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All Civ 7 Exploration Age Civilizations and their abilities

Publish Date: January 27, 2025

Civ 7 will, for the first time, have players entering into Ages at the same time, allowing them to swap to different Civilizations under the same leader. The first such transition comes in the game’s second Age, the Exploration Age, where the direction of the game swaps from establishing initial settlements and units, to exploring the world and its oceans. As such, Exploration Age Civs are composed of several island nations like Hawai’i.

So, to help you be prepared with a strategy beforehand, here are all of the playable Civ 7 Exploration Age Civilizations and their abilities.

Civ 7 Exploration Age Civilizations: Complete List

These are all of the playable Civs in the Exploration Age of Civ 7, according to developers. Be sure to also check out our full lists of the game’s playable Leaders, as well as all Antiquity Age Civilizations, if you need refreshers on either.

Chola

Unique Ability

Samayam: Gain an additional Trade Route from Trade Agreements.

Attributes:

  • Economic
  • Diplomatic

Civic Trees

Nagaram

  • Tier 1: Unlocks Manigramam Unique Building. Increased Influence towards initiating Trade Agreements.
  • Tier 2: Unlocks Anjuvannam Unique Building. Increased Resource Capacity in the Capital.

Kanakam

  • Tier 1: Increased Gold from active Diplomatic Actions you started or supported. Unlocks ‘Devakoshta’ Tradition.
  • Tradition – Devakoshta: Gold Buildings receive increased Culture.

Digvijaya

  • Tier 1: Kalam Unique Naval Unit receives increased Movement and Sight. Unlocks ‘Marakkalam’ Tradition.
  • Tradition – Marakkalam: Unit Maintenance cost reduced for Naval Units.

Monsoon Winds

  • Tier 1: Increased Settlement Limit. Ottru Unique Naval Commander Unit receives the Convoys Promotion. Unlocks ‘Angadi’ Tradition and Brihadeeswarar Temple Wonder.
  • Tradition – Angadi: Settlements other than your Capital receive increased Gold if they have a Water Building.

Unique Infrastructure

Five Hundred Lords: Unique Quarter. Increased Land Trade Route Range and Water Trade Route Range.

Manigramam: Unique Building. Happiness base. Happiness adjacency for Trade Buildings. Gold adjacency for Quarters.

Anjuvannam: Unique Building. Gold Base. Gold Adjacency for Coast and Navigable Rivers.  Increased Production towards Naval Units. Must be placed adjacent to a Coast tile.

Unique Civilian Unit

Ottru: Unique Naval Commander Unit. Opposing Combat Units in its Command Radius have reduced Combat Strength.

Unique Military Unit

Kalam: Unique Naval Unit. Has an additional Attack per turn if Movement allows.

Associated Wonder

Brihadeeswarar Temple: Adds Happiness. All Buildings with an active adjacency receive a Happiness adjacency with Navigable Rivers. Must be built on a Minor River or adjacent to a Navigable River.

Starting Biases:

  • Coast
  • Tropical

Abbasid

Unique Ability

Medina: Receive Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.

Attributes:

  • Scientific
  • Cultural

Civic Trees

Round City

  • Tier 1: Unlock the Mosque Unique Building. Increased Production to Buildings in Cities with a set number of Urban Population.
  • Tier 2: Science Buildings receive additional Food. Unlocks ‘City of Peace’ Tradition.
  • Tradition – City of Peace: All Buildings receive a Science adjacency with the Town Hall and Palace.

Mawla

  • Tier 1: Unlock the Madrasa Unique Building. Receive a percentage of the Gold from Trade Income as Science. Resources tiles receive increased Happiness in Settlements with a Temple.
  • Tier 2: The Mamluk Unique Cavalry Unit receives the Pincer keyword, granting increased flanking damage. Unlocks the ‘Sales and Trade’ Tradition.
  • Tradition – Sales and Trade: Increased Science and Gold for each Resource assigned to Cities with a set number of Urban Population.

Al-Jabr

  • Tier 1: Increased Science in Cities with a set number of Population. Unlocks ‘Compendious Book’ Tradition.
  • Tradition – Compendious Book: Increased Science in Towns.
  • Tier 2: Reduce Specialist Happiness Maintenance costs by a set percentage. Unlocks the House of Wisdom Wonder.

Unique Infrastructure

Ulema: Unique Quarter. Adds Science to all Specialists in this city.

