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All Civ 7 Antiquity Age Civilizations and their abilities

Publish Date: January 27, 2025



Civ 7 will allow players to play as different Civilizations throughout each of its three Ages for the very first time, starting in the Antiquity Age. To help you get started, here are all of the different Antiquity Age Civilizations you can play as, and what kinds of unique abilities and units you will be able to utilize while playing each.

Civ 7 Antiquity Age Civilizations: Complete List

Below are all Antiquity Age Civilizations confirmed so far for Civ 7, according to developers. We will update this list as more are confirmed.

Aksum

Unique Ability

Kingdom of Natural Wealth: Increased Gold on resources.

Attributes:

  • Cultural
  • Economic

Civic Trees

Periplus of the Erythraean Sea

  • Tier 1: Unlock the Hawilt Unique Improvement. Increased Resource Capacity in Settlements on Coast or Navigable Rivers. Unlocks Great Stele Wonder.
  • Tradition – Port of Nations: Increased Culture and Gold for every active Trade Route.
  • Tier 2: Increased Gold on Quarters adjacent to Coast tiles. Unlocks ‘Port of Nations’ Tradition.

Monumentum Adulitanum

  • Tier 1: Altar and Monument Buildings gain a Culture adjacency bonus with Hawilt Unique Improvements. Unlocks ‘Throne of my Fathers’ Tradition.
  • Tradition – Throne of my Fathers: Increased Gold in Cities adjacent to Coast tiles.

Book of the Himyarites

  • Tier 1: Dhow Unique Naval Units get the Swift keyword, letting them ignore enemy Units’ Zone of Control. Unlocks ‘May This Please the People’ Tradition.
  • Tradition – May This Please the People: Increased Culture on Resources on or adjacent to Coast tiles.

Unique Infrastructure

Hawilt: Unique Improvement. Gold base. Increased Culture for each adjacent Wonder or Hawilt. Must be built on a Flat tile.

Unique Civilian Unit

Tankwa: Unique Trade Ship. Cannot be pillaged. Increased Trade Route range.

Unique Military Unit

Dhow: Unique Naval Unit. Increased Combat Strength on Coast tiles. Has a charge to create a naval Trade Route.

Associated Wonder

Great Stele: Gain Gold per Age when you complete a Wonder in this City, including the Great Stele. Must be built on a Flat tile.

Starting Biases:

  • Coastal
  • Rough

Egypt

Unique Ability

Gifts of Osiris: Increased Production on Navigable Rivers.

Attributes:

  • Cultural
  • Economic

Civic Trees

Arrival of Hapi

  • Tier 1: Unlock the Mortuary Temple Unique Building. Minor Rivers do not end Unit movement. Unlocks ‘Akhet’ Tradition.
  • Tradition – Akhet: Increased Food on Navigable Rivers.

Scales of Anubis 

  • Tier 1: Unlock the Mastaba Unique Building. Medjay Unique Infantry Units generate Gold when stationed in a Settlement you own. Unlocks ‘Riches of the Duat’ Tradition.
  • Tradition – Riches of the Duat: Increased Production towards Wonders.

Light of Amun-Ra 

  • Tier 1: Increased Gold on the Palace. Increased Settlement Limit. Unlocks ‘Kemet’ Tradition and Pyramids Wonder.
  • Tradition – Kemet: Increased Culture on Navigable Rivers.

Unique Infrastructure

Necropolis: Unique Quarter. Gain Gold every time a Wonder is completed in this City.

Mastaba: Unique Building. Culture base. Gold adjacency for Desert tiles.

Mortuary Temple: Unique Building. Gold base. Happiness adjacency for Navigable Rivers.

Unique Civilian Unit

Tjaty: Unique Visier/architect Unit. Can only be built in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty built.

Possible Tjaty Units:

  • Amhose: Activated on the Palace to add Culture to the building.
  • Aperel: Grants Chariot Units with increased Combat Strength.
  • Hemiunu: Activated on a Wonder under construction to add a medium amount of Production.
  • Imhotep: Activated on a Wonder under construction to add a larger amount of Production.
  • Khay: Grants Medjay Units that have increased Combat Strength.
  • Nebet: Activated on a Necropolis to immediately trigger a Celebration.
  • Paser: Activated on a Wonder under Construction to add a smaller amount of Production.
  • Ptahhotep: Activated on a Constructible with a Great Work Slot to grant a Codex called ‘The Maxims of Ptahhotep’ that grants increased Science.
  • Ramose: Activated on a Wonder to add Gold to it.
  • Useramen: Activated on a Wonder to add Culture to it.

