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Dota 2 Esports

DotA needs more non-traditional tournaments


I was incredibly surprised when I discovered that Captain’s Draft was an official DotA 2 Minor with qualifying points on the line. For ages, Captain’s mode has been not just the preferred tournament game mode, but the only one. To be fair, Captain’s Draft and Captain’s mode are very similar. The only major difference is the fact that Captain’s Draft has a significantly smaller hero pool. For those that don’t know, Captain’s draft reduces the hero pool down to nine each of strength, agility and intelligence heroes. For a brief stint this game mode was actually available for Ranked play. Due to the increased segmentation of the ranked player user base, Valve permanently relocated it to the unranked playlist.

But then we have the Midas Mode tournament that is currently going on. While it is not a Minor itself, it is considerably more unique than Captain’s Draft. In the tournament, each hero costs a certain number of currency to draft, and teams start with a certain amount of this currency. A hero’s cost correlates with their current popularity and win rate. Teams can earn currency back by choosing to random or by completing a set of community created challenges. Teams can even bet their currency on games that they are not participating in. While this is more than unorthodox, there are merits to tournaments like these granting Qualifying Points. I hope to explain why through this article.

It challenges teams

Captain’s Draft challenges teams to make the best out of what is likely a poor situation. Of course if top tier heroes happen to be in the pool, teams will immediately pick or ban them. Other than that, the mode generally pushes both captains and players outside of their comfort zones. Teams can actually use this opportunity to try off-the-wall strategies, or sub-optimal synergies. Maybe a player is trying to add a hero to their hero pool but their not comfortable with it in a tournament setting. Well, in Captains Draft, the enemy team might be at the same disadvantage. This makes it the perfect time to try a new hero in a more high pressure situation outside of pub games or scrims.

I know that teams play their fair share of pubs to test new strategies. I also know that they occasionally have practice matches against each other. Unfortunately neither of these really reflect the atmosphere of a major tournament. In pubs, a professional team may very well find themselves against a team that has not played together as often, ensuring an easier victory. In scrimmages against other teams, players may not wish to reveal pocket strategies that they hope to use in future tournaments.

Midas Mode further challenges teams by giving teams a limited amount of currency to deal with throughout the whole tournament. Each decision the team makes is determined by the amount of currency the team has at their disposal. While the economical balance of the mode can be called into question, it IS the first tournament of it’s kind. It will undoubtedly be improved in the future as they work out the kinks.

They are viewer friendly

Say what you want about the staged performances between matches, but the actual games and drafts themselves are a blast to watch for viewers. One of the major reasons that fans become tired or professional matches is that everyone fights for the same heroes in every draft. New draft? Well we can expect that W/X/Y/Z heroes are going to be picked or banned in the first phase. With much of the variety taken out, matches become much less interesting. These non-traditional formats take care of that.  In Captain’s Draft, a limited hero pool means that viewers will almost always see meta-unfriendly strategies and drafts. This prevents the games viewer from getting bored, and keeps the games much more exciting.

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Midas Mode takes it to the next level by introducing a popularity based cost system to drafting as well as a community driven challenge system for players to participate in. The cost system requires players to carefully choose whether they pick the expensive meta-popular hero or a less expensive underdog during the draft. The mode even rewards teams for randoming or skipping a ban. All of these mechanics result in some of the most exciting drafts I’ve seen in recent memory.

But the fun extends to the main game as well. Tournament organizers collect challenge suggestions from fans on a daily basis, and use those suggestions to inform their decisions for the tournament. Challenges can be simple and predictable, such as “Kill Roshan at level 1”. They can also be completely absurd and specific, such as “Announce that you are doing a “360 NO SCOPE” in all chat. Within 10 seconds that player must perform a 360 spin and then kill an enemy player. Can only be attempted once per game by each team”. If that last challenges sounds too far fetched to actually work, OG claimed that bounty during one of their games. These challenges ensure that the viewer base is always entertained in new and exciting ways.

Why we need more tournaments like these

While these are just two examples of the possibilities afforded by new game modes, I do not thing the creativity should stop there. I have no suggestions for my own, but these kind of tournaments tick all of the boxes. Players are challenged in new and interesting ways, while viewers have something new and different to watch. These types of tournaments could break up the monotony of professional DotA that had fans crying out for a patch mere weeks ago. Though Midas Mode is in it’s testing phase now, it could be become a Minor in time. My argument is that it should be so. These kind of tournaments add a much needed layer of unpredictability to the DotA 2 competitive scene. We should be welcoming them with open arms into the DotA Pro Circuit.

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