This year’s edition of Dreamhack Malmö has lived up to the hype so far.
The Ninjas in Pyjamas have shown up in championship-winning form. Meanwhile, the major champions on the rocks Gambit fended off FaZe Clan’s advances. Astralis moved on to the quarterfinals unscathed. However, their Brazilian counterparts SK Gaming dropped a map to Valde’s North. With the tournament moving into the arena today, this article will highlight some of the insane plays that occurred in the group stages.
William “draken” Sundin’s ridiculous 1v2 clutch
The Ninjas in Pyjamas have been in dire need of a flashy dedicated AWPer for well over a year now. The Swede is NiP’s highest rated player at the tournament so far and is the biggest factor as to why they look so strong. It’s clear to see why fans are in awe over this clip – to get the second kill with his crosshair that distance away with that little time is something we likely won’t see again for some time. The play was even huge in the context of the game. Sundin kept Gambit off of match point, allowing the Ninjas to push the game into overtime. I can’t imagine the scene if this happened in the Malmö Arena.
Richard “shox” Papillon’s pistol 1v2
This clip is a glimpse of Shox’s true form for those who haven’t been around too long. Not only is the killing blow a nice flick onto the jumping counter-terrorist, but the decision to even go for the kill makes it so much greater. The Frenchman decides to get off the bomb with three seconds left. 99 times out of 100 in that situation, the terrorist would be left standing around after giving up the round, but not Shox. Lucas’s decision to jump peek for information is one that he will certainly be regretting now.
Oleksandr “s1mple” Kostyliev’s 1v5 clutch
By now it’s no secret that I’m a bit of a s1mple fan boy and this clip tells you why. Not only does he demonstrate his raw skill by instantly trading three of his teammate’s deaths, he shows off his game sense. He makes a quiet but swift rotation to the A bomb site and then gives Nifty no chance by getting aggressive after planting. The clutch put Natus Vincere on map point and put any chance of a Renegades come back to bed.
Christopher “GeT_RiGhT” Alesund’s double wall bang on Cache
A vintage Ninjas in Pyjamas showing wouldn’t be complete without GeT_RiGhT. The clip had me reminiscing about the 1.6 days and in particular, 1.6 GeT_RiGhT. While it’s not uncommon for players to get kills through the garage door on Cache, it was made better that he kept teammate Rez alive, meaning they didn’t lose the B bomb site. A rare time where VAC was appropriate in Twitch chat.
Despite the new FaZe Clan not making the playoffs, they did leave us with a little parting gift. It came in the second half pistol which is incredibly important for obvious reasons. While it may not be one of the best ninja defuses we’ve seen in Counter-Strike history it is nice to see one every now and again. As caster Moses said on stream, usually when a sneaky defuse happens the pros get anxious about leaving the bomb too early for a while after.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. If I missed any clips let me know on Twitter at @JackWrightIGL. Feature image courtesy of HLTV. Props to MrSpotter and DiFendo for uploading the clips to YouTube.
To continue enjoying great content from your favourite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon
At last year’s DreamHack Masters Malmö, Swedish fans were gifted the title they had longed for. A special performance from the Ninjas in Pyjamas caused a stir in the vibrant Malmö Arena. This time around it looks to be another spectacle, thanks to the roster-mania that took place in the player break. With the tournament kicking off tomorrow, this article will discuss some of the storylines on everyone’s minds heading into DreamHack Masters Malmö.
Olofmeister will don a FaZe jersey for the first time this week. [Source: HLTV]
There has been much deliberation on how FaZe Clan is going to bring this superstar team together. I believe that initially, they’ll struggle more than Cloud9. It is presumed that Håvard “rain” Nygaard will be taking on the support role. That leaves Nikola “NiKo” Kovač, Olofmeister and GuardiaN. This is where the Red Militia will struggle most. Allocating resources to all three of these players will be hard, I anticipate that NiKo will play similarly to Rain in order to give Olofmeister the space he needs to settle into the new style of calling.
Another question mark is how Finn “karrigan” Andersen will make use of GuardiaN. The Dane hasn’t played with an out and out AWPer for some time, since Aleksi “allu” Jalli was a more passive AWP, while he could leave Nicolai “device” Reedtz to his own devices before that.
Cloud9 should have an easier time making adjustments. They’ve essentially swapped firepower for more firepower. Rush is going to be the biggest difference maker. With him entry-fragging it allows Jake “Stewie2K” Yip and Timothy “autimatic” Ta to go in second and third, rather than first. This is better for C9 since the aforementioned duo can easily win lost rounds if they are left last alive.
Rush and Tarik won ELEAGUE Season 2 together. [Source: OpTic Gaming]
In spite of that, FaZe has a stronger case for getting out of groups. They are in group C with Gambit and mousesports who’ve also made changes and the ever inconsistent Ninjas in Pyjamas. Meanwhile, NA’s hope is in group A with the unchanged SK Gaming, Valde’s North and unknown entity B.O.O.T-d[S] of Singapore. The game paramount to Cloud9’s chance will be the one versus North. If they win that they should get out of groups.
How will the major finalists fare?
Even with the PGL Major still fresh in our minds the two rosters that made the final seem far removed from what they were then. Gambit lost their prestigious leader while Immortals is reportedly suffering from internal conflict. It seems both rosters are aware their major run was a fluke.
Zeus left his major winning team to return to Na’Vi. [Source: Gfinity]
Replacing Danylo “Zeus” Teslenko on Gambit is Kazakhstani Bektiyar “Fitch” Bahytov. The player’s only notable appearance was at the Major qualifier with Tengri where they lost with an abysmal 0-3 record. It will be hard to match the presence Zeus brought to the team and with the Gambit coach also leaving for Natus Vincere it’s unlikely he’ll be able to rally the troops this early on. It seems the head of the snake has been cut off with this one.