Unique Military Unit

Medjay: Unique Infantry Unit. Has increased Combat Strength in friendly territory, doubled when stationed in a Settlement you own.

Associated Wonder

Pyramids: Increased Gold and Production on Minor and Navigable River tiles in this City. Must be placed on a Desert adjacent to a Navigable River tile.

Starting Biases:

  • Navigable Rivers
  • Desert

Greece

Unique Ability

Demokratia: Increased Influence per turn on the Palace.

Attributes:

  • Cultural
  • Diplomatic

Civic Trees

Ekklesia

  • Tier 1: Unlocks the Odeon Unique Building. Unlocks ‘Xenia’ Tradition.
  • Tradition – Xenia: Increased Influence towards initiating and progressing the Befriend Independent Action.
  • Tier 2: Increased Culture per turn for active Endeavors, Sanctions, and Projects you started or supported.

Agoge

  • Tier 1: Unlocks the Parthenon Unique Building. Unlocks ‘Strategoi’ Tradition.
  • Tradition – Strategoi: Commanders gain increased Experience.
  • Tier 2: Hoplites gain increased Combat Strength for each City-State you are Suzerain of.

Symmachia

  • Tier 1: Adds Culture for each City-State you are Suzerain of. Increased Settlement Limit.
  • Tier 2: Unlocks the ‘Delian League’ Tradition, ‘Peloponnesian League’ Tradition, and Oracle Wonder.
  • Tradition – Delian League: Increased Influence towards initiating Endeavors.
  • Tradition – Peloponnesian League: Increased Influence towards initiating Sanctions.

Unique Infrastructure

Acropolis: Unique Quarter. Increased Gold on the Parthenon Unique Building for each City-State you are Suzerain of.

Parthenon: Unique Building. Culture base. Gains Influence if placed on Rough Terrain.

Odeon Building: Unique Building. Happiness base. Culture adjacency for Quarters.

Unique Civilian Unit

Logios: Unique Scholar Unit. Can only be built in Cities with an Acropolis, and the specific Logios received is random. Each Logios can only be received once. Cost increases per Logios built.

Possible Logios Units:

  • Arete of Cyrene: Activated on an Acropolis to grant Influence.
  • Aristotle: Activated on an Academy to add Culture to the Building.
  • Aspasia: Activated on a Library to add Happiness to the Building.
  • Hypatia : Activated on a Library to add Science to the Building.
  • Plato: Activated on an Acropolis to give this City Culture per turn equal to a percentage of its Influence yield.
  • Pythagoras: Activated on an Acropolis to immediately trigger a Celebration.
  • Sappho: Activated on a Constructible with a Great Work Slot to grant a Codex called ‘Hymn to Aphrodite’ that grants Culture.
  • Socrates: Activated on a Palace or City Hall to add Influence to the Building.
  • Thales of Miletus: Activated on an Acropolis to give this City Science per turn equal to a percentage of its Influence yield.
  • Xenophon: Activated on an Acropolis to grant a set number of Hoplite Unique Military Units with increased Combat Strength.

Unique Military Unit

Hoplite: Unique Infantry Unit. Has increased Combat Strength if adjacent to another Hoplite Unit.

Associated Wonder

Oracle: Adds Culture. When gaining rewards from a Narrative Event, gain additional Culture per Age. Must be placed on a Rough Terrain tile.

Starting Biases:

  • Rough
  • Grassland

han china

Image Courtesy of Firaxis

Han China

Unique Ability

Nine Provinces: The Capital and new Towns gain an additional Population with their first growth event.

Attributes:

  • Diplomatic
  • Scientific

Civic Trees

Zhi

  • Tier 1: Unlocks the Great Wall Unique Improvement. Science Buildings gain an adjacency for Quarters. Increased Settlement Limit.

Li

  • Tier 1: Increased Influence on the Palace. Unlocks ‘Guanxi’ Tradition.
  • Tradition – Guanxi: Increased Influence on Science Buildings.

Yi

  • Tier 1: Chu-Ko-Nu Unique Ranged Units gain increased Combat Strength when defending. Unlocks ‘Jiu Qing’ Tradition.
  • Tradition – Jiu Qing: Increased Influence on Happiness Buildings.

