With all Call of Duty League matches completed, week one has come to an end. There were takeaways from all sides but the Seattle Surge have plenty to review.
Seattle fell to 0-2 after their first two series, with a 4-6 map count. They played the Florida Mutineers first, and the Toronto Ultra second. They did not win a single Search and Destroy and fail to make a statement to put them in contention with the best teams. They now share a zero in the win column with the likes of the Dallas Empire, New York Subliners, and LA Optic.
Image courtesy of Call of Duty League
To kick things off, Seattle was able to take map one from Florida. This was a close match for almost the entirety of the game. It was not until the second restaurant hardpoint where Seattle was able to pull away with the victory. The key to this game was how well Seattle was rotating and setting up for the next hardpoint.
Map 2 Stats courtesy of @HZL_G (Twitter)
Seattle was able to get as close as 3-4 in rounds to Florida in this game. Florida was able to stay composed and closeout rounds. Seattle really struggled in this game mode, and later we will see this become a bigger and bigger flaw. The key thing Seattle needs to take away is that they got the first blood in seven of the nine rounds. This shows that Seattle had the advantage in almost every round, yet Florida wound up winning this match. Bryan “Apathy” Zhelyazkov and Ian “Enable” Wyatt were the only ones to drop a positive Kill/Death ratio. While every player in Florida had a positive KD.
This was a nail bitter of a match. The Surge had the upper hand with a 102-90 lead at the half. Florida showed some grit and were able to cut the lead but not enough to take the match. Seattle would be one win away from finishing the series.
At this point, it seems like these two teams a fairly evenly matched the problem is that a scoreboard does not tell the entire story. Seattle had nearly a 100 point lead by the three-minute mark. The solid rotations and setups prior to the next rotation were not on point this match. Florida got a solid momentum and took the match, sending this series to overtime.
This has to be the most heartbreaking loss to Seattle. In overtime they were unable to win a round of SnD. They would fall to 0-1 overall after this loss.
Image courtesy of Call of Duty League
Chance “Maux” Moncivaez had a positive KD in every game mode, the second most hill time, and the second-best overall KD. He lead his team to a victory and is worthy of MVP for this series.
Image courtesy of Call of Duty League
Key takeaways from this first map was that Apathy and Enable struggled, at first, to get kills. Once they contributed to killing opposing players, they were able to close out the game. If they can slay and win early rotations, they can manage hardpoint time.
Enable went 1-7 in that game. He cannot have that kind of Kill/Death ratio if they want to be competitive in SnD. SnD has already been a struggle for the team this season. Changes will need to be made.
Seattle finished the first half pretty strong with a 107-76 lead. Toronto was able to bring it back but not enough to win. Seattle would not drop a domination map during the weekend.
The map did not start well with Seattle having any time at all after the first hardpoint and Toronto scoring 44 points. The lead would be cut to a tie at 153 each by a little over the three-minute mark. Toronto would end up closing the game with 39 points ahead of Seattle.
Everyone in the audience and watching from home, was not comfortable betting on Seattle for the SnD overtime map. Seattle showed their flaws in SnD but surprisingly was able to make this map competitive. In overtime, it seemed possible but Seattle would give up a 3 – 2 player advantage. Classic and Loony would clutch the overtime round, taking out Octane, Slacked, and Enable. Familiar statistic: Seattle had first blood 8 of the 11 rounds.
Map 5 Stats courtesy of @HZL_G (Twitter)
Image courtesy of Call of Duty League
He had over 100 accumulated kills and made valuable plays throughout the series.
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