

EA Sports released College Football 27 earlier this month. They did a great job navigating getting thousands of players in the game and making a game that felt authentic to college football. There are a few things they can add to College Football 27.
The biggest complaint with EA Sports College Football 27 has been the microtransactions added to offline modes. This goes beyond pre-order bonuses, as it makes players pay to upgrade their coach/player adequately in whatever mode they are playing. After paying for the game, players shouldn’t be asked to pay more to unlock features that aren’t DLC.
While some of the microtransactions have been dialed back, it still feels like they haven’t adjusted the game to account for that to progress the player (Road to Glory) or Coach (Dynasty).
I have had to change the sliders on wear and tear this year. The injuries pile up quickly and it is hard to establish the run with running backs getting battered from routine hits. Wear and Tear can be something useful to help users not spam certain players, but at the same time it should be a cautionary thing to manage the workload more than having injuries happen all the time. Also, they typically happen a lot when I’m trying to run out the clock as opposed to other times.
This year’s edition of the game did a great job of building out a budget for NIL, staff and more. They can go a bit further. In real life, smaller conference teams get paid to play on the road against the power conference teams. Build that into the NIL budget. Are you at a small school that wants more budget for next season? Schedule several power conference games in the nonconference. That could give users a real-life look at how some programs think. Should you go get a lot of money or play cupcakes to try to win games?
There are always going to be gripes about making the game more realistic. The way that it should be improved the most is making it more realistic to football, even if the game is good to start. Adding nice features can add more options, but reading coverage right should be rewarded. Taking a hole shot against Cover 2 should work and safeties shouldn’t be able to make incredible plays that aren’t realistic. There are plenty more examples of how it can reward the football IQ rather than spamming plays that just work because of the game’s engine.
Modders have done a lot to improve the game this season. But there is more that could be done to help users make a college football world that they would like to see.
A glitch that has been coming back since the college football video games have returned is the playing time glitch. In dynasty mode, players will have a dealbreaker for playing time and will lock teams out from recruiting them wrongly. Even if you have the correct grade, it will change and you will be locked out. Additionally, seniors or draft-eligible players will leave, but the backups won’t want to stay because of playing time. If they stay with the program, the playing time grade should be improved, as other players are leaving the program.
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