Flaws With Rift Rivals

Riot Games is finally introducing more chances for international play with their announcement of Rift Rivals yesterday. Rift Rivals will pit regional rivals against each other in a battle between the top three teams of their respective regions. Fans and teams have been begging for more international competitions and Riot looks to have been listening. Things aren’t perfect though and there are some flaws with how the tournament format is set up. Let’s take a look:

Photo via Gamespot

Bo1’s

Has Riot not learned anything from the past few seasons about best-of-one formats? One can see how it can be exciting for fans due to the unpredictability. With B01’s, you can have upsets, such as Albus Nox Luna at last Worlds and Wildcards upsetting highly ranked teams.

In any case, B01’s don’t allow much flexibility in drafts/strategies and can limit how creative a team can get. Most teams will want to just draft standard in a B01 because they only have one game to prove themselves. Having a best-of-three format would allow for more creative drafts, where teams can get risky in game one knowing that if things don’t work out they can go back to standard for game two.

It doesn’t feel like the winner of B01’s is definitively better than the other team. They were only better than them for one game. One mistake can cost a team a game.

Teams are locked in from standings based ON half a split ago

For those who don’t know, teams are already locked in based on the spring split standings for Rift Rivals. Announcing a type of tournament like this should open up more motivation for teams to do well to represent their region at this tournament.

Many things can change in half a split. A team can go from being a top three team to possibly a 4-6th place team. If that’s the case, fans get a lower quality play and may not be represented well. Hypothetically speaking, TSM, Cloud 9, and Phoenix1 could all be bottom tier teams next split and will still be able to play in this tournament. If you’re going to have an international event in July, teams should need to qualify for it as close to the date as possible for the best results.

Relay Format

The relay format basically starts with the 3rd place team of each region pitted against each other in a B01. Whatever team loses is eliminated and the winner stays on to face the next highest ranked team of that region.

The major issue with this is you could potentially never see the first place team of a region play. It’s all based on how well the third place team does. If the third place team were to win all three matches, you wouldn’t even see the other two teams play in this type of format.

Double elimination B03 matches would make the most sense to actually see how the teams stack up against each other. Limiting it to B01’s and this really weird relay format limits the chances of actually seeing who is a better region. Having a gauntlet style tournament would at least give every team a chance to play in a best-of series.

Future tournaments

It seems that with Riot introducing this new tournament, they’ll be looking at doing more in the future. With only four days in between the split to plan this out, time is quite limited for them, which may explain the B01 format. Nonetheless, it’s a step in the right direction. Hopefully, with more time, Riot can put on a better format for an international event.

Cover image via Riot Esports

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

 

Post MSI Thoughts: Team SoloMid

Once again, North America’s Team SoloMid failed to get out of groups at an international event. This is the second time we’ve seen them do poorly at MSI. This was somewhat expected of them coming in; Most people had them ranked 5th coming in after struggling to defeat Vietnam’s Gigabyte Marines in the play-in stage.

Problems

It’s hard to know exactly why TSM tends to play worse internationally. Domestically, TSM is usually somewhat proactive and aren’t afraid to pull the trigger on plays.

Photo by: Riot Esports

During MSI, TSM was often playing scared, not willing to make any plays to finish the game. They built up early game leads, but time and time again they didn’t know how to snowball them to victory.

 

It could be an issue of needing to bring in more analysts or coaches. Too many issues have plagued TSM for literally the whole season with little improvement. These issues arose once again during the Mid Season Invitational and ultimately cost them a spot in the bracket stage.

Their drafts may not have been the issue – even though they were heavily criticized for them. A lack of being able to play the meta was.

It seemed that mid laner Soren “Bjergsen” Bjerg could not play Syndra counters such as Fizz and Ekko. Syndra was one of the strongest mid lane champions at MSI. Fizz was also a very valuable flex pick if teams could pull it off, but TSM refused to show the ability to play it in their comps. “Protect the ADC” was also a huge strategy that TSM failed to execute in the first game of group stages against Gigabyte Marines. They would go on the rest of the tournament not attempting to play a similar comp again.

Player Performance

Jungler Dennis “Svenskeren” Johnsen and ADC Jason “Wildturtle” Tran were some of the most criticized members during the group stage of MSI. Svenskeren once again was often getting caught out on greedy invades without proper lane pressure. This had been a constant issue in North America, and it continued here. Individually, it felt like Svenskeren was out-classed by most of the junglers at this tournament aside from G2’s Trick. Svenskeren finished the tournament with a 1.9 KDA and most deaths for junglers.

Many were quick to jump on the Wildturtle hate train after he face checked baron with both summs up against WE during a vital part of the game. Wildturtle statistically did not have a great showing; He was basically near the bottom for most categories among ADC’s. In mid-late game team fights outside of that WE face check, he wasn’t terrible. Wildturtle was never a main carry threat for the team and was usually put on something like Ashe or Varus that could help with locking someone down.

Top laner Kevin “Hauntzer” Yarnell had a somewhat underwhelming performance after being named MVP of the LCS finals. There were games where his split pushing on Kennen won them games, but there were also times where he got solo killed out of nowhere or got caught out. In the G2 game, Hauntzer was caught out split pushing in the bot lane, which helped G2 stall the game even more and led to TSM’s defeat.

Bjergsen and Hauntzer’s shotcalling seemed pretty off for most of the tournament. TSM seemed lost in what to do with their early game leads and had some of the longest games of the tournament. Even when they did win, it usually wasn’t very convincing.

