

The City Never Sleeps Deadlock update has introduced The Broker and Corrupted Items to the game. These special items can provide significantly stronger versions of normal item effects, but they can also come with negative effects of their own. This will only be available for a short time as well.
There are 90 currently enabled items that can receive Corrupted Item configurations across the Weapon, Vitality and Spirit categories. Here is a look at every Deadlock Corrupted Item and the possible changes each one can receive.
Note: Corrupted Items and The Broker are currently available in Deadlock. Values and effects may change in future updates.
Deadlock City Never Sleeps Full Patch Notes: New Map, 6 Heroes, The Broker and More
There are 30 Weapon items that can become Corrupted Items. The changes below represent the possible properties that can be enhanced when each item becomes Corrupted. A Corrupted Item does not necessarily receive every change listed below.
| Item | Possible Corrupted Changes |
|---|---|
| Alchemical Fire | +20 Spirit Power; +40 DPS; +80 Max DPS; +5.5 DPS Increase; -5 Bullet Armor; +5m Radius; +3s Duration; -11s Cooldown |
| Armor Piercing Rounds | +60% Bullet Speed; +32% Weapon Damage; +15 Proc Chance |
| Ballistic Enchantment | +15 Weapon Power per Stack; +5 Non-Hero Weapon Power per Stack; +18 Spirit Range; +18 Spirit Radius; +4 Non-Hero Stack Limit; +6s Duration |
| Berserker | +12 Bullet Resist; +7 Weapon Power per Stack; +3 Max Stacks; +5s Damage Duration |
| Blood Tribute | +8% Innate Status Resistance; +12 Spirit Resist; +6 Out-of-Combat Health Regen; +35 Fire Rate; +15% Status Resistance; +2m/s Move Speed |
| Burst Fire | +10 Fire Rate; +40 Slide Scale; +33 Activated Fire Rate; +1.25m/s Move Speed; -2.5s Cooldown |
| Capacitor | +15 Fire Rate; +5m Chain Radius; +37 Chain Damage; +37 Bonus Chain Damage; +2 Chains; -0.03s Proc Cooldown; -15s Ability Cooldown; +1s Slow Duration; +100 Damage |
| Crippling Headshot | +225 Health; -9 Bullet Resist; -9 Spirit Resist; -20% Healing Received; -20% Health Regen |
| Crushing Fists | +40 Melee Distance Scale; +18% Melee Damage; +13 Bullet Resist; +5 Heavy Melee Damage; -2 Bullet Resist; +10 Light Melee Ammo; +0.5s Stun Duration |
| Cultist Sacrifice | +6 Out-of-Combat Health Regen; +45 Non-Player Weapon Power; +20 Non-Player Bullet Resist; +40% Weapon Damage; +450 Health; +13 Spirit Range; +13 Spirit Radius; +70% Bonus Souls; +40 Duration; -210s Cooldown |
| Escalating Resilience | +200 Health; +32% Weapon Damage; +55% Magazine Size; +3 Bullet Resist per Stack; +25 Max Armor Stacks; +11s Bullet Resist Duration |
| Express Shot | +22% Weapon Damage; +60% Bullet Speed; +105% Proc Weapon Damage; +30% Alt-Fire Proc Weapon Damage; +50 Proc Bullet Velocity; -4s Cooldown |
| Frenzy | +10 Fire Rate; +15% Bullet Lifesteal; +240 Health; +2m/s Fervor Move Speed; +25 Fervor Fire Rate; +20% Fervor Status Resistance |
| Glass Cannon | +32 Slow; +70% Weapon Damage; +7 Fire Rate per Kill |
| Headhunter | +200 Health; +15% Weapon Damage; +150 Headshot Bonus Damage; +3% Heal per Headshot; +0.75m/s Move Speed; +1.5s Move Speed Duration; -3s Cooldown |
| Heroic Aura | +1.5m/s Sprint Speed; +11 Bullet Resist; +24 Fire Rate; +1.25m/s Active Move Speed; +10m Radius; +10m Active Radius; +2s Duration; -8s Cooldown |
