
Every Civilization game has an iconic cast of leaders that help form its core gameplay and strategy. Civ 7 looks to be no different, featuring some iconic leaders from throughout history, including American icons Benjamin Franklin and Harriet Tubman. Here is the full list of Civ 7 leaders and their abilities, which will be updated as more are added to the game.
Below are all of the confirmed leaders for Civ 7 so far, per developers. This list will be updated as more leaders are added to Civ 7.
Warrior-Queen of Zazzau: Increased Resource Capacity in Cities. Increased Gold per Age for each Resource assigned to Cities. Increased Combat Strength for all Units on Plains and Desert tiles.
Desert of the Warrior Queen: If the player has more Settlements on Plains or Desert tiles than Amina, Decrease Relationship by a Medium Amount. If the player has no Settlements on Plains or Desert tiles, Increase Relationship by a Small Amount.
Dhammaraja: Adds Food in Cities for excess Happiness beyond a set amount. Increased Food in all Settlements during a Celebration. All Buildings gain a Happiness adjacency for all Improvements.
Without Sorrow: Increase Relationship by a Medium Amount with the player with the highest Happiness yield. Decrease Relationship by a Medium Amount with the player that has the lowest Happiness yield.
Devaraja: Increased Production in Cities for excess Happiness beyond a set amount. Increased Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. Large increase to Combat Strength against Fortified Districts for all Units during a Celebration.
Without Regret: Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least.
Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns.
Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players’ empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players’ empires.
The First American: Increased Science per Age on Production Buildings in Cities. Increased Production towards constructing Production Buildings. Increased Science per Age from active Endeavors you started or supported. Can have multiple Endeavors of the same type active at a time.
Civic Virtue: Increase Relationship gains with players that share a Government with him. Decrease Relationship with players that don’t share a Government with him.
Star of the North: Increased Culture per Age on displayed Great Works. Buildings with Great Work slots gain an additional slot. Cities settled in Tundra gain Science equal to a percentage of their Culture per turn.
Dusha: Decrease Relationship by a Medium Amount with player who has the most Great Works. Increase Relationship by a Medium Amount with the player with the least. Catherine the Great must have a Great Work for this to take effect.
Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration.
The Golden Shepherd: Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there’s a tie, Decrease Relationship by Small Amount to tieholders.
Keju: Increased Growth Rate in Cities. Increased Science from Specialists.
Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist.
Combahee Raid: Increased Influence towards initiating Espionage Actions. Gain a set amount of War Support on all wars declared against you. Units ignore Movement penalties from Vegetated tiles.
Veracity: Increase Relationship by a Medium Amount once for each formal war the player declared. Decrease Relationship by a Medium Amount once for each surprise war the player declared.
God’s Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.
Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.
The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas.
Far and Wide: Increase Relationship by a Large Amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Increase Relationship by a Medium Amount to tieholders. Decrease Relationship by a Small Amount with the player who has uncovered the fewest Fog of War tiles.
Seven Cities of Gold: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.
Wonderlust: Decrease Relationship by a Large Amount per Natural Wonder in the player’s borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.
Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events.
Kapwa: Increase Relationship by a Medium Amount for the player with the most active Endeavors started. Decrease Relationship by a Medium Amount for the player with the most active Sanctions started. If there is a tie between the players with the most active Endeavors or Sanctions, then Increase or Decrease Relationship by a Small Amount accordingly.
Hero of Two Worlds: Gains a Unique Endeavor called ‘Reform,’ which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but not Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands.
French Quarters: Increase Relationship by a Small Amount for the player with the most Urban Districts with all Building slots filled. Decrease Relationship by a Small Amount for the player with the least Urban Districts.
Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.
The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war.
Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.
Mountain King: Increase Relationship by a Medium Amount for the player with the least Mountains in their territory. Decrease Relationship by a Medium Amount for the player with the most Mountains in their territory.
Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.
Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active “Befriend Independent” Project active.
Hai Bà Trưng: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.
Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders.
Crusher of Rebellions: Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age.
Lord of Fire: Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war.
Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.
Lord of Coin: Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes.
These are all of the leaders confirmed so far for Civ 7. With more likely to come in the future via DLC or game updates, be sure to check back for all of the latest. Until then, stay tuned for more Civ 7 coverage here, and be on the lookout for our brand-new YouTube channel dedicated to Civilization, CivHaus!
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