

If you’ve been following Deadlock over the last few years, you already know that 2025 was an absolutely monumental year for this game. So many things happened, so many changes landed, and honestly, it feels like Deadlock finally found its footing in a really meaningful way. But as big as 2025 was, I genuinely think 2026 is going to be an even bigger year for Deadlock.
So today, I wanted to do something I always enjoy doing around this time of year: New Year’s resolutions for Deadlock. These aren’t promises or predictions. I’m not saying all of these will happen. These are just things that I think could happen—and selfishly, things that I really want to see added to the game.
Some of these are informed by leaks we’ve seen. Others are based on industry standards and comparisons to similar games. All of them feel realistic to me.
Right now, when you boot up Deadlock, there’s really one way to experience the game: traditional 6v6, standard lanes, full macro-focused matches. I would love to see more ways to play and interact with this universe in 2026.
One of the biggest leaks we’ve covered is an ARAM-style mode called Street Brawl, which could potentially arrive as soon as January. Even beyond that, modes like this are incredibly important—especially for newer players. Deadlock is extremely macro-heavy. You need to understand lane swaps, jungle timing, objective control, rotations, and win conditions. That’s a lot.
Street Brawl or similar modes would allow players to learn abilities, mechanics, and hero interactions without worrying about the entire macro layer. And honestly, I think Deadlock could go far beyond that. Payload-style modes, point capture systems, or experimental game modes could all fit this game really well.
I don’t think Deadlock should be restricted to only being a third-person MOBA. I think Valve could turn this into a multi-genre game, and game modes are the clearest path to that.
At some point, cosmetics are coming. The real question is when and how. Do they arrive alongside an open beta? Do they roll out slowly after release? That’s entirely up to Valve.
But when they do arrive, I think they’re going to be incredible. These characters already have so much personality and lore baked into their designs. We’ve already seen hints of this in previous seasonal events with basic hero skins.
Related – Source: New Patrons coming to Deadlock in January Update
Beyond hero skins, I’d love to see hideout cosmetics—wallpapers, decorations, furniture, lighting. Even map cosmetics could be interesting. Valve is very good at monetizing cosmetics without making them feel exploitative, and I expect that same standard here.
This is something I think Deadlock is already doing well, but could push even further. The hideout itself already feels cinematic—the zoom-in, the atmosphere, the sense of place. But, otherwise, I feel like there are some more cinematic moments still to arise in Deadlock.
I’d love to see things like:
Post-game “play of the game” moments
Team intros at match start
More dramatic end-of-match sequences
On top of that, external cinematic content would be huge. The lore in Deadlock is already strong. The voice lines are natural, human, and genuinely well-written. Expanding that into short films, comics, or animated shorts feels like a no-brainer—especially knowing Valve’s history with TF2-style storytelling.
I love talking about release timing, maybe a bit too much. But I really believe 2026 has to be the year this game opens up to the public in a major way.
Deadlock feels like a secret that’s been kept for too long. The game is stable, deep, and already has a dedicated player base. Whether that comes as an open beta or a full release, I don’t know—but it feels inevitable this year.
When that happens, it’s going to change everything.
This one is personal—especially after tanking my rank during the holiday event. Deadlock needs separate ranked and unranked queues, ideally paired with a full rank reset.
This feels like something that should happen alongside an open beta. With an influx of new players, the current matchmaking system just won’t hold up. A clean reset would almost certainly be in the cards.
I love the hideout. I’ve talked about it at length before. It’s cozy, social, and genuinely unique. And I think Valve has barely scratched the surface.
There are already hints—trophy spaces, seasonal decorations, and an elevator that could lead to new areas. The hideout could become a real social hub, not just a queue screen. If Valve doesn’t expand on it in 2026, it’ll feel like a missed opportunity.
Grassroots Deadlock esports have been amazing, but they aren’t sustainable forever. I’d love to see a major esports tournament in 2026, ideally with a prize pool north of $25,000.
Deadlock is incredibly well-suited for esports. It’s viewable, strategic, has draft strategy, and is exciting to watch thanks to the FPS nature of the game.
Read More: Best Simple Deadlock Build for Every Hero: Complete List
Deadlock is intimidating. There’s no way around that. Helping new players succeed is critical—not just for growth, but for community health and new-player retention.
That responsibility falls on everyone: developers, creators, veteran players. More tutorials, better onboarding, alternate modes, and community support all matter. If new players bounce, the game suffers long-term.
We’re currently at 32 heroes, with several more likely arriving soon. I think 40–50 heroes is a sweet spot. Enough variety to feel deep, but not so many that new players feel overwhelmed.
Valve can always add more later—but pacing matters.
This one is huge. A final art pass across heroes and the map would signal that Deadlock is nearing its “true” form. We’ve already seen steps in this direction with the hideout update and map overhauls.
Heroes like Yamato, Viscous, and others could benefit from polish. Certain map assets still feel placeholder. When this happens, it’ll feel like Deadlock has crossed an important threshold.
These are just my hopes—ten of many possible directions Deadlock could go in 2026. I genuinely think this year is going to be massive for the game. More additive updates, bigger swings, and clearer vision.
The potential here is unreal, and it finally feels like we’re on the brink of seeing it fully realized. I can’t wait to see where Deadlock goes next.
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