The Brazilians on Immortals have actually kept the same squad but their reported internal struggles alongside a difficult group might result in an early exit. They are placed in a group with G2 Esports, EnVyUs and Fnatic. G2 have the potential to come alive at any time while EnVy is enjoying a hot streak, winning qualifier after qualifier. Here in Malmö, I believe there’s a huge chance they qualify for their first major playoffs in some time. Unfortunately, this will leave Immortals watching from the stands.
The other big swaps
Following on from the previous storyline, Zeus left Gambit to reunite with Natus Vincere. In one of my previous articles, I discussed in depth how I believe his return will ignite Oleksandr “s1mple” Kostyliev. DreamHack Masters will be the first chance we get to see this in action on LAN and hopefully, it lives up to the hype.
Valde stood in with the North bunch at the ECS Season 2 finals. [Source: Cybersport]
Valdemar “valde” Bjørn Vangså replacing Emil “Magisk” Reif on North was also a huge talking point. The former is regarded as one of the hottest topics in Counter-Strike. Fellow Dane Casper “cadiaN” Møller recently likened Valde to Stewie2k citing his perfect timing and using enemy grenades against them as hallmarks of his play. Maybe he can be the consistent star Magisk never could?
The final change to discuss is Fnatic bringing on Jonas “Lekr0” Olofsson and Maikil “Golden” Selim. This move has already been reviewed by fellow Haus mate Joe Sitavanc. However, to sum up his thoughts it’s probably going to take some time before these Swedes make it back to the top.
Could the Ninjas hold the crown?
I’m sure most fans are expecting a win out of either SK Gaming or Astralis but is it possible NiP defends their title? The last time we saw this team out on LAN they won DreamHack Valencia. Admittedly, that tournament didn’t have anywhere near the caliber of teams Malmö has but it has to be a confidence boost if nothing else.
Their recent Pro League results have been lackluster but we all know how unreliable they are. I hope the Ninjas come into the tournament fully prepared and give the home crowd something to cheer about. The new coaching rule from DreamHack should benefit them massively. With Björn “THREAT” Pers being able to have more input again it should relieve some pressure off of Richard “Xizt” Landström who still has fragging potential in his own right.
NiP have become synonymous with being inconsistent from tournament to tournament. So who knows, maybe this could be one of their hot weeks. To get you in the mood for tomorrow’s action watch this video of the Malmö Arena.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of DreamHack. Huge credit to the Ninjas in Pyjamas YouTube for the footage.
To continue enjoying great content from your favourite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon
We all look forward to the ESL Ones and the Dreamhack Masters of the year. They provide us with some of the most competitive and intense Counter-Strike. With the number of events from the likes of ESL, Dreamhack and ELEAGUE still on the rise, it’s important that the fans get something different from time to time.
Enter Blast Pro Series, ESG Tour and World Electronic Sports Games. Their various changes to the format and innovative ways of producing Counter-Strike inject some excitement into the scene for long-time fans. This article will take a look at these upcoming tournaments and suggest why you should tune in.
Blast Pro Series
Despite this tournament aiming to switch up the scene, it’s still one of Denmark’s first big LAN events in CS:GO. The venue for the Blast Pro Series will be the Royal Arena in Copenhagen, capable of housing 16,000 people at max capacity.
The Royal Arena will host the Blast Pro Series. [Source: magasinetkbh.dk]
The announcement on HLTV tells us that three matches will be played simultaneously and will all be shown on screens around the arena. Fans will be able to choose the sound of the match they want to follow using headsets.
This type of stage setup was used at the most recent Call of Duty World Championship where they had the Bravo stream setup below the main stage, and they dipped into the Bravo stream during breaks on the main stage to fill time. It was an interesting concept which fans liked, for the most part. However, it was said that there wasn’t really any way of fully engaging with the Bravo stream even if the game was better or closer than the one on the main stage. This looks to be something Blast has already covered with fans being able to choose the sound of the match they want.
The Call of Duty World Championship had four teams on stage at once. [Source: Reddit u/theesportstv]
My interest is how Blast will be able to translate the thrill of watching three matches at once in the stadium to those watching at home. Will it just be a simple three stream setup? I’m hoping there’s something a bit more exciting. There’s the potential to have something like the Final Score football show, where we have live feedback from all the games going on and show all the best plays from each game as they happen.
Unfortunately, the $250,000 tournament isn’t until November 24th so we’ll have to wait until then to find out.
ESG Tour Mykonos
A new series of tournaments called the Electronic Sports Global Tour starts on September 7th on the Greek island of Mykonos.
The beautiful island of Mykonos. [Source: The Telegraph]
One of Greece’s many party destinations may seem like an odd place for a Counter-Strike tournament. However, Stamos Venios stated in their press release that “ESG Tour | Mykonos 2017 will not just be another ordinary event. The stunning view, relaxing atmosphere and great service will make it special and memorable for the players, who are the ones making esports what it is today: fascinating, enjoyable and fun.”
From the information, I’ve seen the tournament seems akin to cs_summit of early last year. That tournament was very popular with fans, with their favorite professionals casting the games and comedic content to fill breaks. Summit replaced the intensity of competitive Counter-Strike and replaced it with entertainment all while still delivering what we crave most, top level CS. I believe fans have been waiting for another tournament like that for a while. If you missed cs_summit, below is one of the highlights.
It will be up to ESG Tour to try to match, or even better, out do the unforgettable cs_summit. With a Greek island and the stunning Destiny Villa at their disposal, it’s definitely possible. We’ll be able to find out soon as popular teams such as SK Gaming, Virtus.pro and Team Liquid will touchdown in Mykonos at the beginning of September.