Looking Ahead

It will be interesting to see if TSM can bounce back from their MSI performance. Taking North America hasn’t been a tough task for them, but translating it over to international success has been a struggle. With star ADC Yiliang “Doublelift” Peng coming back into the mix, we have to wait to see how the team adjusts. Doublelift has the capabilities to be a consistent main carry for the team, along with being a major part of the shot calling last Summer.

Most would expect TSM to add another analyst possibly or another head coach into the mix. Parth has been with TSM for awhile now, but some of their problems are still lingering. After Svenskeren’s performance last split and at MSI, he’ll definitely be a player to watch coming in. If he continues to struggle, TSM could look to replace him for Worlds. One bad tournament shouldn’t justify benching him though.


Cover photo by Riot Esports

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

 

2017 MSI: TSM's AD Carry, WildTurtle

TSM WildTurtle’s Ups and Downs at MSI

TSM had a poor performance at the 2017 Mid Season Invitational. The North American team finished with a 4-7 record – good enough for 5th place. Every member of the team should accept some responsibility for the losses and wins. None of these players had an outstanding tournament presence.

Søren “Bjergsen” Bjerg seemed to be most consistent. While playing against some of the highest caliber individuals, Bjergsen never seemed to fall behind or become obsolete. His presence is felt throughout every game. Vincent “Biofrost” Wang was a bit less consistent. He timed key ultimate abilities, healing and shielding his allies effectively.

Kevin “Hauntzer” Yarnell and Dennis “Svenskeren” Johnsen were the least consistent players on TSM at this tournament. Some games they meshed well and flashed the brilliance that allowed them to win the NA LCS Spring Split, but other times they looked outclassed by their opponents. Poor play in the top lane and jungle heavily contributed to the early game losses for TSM.

Jason “WildTurtle” Tran, however, had consistently mediocre gameplay. There were very few moments in TSM’s games where WildTurtle seemed to pop off like the other AD carries. His map movements, his positioning, and his damage output were lackluster. Just watching most of the games, he flies under the radar. Here are examples of WildTurtle’s early game:

As you can see, it is not all that bad. There are a few instances where Biofrost and WildTurtle properly execute against enemy bot laners and ganks. Other times they are not so lucky. But there are fewer early game errors than one might expect.

TSM averaged 894 gold behind their opponents at 15 minutes. WildTurtle actually averaged 20 gold ahead at 15 minutes, compared to Bjergsen’s +59, Hauntzer’s -10, Biofrost’s -17, and Svenskeren’s -73. He and Biofrost were also ahead in experience on average. On Caitlyn, Varus, and Ezreal, WildTurtle averaged over 200 gold ahead at 10 minutes.

The inconsistency starts to crop up in the mid game when TSM needs WildTurtle to dispense as much damage as possible. Here are examples of WildTurtle’s mid game positioning and decision-making:

Just watching some of these highlights, there are clear highs and lows with Turtle. He is able to properly time his abilities, auto-attacks and movement in most fights. But other times he gets caught alone in a side lane or he gets caught in crowd control and picked while baron is available. These are the positioning errors that everyone is going to remember far clearer than the other dozen successful teamfights.

While they were middle-of-the-pack with their early game rating, TSM’s mid-late game rating is the lowest among all six teams in the Group Stage of MSI. They also have the longest average game time. These two factors point to a problematic mid-game that turns over any early advantages TSM secures. These errors would bleed into the late game:

This is where WildTurtle’s mistakes really shine. In these tense teamfight situations, a single death can swing favor into either team’s hand. More often than not, WildTurtle gets assassinated, crowd controlled or zoned completely out of a fight. It is impossible for TSM to win with this issue, and it was a huge advantage for all opponents.

TSM only got first baron in 27% of games, and only secured 28% of all barons. WildTurtle contributed a 2.7 KDA,61.9% kill participation, and 450 damage per minute – all bottom two among AD carries. While SKT’s Bae “Bang” Jun-sik and G2’s Jesper “Zven” Svenningsen are two of the best AD carries in the world, WildTurtle should reasonably be at or above the level of the other three marksmen.

Luckily for TSM, Yiliang “Doublelift” Peng will be returning for the NA LCS Summer Split. The addition of Doublelift reunites the TSM roster that won the 2016 NA LCS Summer Split and represented North America at the World Championship last year. While the announcement reads “they will be expected to focus on different playstyles and will be fielded according to the strategy the team plans to use,” WildTurtle will need to exhibit higher level gameplay before starting for TSM this summer.


MSI Team and Player Statistics: Oracle’s Elixir

Featured Image: LoL Esports Flickr

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas

MSI Semifinals 2017: Team WE v. G2 Esports

MSI: Team WE vs. G2 Esports Preview

Saturday May 20, 2017, the second semifinals match of MSI will be underway. Team WE will face off against G2 Esports for a spot in the finals. Both teams have exhibited their fair share of stellar and underwhelming performances throughout the tournament. They will be doing their best to shore up the weak spots and study their opponents in order to reach peak performance. This best-of-five series will be all or nothing.

Team WE

The LPL representatives have made it through MSI with a 7-3 record, just below SKT. They dropped games to TSM, SKT, and GAM. Every player has had standout performances throughout the tournament. Team WE will be favored to win in this match-up, since they defeated G2 in both of their Group Stage bouts.

How They Win

WE outclasses G2 in almost every statistic. Gold difference at 15 minutes (+1,047/-342), first three turrets (80 percent/10 percent), dragon control (47 percent/30 percent) and baron control (54 percent/38 percent) all heavily favor the Chinese team.

In both of their victories against G2, WE drafted Ashe for Jin “Mystic” Sung-jun and Malzahar for Nam “Ben” Dong-hyun. WE’s jungler, Xiang “Condi” Ren-Jie, massacred Kim “Trick” Gang-Yun in the early game. Su “Xiye” Han-Wei played AP diver-assassins LeBlanc and Kassadin. And Ke “957” Changyu has been most impactful on tanky disruptors, particularly Kled.

