Home » PvT: The Guillotine Build

PvT: The Guillotine Build

Publish Date: August 7, 2017

Are you SICK and TIRED of losing games to players that are better, smarter, or more handsome than you are? Have you had ENOUGH of all those Trisha-Tryhards out there thinking they are entitled to the win just because they “played and studied the game diligently for years”?

                     “Ooooooh look at me I can make supply depots on time, give me money”

 

Well then try the Guillotine build – the best way to cut that smarty-pants head right off before they can even play the game!

The Guillotine build is a fast and easy way to plop down 16 supply of Protoss magic right into your opponent’s Main at just past 4 minutes! Inspired by the original cheeser himself, Mr. Maximilien Robespierre, the Guillotine build is the best choice for squelching counter-revolutionaries or Macro Terrans.

       “Lmao uninstall”

               -Maximilien Robespierre

The Build:

13 – Pylon – Send Probe to Proxy location – somewhere close but avoid normal Reaper-scout locations

14 – Gateway

16 – Gas

18 – Cybernetics Core

19 – Gas

20 – Mainbase Pylon (for an SCV scout to see)

20 – Proxy Pylon (for Robotics Facility)

21 – Robotics at Proxy

23 – Adept (chronoboost)

23 – Warp Gate (chronoboost)

25 – Gate at Proxy

25 – 30 MINDGAMES ALERT: This is Roughly when a Reaper will arrive, build a cheeky Stargate right in his face.

After you’ve zoned out or killed that aristocratic piece-a crap with your Adept, cancel the Stargate – this will throw them off your rancid cheesy scent.

 

 

 

25 – Start an Immortal (chronoboost)

31 – Adept #2 (chronoboost)

33 – Warp Prism (chronoboost) – Shade both Adepts to Proxy location

33 – 3rd Gateway

When the Warp Prism is done drop the two Adepts and one Immortal on the edge of Terran main and warp in three Stalkers.

Unleash your inner Puck and Micro your damn heart out

Step 1: Speed and Secrecy

You want to find a balance between #1: Hitting as fast as possible and #2: Not being discovered.

The second Main-Base pylon will slightly slow down the drop, but a decent player will notice its absence.

The Stargate fake will slightly slow down the drop, but will also disguise your all in.

Step 2: Ready the Blade

Make sure the Adepts arrive at the proxy location on time. Make sure your three Gateways and Warp Gate research are done before your Prism reaches their base and that you have plenty of available Supply to work with. Rally the Prism to the Terran main and hop in from its flight path with your Immortal/Adepts for maximum speed.

Step 3: Off with his head!

Drop on and Warp in at the edge of Terran’s main

Move command towards the production and try to engage any Bio or Cyclones they have before the SCV pull arrives – focus down any Viking or Liberator with Stalkers and protect the Prism.

If they withdraw patiently, kill add ons (Rax or Factory reactors, Stim) first and then Production structures in order of tech (ie Stargate first then Factory).

Pick up and drop injured units as efficiently as you can, only warp in when the Prism is safe.

Rally additional Immortals to the main base Cliff and elevator them up.

Keeping both Immortals and the Warp prism alive at the end of the first scrap is your top priority – with some fancy micro they can defeat small packs of units or stray Tanks indefinitely.

Note: you often won’t outright win with the first drop and will have to lift the surviving 8 Supply after killing 10-12 SCVs and a chunk of Terran units – it’s sometimes the 2nd or 3rd drop/warp and the 3rd or 4th Immortal that forces checkmate.

The Warp Prism must not die:

Vikings and Cyclones are the greatest threat to your Warp Prism until the Marines have stim – watch for Widow Mines.

Your three Stalkers need to always be in between any Vikings and your Warp Prism – Stay very far away from Multiple Cyclones.

Multiple Cyclones:

Chronoboost Immortals.

Stay a screen length away with the Prism and focus-fire them down with all available units.

Siege Tank:

Warp in only Adepts – Shade on Tanks/Drop Immortals.

All Bio:

Keep close with Prism and juggle hurt units.

Elevator/Warp Trick:

The fastest way to move an army from the low ground to the high ground is to drop two Immortals on the edge of the Terran main and enter “Phasing Mode” so that it can Elevator low ground units and warp in new units at the same time.

 

 

 

 

                                                      This is what Terran nightmares are made of

 

Viva la France and Enjoy!

                                                             “Get out of my Game, Claude” [Warning: May induce salt/democracy]

Replay for Reference:

http://drop.sc/replay/5224189


Featured Image Courtesy of Ubisoft’s Assassin’s Creed Unity

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