World Electronic Sports Games
This tournament is essentially a normal tournament, much like an ESL or Dreamhack one, with a single exception: anyone can sign up for the $1.5 million dollar tournament.
Everyone loves a good upset from time to time and there’s no better time than at a tournament of such caliber. It’s always a pleasure to watch new talent rise up. Hopefully some players will set themselves apart from the rest of the pack. There are qualifiers all across the world, so grab a few friends and you never know what could happen. Even if you get deep in the qualifier and end up losing to one of the top teams such as Cloud9 or Virtus.pro, who’ve already signed up, that in itself is an experience.
Last year Team EnVyUs hoisted the WESG trophy. [Source: HLTV.org]
The main event isn’t until March 2018 but the qualifiers are already underway so get yourself a team as soon as you can and see what you can make happen.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of youtube.com/blastproseries
To continue enjoying great content from your favorite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon
This is a follow-up to my first article in which I had started discussing some simple setups for Search and Destroy. In this post, I’ll be covering Sovereign and Warhawk and then moving onto some perk choices. If you enjoy the article or think it could be improved please comment.
This map is a different beast in comparison to the two I’ve already covered. Unlike Freight and Octane, there’s no easy way of knowing when the enemy has bomb control.
Sovereign incorporates a three lane system, similar to most Counter-Strike maps. This usually means that the defense is spread thinner to cover all the lanes. However, with the setup I’m going to suggest for beginners, it should make locking it down much easier.
My strategy focuses on stacking the B bombsite. This is because it is much harder to retake since Remington’s can hold the flank from way back in spawn while the Vector players lock down the control room. Your Remington players have next to no chance of retaking B as they lose gunfights inside the map room 99% of the time. That leaves the round on your sub-machine gunners to win a series of head-on gunfights. It also gives you enough information on where players are if they do take the A bombsite, making the likelihood of you retaking much greater.
Players one and two have the job of holding the actual bomb site. Player one will play in the bomb room killing anyone attempting to plant. Player two will play on the stairs just outside watching B domination. If P1 gets pushed on bomb, it’s on P2 to get a quick trade kill. If the attackers try to grenade him out, P2 should counter-nade. It’s a strong setup because even player one dying can be good since they won’t expect another player so quickly and might hastily try to plant meaning you drop the bomb on spot.
Player three should hold snake and the cupboard. This player doesn’t need to be aggressive at all, he is there to ensure that no one gets on our side of the map through B. With the Remington, he should be able to pick up some free kills if they are daring enough to peek either of the positions.
Click to enlarge.
The linchpin of the setup is player four, who guards the underground and the push into range. This is from a sneaky spot just below blue catwalk. Should the enemy team plant A, this player can kill anyone who tries to cross from A bomb into range. If no one does, it makes the pinch onto the bomb site much easier since you don’t have to worry about that side of the map. Player two should also quickly be able to tell whether they have a player holding B domination or not. With that information, it means that their entire team is likely trapped between servers and zig making it easy pickings for your team.
As with most maps you can go for the standard smoke Incog rush plants. On Sovereign, I recommend letting another player smoke the bomb and for the bomber to take Trophy System since grenading the bomb is so easy on this map.
As I mentioned in the defensive setup, it’s easy for defenders to see when attackers cross over to their side of the map. A way you can catch them off guard is to leave a player in snake while the rest of the team goes A. This means that the snake player can flank the catwalk player after he moves towards the A site.
For going B, I like to have one player climb up the ladder and hold the flank into the bomb room. Then I’d have a player on yellow stairs watching over the bomber. This can be the player with the smoke if you go for an Incog rush plant. Finally, have a guy on back catwalk initially watching a snake push so that ladder cannot get flanked then switching to holding the caution and full flank from the stairs opposite ladder.
Warhawk also uses the three lane system. On this map, it is fairly easy for the attackers to get control of both bomb sites. There are a number of spots that the defenders can use to their advantage to net free kills.
My default setup would be to have player one on the tank just outside the diner. This guy can see if anyone rushes mid or blue tarp. They can also see if any players come from A into the Z connector. This player can also quickly rotate to help back truck or water tower if enemies are spotted.
Player two is the truck player spotting the A push. His primary job is to get information of them pushing the bomb and focus on staying alive as opposed to making kills. Since the attackers can get to this site so quickly, it’s often the brunt of three or four-man pushes. The player can peek the fences from the barrel near veranda (I’ve never heard it called that but hey-ho) with thermal and call how many players he sees. He could also play more passive from the tree and wait for someone to peek back American, or garage as this site calls it.
Player three has the role of locking down the B site. This can be done from either the water tower or tin. I recommend using the thermal scope to spot players pushing into the back building or jumping on the bomb. One sneaky spot that can earn you kills is under the blue tarp at the tower. When the attackers try to plant bomb an assault rifle will often peek from loading bay giving you a free kill. Similarly to player two, the main job is getting the information that enemies are B. Once the enemies are called out you can ask for player two to come and help from tin.
Click to enlarge.
Last but not least we have player four. This guy is free to roam as the rounds develop. If the attackers are seemingly favoring the A bomb site he can sit in American and kill enemies that are trying to kill your truck player. Alternatively, he can rush post office on B and hit the flank fast. This allows for your tower player to quickly rotate to A. There are a number of options he has such as peeking mid more aggressively with a sniper or rushing blue tarp. I would say his role is actively trying to get first blood.
Attacking on Warhawk usually ends up being four-man pushing either A or B. The smoke Incog pushes are particularly effective on this map since the thermal hybrid sight is a popular choice due to its long lanes. On Warhawk, I recommend the bomber using Trophy System again since it is easy to get good grenades onto the bomb sites.
The most effective strategy would be to have two people rush into American pre-firing the back door. If there’s a player there then he will either die or get traded by the second player. If no one is there the bomber can rush plant with his trophy system since the truck player will have no chance of killing him. This is effective since it puts pressure on the defense straight from the off since it only leaves them with forty seconds to retake.