All of these pieces come together to form a bursty pick composition. Jesper “Zven” Svenningsen was most often caught out by Enchanted Crystal Arrow, Nether Grasp, Explosive Cask, or Chaaaaaaaarge!!! and deleted before he was able to output enough damage. Team WE should maintain this draft strategy and playstyle, because G2 does not seem to have an answer at the moment.

Both wins were secured between 28 and 31 minutes. Team WE took first turret in both matches, which led to the first three turrets in just under 20 minutes. They then proceeded to take baron between 21 and 25 minutes, which allowed WE to break G2’s base and win. In their first game, G2 secured one tower and one dragon. In the follow-up match, WE did not allow them to take any towers or dragons.

How They Lose

Karma and Nami are champion picks that stick out in Team WE’s losses. Xiye lost both games when taking Karma to the mid lane, and Ben lost both games when playing Nami support. 957 looked weak on top lane Jayce, as well. The individuals cannot be fully to blame, but it seems like a good idea to keep these picks on the bench for now.

All of WE’s losses came off the back of sub-30-minute barons secured by their opponent. Against TSM, the gold difference never rose to more than 2,000 until they took a baron. From there, TSM closed out the game, taking a second baron and only ceding 4 kills. Team WE was leading SKT by 2,100 gold at 22 minutes, but Han “Peanut” Wang-ho landed a baron steal. SKT broke their base, took a second baron and won. Team WE’s loss to GAM was mostly due to Đỗ “Levi” Duy Khánh’s Kha’Zix getting fed a triple kill around 10 minutes.

If WE gives over baron, their chances of losing are high. When viewing statistics for the four semifinal teams, their win rates align with their first baron rates. This objective is pivotal to their playstyle. Properly pressuring around baron was a main catalyst for drawing in G2 and picking off key carries. However, if WE is sloppy in clearing vision or shot-calling around Smite, then it could spell disaster.

Player To Watch

Team WE’s top laner, 957

Team WE’s victory will rely heavily on 957 in the top lane. They have won every game that he has drafted Kled, and he has maintained a 27.0 KDA with the champion. On the other hand, his single Jayce game fed TSM their first 5 kills. G2’s Ki “Expect” Dae-Han is not necessarily the same carry threat that SKT or TSM have. WE will rely on 957 to repeat the masterful disruption he exhibited against G2 in their prior match-ups.

G2 Esports

Making it into semifinals by the skin of its teeth is G2 Esports. The EU LCS representatives finished the Group Stage with a 4-6 record, only picking up wins against Flash Wolves (2), GIGABYTE Marines (1), and TSM (1). Seeing as they lost both matches against Team WE, they are the underdog in this best-of-five series.

How They Win

G2’s victories varied drastically from each other. Three of the four wins were secured 42 minutes or later, and allowed the enemy team to secure at least one baron. Two of those three late-game wins involved G2 falling behind 8,000-9,000 gold at some point. The only champions drafted in multiple wins were Caitlyn, Nunu, and Orianna.

In all of their wins, Zven had two or fewer deaths and had a gold lead on the enemy AD Carry. It is obvious that he is their primary carry threat. G2 lost both games that he drafted Ashe. Zven only has wins on Caitlyn, Twitch, and Kog’Maw thus, G2’s draft will need to revolve around these champions. Ivern, Lulu, Karma, and Orianna have at least 50 percent win rates for G2 thus far. Combining multiple enchanters into the draft may allow Zven to break even through the early game and fully carry in the mid-late game.

Luka “Perkz” Perković has also been a consistent source of damage throughout MSI. Mid lane is arguably the most stacked position at the tournament, and Perkz has been going toe-to-toe with some of the best in the world. He has been averaging 28.8 percent of G2’s damage, the highest among all mid laners (second highest overall behind Zven). Putting Perkz on a champion that can control side waves, particularly Fizz, could be a good back-up if Orianna is banned.

How They Lose

There are several situations that G2 should avoid. Keep Trick off of Lee Sin, he failed horribly twice on the champion. Also, they should not draft Ashe for Zven or Zyra for Alfonso “Mithy” Aguirre Rodriguez. Zven needs to be able to output immense damage, and Mithy plays much better on protective champions. Even Tahm Kench or Braum are preferable to Zyra if Lulu or Karma are unavailable.

If Trick continues to have poor early games, then this will most surely be G2’s defeat. Trick has the second lowest KDA and the second highest death share of all players at the tournament. He also has the lowest average damage of all junglers at the event.

While their best strategy generally results in early deficits, G2 will need to play intelligently between 15 and 30 minutes. Team WE’s average game time is over 5 minutes shorter than G2’s, which means if they cede 4,000-6,000 gold leads, then it will be highly unlikely for G2 to win.

Player To Watch

G2 Esport’s top laner, Expect

Expect has been putting up some big games this tournament. He has maintained a 3.7 KDA while only contributing 11.9 percent of G2’s deaths. The top laner has secured wins on Jayce, Gragas, Shen, and Nautilus. G2 also released a video of the final shot-calling from their win over TSM, showing the team’s faith in Expect.

The flip side is that Expect has some of the lowest damage of the top laners at the tournament, and his kill participation is low compared to 957. G2 will need him to be more involved as a proactive member of the team, matching 957’s map movements. Perkz and Zven can pump out the damage. Mithy can shield and provide vision. And Trick is under-performing. Expect may be the biggest factor that could turn this match-up on its head.

