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Esports Overwatch

Overwatch League Contenders: European Weekend Recap

Never underestimate eUnited or Cyclowns. While playing semi off key, their dive comps both looked very well oiled and extremely dangerous.

European teams have a very strong base in Genji play. Sticky bomb kills going into a three kill was not uncommon but Dragonblades were accounting for most of the deaths in any match, sometimes nanoboosted. Both of these teams played each other off stream on Saturday, with eUnited winning two to one against Cyclowns. eUnited never dropped a match before or after that war with Cyclowns.

Cyclowns went on to crush the Sunday bracket, only getting a serious challenge from the next point. Both teams DPS are the stuff of nightmares and on full display throughout the Saturday and Sunday streams. Highly recommended viewing content for those looking to see great anticipation from Tracers or Genjis.

On Saturday, GamersOrigin lost to Bazooka Puppies but on Sunday stormed through the brackets, ultimately getting second place after losing to Cyclowns. Origin played out of their collective minds throughout Sunday, giving a lot of people the impression that they’re an up and coming team in the European arena. They’ve been around since the beginning of Overwatch. Their two longest tenured players are Hyp, who is captain as well as support, along with Noki, also support.

The casters for Europe are very entertaining. The rapport between the pairs of casters really shows. Erik Lonnquist and Christopher Mykles look to be working through a transition phase from League to Overwatch. You never got an odd vibe from anyone during this section of the tournament. Each pair of casters played off one another, through the blunders and word flubs you see a sense of appreciation for each others company. Blizzard’s picks to commentate are really impressive and give a sense of calm insight and emotional commentary without being too overbearing in either sense.

Things that could definitely use some improvement

The waits between matches almost kill any interest. Some matches take roughly 20 minutes to start, and that 20 minutes is enough to lose any focus one has. This will likely be fixed soon when the next round kicks off next weekend, though. All eight teams will have everything in order before the rounds begin to cut down on wait times. If they’re lacking content between the matches, that’s understandable.

Lack of coverage is another issue. We see a lot of matches scheduled but only half the matches streamed. It’s confusing when someone is looking forward to watching a team only to find out their match is not streamed. Four matches a night with 10 to 20 minutes between each match feels empty.

There’s not much else to gripe about really. The matches are all played online, so pauses are inevitably going to happen. Teams may be a bit late and it may take a bit of time to organize over 750 teams. Getting a controllable bracket can’t be easy and it speaks volumes that Blizzard got this tournament to function as well as it did and still get some coverage on the key matches.

Here’s looking forward to next week when the North American sweet 16 go into the four groups to battle for the top four spots. The round robins will hopefully be getting a lot more coverage than the four matches shown each day so far.


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OWL Cotenders: Europe June 12, 2017 at 1:30 pm

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