

Deadman Danny is the fourth new Hero added in Deadlock’s latest major update, City Never Sleeps. Here is a full breakdown of the Deadlock Deadman Danny Abilities, how they work and a video showing his first-look gameplay.
Deadman Danny has been added to Deadlock as the fourth new Hero in the new Deadlock update. Here are his abilities, lore, and how Deadman Danny looks in Deadlock.
Want to see Deadman Danny in action? Watch the full breakdown of his abilities below.
Cooldown: 30s Range: 35m
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.
Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow.
Hold and drag to select the angle.
27 Damage
45 Marked Damage
40% Fading Slow
10s Mark Duration
1.5s Slow Duration
6s Explode Delay
1 AP
-12s Cooldown
2 AP
+20 Damage
+35 Marked Damage
5 AP
+2 Missiles, Longer Range, and Improved Spirit Scaling

Cooldown: 30s Range: 8m
Hold SPACE to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.
21s Cooldown
70 Explosion Damage
70 Explosion Damage
1.3s Self Stun
12% Max Health Self Damage
1 AP
Heat vents faster while grounded
2 AP
On Hero Hit: Heal and take no self damage
5 AP
On Hero Hit: -40% Cooldown and +120 Spirit Damage

Cooldown: 22s Range: 22m Duration: 2s
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.
Vents the jetpack when dealing damage.
30 Damage Per Second
35 Burst Damage
-15% Bullet Resist
7s Debuff Duration
1 AP
-8s Cooldown
2 AP
+60 Burst Damage
On Backblast Hit: +18% Fire Rate for 7s
5 AP
-10% Bullet Resist Shred
On Backblast Hit: Apply a Mark

Cooldown: 135s Range: 10m
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
70 Damage
3 / meter Falling Damage
0.5s Stun Duration
25% Self Damage
+50% Bonus Damage
1 AP
+50 Damage
2 AP
-35s Cooldown
5 AP
+0.5s Stun
+8 Damage / Meter

Ladies and Gentlemen, I’m going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking… that’s a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That’s right, my head has been cut off enough times that I had to use a made up word to quantify it.
But I put myself through figurative and sometimes literal hell because it’s not enough to THINK about how things go wrong, we need to KNOW how things go wrong.
Now the demonstration you are about to witness is extremely dangerous. So sit back. Put on your safety googles. And bear witness to the miracle of flight courtesy of Fairfax Industries, and the Chimera Mark 1.
– This transcription of Danny’s opening remarks at The Military Technology Expo has been provided by Fairfax Industries
For more on the release dates of the other heroes, please look at our updating article, Deadlock New Hero Release Schedule: When Does Each City Never Sleeps Hero Release?.
We will continue updating both that article and this one as each new hero is officially confirmed.
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