Prediction

Unless the stars align, and G2 are able to draft a true “protect the ADC” composition, then Team WE will skunk them 3-0. Trick got steamrolled by Condi in both of their Group Stage games. Mystic and Ben have been performing well enough to keep up with Zven and Mithy. Expect and 957 will most likely be trying to execute similar strategies, but 957 has proven to be more successful up to this point. Perkz matches up against Xiye pretty well, but the synergy among the entire team is heavily in WE’s favor.


Player/Champion Statistics: Oracle’s Elixir

All Images: LoL Esports Photos

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas

Six Takeaways from the MSI Group Stage

The Mid Season Invitational concluded on Sunday, with SKT, WE, G2, and Flash Wolves all advancing to the bracket stage of the tournament. It was a close competition as there were a ton of surprises and close games throughout the tournament. Outside of SKT and maybe WE, every team had its shares of ups and downs throughout the tournament. It’s always interesting to have the top teams from around the world compete. It gives a glimpse at how each region stacks up to one another and gets us more excited for Worlds. Here are some key takeaways from the tournament:

Is the gap closing?

Photo by: Riot Esports

As we’ve come to expect, Korea’s SKT Telecom T1 finished atop the standings.

They did drop two games during the group stage. Once, to the Korean slayers, Flash Wolves, and another to WE. Despite this, SKT still looked quite dominant throughout the tournament. Even when they’re behind, they don’t look the part. Their strength is definitely in the mid-late game shot calling where they almost always know exactly what to do to earn the victory.

SKT could fall behind one thousand gold or so in the early game, but take one big team fight to retake the lead in the mid game. Once the tournament goes to best of 5’s, I’m honestly not sure if they’ll drop a game. They’ve had a chance to scout the competition now. Head coach Kim kkOma Jung-gyun will have a week to prepare SKT which will be more than enough to get his team ready to take another MSI title.

TSM’s International Struggles Continue

North America’s champs, TSM, took a heavy defeat Sunday as they lost out on NA’s chance at a number one seed for Worlds. Failing to make it out of the group stage of MSI just adds to the TSM legacy of under performing at international events. The team had a poor start to the tournament, just barely edging out Vietnam’s Gigabyte Marines in the play-in stage.

Most of the blame was shifted to jungler Dennis “Svenskeren” Johnsen for getting caught out multiple times on aggressive invades throughout the tournament. ADC Jason “Wildturtle” Tran also received much of the criticism, specifically costing his team a game against WE face-checking at baron with both summoner spells up. Head coach, Parth Naidu, also received a lot of criticism from the community for his drafts. In their tiebreaker match, he banned Kog’maw and Twitch when FW hadn’t played either of those champions the whole tournament.

Overall, it felt like TSM were scared to make plays. In both their matches against G2, they failed to snowball their leads and let G2 back into both games. Game one would have been lost, had it not been for some small misplays by G2. TSM had no idea how to properly close out games, ultimately being the biggest reason for their failure to get out of groups.

Gigabyte Marines Are Fun To Watch

Nobody was really talking about these guys coming in, but Vietnam’s Gigabyte Marines can hold their heads up high. They played phenomenal for a wildcard region and showed that the GPL has some tough competition. From the beginning of the play-ins, Gigabyte Marines’ aggressive early game has given teams troubles and they were able to take some games off some of the top teams, finishing 3-7.

Jungler, Đỗ “Levi” Duy, Khánh made a name for himself this tournament. He was a major part of his team’s success, and analysts even said that he should be imported into a major region for summer. His Lee Sin and Kha’zix were a treat to watch and everyone is hoping to see more of him in the future.

If Gigabyte Marines can keep this momentum going, we can definitely expect to seem them again at Worlds 2017.

G2 Redeems themselves

Photo by: Riot Esports

After a whole year of international tournament stumbles, G2 esports was finally able to play well and earn a spot in the knockout stage for MSI. This has to be relieving for all members, after much of the hate that ensued after their last MSI and Worlds performances.

Their mid laner, Luka “PerkZ” Perković, had a phenomenal tournament, finally getting to showcase his skill on the international stage. Star ADC, Jesper “Zven” Svenningsen, also had a great tournament. G2 often built their comps around him to allow him to carry in the mid/late game.

Jungler Kim “Trick” Gang-Yun didn’t have the greatest performances. He was often reactive to many of the aggressive junglers in the tournament. G2 has shifted to putting him on supportive junglers such as Nunu and Ivern to allow for Zven to carry. It’ll be interesting to see if G2 decides to keep with Trick after many of his international struggles.

G2 can finally breathe a bit as they earned a number one seed for EU at Worlds 2017.

Flash wolves overrated?

Taiwan’s Flash Wolves came into MSI as most people’s 2nd best team to SKT. Most thought they’d take second easily after a dominant showing at IEM and in their championship run. That was not the case as Flash Wolves struggled heavily early in the tournament.

Specifically, it seemed like other teams were exploiting top laner, Yau “MMD” Li-Hung, one of Flash Wolves’ weaker members. Early in the tournament, he struggled to make an impact on the team, often falling behind. As the tournament went on though, MMD’s confidence seemed to come back as Flash Wolves was able to do just enough to beat out TSM for the last spot in the knockout stage.

Flash Wolves are an explosive early game team. Sometimes this can also be their downfall though. The “Korean Slayers” will get a chance to take down SKT in a bo5.

WE Surprises

Photo by: Riot Esports

Maybe team WE wasn’t expected to do that bad, but many people didn’t expect them to do this well. WE was getting ranked around 4-5th position due to many people just not really knowing what to expect.

Team WE doesn’t adhere to the Chinese stereotype of chaotic games. Their macro is solid and they know how to push their leads well. They’ve shown the ability to play a number of unique champions, such as mid laner Su “Xiye” Han-Wei pulling out Lucian in their victory against SKT.