Madrasa: Unique Building. Science Base. Science adjacency for Quarters and Science Buildings.

Mosque: Unique Building. Happiness base. Happiness Adjacency for Culture Buildings and Culture Adjacency for Happiness Buildings. Unlocks the ability to found a Religion.

Unique Civilian Unit

Ālim: Unique Great Person Unit. Can only be built in Cities with a Ulema, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built.

Possible Ālim Units:

  • Al-Jāḥiẓ: Create a Menagerie. This Menagerie receives added Happiness.
  • Al-Khwārizmī: Activates on an Ulema Unique Quarter. Each Building receives added Science.
  • Ibn Sina: Create a Hospital. This Hospital receives added Food.
  • Al-Maqdisi: Activate in another civilization. Receive Gold for each Resource this city has.
  • Al-Farghānī: Create an Observatory. This Observatory receives added Science.
  • Al-Farabi: Activate on a Science Building. Receive a free random unlocked Technology.
  • Rabia of Basra: Activate on a Happiness Building. Increased Happiness in this City.
  • Al-Shaybani: Activate on a Culture Building. Receive an additional Tradition slot.
  • Al-Jazari: Activate on an Urban Tile with at least one Specialist Slot for an additional Specialist. Has multiple Charges.
  • Ibn Fadlan: Activate on a Navigable River tile. Receive Influence for every tile of this River, scaled by game speed.

Unique Military Unit

Mamluk: Unique Cavalry Unit. When Stationed in or Occupying a Settlement, receive increased Combat Strength for every Urban Population in this Settlement.

Associated Wonder

House of Wisdom: Adds Science. Gain a set number of Relics. Increased Science on Great Works. Has a set number of Great Works slots. Must be built adjacent to an Urban tile.

Starting Biases:

  • Camels
  • Coast

Hawai’i

Unique Ability

Moananuiākea: Gain Culture each time a Settlement expands to a Marine tile. Increased Happiness on Fishing Boats.

Attributes

  • Cultural
  • Expansionist

Civic Trees

Mana

  • Tier 1: Adds Culture for every time an Environmental Event has provided Fertility this Age.
  • Tier 2: Leiomano Unique Infantry Unit receives Culture when defeating enemy Units. Unlocks ‘Kapa’ Tradition.
  • Tradition – Kapa: Increased Production towards Culture Buildings.

Ohana

  • Tier 1: Unlocks the Lo’i Kalo Unique Building and ‘Ahupuaʻa’ Tradition.
  • Tradition – Ahupuaʻa: Food Buildings receive increased Culture.
  • Tier 2: Increased Culture for Lo’i Kalo Unique Improvements in Settlements with a Pavilion.

Heʻe nalu

  • Tier 1: Receive a set number of Relics. Increased Settlement Limit. Unlocks ‘Ho’okupu’ Tradition.
  • Tradition – Ho’okupu: Increased Culture on Marine tiles.
  • Tier 2: Marine Rural tiles in Settlements following your Religion provide increased Culture. The Kahuna Unique Missionary Unit Receives an additional charge for the Heal action. Unlocks the Hale o Keawe Wonder.

Unique Infrastructure

Lo’i Kalo: Unique Improvement. Food and Production Base. Adjacent Farms receive increased Culture. Must be placed on Grassland or Tropical tiles.

Unique Civilian Unit

Kahuna: Unique Missionary Unit. Requires a Temple. Has a Heal action that doesn’t remove this Unit after being used.

Unique Military Unit

Leiomano: Unique Infantry Unit. Has increased Combat Strength against Infantry and Cavalry Units.

Associated Wonder

Hale o Keawe: Adds Culture. Whenever you complete a Building on a Marine tile, receive Culture equal to a percentage of its cost. Has a set number of Great Works slots. Must be built on a Marine tile adjacent to land, and cannot be built adjacent to a Tundra tile.

Starting Biases

  • Marine
  • Coast

civ 7 inca

Image Courtesy of Firaxis

Inca

Unique Ability

Apus: Mountain tiles can be worked. Gain additional Food and Production on Mountains.

Attributes

  • Expansionist
  • Economic

Civic Trees

Mit’a

  • Tier 1: Unlocks the Terrace Farm Improvement and ‘Tirakuna’ Tradition.
  • Tradition – Tirakuna: Increased Food in Settlements with their City Center adjacent to a Mountain or with a set number of worked Mountain tiles.
  • Tier 2: Adds Happiness on Mountains. Unlocks the Machu Pikchu Wonder.

