

With over a hundred different items in the shop and a constantly shifting meta, it can be really difficult at times to tell what the best items in Deadlock actually are. But today, I want to give you my top 10 best items in January of 2026—the items I think are the best value right now, and the ones I’m consistently seeing define games at all ELOs.
These picks are informed by:
What I’m seeing in the esports landscape (Deadlock Night Shift, etc.)
Item usage and winrate
My own experience actually playing the game in the current meta
Obvious caveat: items are hero dependent, comp dependent, game dependent—all that good stuff. But in general, I believe these 10 items are pretty solid top to bottom.
This one is just a consistent, positive use case item. It’s not flashy, it’s not always a headline item in pro buy-rate lists, but cooldowns are just… always going to be strong in Deadlock.
Especially if you’re newer, and you’re playing a hero that cycles abilities a lot, Superior Cooldown is almost always a good buy. And if you’re playing a support build with lots of actives, it’s also a natural stepping stone toward items you’re likely buying anyway.
Even after cooldown items got nerfed recently, this still feels like one of those “you can’t really go wrong” pickups.
A 1,600-cost Vitality item and one of the first true counterpick items on this list.
You don’t buy Healbane because it’s always correct in a vacuum. You buy it because something very specific in the game is annoying your team—usually healing, sustain, or a hero that’s getting too much value from staying alive.
Healbane is just a really good item because healing can be insanely strong in this game. And as more supports get added, healing reduction is only going to get more important.
Even when you’re not getting perfect value out of the healing reduction, you’re still getting:
Spirit Power
Heal on Hero kill
You’re contributing toward that 1,600 vitality investment that helps you hit your 4.8k Soul investment spike.
If Healbane is your early-to-mid “okay, we need to chill this healing/carry down” option, Curse is what you do late game when you’re trying to shut down an enemy win condition.
This is a 6,400-cost commitment, so it naturally won’t show up in the same buy-rate conversations as early items. Late-game item slots are where builds diverge hard. But Curse is still one of the most valuable “someone on the team needs this” tools in the entire game.
And the biggest reason? It’s not a skillshot. You don’t have to outplay someone with mechanical precision. You basically point, press a button, and that carry is suddenly not playing the game the same way anymore.
If there’s an unstoppable enemy carry—someone snowballing a lobby—Curse can be a lynchpin comeback item.
Read More: Deadlock Developer Teases Update Release Date and Hero Voting
Back to the vitality tab, back to 1,600, and we’re talking about Enduring Speed.
Movement in Deadlock has been tuned down a bit recently, and Enduring Speed feels even more valuable now because of it. This is not a counterpick item. This is a “nearly every hero can get value from this” item.
It also helps you hit the soul-investment spikes more cleanly without forcing you into bulky or awkward purchases.
The real conversation here is usually: Enduring Speed vs Stamina items like Extra Stamina / Stamina Mastery. There’s value in all of them. But Enduring Speed is just so consistent throughout an entire match that it’s hard to justify ignoring it.
Warp Stone is one of those items that doesn’t look insane on paper, but in practice, it has an absurd amount of functionality.
Every 16 seconds, you can:
Teleport a short distance
Gain bullet resistance for a 6 second window
And the bullet resist part is why this item is secretly cracked. People think Warp Stone is a disengage tool—and it is—but it’s also a fight-starting tool. It lets you take angles you shouldn’t be allowed to take, and it breaks people’s expectations around spacing.
Pros get ridiculous value out of this because positioning is everything in Deadlock. Warp Stone creates unpredictability, and unpredictability wins fights.
Not for every hero. Not for every game. But when it’s good, it’s really good.
This one might be a curveball, but hear me out: Glass Cannon is an unbelievable enabler of some of the strongest builds in the game right now.
Weapon damage gets out of control fast, and Glass Cannon is one of the biggest “flip the switch” purchases in the shop. The max health downside does not feel like enough of a nerf for what you gain when you buy this item.
Read More:
Leaked New Hero Teasers Appear in Deadlock Hideout: Details
When a gun carry hits Glass Cannon at the right timing, it can start taking over the lobby immediately.
And this item has also indirectly made the game change around it—because when more people are building Glass Cannon, suddenly items that hard counter gun damage become way more valuable too.
This is the only 800-cost item on the list, and it’s here because laning is so important right now.
When lane is going badly, Healing Rite is basically a “stop the bleeding” item. It’s also a safe investment because it builds into things you’ll often want anyway, especially if you’re playing support or playing from behind.
It’s straightforward, but it’s one of those items that feels permanently relevant unless the entire structure of the early game changes.
Metal Skin has been having a moment again, and it’s been fun to see.
This is a pure counterpick item in gun-heavy lobbies, and it’s been getting bought more than some of the older “standard” armor options. The reason is simple: immunity to bullet damage is insane when the meta is leaning toward Weapon-carry.
And yeah—Glass Cannon is absolutely part of why you’re seeing this item more.
We are living in the vitality tab in this list, and Enchanter’s Emblem is a huge reason why.
This item has been good for a long time and feels like it will remain good unless Valve changes something core about it. You get a really clean 1,600-cost buy that helps you hit those investment benchmarks without feeling like you “wasted” a slot.
Cooldown reduction items got nerfed recently, and Emblem is one of the ways players have been quietly clawing some of that value back.
It’s stat-packed. It fits a huge number of heroes. It’s hard to get away from the value.
Read More: Deadlock New Hero Leaks show Celeste, REM, and Graves in-game
If this were a tier list, Kinetic Dash would be in the “S tier” conversation for me.
This item does too much. And one of the most important details—something people don’t always appreciate until they feel it in-game—is that it’s one of the cleanest ways to get flat ammo value in the build path, and it procs frequently.
You dash-jump, and you get rewarded. It’s that simple.
It also builds out of early-game stamina pieces you could reasonably buy anyway, so it fits into real matches without forcing awkward build pivots.
This one is unbelievable. If you’ve been paying attention to higher-level builds lately, you already know Cultist Sacrifice has been absolutely rampant.
The reason is simple: any time you can generate souls out of thin air in Deadlock, it’s valuable. Souls dictate pace, spikes, and win conditions. Cultist Sacrifice doesn’t just give stats—it creates tempo.
It builds from Monster Rounds (already one of the best “I’ll never regret this” early items), it fits extremely cleanly into the 3,200 cost category, and it pairs naturally with the current meta, where players are trying to hit investment spikes efficiently.
And then the active is the real deal:
consume an NPC
gain bonus souls
and get a buff that impacts multiple parts of your game
It’s hard not to see why it’s everywhere. It has natural synergy with the modern flex-style approach, where people are balancing investments across categories and leveraging those spikes.
If I’m being real, this item probably needs nerfs eventually. But right now, in January 2026, it’s my number one.
I’d be genuinely curious to hear what you think I missed. What items do you think deserve a spot in the top 10 right now? And which of these picks do you think are overrated? Let me know!
If you enjoyed this content, consider checking out more from Connor or any of the other TGH writing staff! You can follow Connor on X and check out any one of our TGH TouTube channels, like Dead Unlocked!
Players must be 21 years of age or older or reach the minimum age for gambling in their respective state and located in jurisdictions where online gambling is legal. Please play responsibly. Bet with your head, not over it. If you or someone you know has a gambling problem, and wants help, call or visit: (a) the Council on Compulsive Gambling of New Jersey at 1-800-Gambler or www.800gambler.org; or (b) Gamblers Anonymous at 855-2-CALL-GA or www.gamblersanonymous.org.