Jungler Xiang “Condi” Ren-Jie showed he can compete with some of the best. He was 2nd in KDA among junglers and was first in kill participation percentage with a whopping 70 percent. His early game plays helped setup his team to snowball leads.

Top laner Ke “957” Changyu had some great performances on carry split pushers like Fizz and Kled. He was a nuisance for the enemy team, pressuring side lanes and getting picks in team fights.

WE look like big contenders to contest SKT for the MSI title. They’ll need to get through EU’s G2 first though.

Cover photo by: Riot Esports

Tune into the MSI Knockout Stage this Friday, Saturday, and Finals Sunday

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

 

 

 

Why MSI should transition to a gauntlet tournament

The 2017 Mid-Season Invitational (MSI) is a League of Legends tournament attended by 13 teams from 13 various regions. This year’s MSI consisted of three stages ultimately ending in a grand final between the best two teams. Taking place in Rio de Janeiro, this event took seeding based upon the past two years of Worlds and MSI performances to have a few teams automatically place into group stage (South Korea, China, and Europe) while the rest of the 10 teams battled it out through the play-in stage.

Group stage consists of a double round robin via best of one matches. The top four teams from this double round robin move on to the knockout stage which consists of best of five games with single elimination. It is this knockout stage that does not make the most sense for this international tournament.

The Gauntlet

SKT T1 Huni leaves the stage with team. Courtesy of Riot Flickr

The LCK currently runs a gauntlet-styled tournament that MSI should adopt. The first place team does not play until the final round, receiving a bye for their performance throughout the normal split. The playoffs consist of the third place team playing against the fourth place team, then the winner of that team plays the second place team, ultimately leaving one team to play against the first place team. This style of competition puts much more weight upon the group stages of the tournament, making each and every group stage game bring with it more impactful consequences.

Skating By Groups

Examining the current four teams in groups can lead one to believe that some teams have just “skated by” while other teams have just had a poor performance in the group stage.

After the Flash Wolves controlled performance in play-ins, most fans and even Faker, believed that they were going to be the biggest threat to SKT T1’s empire. The Flash Wolves then managed to beat SKT in a decisive manner during the group stages, further showing their skill and prowess. However, the Flash Wolves later received a few too many losses in groups, ultimately leaving what should be the second best team in the tournament in fourth place during the knockout stages. This being said, expect the most heated competition and the highest skill caliber League of Legends has ever known not in the grand finals, but instead in the first match of the knockout stage.

With the second best team playing against SKT on Friday, May 19th, what should be a game for third and fourth place will be between G2 Esports and Team WE. Potentially, any of the teams that made it into groups has what it takes to make the match that will occur this Saturday, May 20th, a fiercely close competition. That being said, the match between G2 Esports and Team WE will still be one of close competition. However, it is unlikely that either of these two teams will stand a chance against the winner of SKT versus Flash Wolves.

A Better Tournament Style Means Better Games

A gauntlet-style competition not only makes each game of groups much more intense, as each team mus

TSM and Flash Wolves shake hands after their game. Courtesy of Riot Flickr

t compete for standings during the gauntlet-style knockout stages, but it also provides a more accurate way for each team to garner the appropriate rewards from the prize pool. With third and fourth place getting significantly less money than second place, a gauntlet-style competition would more accurately reassign this prize pool based upon how close one can get to taking down SKT T1, a team that has proven to be well and above the rest of the competition. Until then, variables such as TSM taking down Flash Wolves will prevent the most accurate portrayal of skill and will doom each team that enters the knockout stages in fourth place, regardless of their skill, relative to the second and third place teams.

 

Featured image courtesy of Riot Flickr

MSI 2017 Karma Support

Karma at MSI: Who Played It Best?

Karma was played a total of nine games between rounds two and three of the Play-In stage at Mid-Season Invitational. She was played eight times as a support in the bottom lane and once in the mid lane. Seeing as Karma has become a contested support champion, and support players are often overlooked, it is important to see which pros are contributing most with The Enlightened One.

1. SwordArt (Flash Wolves)

Judging Hu “SwordArt” Shuo-Jie off of one game seems unfair, but against Supermassive he played much better than any other support Karma listed below. He ended with a 19.0 KDA, 76% kill participation, and 326 damage per minute – far ahead of everyone else.

What truly sets SwordArt apart, though, is his positioning. SwordArt positions himself in ways that enable his teammates to play aggressively, engage, and escape. He was one of few Karma supports to choose Exhaust as a summoner spell, which he utilized beautifully against Lee Sin and Fizz to reduce damage and speed. Finally, Redemption placement allowed Flash Wolves to consistently turn fights back in their favor.

2. Biofrost (TSM)

TSM’s support played Karma in their three wins to reverse sweep Gigabyte Marines. Vincent “Biofrost” Wang plays teamfights exceptionally with Karma. He consistently damages, roots, and shields the correct champions to make the best of situations. Biofrost gets into Ignite range several times to finish off low-health enemies. He outplays several of GAM’s players throughout the series. However, GAM baits and outplays Biofrost a couple of times, too.

There were a handful of times during the series that WildTurtle and Biofrost seemed to be out of sync. WildTurtle mispositions, gets caught out, which forces Biofrost to run or die. A 4.4 KDA, 67.4% kill participation, and 266 gold ahead at 10 minutes are solid statistics. However, Biofrost averaged 22.6% of TSM’s death share on Karma.