Ayllu

  • Tier 1: Increased Food on Terrace Farm Improvements in Settlements with a Granary.
  • Tier 2: Farms and Terrace Farm Improvements receive increased Food if adjacent to at least one Mountain.

Qhapaq Ñan

  • Tier 1: Rough tiles do not end the Movement of any Inca Unit. Unlocks ‘Qullqa’ Tradition.
  • Tradition – Qullqa: Receive a percentage of the Gold from Trade Income as Food.
  • Tier 2: The Warak’aq Unique Ranged Unit gains the Poison ability, granting increased Combat Strength against wounded Units. Unlocks ‘Quipu’ Tradition.
  • Tradition – Quipu: Settlements receive increased Gold based on Urban Population and increased Production based on Rural Population.

Unique Infrastructure

Terrace Farm: Improvement. Gains a high yield of Food, but can only be built on a Rough tile adjacent to a Mountain.

Unique Civilian Unit

Chasqui: Unique Scout Unit. Has increased Movement and Sight, and can see through Mountains and Rough tiles.

Unique Military Unit

Warak’aq: Unique Ranged Unit. Has high Movement and ignores Rough penalties during Movement. Has increased Combat Strength when attacking from Rough tiles.

Associated Wonder

Machu Pikchu: Gold Base. Increased Resource Capacity in this Settlement. Increased Culture and Gold on all tiles adjacent to this Wonder. Must be built on a Tropical Mountain tile.

Starting Biases

  • Mountains
  • Desert
  • Plains
  • Coast

Majapahit

Unique Ability

Negara: All Cities except the Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.

Attributes

  • Economic
  • Cultural

Civic Trees

Wayang

  • Tier 1: Unlocks the Candi Bentar Unique Building and ‘Panji’ Tradition.
  • Tradition – Panji: Increased Culture on Specialists not in your Capital.
  • Tier 2: Increased Production towards Overbuilding.

Aliran Kepercayaan

  • Tier 1: Unlocks the Meru Unique Building and ‘Negarakertagama’ Tradition.
  • Tradition – Negarakertagama: Reduce Specialist Food Maintenance.
  • Tier 2: Pedanda Unique Missionary Unit also provides additional Culture when you Convert a Settlement.

Nusantara

  • Tier 1: Exploration Age Culture Buildings receive a Culture adjacency with Coast tiles. Unlocks ‘Subak’ Tradition.
  • Tradition – Subak: Increased Culture and Production on Marine tiles.
  • Tier 2: Naval Units have increased Combat Strength against Land Units.

Gamelan

  • Tier 1: Increased Culture on tiles with multiple buildings from this Age. Increased Settlement Limit. Unlocks the Borobudur Wonder.

Unique Infrastructure

Pura: Unique Quarter. Receive a Relic when completed.

Candi Bentar: Unique Building. Happiness base. Receive a Culture Adjacency for Coast and Navigable River tiles.

Meru: Unique Building. Happiness base. Ageless. Receive a Happiness Adjacency for Mountains and Wonders. Increased Happiness on Natural Wonder tiles.

Unique Civilian Unit

Pedanda: Unique Missionary Unit. Receive Culture when you convert a Settlement to your Religion. Requires a Temple.

Unique Military Unit

Cetbang: Unique Naval Unit. Has increased Combat Strength against Naval Units. Can pillage tiles at range with a reduced Movement cost.

Associated Wonder

Borobudur: Adds Happiness. Increase Happiness on Quarters. Must be built adjacent to a Coast tile.

Starting Biases

  • Spices
  • Coast

Ming China

Unique Ability

Great Canon of Yongle: Increased Science in the Capital. Received reduced Science per turn for each Social Policy slotted.

Attributes

  • Economic
  • Scientific

Civic Trees

Nine Garrisons

  • Tier 1: Unlocks the Ming Great Wall Unique Improvement and ‘Divine Engine Division’ Tradition.
  • Tradition – Divine Engine Division: Increased Science for Settlements with a Garrisoned Combat Unit.
  • Tier 2: Increased Gold on the Great Wall Unique Improvement in Cities with a Bank. Increased Combat Strength for Ranged Units adjacent to the Xunleichong Unique Infantry Unit.

