Patch 10.9 has provided one of the most diverse meta games of all time. Many players believe that it is in fact, the most diverse the game has ever been. With at least eight different compositions good enough to win any lobby, this weeks tier list is a big one.
Here is the week two composition tier list for TFT patch 10.9
S-Tier: Comps that top four at average power level/will win at optimal power level
The queen of patch 10.9 is here to take her throne. The level two Rebel Mystic is the undisputed best champ in patch 10.9 and it has nothing to do with her synergies. It has everything to do with her mana bar.
The mana printer composition has proven to be an absolute menace in the meta.
Sona‘s ability costs 40 mana. When she casts her ability with Seraph’s Embrace, she gains 20 mana back for the next cast. With two Chalice of Favor she gains 10 mana for each. This gives her 40 mana every time she casts her ability which means that she infinitely casts her ability.
This is pretty neat as it gives heals to the entire team infinitely. But there is a reason why the comp is called mana printer.
Chalice of Favor doesn’t just give Sona mana back every time she casts. The items gives EVERYONE within a hex of her 10 mana every time she casts. With two of them, she gives out 20 mana every time she casts.
This makes it so powerful Sorcerers like Vel’Koz do not have to waste item slots on much-needed mana because Sona is literally a mana printer.
A Vel’Koz with the Void bonus and infinite mana is very scary to deal with. A Sona giving Cho’Gath mana at the same time is even scarier.
This comp has moved up to the best comp in 10.9 due to the sheer power of the composition. If a player is able to build double CoF and a SE, the game is over. There is no counter play to Lazer Printer with optimal Sona items. Infinite healing and infinite Crowd Control is too much for any comp to handle when Vel’Koz melts the entire opposition while it’s happening.
Void Sorcerer Brawlers was already a good comp before mana printing was invented. If a player fails to hit exodia Sona items, the comp is still strong enough to top four.
Jinx returns to S-tier for the second week in a row while also supporting some new tech.
Players are starting to figure out optimal positioning and the right supporting units. Because of this, Jinx is finally capitalizing on her potential.
The introduction of the three Rebel synergy and triangle positioning has made it easier than ever for Jinx to pop off.
Items like Last Whisper, Red Buff and Giant Slayer are not only the best Jinx items, they are arguably the best items in the game.
In some cases, players have found success dropping from four brawlers to two. This allows for further tech options like Mystic.
As always, Miss Fortune is an amazing secondary carry who is almost always required to secure wins. However, Jinx 3* is definitely the more popular win condition.
Even without an optimized MF, Jinx 2* with the right positioning and with good items is probably the safest bet to secure top four’s in this meta.
Another S-tier comp is returning for the second week. Chrono Kayle has been the favorite comp for almost every high ranked player to climb with.
In a meta of front to back fighting, a carry that can hit both the front and back at the same time will be top tier. Kayle is the best champion in the game at doing that.
The biggest change this comp has seen in this patch has to do with the Chrono synergy rework. In a nutshell, Chrono procs its first tick immediately when the fight starts at the sacrifice of having less procs over the course of the fight. However, this isn’t really an issue with Kayle because with Blademaster synergy and Rageblade, she swings even faster now.
Valkyrie got a nerf as well which dropped the crit threshold by 10% but with good items this is barely even a nerf.
Miss Fortune is important for the comp to succeed in the late game. But even with leftover items, she is still a huge threat. The focus is always on Kayle though.
Kayle 3*is among the best win conditions in the game and even without it, a well supported Kayle 2* will top four all day long.
A-Tier: Comps that consistently top four at average power level/can win at optimal power level
Cybers might of dropped a spot this week but its not due to the comp being worse. Make no mistake, Cybers are definitely one of the best compositions in the game.
Cybers are proving to be the ol’ faithful of set three. The comp has never been below A-tier and is always a threat to win any lobby.
Irelia is definitely in consideration of best champion in the game. In this meta, she probably is the best.
Optimal Irelia items have always been double Infinity Edge and Last Whisper. In a meta with every comp running Vanguards and/or armor items, this is perfect for her.
The buff to the bronze Vanguard synergy helps out this comp a little by making the early and mid game easier to navigate. It also gives the comp a good synergy to throw in at level 9. Finding a Celestial Orb is fantastic in this comp as it allows players to fit in both Chrono and Celestial at level 9.
Celestial is still the best secondary synergy to go for to make sure Irelia can dish out maximum damage while also being able to stay healthy as she solo carries fights.
The biggest reason why the composition fell from S-tier to A-tier is that at an average power level, the comp can sometimes whiff a top four in a high roll lobby. The power level of this comp relies solely on Irelia. Irelia absolutely needs optimal items to have a shot at winning lobbies. If a player can’t find these items, the other Cybernetic units are simply not strong enough to pick up the slack. An optimized Irelia can make or break a top four finish.