When planting B, I think it’s best to wait for first blood before trying to plant. If the defenders spot no one A, they often get restless and flank early, which you can have a guy watching from the blitz portal or antiques. There is a little corner just below water tower where attackers can sit to get easy kills, I recommend trying to get a player there before planting.
Before rounding out the article I wanted to make a little section on perk choices. This is because recently I’ve seen many players waste slots on unneeded perks. Firstly, you should always have Dead Silence and Focus. The latter is important as it reduces the flinch you get when hit and Dead Silence since almost all players will be using headsets and will be able to pick up on the smallest sounds.
A prime example of wasting slots I’ve encountered multiple times was quickdraw on the Vector. This shouldn’t even need explaining but the sub-machine guns aim down sights fast enough in this game and the difference isn’t great enough to warrant using up three create-a-class slots. You could have two grenades or Incog over that which is much more valuable.
List of all the perks and their cost in Ghosts. [Source: u/plokijuh1229]
Another is Sleight of Hand. In Search and Destroy there is no reason to use this perk, the MTAR and Vector have large enough magazines to confidently pick up three kills. If you’re using the Remington you’re most likely going to be far enough away that you have time to reload anyway. Obviously, it’s a nice perk to have and gives you peace of mind knowing you have a full clip but I’d take it as your first specialist bonus rather than two of your create-a-class points.
My final point will be that you don’t have to take Quickdraw on the Remington either. Although the increase in ADS speed is substantial on the assault rifles if you pre-aim the right places you should be able to get the kills regardless. Take playing truck on Warhawk for example, they can only push you from back American or from the open bomb site. Not having it definitely means you suffer on the retakes but it’s just something to consider. Perhaps you might take both Agility, Marathon and a pistol to fast peek the cross on Freight. It’s your choice.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of callofdutyghosts2.net, map layouts sourced from unofficialcallofduty.com
To continue enjoying great content from your favorite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon
With the CoD World League coming to an end with the World Championship there’s not much to do aside from wait for WWII. However, the professionals have turned to Call of Duty Ghosts, the competitive title from 2013-2014 in preparation for boots on the ground. With the rate at which esports are growing it’s needless to say that Call of Duty will have gained many new viewers over the past few years. If you never played Ghosts in its heyday and are interested in picking up a copy, here are a few tips for when you get started.
Starting with Assault Rifles, in which only one is used consistently, the Remington R5. Its high damage and low recoil make it the go to. The weapon’s only downfall is its low fire rate. Despite this, none of the other rifles can match it’s time to kill with the R5 consistently killing in three bullets.
The FAD assault rifle [Source: CoD Wiki]
At one point the professionals dabbled with the FAD. Due to its high fire rate and low recoil, it was tested as an alternative to the R5 on some of the shorter range maps. It was relatively unsuccessful since the low AR movement speed in Ghosts meant that it couldn’t compete with the Sub-Machine guns at medium range and was bested by the consistency of the R5 at long range. However, it is still an option if you aren’t a fan of the R5.
The most common attachments on Assault Rifles are Red Dot paired with Foregrip. The Red Dot is to free your eyes of the awkward iron sights. Meanwhile, the Foregrip simply improves accuracy slightly. On some of the longer range maps such as Octane, pros have been known to use Muzzle Brake as opposed to the Foregrip in order to keep the damage across longer sight lines.
Another popular attachment is the Thermal Hybrid Scope. It is used for its ability to more easily spot out enemies through heat signatures with the ability to switch back to a normal red dot. Giving you the best of both worlds but beware. Enemies can use the perk Incog so they become immune to thermal scopes making them very hard to spot.
The Vector Sub-Machine Gun [Source: CoD Wiki]
By far the best gun in the game, the Vector CRB is the most common gun in CoD Ghosts. It’s high damage and fairly high fire rate means it more often than not kills in two bullets. Paired with a Foregrip and Muzzle Brake the Vector’s damage range is extended. Making it all the more deadly.
However, the Vector only became the best gun about two-thirds into Ghosts’ cycle. Before that, the MTAR-X was the most popular choice. The sub handles like an Assault Rifle with SMG movement speed. It’s fair time to kill means that some professionals stuck with it even after the Vector buff. It remains a good choice on maps like Warhawk and Octane where there are more medium—long range gunfights meaning the MTAR can best the Vector with its AR handling.
Popular attachments for sub-machine guns are Foregrip and Muzzle Brake. This is to extend their damage range whilst improving the already strong accuracy of the MTAR and Vector. Some pros prefer to use a red dot on the Vector. In my opinion, it’s personal preference as the Vector is already so strong you can clear up your vision by using it.
Sniper Rifles and Shotguns
That leaves us with the aforementioned, considering just about everything else is banned. There are two main snipers used which are the USR and L115. The USR has a slightly higher movement speed and handling than the L115 which makes it a good choice if you want to rush for first blood. However, it has lower damage meaning it gets more hit markers than its counterpart. While the L115 still gets hit markers from the knee down, it is a more consistent killing machine making it the more common option. Equipped with your sniper you might like to use the thermal scope to more easily spot out enemies.
The FP6 Shotgun [Source: CoD Wiki]
The most overpowered shotgun, the Bulldog, got banned halfway through Ghosts. More cunning pros tried out the pump-action shotgun, the FP6. While it wasn’t as potent as its predecessor it is still an annoying way to catch your enemies off guard. I find it particularly useful when defending the B bomb site on Sovereign.
For the sake of this article, I will just be looking at the maps used in Search and Destroy. Those maps being Octane, Freight, Sovereign and Warhawk.
