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CS:GO’s Dec. 17 Update Introduces Buy Menu Donation Key to the Game

CS:GO's Dec. 17 Update Introduces Buy Menu Donation Key to the Game

The latest Counter Strike: Global Offensive patch, released on Dec. 17, introduces buy menu donation key and various quality of life changes to the game.

CS:GO's Dec. 17 Update Introduces Buy Menu Donation Key to the Game
Image Courtesy of Valve

CS:GO received its fourth update patch since the release of Operation Broken Fang on Dec. 4, 2020.

The most striking part of the update was the introduction of a buy menu donation key (CTRL by default) to the game.

The feature received mixed reactions by the community, some calling it out as a feature copied from the game’s competitor Valorant.

The rest of the patch included the addition of 2021 Service Medal to be awarded to players from Jan. 1, 2021 onwards, various quality of life changes and bug fixes.

You can see the full list of patch notes below:

Operation Broken Fang

  • Adjusted first person arm models for Operation Broken Fang agents.
  • Adjusted end of match animations for Operation Broken Fang master agents.
  • Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
  • Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
  • Fixed kill distance in missions UI to be correctly rounded for display.


  • Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT.
  • Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
  • Game settings now have a search box to quickly find and jump to any setting or key binding.
  • Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
  • Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo



  • Repacked radar


  • Fixed a pixelwalk outside on the glass.
  • Fixed a pixelwalk on the Elysion sign on A site
  • Fixed a pixelwalk on the umbrellas outside.
  • Fixed the pixelwalks on the doorframes
  • Players were able to jump on top of the A sign on A site
  • Player were able to jump on top of the small palm plant
  • Players were able to 2 man boost outside and see into the site from an unfair position
  • Players were able to run boost on the windows railing on A site
  • The ladder outside has been removed
  • Reduced the foilage outside, players were able to hide
  • Waterfalls have been deleted from the white walls. Caused the smoke to become see through.


  • Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
  • Reduced CT spawn Cover to make it easier to clear
  • Improved model shuttle collsions to make walking over nicer
  • Reduced non-designed headpeaks across map (Thanks CF-166)
  • Fixed car fade in CT spawn (Thanks Sylikoira)
  • Fixed a few boost exploits
  • Updated to radar to a more simple single layer one
  • Reduced foliage over key angle (Near moonroom/CT spawn)
  • Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)


  • Widened A main entrance
  • Simplified A connector area
  • Got rid of the deep corner below the windows on A


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