| Hollow Point | +5.5 Out-of-Combat Health Regen; +175 Health; +30% Weapon Damage; -11 Bullet Armor; +4s Debuff Duration; -15 Life Threshold |
| Hunter’s Aura | +200 Health; +4.25m/s Sprint Speed; -8 Bullet Armor; +15 Fire Rate Slow |
| Lucky Shot | +45% Magazine Size; +0.27m Radius; +20% Crit Damage; +10 Proc Chance |
| Point Blank | +175 Health; +40% Melee Resist; +50 Close-Range Weapon Power; +15 Slow; +1s Slow Duration |
| Ricochet | +22 Fire Rate; +5m Ricochet Radius; +15% Ricochet Damage; +1 Ricochet Target |
| Shadow Weave | +7 Out-of-Combat Health Regen; +0.5m/s Sprint Speed; +3m/s Invisible Move Speed; +35 Ambush Fire Rate; +35 Ambush Spirit Power; +35 Ambush Melee Damage; +3s Ambush Duration; +7s Ability Duration; -6m Spotted Radius; -15s Cooldown |
| Sharpshooter | +20% Weapon Damage; +60% Bullet Speed; +3m/s Sprint Speed; +10% Attack Range; +5% Zoom; +40 Long-Range Weapon Power |
| Silencer | -13 Spirit Damage Reduction; +14 Spirit Resist; +0.6s Silence Duration |
| Spellslinger | +7 Fire Rate; +13 Cooldown Reduction; +7s Buff Duration; +2 Max Stacks |
| Spirit Rend | +175 Health; +15% Spirit Lifesteal; -4 Spirit Resist; -6 Spirit Armor; +1 Max Stack; +2s Debuff Duration; -0.5s Proc Cooldown |
| Spiritual Overflow | +15 Spirit Lifesteal; +85 Health; +25 Spirit; +5% Ability Duration; +5% Spirit Lifesteal; +6 Spirit Power; +20 Fire Rate |
| Tesla Bullets | +47 Chain Damage; +47 Bonus Chain Damage; +5 Proc Chance; -0.03s Proc Cooldown; +4 Chains; +7m Chain Radius |
| Toxic Bullets | +1.1 Health-based DoT; +2s DoT Duration; +0.72 Build Up per Shot; -25% Healing Received; -25% Health Regen; +0.5 Trooper DoT Multiplier |
| Weighted Shots | +40% Weapon Damage; +23% Status Resistance; +12 Slow; -12% Ground Dash; +1.5s Slow Duration; +0.3 Build Up per Shot |
There are 31 Vitality items that can become Corrupted Items. The changes below represent the possible properties that can be enhanced when each item becomes Corrupted. A Corrupted Item does not necessarily receive every change listed below.
| Item | Possible Corrupted Changes |
|---|---|
| Bullet Resilience | +15 Out-of-Combat Health Regen; +15 Bullet Resist; +5 Bullet Resist Below Threshold |
| Cheat Death | +300 Health; +10 Bullet Resist; -40s Ability Cooldown; +1.5s Death Immunity Duration |
| Colossus | +10 Base Health; +15% Weapon Damage; +10 Buff Bullet Resist; +10 Buff Spirit Resist; +15% Melee Damage; +0.05 Model Scale Growth; +5 Model Scale Growth Tooltip; +8 Slow; -6% Ground Dash; -15s Ability Cooldown; +2s Ability Duration |
| Counterspell | +200 Health; +17 Innate Spirit Power; +20 Spirit Power; +250 Heal on Success; +1.25m/s Move Speed; +3s Buff Duration; +0.2s Spell Parry Duration; -10s Ability Cooldown |
| Dispel Magic | +12 Spirit Resist; +400 Heal on Activate; +1.5m/s Active Move Speed; +2s Buff Duration; -23s Ability Cooldown |
| Divine Barrier | +250 Combat Barrier; +1.25m/s Move Speed; +8.5 Out-of-Combat Health Regen; -21s Ability Cooldown; +5 Spirit Range; +5 Spirit Radius |
| Diviner’s Kevlar | +700 Combat Barrier; +30 Spirit Power; +15% Ability Duration; +5 Ultimate Cooldown Reduction; -15s Ability Cooldown |