I’ll start on the defensive side of Octane, which can be quite a challenge. How I like my team to setup is with two players holding the cross to the defender’s side of the map. You can have a player watching mid from the tank outside diner and one holding bottom broken. This frees up a player to play top pawn where they can repeatedly peek B bomb until they spot someone with the last player being free to roam. The fourth could rush motel or the B domination flag to get more map control. Or he could hold gas station to help the broken player if he gets rushed. If someone is spotted on the bomb from pawn then you can hurl a few grenades at them in an attempt to kill the bomb planter.
The attacking side is much harder since you only really have access to the B bombsite. A lot of players like to run smokes with Incog and try to get a fast plant. This is effective as the Remington players holding the likes of pawn and broken will struggle in motel’s close quarters. Other teams may rather hold to see if a guy rushes into the motel and pick him off before planting or doing everything possible to kill the player top pawn before they plant. This could be through grenades or sniping. There is also an explosive gas pipe which can be shot which can sometimes kill the player.
As aforementioned getting to A is a challenge. Sometimes teams go on an all-out rush to broken from the start of the round. Personally, I like to have a guy try to snipe the player pawn while the rest of the team rushes and tries to kill anyone playing broken. Another way is to play B as normal, kill the pawn player before rotating back and trying to cross again. As you can tell by now the pawn player is very crucial to the round as he has the most vision and can feed information to the rest of his team. With him dead it is much easier to cross to A as the only player that could spot it after that is the broken player, if he’s still there.
Defending on Freight normally involves heavily stacking towards the A bombsite. Since the attackers can only access B by crossing the train tracks or by breaking the underground gate, which makes a loud noise, it makes sense to focus your efforts on A.
If you catch the enemy crossing onto the bomb then it should be a free kill for someone playing in red. Players one and two should focus on holding red and the area between it and the bomb. Looking at the diagram I believe these are the optimal positions to play. All player one has to do is watch the main entrance to red. Meanwhile, player two can see the jump from the train into red, logs and B domination.
Player three should play in the Owens building and attempt to spot out the attacking assault rifle players. The emphasis should be on getting information for the team as opposed to getting a kill. Staying alive is more important as the Owens player stops players crossing from white to B bomb. Player four is free to roam, however, I believe he is best spent helping watch the cross. He can rush the electric box near the white train to see the entire cross or hold bottom Owens getting information from B domination and storage containers.
If the attackers do try to rush underground the bottom Owens player can watch if anyone pushes front while player three can watch the cross onto bomb from the second floor.
As you can tell attackers have a hard time on Freight. The most successful plays are usually explosive ones such as a double push red where you bait the first guy in to kill the red player. This is a favourable trade for attackers since red is such a pivotal point on the map. Similarly to Octane, you could try the smoke Incog rush onto bomb then your ARs can watch the defuse from Porter or White.
One unique strategy is leaving an assault rifle to get a pick from in base while three of you stack underground. Wait for the AR to hopefully make a kill then explode out of underground. This generates confusion since the AR will kill someone from spawn to A then all of a sudden the gate is broken. The defenders have to worry about being pinched while the main attackers focus on getting the bomb down.
Obviously, take these strategies with a pinch of salt. They are basic and mostly intended for newer players but it’s definitely a good starting point for anyone looking to incorporate more team play. Since this article is getting long, I’ll finish the remainder of the maps in Monday’s article. My paint skills aren’t great but if you find the diagrams helpful then I can make more. If there are other things you think I should bring up don’t hesitate to comment.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of callofduty.wikia, map layouts sourced from unofficialcallofduty.com
The culmination of every Call of Duty season is the World League Championship and this year was no different. It’s no secret that Infinite Warfare has been, let’s say, disappointing but I believe this championship to be one of the most memorable of all time in spite of that. In this article, I’ll pick out a few of the things that made this Worlds a pleasure for both competitors and fans alike.
A multitude of teams
Despite OpTic Gaming going into the tournament as favorites, it wasn’t as clear cut as previous years. Due to IW’s erratic nature, any of EnVyUs, eUnited, Splyce or Luminosity could have won the event on their day.
OpTic had to beat Anaheim champions Luminosity to get to the final. [Source: MLG]
When these teams clashed they produced amazing series worth re-watching while we wait for WWII: OpTic narrowly beating Splyce to defeat the seventh place meme, EnVy’s ridiculous comeback against eUnited and EnVy sending OpTic to the lower bracket, to name a few. Any times these teams had to face off against one another you could feel the tension. After EnVy forced OpTic to play against Luminosity, I’m sure Green Wall fans were worried their team would fall short again.
You even had Rise Nation and FaZe Clan making last ditch efforts to save their dismal seasons. At one point I thought a Team Revenge style run was on the cards. It made the majority of series thrilling to watch.
A beautiful venue
Last year was the first time Call of Duty had used an arena as a venue. At the time we were all in awe at how CoD could fill such a venue, but, looking back, that stage was nowhere near as beautiful as the Amway Centre.
At Call of Duty XP, the players were in towering booths away from the crowd meaning the fans couldn’t as easily see or hear the players. This, in turn, meant that fans were less likely to get hyped about huge plays and players less likely to feed off of the crowd’s energy. This year we got the open stage we are used to seeing, filled with an array of lights to make sure all eyes stayed focused on the CoD at hand.
From the stream, it also looked like the crowd was more tightly packed in this time. The upper rank and the floor looked pretty close, making it easier for quieter fans to get involved with the chanting when it’s going on all around them. My final point is that the lesser amount of large venues this year made the fact that it was being held in this huge stadium all the more exciting.
MLG’s decision to run four streams in the group stage on all of MLG.tv, Twitch and YouTube is something to be proud of. While there may have been a few hiccups with the audio and flickering video, for the most part it was solid.