Junzi

  • Tier 1: Increased Science in the Capital. Unlocks ‘Tianxia’ Tradition and Weiyang Palace Wonder.
  • Tradition – Tianxia: Increased Science from Specialists.

Unique Infrastructure

Han Great Wall: Unique Improvement. Counts as a Fortification. Adds Culture. Increased Happiness for adjacent Great Wall segments. Increased Combat Strength for any Units defending on this tile. Can only be built in a line.

Unique Civilian Unit

Shì Dàfū: Unique Scholar-bureaucrat Unit. Can only be built in the Capital once it has reached a set Population, and the specific Shì Dàfū received is random. Each Shì Dàfū can only be received once. Cost increases per Shì Dàfū built.

Possible Shì Dàfū Units:

  • Ban Zhao: Activated on a Constructible with a Great Work Slot to grant a Codex called ‘Lessons for Women’ that grants Culture.
  • Han Fei: Activated on the Palace to add Science to the Building.
  • Laozi: Activated on a Constructible with a Great Work Slot to grant a Codex called ‘Tao Te Ching’ that grants Happiness.
  • Mencius: Activated on a Science building to receive a free random unlocked Technology.
  • Mozi: Activated in the Capital to immediately add Population.
  • Shang Yang: Activated on the Palace to add Influence to the Building.
  • Shen Buhai: Activated in the Capital to immediately trigger a Celebration.
  • Wang Yangming: Activated on an Army Commander to grant it a free Promotion.
  • Xun Kuang: Activated in a City to add Science to all Codices in that City.
  • Zhang Heng: Activated on an Academy to grant Science to the Building.

Unique Military Unit

Chu-Ko-Nu: Unique Ranged Unit. Has Zone of Control and increased Defense. Has increased Combat Strength when attacking adjacent Units.

Associated Wonder

Weiyang Palace: Adds a high amount of Influence. Must be placed on a Grassland tile.

Starting Biases:

  • Grassland

Khmer

Unique Ability

Ksekam Chamnon: Urban Districts on Rivers do not remove the natural yield of the tile.

Attributes:

  • Expansionist
  • Scientific

Civic Trees

Mousong

  • Tier 1: Unlocks the Baray Unique Building. Improvements, Buildings, and Urban Districts do not get pillaged by floods. Unlocks ‘Pithi Chrat’ Tradition.
  • Tradition – Pithi Chrat: Units gain increased Combat Strength on Floodplains tiles.

Amnach

  • Tier 1: Yuthahathi Unique Cavalry Units gain increased Movement. Unlocks ‘Varna’ Tradition and Angkor Wat Wonder.
  • Tradition – Varna: Increased Gold from Specialists.

Chakravarti

  • Tier 1: Increased Growth Rate for the Capital. Reduced Happiness for every other City. Unlocks ‘Kambu-Mera’ Tradition.
  • Tradition – Kambu-Mera: Reduced Maintenance for Specialists.
  • Tier 2:  Increased Codex Slots for the Palace.

Unique Infrastructure

Baray: Unique Improvement. Adds Food. Increased Food on all Floodplains in this Settlement. Must be placed on a flat tile. One per Settlement.

Unique Civilian Unit

Vaishya: Unique Merchant Unit. Immune to flood damage. Ignores movement penalties from Wet tiles.

Unique Military Unit

Yuthahathi: Unique Cavalry Unit. Has increased Combat Strength but low Movement. Immune to flood damage.

Associated Wonder

Angkor Wat: Adds Happiness. Increased Specialist Limit in this City. Must be placed adjacent to a River tile.

Starting Biases:

  • Floodplains
  • Tropical

Maurya India

Unique Ability

Dhamma Lipi: You can choose an additional Pantheon after unlocking Mysticism.

Attributes:

  • Militaristic
  • Scientific

Civic Trees

Acharya

  • Tier 1: Unlock the Dharmashala and Vihara Unique Buildings. Unlocks ‘Charvaka’ Tradition.
  • Tradition – Charvaka: Increased Happiness on Science Buildings.

Vyuham

  • Tier 1: Infantry and Cavalry Units gain increased Combat Strength when adjacent to each other. Unlocks ‘Kshatriya’ Tradition.
  • Tradition – Kshatriya: Increased Happiness on Military Buildings.

Ayurveda

  • Tier 1: Increased Healing for Units adjacent to a Purabhettarah Unique Cavalry Unit. Unlocks ‘Shreni’ Tradition.
  • Tradition – Shreni: Adds Gold for excess Happiness in Cities.