| Fortitude | +625 Health; +1.5m/s Move Speed; +2 Out-of-Combat Health Restoration; -3s Restore Delay; -15 Health Threshold |
| Fury Trance | +21% Bullet Lifesteal; +150 Health; +12% Weapon Damage; +23 Active Fire Rate; +20 Spirit Resist; +1.5m/s Active Move Speed; +1.5s Ability Duration; -5s Ability Cooldown |
| Healing Nova | +22 Spirit Power; +13 Spirit Radius; +13 Spirit Range; +325 Total Health Regen; -25s Ability Cooldown |
| Healing Tempo | +6 Out-of-Combat Health Regen; +25 Fire Rate; +20% Healing; +5 Spirit Resist; +4 Health Regen; +1.25m/s Move Speed |
| Indomitable | +6 Out-of-Combat Health Regen; +275 Combat Barrier; +5 Bullet Resist; +5 Spirit Resist; -30s Ability Cooldown |
| Infuser | +30% Spirit Lifesteal; -10s Ability Cooldown; +14 Spirit Power; +100 Health; +5 Spirit Resist; +7% Passive Spirit Lifesteal; +10 Spirit |
| Inhibitor | +300 Health; +15% Weapon Damage; -15% Enemy Outgoing Damage; -15% Enemy Healing; +4s Build Up Duration |
| Juggernaut | +25% Slow Resistance; +20 Fire Rate Slow; +35% Melee Resist; +1.5m/s Move Speed; +8 Health Regen |
| Leech | +220 Health; +22% Spirit Lifesteal; +22% Bullet Lifesteal; +23% Weapon Damage; +23 Spirit Power |
| Lifestrike | +175 Health; +24% Melee Damage; +12 Slow; +1s Slow Duration; +205 Lifestrike Heal; +30% Lifestrike Heal; -1s Ability Cooldown |
| Majestic Leap | -30s Ability Cooldown; +300 Combat Barrier; +2s Barrier Duration; -1.5s Interrupt Cooldown; +90% Air Control; +50% Air Control While Barriered; +28 Slow |
| Metal Skin | +21 Bullet Resist; +1s Ability Duration; -6s Ability Cooldown |
| Phantom Strike | +16 Slow; +20% Weapon Damage; +15m Cast Range; +12 Spirit Power; -23s Ability Cooldown; +31.4 Impact Damage |
| Plated Armor | +370 Health; +10% Deflection; +15% Bullet Proc Deflection |
| Rescue Beam | +2.25m/s Sprint Speed; +12 Spirit Range; +12 Spirit Radius; +20% Healing; +20m Cast Range; -32s Ability Cooldown |
| Siphon Bullets | +25% Weapon Damage; +10 Bullet Resist; +1.5% Hero Health Steal; +8s Steal Duration |
| Spellbreaker | +160 Health; +10% Status Resistance; +12 Spirit Resist; +15 Spirit Damage Reduction Proc; -4s Ability Cooldown |
| Spirit Resilience | +15 Out-of-Combat Health Regen; +15 Spirit Resist; +5 Spirit Resist Below Threshold; +15 Health Threshold |
| Stamina Mastery | +2 Stamina; +27 Stamina Cooldown Reduction; +27% Air Movement |
| Unstoppable | +175 Health; +10% Status Resistance; -30s Ability Cooldown; +1s Ability Duration |
| Vampiric Burst | +30 Active Lifesteal; +9% Weapon Damage; +75 Health; +7% Bullet Lifesteal; +5 Bullet Resist; +11 Active Fire Rate; +25% Active Reload; -10s Ability Cooldown |
| Veil Walker | +175 Health; +15 Spirit Power; +2m/s Sprint Speed; +3 Out-of-Combat Health Regen; +165 Heal on Veil; +3s Invisibility Duration; +2.5m/s Move Speed; -5s Ability Cooldown |
| Warp Stone | +20 Bullet Resist; +2s Caster Buff Duration; +2m Cast Range; -8s Ability Cooldown |
| Witchmail | +3 Cooldown Reduction; +13 Spirit Resist; +21 Spirit Power; +1 Cooldown Reduction per Hit |
There are 29 Spirit items that can become Corrupted Items. The changes below represent the possible properties that can be enhanced when each item becomes Corrupted. A Corrupted Item does not necessarily receive every change listed below.