3. Dumbledoge (Supermassive)

As a veteran of international competition, it is not surprising that Mustafa Kemal “Dumbledoge” Gökseloğlu plays over-aggressively. One of Karma’s strengths as a champion is her acceleration and shielding, which tend to give support players a false sense of security for roaming, face-checking, and engaging fights. Gigabyte Marines punished Dumbledoge’s tendency to overextend less frequently, but it was blatantly obvious against Flash Wolves. Watching the highlights, notice the moments where he gets chunked and survives against GAM, but locked down and deleted against FW.

There are several moments where Dumbledoge decides to shield himself rather than primary carries. His average numbers on Karma are middling to low: 2.6 KDA, 60.5% kill participation, 22% death share, and 106 experience ahead at 10 minutes. Flash Wolves’ routing of Supermassive skews the statistics, which is not entirely Dumbledoge’s fault, but his gameplay overall was not great on Karma.

4. Archie (Gigabyte Marines)

Gigabyte Marines had firm showings against TSM and Supermassive last weekend. However, Minh “Archie” Nhựt Trần did not play very well on Karma. His positioning and decision-making were not the best. And even though he was present during key fights, he did not contribute much with the champion. Flashing directly into high damage, overstaying fights instead of fleeing, hesitating to peel, and other misplays are in the highlights.

While Archie maintained a decent KDA on Karma throughout the tournament, 5.0, he averaged a 25% share of Gigabyte Marines’ deaths. Archie also averaged 62.5% kill participation, 164 damage per minute, and 7.6% of his team’s damage – all very low for support Karma. Finally, Archie started out 206 experience behind at 10 minutes, which is significantly worse than the other supports listed above.

MSI Player-Champion Statisticshttp://oracleselixir.com/statistics/champions/2017-spring-players-by-champion/

Conqueror Karma Splash Imagehttp://www.surrenderat20.net/2017/04/411-pbe-update.html


You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas!

Mid Season Invitational Power Rankings

MSI will officially begin Wednesday as TSM, Flash Wolves, and Gigabyte Marines have earned their spots through the play-in stage. TSM looked shaky, needing a reverse sweep to take down Gigabyte Marines. It will definitely be interesting to see how the teams come out. Will G2 finally play well on the international stage? Can TSM bounce back from their poor performance? Can Gigabyte Marines make a Cinderella Run? Here are my power rankings of the teams heading into the Midseason Inviational.

1.SK Telecom T1 (Korea)

This should come to no surprise to fans and analysts. Korea as a region and SKT as a team have dominated the LoL scene for quite some time now. They’ll be looking to assert their dominance even more if they can go through MSI undefeated. SKT holds some of the best players in the world at each of their position.

Their most infamous has to be their mid laner, the GOAT, Lee “Faker” Sang-hyeok. As long as Faker is on this team, you can bet on them being World contenders for awhile. Alongside Faker, has been his head coach since the beginning Kim kkOma Jung-gyun. Kkoma has been praised for being the best coach in League of Legends, having led SKT to all their World Championships. He’ll look to add a back to back MSI title to that list.

2. Flash Wolves (Taiwan)

Photo by: Riot Games

Flash Wolves may play in a top heavy region, but despite this, they’ve showed consistently time and time again that they cannot be underestimated. Coming off a successful IEM win at Katowice, Flash Wolves will look to surprise spectators and continue their reign as the “Korean Slayers”.

Flash Wolves play an aggressive style, often making plays in the early game with jungler  Hung “Karsa” Hau-Hsuan and support Hu “SwordArt” Shuo-Jie looking to make plays. Not only can they build big gold leads in the early game, they know how to properly finish games as well.

Flash Wolves came into the season sporting a new ADC in Lu “Betty” Yuhung who looks to get better and better every time we see him. Betty finished their series against SuperMassive with a monstrous KDA of 36, only dying once the whole series. Their longtime jungle/mid duo of Karsa and Huang “Maple” Yi-Tang have not shown any signs of slowing down. They had a phenomenal performance against SuperMassive, dominating their opponents. Flash Wolves have the best shot at upsetting SKT here at MSI.

3. G2 Esports (Europe)

Despite G2 having not played a game at MSI yet, they definitely showed a dominant run in playoffs en route to their third European championship. Everyone from G2 are ready to finally prove that they can perform well on the international stage. Maybe with the help of sports psychologist, Weldon Green, they can finally get that monkey off their back of choking internationally.

Mid laner Luka “PerkZ” Perković in particular will have lots of pressure as he’s become known for not playing well in international competitions. If he plays well, G2 can definitely make a decent MSI run. G2’s bot lane of Jesper “Zven” Svenningsen and Alfonso “Mithy” Aguirre Rodriguez will be one of G2’s power positions. With the meta shifting back to “carry style” ADC’s, G2’s bot lane can definitely have a major impact in games.

What’s worrying is how long their games tend to go. Against some of the best teams in the world G2 will need to have the ability to close out games or risk failing in international play once again

4. Team we (China)

Team WE is a name that’s been around professional LoL for some time now. Once a powerhouse in their region, they’ve returned to take the throne as the number one team in China. After years of mixing rosters, they finally found success dropping only a single game en route to their 3-0 sweep of Royal Never Give Up in the LPL finals. They don’t play the stereotypical play style of all aggressive early game teams we’ve seen in the past from China.

WE plays much more controlled and teamfight well in the mid/late game. Jungler Xiang “Condi” Ren-Jie is an absolute monster and will be essential in WE’s success. In the mid lane, Hanwei “xiye” Su, has a deep champion pool and has shown good performances on both control mages and assassins. He had the 2nd best KDA in the LPL for at 4.7.

China has since fallen off from being the heralded “2nd best region”, but WE will look to prove that they are still one of the best.

