
While Farthest Frontier is still technically in early access, the latest major Patch, 0.9.7 is live, and it brought Mod support. This will finally allow for passionate players to make major changes to the game. So here are our 5 Best Mods for Farthest Frontier: May 2025 Edition.
As a quick reminder, some of these mods can cause issues with other mods. So if something is not working you may have to report it or test out which one is causing the issue. This is very common, especially when modding early on.
Also, there will be more Mods that will come out over time, so expect this list to continue to be updated.
Lastly, all of these mods are on the workshop on Steam.
Read More: 3 Games Like Farthest Frontier
One of the most important aspects of Farthest Frontier is getting the most out of your villagers as possible. Once winter hits, though, many have nothing to do and to some degree, they just sit around. This mod instantly turns workers with jobs like Arborists and Foragers into laborers, meaning they are helping with gathering base resources until it is time for them to head back to work. For many, the headache of having to go back and forth and make sure this was happening manually was a bit of a pain.
The only major note is that it will inflate how many laborers you actually have so if you get the notification that you are lacking laborers, it may be due to the fact that you gave too many of your actual laborers jobs.
For much of Farthest Frontiers, roads have felt more like decorations at times than actual roads. This mod helps and hurts your villagers but makes roads feel a lot more valuable than they were before. Luckily, this mod helps to make things a bit easier to get around town.
Villagers off the roads will be slower, but when they are on dirt roads and stone roads, they will move faster. One problem that you may be worried about would be animals like bears and wolves. To combat this issue, the mod developer slowed down those animals as well.
Combat in this game can be fun but for the most part, it is frustrating and requires you to essentially make kill lanes around your town. Instead of getting frustrated with raiders becoming impossible to kill, this mod looks to balance many major aspects of combat. One of the best changes are that friendly archers can actually use the walls you have made and shoot over them. They have also made it so that tracking HP bars is a lot easier. Overall, this is a fantastic mod for a game whose combat could certainly use some love.
Trying to change the terrain in Farthest Frontier can be frustrating, to say the least. So much so that many players just ignore this aspect of the game completely. Luckily, the terrain helper is here to take out so much of the work and guesswork. The realism of Farthest Frontier in terms of losing the time it takes to change terrain is definitely lost here but for many of us who would like to have a little more range in the maps, this is not a bad thing.
Lastly, it does not allow for water to flow through. So there is no way for you to create little rivers or any bodies of water that are not there with the initial map. Hopefully, this will change in the future.
Maybe this is just us, but trying to take care of placing where foragers forage is tedious and easy to forget. The time you’ll actually notice is when your early-game food is gone and you realize it was because you never moved that yellow circle. While the name of this mod is a bit deceptive, it is still a massive improvement.
It keeps the speed of picking for Foragers, but it allows you to actually get a lot more while having to move it less. This makes it so that you can actually pick a spot and leave it there instead of having to move it two or three times throughout the year.
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