Mantriparishad

  • Tier 1: Increase to all yields in Settlements not founded by you. Increased Settlement Limit. Unlocks ‘Arthashastra’ Tradition and Sanchi Stupa Wonder.
  • Tradition – Arthashastra: Adds Science for excess Happiness in Cities.

Unique Infrastructure

Matha: Unique Quarter. Increases Happiness in this City.

Dharamshala: Unique Building. Happiness base. Science adjacency for Quarters.

Vihara: Unique Building. Happiness base. Culture adjacency for Mountains.

Unique Civilian Unit

Nagarika: Unique Settler Unit. Adds Happiness on City Halls.

Unique Military Unit

Purabhettarah: Unique Cavalry Unit. Has increased Combat Strength against Fortifications.

Associated Wonder

Sanchi Stupa: Adds Happiness. Increased Culture for excess Happiness in this City. Must be placed on a Plains tile.

Starting Biases:

  • Vegetated

Maya

Unique Ability

Skies of Itzamna: The Palace gains Science for adjacent Vegetated tiles.

Attributes:

  • Diplomatic
  • Scientific

Civic Trees

Rain of Chaac

  • Tier 1: Unlock the K’uh Nah Unique Building. The Altar gains Science for adjacent Vegetated tiles. Unlocks ‘Pet Kot’ Tradition.
  • Tradition – Pet Kot: Increased Science on Vegetated tiles in Cities.

Lords of Xibalba

  • Tier 1: Unlock the Jalaw Unique Building. Hul’che Unique Ranged Units and Jaguar Slayer Unique Recon Units gain Stealth in Vegetated tiles. Unlocks ‘Miracles of the Twins’ Tradition.
  • Tradition – Miracles of the Twins: Units gain Poison, granting a combat bonus against wounded Units.

Calendar Round

  • Tier 1: After completing a Technology, gain Culture equal to a small percentage of the Technology’s cost. After completing a Civic, gain Science equal to a small percentage of the Civic’s cost.
  • Tier 2: Increased Settlement Limit. Unlocks ‘Tzolk’in’ and ‘Haab” Traditions and Mundo Perdido Wonder.
  • Tradition – Tzolk’in: Happiness buildings gain Science.
  • Tradition – Haab’: Happiness buildings gain Culture.

Unique Infrastructure

Uwaybil K’uh: Unique Quarter. Every time you research a Technology, this City gains Production equal to a small percentage of its cost.

Jalaw: Unique Building. Happiness base. Culture adjacency for Quarters.

K’uh Nah: Unique Building. Science base. Science adjacency for Vegetated tiles.

Unique Civilian Unit

Jaguar Slayer: Unique Recon Unit. Has the Jaguar Trap ability, creating an invisible trap that must be placed on Vegetated tiles; Jaguar Trap deals damage to any enemy Units that enter the tile and instantly ends their movement. This ability recharges after a set number of turns.

Unique Military Unit

Hul’che: Unique Ranged Unit. Can see through Vegetation and suffers no movement penalty from Vegetated tiles.

Associated Wonder

Mundo Perdido: Increased Happiness and Science on Tropical tiles in this City. Must be placed on a Tropical tile.

Starting Biases:

  • Vegetated
  • Tropical

mississippian

Image Courtesy of Firaxis

Mississippian

Unique Ability

Goose Societies: All Buildings receive a Food Adjacency for Resources.

Attributes:

  • Economic
  • Expansionist

Civic Trees

Earthworks

  • Tier 1: Unlocks the Potkop Unique Improvement. Gain increased Production towards constructing Buildings.
  • Tier 2: Increased Settlement Limit. Unlocks ‘Shell-Tempered Pottery’ Tradition and Monks Mound Wonder.
  • Tradition – Shell-Tempered Pottery: Buildings gain an added Gold Adjacency for Resources.

Cah-nah-ha

  • Tier 1: Increased Resource Capacity in the Capital. Unlocks ‘Gift Economy’ Tradition.
  • Tradition – Gift Economy: Increased Gold and Happiness for each imported Resource.

Waahih

  • Tier 1: Burning Arrow Unique Ranged Units can pillage tiles at range with a reduced Movement cost. Unlocks ‘Atassa’ Tradition.
  • Tradition – Atassa: Increased Combat Strength on defense for Ranged Units.

Unique Infrastructure

Potkop: Unique Improvement. Adds Gold. Adds Food for each adjacent Resource. Must be built on a flat tile.