5. Team SoloMid (North America)

Photo By: Riot Games

TSM looked shaky in their play-in series vs. Vietnam’s Gigabyte Marines. It felt like they were heavily disrespecting their opponents going for questionable invades and teamfights almost expecting the other team not to be prepared. This caused them to go down 2-0 in the series, before reverse sweeping their way to victory.

That series had many North American fans breathing sighs of relief. TSM will be heavy underdogs now at this point of the tournament if they struggled that heavily against a wild card region.

Even in the reverse sweep, their last two wins were not clean by any means. Gigabyte Marines showed the capability to gain early leads off some poor play out of TSM. Gigabyte Marines nearly had the series in game four, before overstaying in TSM’s base which ultimately led to TSM’s victory.

In particular TSM’s adc, Jason “Wildturtle” Tran had an awful series, dying in a winning 2v2 and often getting caught out of position while only having a 52.9 kill participation percentage. He’ll need to step up big time if TSM wants to finish in the top four of the group stage.

6. Gigabyte Marines (Vietnam)

Although they are the wildcard representative of MSI, their play-in stage performance was amazing in terms of Wildcard performances in international tournaments. Gigabyte Marines gave North America’s TSM a run for their money, nearly taking the series. Maybe some nerves and lack of experience, forced a bad call to try to end the game that resulted in a throw, but nonetheless this team has impressed.

Đỗ “Levi” Duy Khánh has been an absolute monster this whole tournament. He’s currently 2nd in KDA and first in DMG% among junglers who have played at MSI so far. Gigabyte Marines rely heavily on him to setup plays in the early game to snowball leads. It will be interesting to see how he matches up against the likes of SKT’s Peanut or Flash Wolves’ Karsa.

One of their weak points will definitely be in top laner Phan “Stark” Công Minh. Stark showed some great performances on Gragas during their series against TSM, but was non existent if not on that particular champion. In game three, he was constantly solo killed by Hauntzer’s Gragas and never seemed to comeback from it throughout the series.

Despite losing a close series to TSM, the group stage will be best of 1. Don’t be surprised to find Gigabyte Marines apart of the top four once the group stages conclude at MSI.

Cover photo by: Riot Games

Tune in Wednesday for the opening ceremonies of MSI on May 10

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

2017 MSI stage and crowd in Brazil

MSI Play-In Champion Power Picks

The first stage of the 2017 Mid-Season Invitational is complete. Two wildcard teams have moved on to enter the second stage where they will meet representatives from NA LCS and LMS. Last weekend was a joy to watch, as teams from around the globe came together to battle on the Rift. This weekend promises similar excitement.

Before heading into the match-ups, though, it is important to highlight key champions. These are champions who had high pick and ban rates. They have been contested throughout the tournament. As regions enter and exit the competition, some preferences are bound to change. However, the following choices have proven themselves to be fruitful, and will most likely remain power picks for the remainder of the contest.

Top

2017 MSI top lane power pick: Shen   Pick/Ban Rate (P/B): 58%   Win Rate (W%): 25%

Shen is valued for his ability to impact the map. Stand United allows the top laner to protect allies with a shield, or follow the channel with Shadow Dash to engage fights.

Split-pushing is a bit easier, since Stand United and Teleport allow Shen to enter a neighboring lane. Top laners generally build Tytanic Hydra, Spirit Visage and Guardian Angel on this champion.

Do not let the low tournament win rate fool you. Players such as Seung “Huni” Hoon Heo and Yau “MMD” Li-Hung have 100% win rates with the champion, and Ki “Expect” Dae-Han, Asım “fabFabulous” Cihat Karakaya, and Kevin “Hauntzer” Yarnell are 67% or higher (Spring 2017).

2017 MSI top lane power pick: Fizz   P/B: 79%  W%: 57%

AD tank Fizz has become a menace yet again. Trinity Force is essential to this playstyle. Top laners have built Sunfire Cape, Spirit Visage and Guardian Angel for tankiness. They may include Blade of the Ruined King or Wit’s End for attack speed and augmenting the bonus damage of Seastone Trident.

Fizz has also been used for split-pushing. Playful Trickster is a low-cooldown spell which allows for speedy roaming. Top laners have been choosing Ignite-Teleport as Summoner Spells for early laning and global pressure.

Gigabyte Marines flexed Fizz into the mid lane once already, and other teams will most likely be open to this idea. In the right hands, this champion is truly a nuisance, which is why he has been banned so often.

2017 MSI top lane power pick: Galio   P/B: 75%   W%: 86%

The newly reworked Colossus made his debut at MSI. So far, he has been oppressive. Galio’s combination of tankiness, utility, and damage are difficult to overcome.

Players are building Spirit Visage and Sunfire Cape to provide resistances and ambient damage. Knight’s Vow and Iceborn Gauntlet have been prominent items, too.

The semi-global pressure of Hero’s Entrance is perfect for top laners, especially playing around objectives. Shield of Durand and Justice Punch provide high-impact crowd control for Galio’s team. So far, Nautilus has been the only other top lane champion with a higher win rate than Galio (with more than one game played).

 Jungle

2017 MSI jungle power pick: Ivern  P/B: 79%   W%: 50%

Redemption, Locket of the Iron Solari and Athene’s Unholy Grail are only built by the jungler if they are playing Ivern. His shielding and healing are ridiculously powerful when combined with Triggerseed.

Teams excel when Ivern enables his laners to snowball and siege turrets with Daisy! His jungle clear is quicker than most. He is also able to donate his blue and red buffs more frequently to teammates.

Drafting Ivern allows teams to create protect-the-carry compositions. When paired with Lulu, Orianna, Karma or Shen, Ivern unlocks marksmen, assassins, and mages to play fast and loose.