Lijia

  • Tier 1: Reduce costs for purchasing Buildings in Towns. Unlocks ‘Baojia’ Tradition.
  • Tradition – Baojia: Increased Science for each Resource assigned to a City. This effect is further increased in Cities other than your Capital.
  • Tier 2: Increased Resource Limit in your Capital

Da Ming Lu

  • Tier 1: Mandarin Unique Merchant Units add Science when they use the Create a Road Action. Unlocks ‘Grand Secretariat’ Tradition.
  • Tradition – Grand Secretariat: Adds Science to Gold Buildings and adds Gold to Science buildings.
  • Tier 2: Increased Settlement Limit. Unlocks the Forbidden City Wonder.

Unique Infrastructure

Ming Great Wall: Unique Improvement. Ageless. Counts as a Fortification. Receive additional Gold for adjacent Fortifications. Can only be built in a line.

Unique Civilian Unit

Mandarin: Unique Merchant Unit. Adds a large amount of Gold when using the Create a Road Action.

Unique Military Unit

Xunleichong: Unique Infantry Unit. Has increased Combat Strength in Featureless Terrain. Has a Ranged attack.

Associated Wonder

Forbidden City: Adds Culture. Increased Culture on all Fortification Buildings. Must be built adjacent to a District.

Starting Biases

  • Silk
  • Coast

Mongolia

Unique Ability

Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.

Attributes

  • Expansionist
  • Militaristic

Civic Trees

Ulus

  • Tier 1: Unlocks the Ortöö Unique Improvement and ‘Gerege’ Tradition.
  • Tradition – Gerege: Settlements not founded by you receive increased Happiness for each allocated resource.
  • Tier 2: Captured Towns do not cost extra to upgrade. Increased Settlement Limit.

Four Hounds

  • Tier 1: Receive a free Noyan Unique Commander. Increased Settlement Limit.
  • Tier 2: Increased Movement to all Cavalry Units. Increased Settlement Limit. Unlocks ‘Baghatur’ Tradition.
  • Tradition – Baghatur: Increased Combat Strength to all Cavalry Units.

Yassa

  • Tier 1: Ortöö Unique Improvement receives increased Gold in Settlements not founded by you. Unlocks ‘Jarlig’ Tradition.
  • Tradition – Jarlig: Cities not founded by you receive increased Production.
  • Tier 2: Increased Settlement Limit. Unlocks the Erdene Zuu Wonder.

Unique Infrastructure

Ortöö: Unique Improvement. Gold base. When a Unit moves on to this tile, its Movement is restored. Cannot be placed on Rough, River, or a tile with a Feature.

Unique Civilian Unit

Noyan: Unique Commander. Has increased Movement. Cavalry Units in its Command Radius have increased Flanking.

Unique Military Unit

Keshig: Unique Ranged Unit. Counts as a Cavalry Unit with increased Movement, and heals after defeating enemy Units.

Associated Wonder

Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.

Starting Biases

  • Horses

civ 7 norman

Image Courtesy of Firaxis

Norman

Unique Ability

Normannitas: Land Units receive increased Movement when Embarked, and Land Units adjacent to Coast receive increased Combat Strength.

Attributes

  • Diplomatic
  • Militaristic

Civic Trees

Consuetudines et Justicie

  • Tier 1: Unlocks the Motte Unique Building and ‘Palisading’ Tradition.
  • Tradition – Palisading: Increased Production towards Fortifications.
  • Tier 2: Unlocks the Bailey Unique Building. Increased Combat Strength to the Chevaler Unique Cavalry Unit for every Tradition slotted in your current Government.

Common Law

  • Tier 1: Receive a free Social Policy slot. Unlocks ‘Juré’ Tradition.
  • Tradition – Juré: City Halls receive increased Happiness and Palaces receive increased Culture.
  • Tier 2: Increased Settlement Limit. Unlocks the ‘Servitium Debitum’ Tradition and ‘Familia Regis’ Tradition.
  • Tradition – Servitium Debitum: Unit Maintenance cost reduced for Cavalry Units.
  • Tradition – Familia Regis: Increased Culture for every Tradition slotted in your current Government.

Domesday Book

  • Tier 1: Adds Gold to Farms, increased during Celebrations. Unlocks ‘Bayeux Tapestry’ Tradition.
  • Tradition – Bayeux Tapestry: Increased Culture in Conquered Settlements.
  • Tier 2: Increased Settlement Limit. Unlocks the White Tower Wonder.