| Item | Possible Corrupted Changes |
|---|---|
| Arctic Blast | +30 Slow; +15 Spirit Resist; +125 Damage; -10s Ability Cooldown; +0.5s Freeze Duration; +4m End Radius |
| Boundless Spirit | +20 Spirit Power; +125 Health; +10% Spirit Power; +4 Out-of-Combat Health Regen |
| Cursed Relic | +2 Skip Frames; +15m Cast Range; -30s Ability Cooldown; +0.25s Ability Duration |
| Decay | +1.05 Health-based DoT; -13s Ability Cooldown; +15m Cast Range; -25% Healing Received; -25% Health Regen; +195 Health; +22 Spirit Power |
| Disarming Hex | -4s Ability Cooldown; +1.25s Ability Duration; +2.2m/s Sprint Speed; +175 Health; -7 Bullet Armor |
| Echo Shard | +15 Bullet Resist; +15 Spirit Resist; -15s Ability Cooldown; -50 Imbued Cooldown Multiplier |
| Escalating Exposure | +13 Spirit Resist; -4 Spirit Armor; +1.5 Spirit Damage Increase per Stack |
| Ethereal Shift | +15 Spirit Resist; +10 Spirit; +1m/s Move Speed; -15s Ability Cooldown; +1s Ability Duration |
| Focus Lens | +5 Fire Rate; -6 Spirit Resist; +10m Cast Range; -10s Ability Cooldown; +0.5s Ability Duration; +20% Damage; -20 Spirit Power |
| Greater Expansion | +20 Spirit Range; +20 Spirit Radius; +10 Spirit Resist |
| Knockdown | +0.5s Stun Duration; -19s Ability Cooldown; +150 Health; +9 Spirit Range; +9 Spirit Radius |
| Lightning Scroll | +60 Slow; +16 Movement Speed Slow; -10% Ground Dash; +275 Health; +2.25m/s Sprint Speed; +0.65s Stun Duration; +100 Damage |
| Magic Carpet | +100 Health; +35% Air Control; +15% Ability Duration; +16 Spirit Power; -10 Gravity Scale; -15s Ability Cooldown; +5m/s Fly Move Speed |
| Mercurial Magnum | +28 Fire Rate; +40% Magazine Size; +23 Spirit Power |
| Mystic Reverb | +24 Movement Speed Slow; +28 Imbued Spirit Lifesteal; +15% Spirit Damage; +12% Spirit Lifesteal; +4m Radius |
| Radiant Regeneration | +65 Healing per Cast; +5 Regeneration; +2.25m/s Move Speed; +230 Health; -2s Ability Cooldown |
| Rapid Recharge | +20 Cooldown Between Charge Reduction; +11 Spirit for Charged Abilities; +6 Cooldown Reduction on Charged Abilities; +1 Ability Charge |
| Refresher | -160s Ability Cooldown |
| Scourge | +15 Spirit Resist; +200 Health; +15% Status Resistance; -10s Ability Cooldown; +0.7 Max Health-based DPS |
| Silence Wave | +1.25s Ability Duration; -22s Ability Cooldown; -22s Cooldown on Miss; +175 Damage; +20m Cast Range; +225 Health |
| Spirit Burn | +12 Spirit Radius; +12 Spirit Range; +55% Damage vs. Non-Heroes; +100 Explosion Damage; +31 DPS; -8s Immunity Duration; -15% Healing Received |
| Spirit Snatch | -25 Spirit Power; +25 Spirit Power Gain; -8 Spirit Armor; +8 Spirit Armor Gain; +100 Spirit Damage; +175 Health; +18% Melee Damage |
| Superior Cooldown | +17 Cooldown Reduction; +6 Out-of-Combat Health Regen |
| Superior Duration | +17% Ability Duration; +10 Bullet Resist |
| Surge of Power | +120% Move-While-Shooting Speed Penalty Reduction; +120% Move-While-Zoomed Speed Penalty Reduction; +37 Imbued Spirit Power; +25 Fire Rate; +2.3m/s Move Speed |
| Tankbuster | +4.5 Current Health Damage; +30 Damage; -65 Minimum Damage; -5 Ability Charge-Up Time; +75 Health |
| Torment Pulse | +20 Damage Pulse Amount; +4m Damage Pulse Radius; +150 Health; +17% Melee Resist; -0.5s Ability Cooldown |
| Transcendent Cooldown | +12 Cooldown Reduction; +15 Item Cooldown Reduction; +6 Out-of-Combat Health Regen |
| Vortex Web | -9% Ground Dash; +12 Slow; +12 Spirit Radius; +12 Spirit Range; +4.25m/s Sprint Speed; +2.17m Capture Radius; -22s Ability Cooldown |
Corrupted Items are special versions of existing Deadlock items that can be purchased from The Broker. Instead of simply offering the normal version of an item, a Corrupted Item can enhance beyond what the standard item provides while also introducing negative effects.
The exact Corrupted Item available and its changes can vary, meaning players will need to decide whether the additional power is worth the tradeoff for their hero and build.
With 90 enabled Weapon, Vitality and Spirit items containing Corrupted Item configurations, The Broker adds another layer of build variety to Deadlock matches. The Game Haus will continue to update this list as Valve makes changes to Corrupted Items and the City Never Sleeps update.
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