The schedule was easy enough to follow using the graphic on the World League Twitter and meant that the tournament could be run with the best format with all the players having the same downtime between games. This is something other esports such as Counter-Strike and League of Legends have been ridiculed for. Maybe it’s time they took a leaf out of Call of Duty’s book.
Another surprise was the decision to give the Bravo stream its own stage, directly below the main one. This is the first time I’ve seen this happen in esports and I would say it was successful. Fans could enjoy the juiciest matches’ full screen and then watch the Bravo stream in-between the Alpha games. There were times when the loser of the game on the main stage would play the winner of the team on the lower stage, making it all the more exciting for fans as they could see both games as they were unfolding.
Four teams played simultaneously at the World Championship. [Source: Reddit u/theesportstv]
To the fans
And finally, thanks to the fans for showing up and supporting what they love. All the chanting, funny signs and talking down caster’s microphones only made the stream more entertaining for us stuck at home watching from our bedrooms. It’s amazing that even with such a lackluster title this year everyone made the effort to support the biggest event of the year. Hopefully, it’s a sign of even better things to come when we ditch the jetpacks in November.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of Astro Gaming.
For some time now Oleksandr “s1mple” Kostyliev has been tipped to become the best player in the world. Whether it was way back on HellRaisers after making the playoffs of Dreamhack Winter 2014 or after carrying Team Liquid to a major final, it was expected that he would eventually be the world number one.
Everyone believed after he joined Natus Vincere that his time was now. And it was, although rather short lived. The team won ESL One New York with s1mple taking the MVP medal. However, Na’Vi would descend into a string of early playoff exits or worse.
The recent roster shuffle brings natural born leader Danylo “Zeus” Teslenko home with a new coach in Mikhaylo “Kane” Blagin. Under Zeus’s leadership is it time for s1mple’s story to come full circle?
Hasn’t he already been the world’s best once?
Mechanically, s1mple might already be the best player in the world. He’s certainly in contention with the likes of Nikola “NiKo” Kovač, Marcelo “coldzera” David and Nicolai “device” Reedtz for that title. However, in last year’s top twenty players he was bested by two of those names, why is that?
S1mple was ranked number four in 2016 after spending most of his time on Liquid. [Source: Dreamhack]
The main reason is results. In 2016 Coldzera won two majors among other tournaments while Device consistently reached semi-finals with positive ratings at every event in that year. Secondly, these are regarded as complete players. They can play every role, rifle, AWP even support when need be. These are players that rely less on outrageous plays and more on strong decision making. They have also shown a willingness to work in a system and make sacrifices when needed.
Natus Vincere’s lack of top finishes and inability to find a working formula has put s1mple down the pecking order. The addition of Zeus should hopefully solve both of the problems starting with the latter.
How to best use s1mple?
It is on Zeus to implement a player like s1mple into his system and way of leading. My suggestion would be to let s1mple play outside of the system for the most part. He is best when he’s making wild plays based off of his own thoughts on the state of the game. Zeus could set the team up so that if s1mple wants to play X position on CT then there is a setup for that and if he dies then there is a set reaction from the team. Zeus could do this for a number of spots on a number of maps. This, in a fashion, is controlling s1mple’s aggression whilst allowing him to make his own plays. If it isn’t working reign him in and play a more defensive style holding from the bomb sites on maps such as Overpass and Inferno.
On the terrorist side you can use the same idea. The core four sets up for an execute while s1mple decides how to make an impact on said execute. That could be lurking on the other bombsite or actively trying to entry on the targeted one. I believe this would be an effective use of s1mple’s skill set whilst catering to the needs he demands.
Should he be the main AWPer?
With Na’Vi’s main AWPer leaving it is presumed that s1mple will take on the role full time. Some are skeptical as to whether using s1mple as the main AWPer utilizes his full potential.
Seized managed to keep his spot on Na’Vi despite initially being benched. [Source: cybbet.com]
My counter-argument would be that prior to the Ukrainian joining, Denis “seized” Kostin started playing as a secondary AWP. If s1mple is going off with a rifle then a flashy playmaking AWP shouldn’t be required. Give Seized the AWP and as long as he hits the shots he should hit then Na’Vi should have no problem allowing the two to switch on occasion.
This again gives s1mple more of what he wants but with the right resources to do so. There’s always a plan for if s1mple decides to change his style of play.
Despite the recent shortcomings S1mple has come leaps and bounds with Natus Vincere. His attitudes towards his team and its members have changed, with him saying that he will never leave and seemingly be showing more respect to his teammates. If Zeus can now come in and change his mindset towards the game in someway then we could see the nineteen-year-old join that list of complete players and cement himself as the best player in CSGO.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of HLTV.org
It’s an odd time for Counter-Strike fans at the moment. With the top teams agreeing to take a month off after the major there’s little professional CS to be watched. A rarity considering the esports’ usually hectic schedule. This makes it the perfect time to reminisce over some of the best major moments we’ve had. Some of the fondest will be Coldzera silencing the crowd with his jumping AWP or Olofmeister’s burning defuse, both of which have been commemorated by in-game graffiti. This article will pick out some of the best major plays that could have made their mark with graffiti.
Janusz “Snax” Pogorzelski sneaky beaky like – EMS One Katowice 2014
Probably the most memorable play from Katowice 2014, Snax’s triple kill almost guaranteed Virtus Pro the first map of the final. The play not only demonstrated impeccable decision making but also nerves of steel. Snax kept his cool in the grand final in front of a packed home crowd at CSGO’s biggest event in history at the time. If anyone ever asks how to describe him as a player just show them this.
For the design of the graffiti, I would take inspiration from Stuart “TosspoT” Saw who was casting at the time. I like the idea of the repeated use of “he waited, he waited, he waited” or a picture of a CT walking around in a “Snax wonderland”.