Unique Infrastructure

Donjon: Unique Quarter. Receive a free Chevaler Unique Cavalry Unit when completed.

Motte: Unique Building. Gains Happiness if placed on Rough Terrain. Counts as a Fortification.

Bailey: Unique Building. Culture adjacency with Walls. Counts as a Fortification.

Unique Civilian Unit

Sokeman: Unique Settler Unit. When a Town is created, it receives a Wall in the City Center.

Unique Military Unit

Chevaler: Unique Cavalry Unit. Has increased Combat Strength against Units with less Movement.

Associated Wonder

White Tower: Adds Happiness. Increased Happiness in this Settlement for every Unique Tradition slotted in your Government. Must be built adjacent to a City Hall.

Starting Biases

  • Coast
  • Iron

Shawnee

Unique Ability

Nepekifaki: Settlements built adjacent to Navigable Rivers gain increased Food on River tiles, but Cities not built adjacent to a Navigable River receive less Food.

Attributes:

  • Economic
  • Diplomatic

Civic Trees

Wyehi Simekofi

  • Tier 1: Unlocks the Mawaskawe Skote Unique Improvement. Unlocks ‘Bread Dance’ Tradition.
  • Tradition – Bread Dance: Increased Culture to all Farming Towns and increased Food for all Fishing Towns.
  • Tier 2: Increased Settlement Limit. Mawaskawe Skote Unique Improvement receives increased Culture per City-State you are Suzerain of.

Miyaska Latoweki

  • Tier 1: Adds Gold for each Trade Route while you have a set number of Endeavors active. Unlocks ‘Kakawfe Pafkotaweta’ Tradition.
  • Tradition – Kakawfe Pafkotaweta: Adds Culture and Gold for every time an Environmental Event has provided Fertility this Age. Improvements, Buildings, and Urban Districts do not get pillaged by storms .
  • Tier 2: Additional Resource Cap in your Capital per Allied City-State.

Telwatiki

  • Tier 1: You can support other leaders’ Wars multiple times instead of once. Unlocks ‘Helikhilenawewipe’ Tradition.
  • Tradition – Helikhilenawewipe: Increased Influence Efficiency to the Befriend Independent action.
  • Tier 2: The Kispoko Nena’to Unique Infantry Unit receives increased Combat Strength per Positive War Support. Increased Influence per turn.

Maleki Kintake

  • Tier 1: Increased Food on Farms and Camps. Unlocks ‘Takesiyake Yepepoki’ Tradition and Serpent Mound Wonder.
  • Tradition – Takesiyake Yepepoki: Cities receive additional Production on Tundra, Desert, and Plains tiles.

Unique Infrastructure

Mawaskawe Skote: Unique Improvement. Adds Food. Increased Gold for each adjacent Resource. Must be placed on a Vegetated tile not adjacent to another Mawaskawe Skote.

Unique Civilian Unit

Hoceepkileni: Unique Missionary Unit. Has increased movement, and Rivers do not end movement.

Unique Military Unit

Kispoko Nena’to: Unique Infantry Unit. Has increased Combat Strength for every Empire Resource.

Associated Wonder

Serpent Mound: Adds Science. Increased Science and Production to all Unique Improvements. Must be placed on a Grassland tile.

Starting Biases:

  • Rivers
  • Grassland
  • Plains
  • Coast

Songhai

Unique Ability

Tarikh al-Sudan: Increased Resource Capacity in Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.

Attributes:

  • Economic
  • Militaristic

Civic Trees

Ships of the Desert

  • Tier 1: Unlocks the Caravanserai Unique Improvement, the ‘Timbuktu’ Tradition, and the Tomb of Askia Wonder.
  • Tradition – Timbuktu: Increased Gold on Mines if there is a Gold Building in that City.
  • Tier 2: Increased Gold on the Caravanserai Unique Improvement in Settlements with a Bazaar. Unlocks ‘Mud Brick’ Tradition.
  • Tradition – Mud Brick: Increased Production towards Gold Buildings.

Hi-Koi

  • Tier 1: Increased Combat Strength to all Military Units on Navigable Rivers.
  • Tier 2: Rivers do not end Unit movement. Unlocks ‘Isa’ Tradition.
  • Tradition – Isa: Increased Movement to all Units on Navigable Rivers.