However, an optimized Irelia, even at 2*, is strong enough to win even in this meta.
Still in A-tier in week two and still the best hyper roll comp of the patch. Xayah and friends are for real.
The comp is focused around the Celestial Blademaster, Xayah. The goal is to make Xayah dish out the most damage possible as fast as possible.
This comp has a lot of necessary parts in the equation.
The first part is the celestial units. It’s important to have healing in a composition like this without wasting item slots on Xayah with healing items. Along with Xayah, the comp runs cheap celestial units like Rakan, Ashe and Kassadin as its core.
The second part is the Blademasters. Shen doubles as a front line unit and a cheap Blademaster making him perfect in the composition. Players usually run Fiora early game and switch her out for Irelia later. Irelia provides the Mana-Reaver synergy when paired with Kassadin.
Since the comp runs Ashe and Shen, Caitlyn completes both the Chrono and Sniper synergies too.
Jarvan rounds out the comp as a protector to pair with Rakan while also being useful for his attack speed increasing ability which allows Xayah to swing even faster.
The reason why this comp is highly rated is due to being able to shred through front lines quickly with an Infinity Edge/Last Whisper equipped 3* Xayah. Caitlyn 3 is also a good secondary carry option.
The reason why this comp is not in S-tier is that it falls off late game due to power spiking early and not having a way to increase power after.
The comp is a good bet to top four but it’s also powerful enough to win games.
B-Tier: Comps that can top four at average power level/can win at optimal power level
The most controversial comp of the patch is back in a controversial part of the tier list.
Candyland is catered around making Poppy an unkillable tank. Poppy has a couple of things going for her in Patch 10.9. The first is the bronze Vanguard synergy which gives units like Poppy more than double the armor it did last patch. The second is the tier one champion roll rate increase making it easier to get Poppy to 3*.
Despite not being one of the seven tier one units to receive a buff in 10.9, Poppy is definitely the best tier one unit in the game.
The reason for that is because when a player puts great items like Dragon’s Claw, Brambles Vest, Ionic Spark on her, not only does she not die, she actually does a ton of damage as well.
It takes forever for other compositions to kill her, meanwhile the rest of the comp goes to work.
The six Sorcerer variation is without a doubt the more powerful version of the comp. In this variation it isn’t just Twisted Fate firing from the back, it’s Lux, Zoe, Vel’Koz, Xerath and Ahri too.
If a player finds a Star Guardians Charm then the comp becomes almost impossible to beat.
That all sounds good but why is the comp this low? It’s because despite Poppy being advertised as an Unkillable machine, the comp falls apart if she dies.
How does she die? Last Whisper. Almost every comp on this list can run Last Whisper optimally which takes away literally all the armor Poppy has leaving just a health bot that can die to anything. Once she’s gone, every other squishy champ is easy to kill.
Everyone has picked up on the LW train and because of it, the comp isn’t seeing the success it saw in week one.
Despite that, the comp is very powerful and can win even the most stacked lobbies. It might not do well every game in every lobby but it’s a consistent power threat to top four.
The comp seems like it’s in its twilight phase. The most infamous comp of set three is still a threat to win games but definitely not like it used to.
The comp is still very strong with optimal items on the mech itself. However, the meta is not very kind to this composition.
The first issue is that diving the back line is a suicide mission in this meta. Every composition can either effectively position to beat infiltrators or naturally do so. Also every comp has very powerful CC tools to lock the infiltrators in place.
The second issue is that since the meta is so diverse, the old optimal mech items are simply not good enough. Bramble Vest is terrible against Candyland and Lazer Printer. It’s also bad because every other comp is building LW. The mech never lives long for an item like Ionic Spark to do work. Quicksilver Sash is an absolute must have on the mech but even that got nerfed.
The nerfs have actually made it a somewhat normal occurrence for the mech to not even be able to cast.
The shining light with this composition is that the comp is really uncontested. If a player is able to power spike early enough, the comp can definitely still top four lobbies.
And as always, if a player can hit mech 9*, the game is over.
This comp is still more so an honorable mention but due to recent fringe success, it deserves the final spot on this weeks tier list.
The comp is still the Gangplank and Miss Fortune show. These are the champions that will carry players in the late game. If players want to secure top four, they will definitely need these two.
An optimized GP and MF are definitely strong enough to win lobbies too.
The actual Rebels are good too. Jinx is a fantastic carry option in the comp and Aurelion Sol is no slouch either.
Having access to the Rebel’s Medallion can lead to flexibility in the carry position. Even champions like Kayle can be the star in the Rebel show.
The biggest thing holding this comp back is lack of mobility and taking too much time to spike. But if a player can survive long enough to hit the spike, this comp has what it takes to win lobbies.
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