Josh “jdm64” Marzano’s 1v5 clutch – ELEAGUE Major 2017
This clip has all the makings of a perfect AWP highlight, flashy flicks and wall bangs. Partly allowed due to a Team EnVyUs blunder, there were calls for this play to receive a commemorative graffiti from pros such as SK’s Fallen. Had Liquid gone on to win the game in overtime or the feat occurred in the playoffs it’s likely that JDM would have left his mark on Cache.
As everyone would agree, the best way to honor the play would be with JDM’s signature playing position, better known as lounging.
Adam “friberg” Friberg’s ace – ESL One Cologne 2014
The King of Banana hit Fnatic hard when he single handily destroyed his rival’s three man stack. Not only is the clip a display of marksmanship but the context of the play was important in NiP’s only major win. Fnatic had a great start on the favored side of Inferno with NiP not looking too hot. Friberg took matters into his own hands earning the Ninjas’ second terrorist round, which seemed to be the catalyst for the rest of the half.
The newest iteration of Inferno has included a small testament to Friberg by including a sign which reads “Via Adamo”. In Italian, via means road and Adamo translates to Adam meaning that the sign reads Road Adam.
This clutch says everything about Rain and his monstrous aim. The play is even more memorable because at the time G2 was the first international super team with many skeptical whether the team could make it to the top. The roster proved doubters wrong by reaching the semi-finals of Cluj-Napoca only losing to eventual champions Team EnVyUs in three maps. G2 even had the chance to sweep the series 2-0 but lost on Inferno in overtime. Had the team made the final it’s likely they would have won the tournament which would have made the play even more deserving of a memorial.
An idea for the Rain graffiti could have been something to do with raining terror down on the B bomb site or a white flag with Rain on it considering the play was against the French.
While Krakow did gift us with a graffiti for Dosia’s grenade into pit, there is certainly an argument that Hobbit’s clutch should have received the honor instead. While the grenade was huge in context because of the way it damaged Immortals’ economy forcing them to re-buy after a single round win, Hobbit’s play also had its own merits.
The Brazilians won the second half pistol bringing the map back into close contention. Gambit looked as if they were about to lose another round before Hobbit opened up his backpack. Similarly to Friberg’s ace, this opened up the floodgates for more terrorist rounds with the play filling his team with confidence.
At the time people started nicknaming the drain area as the “Hobbit hole” which would make for an appealing graffiti.
Unfortunately, Photoshop isn’t my forte so I can’t bring any of these ideas to life. So I’ll leave that part to your imaginations.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Thanks to The Demo Vault, HLTV and the other respective uploaders for the clips. Feature image courtesy of gamesync.us
With the conclusion of the Stage Two playoffs, Call of Duty fans can look ahead to the World Championship in just over a week. The group stages were drawn live after yesterday’s grand final. While some teams will be happy with the outcome others may be starting to sweat. Here are some initial thoughts following the draw and who will make it through to the knockout stages.
In the clear
There are a few teams who I see making it through the groups undefeated. The first being stage two winners, OpTic Gaming. The Green Wall usually has no struggles versus the European teams and having already faced Epsilon in the pro league should only make it easier.
Clayster only recently joined eUnited from FaZe. [Source: MLG]
The second team I have going undefeated is eUnited. Clayster and Arcitys have more than enough slaying power between them to take down Mindfreak, Infused and Lethal Gaming. That’s without adding the other two into the equation. They shouldn’t be tested whilst getting out of groups.
Team number three is Luminosity for similar reasons to eUnited. Octane and Slacked are too strong for the rest of the field. Supremacy and Vitality simply don’t have slayers that can match up to them. Rise, on the other hand, have the potential with Aqua playing well as of late but the rest of the squad is far behind leading me to believe that they will also get steamrolled.
Finally, making it through undefeated I have Fnatic. It might seem like an odd choice considering the potential Str8 Rippin has, and Evil Geniuses’ veteran players, but something Fnatic has shown is that they consistently beat teams underneath them. A skill really undervalued in a game like Infinite Warfare.
The battles for second
Group A could go one of two ways. Epsilon could crush the two qualifiers or they lose out at the biggest tournament of the year. If Epsilon doesn’t return to their previous form they could struggle against Echo Fox and 3sUP who have a blend of experienced and young players. Hopefully, the European boot camp in Orlando helps them as they are a team that could make the playoff bracket interesting with their potential to take out NA giants.
Second seed Team EnVyUs might also have a rough ride in group B. The way they lost the grand final speaks to their inconsistencies. They are stacked up against Elevate, Projekt Evil and Mindfreak Black. Elevate are another team that disappointed in the global pro league so they will be looking to bounce back. Projekt Evil are a team on the rise after they qualified for group play at Anaheim through the open bracket. I am unsure on the Australians as I haven’t seen enough of them but I’m sure they have a few tricks up their sleeve that could catch the aforementioned out.
Rated is known for his aggressive plays. [Source: MLG]
I have a surprising prediction for group E in that I believe Red Reserve will take the first seed over Faze Clan. As I mentioned in a previous article, Red Reserve has all the makings of a quality team. If Seany plays the same as in the pro league I can see him consistently besting Enable. Meanwhile, Rated and Joe can outmatch Attach and Zooma in aggressive playmaking if they play their A-game.
My last thoughts are with group G and Splyce who were disappointing at playoffs. Ghost Gaming was unlucky not to qualify for stage two playoffs. They showed great promise despite having not been formed long before the league kicked off. There’s also Millennium led by MarkyB and Moose waiting in the wings to reclaim their spot at the top of European CoD. Splyce have time to sort out their play and I still expect them to top the group but it could be a tight finish.
What are the storylines to watch?
Previous World Champ from Advanced Warfare, Replays, is back out of retirement to captain the Echo Fox side. Much of the community will be rooting for him to make it deep as he’s loved for his stream and just being an all-around nice guy.