Kanta

  • Tier 1: Tajiro Unique Merchant Unit gains increased Gold. Increased Settlement Limit. Cities in Homelands on Navigable Rivers generate Treasure Fleets worth one Victory Point each.

Unique Infrastructure

Caravanserai: Unique Improvement. Gold base. Gold Adjacency for Rivers and Resources. Must be built on a Desert or Plains tile.

Unique Civilian Unit

Tajiro: Unique Merchant Unit. Gain Gold when you create a Trade Route that has at least one Navigable River.

Unique Military Unit

Gold Bangles Infantry: Unique Infantry Unit. Has increased Combat Strength on Resource tiles. Receives additional yields when Plundering Trade Routes.

Associated Wonder

Tomb of Askia: Adds Gold. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it. Must be built on a Desert tile.

Starting Biases:

  • Navigable Rivers
  • Desert
  • Plains
  • Coast

Spain

Unique Ability

Siglo de Oro: Increased Gold efficiency towards converting a Town to a City, increased further in Distant Lands.

Attributes

  • Militaristic
  • Expansionist

Civic Trees

Council of the Indies

  • Tier 1: Unlocks the Casa Consistorial Unique Building and ‘Conquista’ Tradition.
  • Tradition – Conquista: Increased Combat Strength when in Distant Lands.
  • Tier 2: Unlocks the Casa de Contratación Unique Building. Your Treasure Fleets have increased Movement.

Armada

  • Tier 1: Fleet Commanders receive the Flotilla Promotion, which adds additional Unit Slots and allows Land Units to join the Commander group. Unlocks ‘Great and Most Fortunate Navy’ Tradition.
  • Tradition – Great and Most Fortunate Navy: Increased Production training Naval Units, and Naval Units cost less Maintenance.
  • Tier 2: All Units receive increased Movement when Embarked.

New World Riches

  • Tier 1: Increased Food and Production in Settlements in Distant Lands. Unlocks ‘Cerro Ricco’ Tradition.
  • Tradition – Cerro Ricco: Increased Gold for each Resource.
  • Tier 2: Increased Settlement Limit. Unlocks the El Escorial Wonder.

Unique Infrastructure

Plaza: Unique Quarter. Increased Gold in this Settlement for every Settlement in Distant Lands.

Casa Consistorial: Unique Building. Culture Base. Culture adjacency for Quarters. Cannot be built in Distant Lands, and must be built adjacent to a Coast tile.

Casa de Contratación: Unique Building. Gold Base. Gold Adjacency with Navigable River and Resource tiles. Cannot be built in Distant Lands.

Unique Civilian Unit

Conquistador: Unique Great Person Unit. Can only be built in Cities with a Wharf, and the specific Conquistador received is random. Each Conquistador can only be received once. Cost increases per Conquistador built. A Conquistador can only be activated in Distant Lands, but they gain the ability to embark on Ocean tiles immediately.

Possible Conquistador Units:

  • Ferdinand Magellan: Activated on a Fleet Commander in Distant Lands to receive increased Movement and Sight.
  • Francisco Pizarro: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Infantry Units and a Cavalry Unit.
  • Juan Ponce de León: Activated on a Water tile in Distant Lands to grant additional Movement to Treasure Fleets.
  • Christopher Columbus: Activated on any Water tile in Distant Lands to reveal the world map except for the interior of Distant Lands.
  • Hernán Cortés: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Infantry Units.
  • Hernando de Soto: Activated in an Independent Power’s Territory in Distant Lands to make that Independent Power a City-State with you as Suzerain.
  • Francisco de Orellana: Activated on a Navigable River tile in Distant Lands to receive Gold for every tile in that River (effect scales based on game speed).
  • Álvar Núñez Cabeza de Vaca: Activated on or adjacent to a Natural Wonder in Distant Lands to gain Gold for each Natural Wonder tile here or adjacent to this tile (effect scales based on game speed).
  • Miguel López de Legazpi: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Ranged Units and an Infantry Unit.
  • Inés Suárez: Activated on an eligible Settlement location in Distant Lands to create a new Town.

Unique Military Unit

Tercio: Unique Infantry Unit. Adjacent Units receive increased Combat Strength against Cavalry Units (bonus is only applied once).

Associated Wonder

El Escorial: Adds Happiness. Cities within a set number of tiles of this Wonder receive additional Happiness. Increased Settlement Limit. Has additional Great Work slots. Must be built on a Rough tile.

Starting Biases

  • Coast

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