Unique Civilian Unit

Watonathi: Unique Merchant Unit. Gain Gold per Resource acquired when creating a Trade Route.

Unique Military Unit

Burning Arrow: Unique Ranged Unit. Has increased Combat Strength against Fortified Districts and Siege Units. Applies the Burning status to tiles for a set number of turns; Burning deals damage to Units that end their turn on the Burning tile.

Associated Wonder

Monks Mound: Adds Food. Increased Resource Capacity in this City. Must be placed adjacent to a River tile.

Starting Biases:

  • Flat
  • Rivers

Persia

Unique Ability

Hamarana Council: Infantry Units receive increased Combat Strength when attacking.

Attributes:

  • Economic
  • Militaristic

Civic Trees

Spada

  • Tier 1: Reduced Military Unit maintenance. Unlocks ‘Kara’ Tradition.
  • Tradition – Kara: Increased Production towards Infantry Units.

Satrapies

  • Tier 1: Unlocks the Pairidaeza Unique Improvement, ‘Angarium’ Tradition, and Gate of All Nations Wonder.
  • Tradition – Angarium: Increased Gold for every Town.
  • Tier 2: Increased Settlement Limit. The Pairidaeza Unique Improvement gets increased Happiness from adjacent Quarters.

Achaemenid Empire

  • Tier 1: Adds Gold for every different Civilization you have captured a Settlement from.
  • Tier 2: Increased Settlement Limit. Unlocks ‘Shahanshah’ Tradition.
  • Tradition – Shahanshah: Increased Combat Strength against Units in enemy territory.

Unique Infrastructure

Pairidaeza: Unique Improvement. Adds Culture and Gold. Cannot be built adjacent to another Pairidaeza Improvement.

Unique Civilian Unit

Hazarapatis: Unique Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.

Unique Military Unit

Immortal: Unique Infantry Unit. Heals for a set amount after defeating an enemy Unit.

Associated Wonder

Gate of All Nations: Adds Gold. Increased Support on all Wars. Must be placed adjacent to a District.

Starting Biases:

  • Desert
  • Plains

Rome

Unique Ability

Twelve Tables: Adds Culture on Districts in the Capital and City Centers in Towns.

Attributes:

  • Cultural
  • Militaristic

Civic Trees

Exercitus Romanus

  • Tier 1: Unlock the Temple of Jupiter Unique Building. Unlocks ‘Auxilia’ Tradition.
  • Tradition – Auxilia: Increased Production towards Military Units in the Capital for every Town.
  • Tier 2: The Legatus Unique Commander gains the Bulwark promotion for free.

Civis Romanus

  • Tier 1: Unlock the Basilica Unique Building. Unlocks ‘Cursus Honorum’ Tradition.
  • Tradition – Cursus Honorum: Producing an Infantry Unit grants Culture equal to a portion of the Unit’s Production cost.
  • Tier 2: Increased Gold in the Capital for every Town.

Legatus Pro Praetore

  • Tier 1: Gain a free Infantry Unit in new Settlements that you found. Increased Settlement Limit. Unlocks ‘Latinitas’ Tradition.
  • Tradition – Latinitas: Increased Food, Gold, and Culture in Towns with a Specialization.

Senatus Populusque Romanus

  • Tier 1: Increased Social Policy in the Government. Increased Settlement Limit. Unlocks ‘Princeps Civitatis’ Tradition and Colosseum Wonder.
  • Tradition – Princeps Civitatis: Adds Production on Quarters in the Capital.

Unique Infrastructure

Forum: Unique Quarter. Adds Culture and Gold for every Roman Tradition in the government.

Temple of Jupiter: Unique Building. Happiness base. Culture adjacency with Happiness Buildings.

Basilica: Unique Building. Gold base. Influence adjacency for Culture Buildings.

Unique Civilian Unit

Legatus: Unique Commander. Can gain the ability to create a new Settlement after a set number of Promotions.

Unique Military Unit

Legion: Unique Infantry Unit. Gains Increased Combat Strength for every Roman Tradition in the Government.

Associated Wonder

Colosseum: Adds Culture. Increased Happiness on Quarters in this City. Must be placed adjacent to a District.

Starting Biases:

  • Grassland

In addition to knowing all of the Civilizations you can play as in Civ 7, you also need to be aware of the game’s different Leaders and their abilities. This is important, as every leader can play as multiple different Civs and advance differently through the Ages. We will continue to update both of these lists as developers confirm more information.

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