One grudge match everyone is looking forward to is between Str8 Rippin and Evil Geniuses. Str8 Rippin player Study was dropped from the latter not that long ago so he will be out for blood. Str8 is also responsible for bringing young gun Temp back to the top of the scene. He missed out on a lot of top Call of Duty after the age restriction was imposed on the World League, but now he has finally turned eighteen and is ready to dominate the competition.
Can Europe win a world championship? Splyce finished second at CoD XP last year which was a huge boost for the European scene. This year they’ve surpassed that by winning Stage One, the first time an EU team has won an international event in CoD history. Fans from the region will be wondering if there’s any chance they can take first this time around.
Team EnVyUs have the chance to win back to back Worlds, something that has never been done before. This roster has ridden the Infinite Warfare gauntlet but has stuck together in spite of that. The World Championship could be the reward worth all that wait. Not only that, but JKap could actually win three rings in a row. A feat that would probably never be reached again.
JKap first won the World Championship in 2015 with Denial. [Source: zimbio.com]
And finally, will OpTic Gaming do what they couldn’t before? Green Wall fans can be found far and wide but they all crave the same thing, the World Championship. OpTic Gaming has won MLGs to X-Games in recent years but has missed out on the illustrious ring despite fielding the God squad we know and love. With the win at stage two under their belt, is this Scump and Formal’s time to take it?
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of unionxvg.com
Although the teams for the Call of Duty World Championship have just been finalized there is one more battle ready to take place. That battle is the playoffs of Call of Duty’s second LAN pro league. The first round matchups caused controversy within the scene as they were drawn off stream leading some players to believe they were fixed. Although that may be detrimental to some squad’s chances of winning the tournament, there will be some thrilling first matches for fans to tune in to.
This article will pick out some key players their team will need if they are to overcome the rest of the field.
FaZe Clan’s Pierce “Gunless” Hillman
Two of Call of Duty’s biggest brands go head to head in round one. The first, FaZe Clan, is still fresh off of the transfer of Gunless. Meanwhile, Team EnVyUs continue to falter against the top teams.
Gunless led eUnited to the trophy at CWL Atlanta. [Source: MLG]
Both sides have struggled massively in Infinite Warfare so I expect this one to be a brawl. If FaZe are to come out on top Gunless needs to be the star he was back on eUnited. The team qualified for the players in the final series of group blue. They had to win the series versus Ghost Gaming without conceding two map losses. They managed to end it convincingly on the fourth map, although, games one and three were nail-biters.
Looking at FaZe’s stats, it seems odd that Gunless had the lowest overall kill death ratio. It could be that with Clayster’s departure Enable can embrace being the main assault rifler. Furthermore, opening up space for Attach to make plays but Gunless is going to have to be on that same level if they are to take down the likes of Splyce or Luminosity.
I’m not hating on Gunless’ performance by any means, the man was still a beast in Search and Destroy. The Canadian had the highest K/D whilst simultaneously having the most bombs planted. It’s just we know that the CWL Atlanta MVP has more to offer in the respawns.
Tom “Tommey” Trewen of Fnatic
Tommey has been at the top of European CoD for as long as I can remember. Even though nowadays Splyce is taking all the glory, the Brit remains a huge figure in the scene leading Fnatic’s foray into Call of Duty.
Tommey was perfect for Fnatic’s entrance into CoD. [Source: @fnatic]
When the team was conceived many would have believed Tommey to be its star player, however, he has been overshadowed by adored brothers Skrapz and Wuskin. Much like Gunless, we know that Tommey can bring more to the table.
He has always been a clutch player, particularly in Search and Destroy. If the squad is to knock down the Green Wall, Fnatic is going to need that skill, especially since you could argue OpTic’s best game mode right now is SnD.
Enigma6’s Nicholas “Proto” Maldonado
Proto does the dirty work for E6. [Source: enigma6group.com]
The notorious Enigma6 qualified from the same scrappy group as FaZe. They secured their playoff spot due to their head to head record against Ghost Gaming, beating the team both times they played. However, the wins didn’t come any easier.
Latest addition Royalty put his backpack on for the weekend leading the slaying in every single game mode with General usually not far behind. Proto was lacking in that department, finishing the weekend with an overall K/D of 0.90 being sub par in Uplink and SnD in terms of the slaying.
In spite of the stats, Proto holds his place in the team. He was their lead scorer in both Uplink and Hardpoint. However, the lack of fragging will be a problem against the likes of eUnited if the team want to make a deep run. With no guarantees that Royalty will go that nuclear again if Proto can step up and make the difference, they might be able to steal a win. Something Enigma6 is quite known for doing.
Trei “Zer0” Morris of Splyce
At MLG Anaheim, Zero was fighting to be the best player in the world. The man was hitting shots we thought not possible. The second place finish seems to have hit him hard with group yellow being one of his worst events yet.
Zer0 pictured left on stage. [Source: MLG]
Similarly to Enigma6, Splyce qualified for the playoffs because of a 2-0 head to head against fellow Europeans Red Reserve. Despite their victories over Red, they were another team that looked unconvincing after being swept by eUnited and even losing to Rise Nation on the final day.
If Splyce is to beat the number one ranked team Luminosity in the first round, they are going to need their best player back on top form. His K/D in the pro league was at 0.90 while at Anaheim he racked up a deadly 1.17 over 38 maps. If Octane performs the way he did at Anaheim I honestly believe Zero is one of the only players that could possibly shut him down.
If Zero wants to defend Splyce’s title from season one he’ll have to prove that group yellow was an anomaly in an otherwise fantastic year for him. The playoffs start up later today with the first series being eUnited against Enigma6, tune into mlg.tv to see the action unfold.
You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image from MLG, Stats courtesy of codcompstats.com