2017 MSI jungle power pick: Lee Sin  P/B: 88%   W%: 53%

Lee Sin is League of Legends’ perennial jungle champion. Once truly overpowered junglers have been banned or picked, many players fall back to Lee Sin. His mobility and early pressure allows teams to push the pace and snowball quickly when played correctly.

This tournament has seen Lee Sin played 15 times: 6 games more than the next most played champion. He is a versatile pick that can mesh with almost anyone. None of the best junglers are afraid to pull him out to demonstrate their Flash-Dragon’s Rage mechanics.

All of the remaining junglers at MSI have at least 64% win rates on Lee Sin this Spring. Han “Peanut” Wang-ho has maintained a 100% win rate over 11 games.

2017 MSI jungle power pick: Graves   P/B: 88%   W%: 75%

Teams have been smart to frequently ban Graves. Junglers have won 6 out of 8 games with him at MSI. End of the Line provides insanely fast jungle clears. Quickdraw allows him to move through thin walls and gain bonus resistances. Collateral Damage nukes low health targets.

No participating jungler has less than a 73% win rate using Graves. Hung “Karsa” Hau-Hsuan has a 100% win rate and a 13.3 KDA over 5 games on the champion. Kang “Blank” Sun-gu sports 100% and 17.5 over 2 games.

Black Cleaver and Maw of Malmortius are featured items beyond Enchantment: Warrior. Players at MSI have even been building Blade of the Ruined King, which is arguably overpowered at the moment.

 

Mid

2017 MSI mid lane power pick: Syndra   P/B: 79%   W%: 50%

Koray “Naru” Bıçak and Lee “Faker” Sang-hyeok have the lowest win rates on Syndra: 67%. All other mid laners at MSI sport 71% or higher.

Syndra has been a mainstay in the mid lane for a few splits at this point. Her combination of waveclear, crowd-control and reliable burst damage are hardly matched. She has the highest total number of bans for a reason.

The average damage per minute for Syndra players at MSI is 629. This is higher than any other mid lane champion with multiple games played. Expect her presence to remain on the high side moving forward.

2017 MSI mid lane power pick: LeBlanc   P/B: 71%   W%: 33%

LeBlanc’s strengths are similar to Syndra, except LeBlanc is more of an assassin. Distortion allows mid laners to quickly roam to other lanes or into the jungle. High level players can utilize Mimic to confuse and outplay opponents.

Hextech Gunblade and Void Staff are currently staples within LeBlanc’s build. When paired with Sorceror’s Shoes and Abyssal Scepter, LeBlanc’s burst is unsettling. One successful Ethereal Chains stun onto a squishy target is guaranteed death.

Văn “Optimus” Cường Trần lost his only LeBlanc game at MSI. Søren “Bjergsen” Bjerg and Lee “Faker” Sang-hyeok have yet to get the chance to play her this Spring. All 4 other mid laners have 60% or higher win rates.

2017 MSI mid lane power pick: Ahri   P/B: 50%   W%: 75%

Mobility is Ahri’s biggest strength in the current meta. Spirit Rush gives her three dashes to enter and leave fights as she pleases. Ahri’s item path is also one of the most flexible, as she can build into a teamfighting mage, an assassin, or some combination. MSI featured Morellonomicon, Zhonya’s Hourglass, Hextech Protobelt, Hextech Gunblade, Abyssal Scepter, and Luden’s Echo during the first stage.

Ahri has had the highest total plays during the tournament: 8. She also had the highest win rate of any mid lane champion with more than one game played. It would not be surprising to continue seeing her picked throughout the remainder of the tournament. However, Su “Xiye” Han-Wei lost his only Ahri game this Spring in the LPL.

Bot

2017 MSI bot lane power pick: Ashe   P/B: 88%   W%: 50%

Ever since Blade of the Ruined King rose to prominence, Ashe has remained pick or ban in most regions. Her global engage (Enchanted Crystal Arrow) and follow-up damage (Ranger’s Focus) potential is unrivaled in the AD Carry position.

Only Nguyen “Slay” Ngoc Hung has fewer than nine games on Ashe this Spring. All bot lanes in the tournament should be comfortable playing on this champion.

Items on Ashe are straightforward. Runaan’s Hurricane, Infinity Edge, Berserker’s Greaves, and Last Whisper generally round out the build. Landing ultimates is crucial for an Ashe to succeed. The entire team needs to be ready to pull the trigger after a well-placed Enchanted Crystal Arrow.

2017 MSI bot lane power pick: Caitlyn   P/B: 67%   W%: 40%

The non-utility marksman with the largest presence at MSI thus far is Caitlyn. While her Yordle Snap Traps provide small amounts of crowd control, Caitlyn’s primary goal is to rattle off as many auto-attacks as possible. Her passive, Headshot, can decimate entire teams once Runaan’s Hurricane is in play.

It’s unclear whether or not Caitlyn will remain such a high priority for the rest of the tournament. Her win rate so far has not justified her high pick rate. Many of the world’s top AD Carries seem partial to drafting marksmen with higher skill caps and higher risk-reward, such as Ezreal, Twitch or Lucian.

Only Jin “Mystic” Sung-jun has played Caitlyn more than 3 games this Spring. Lu “Betty” Yuhung, Bae “Bang” Jun-sik and Jason “WildTurtle” Tran have played her one game each.

2017 MSI bot lane power pick: Varus   P/B: 67%   W%: 43%

Varus has the lowest average damage per minute of the entire AD Carry class at MSI (392). He is played similarly to Ashe, except he trades lower engage pressure for higher poke damage. A well-placed Chain of Corruption can lock someone down long enough to eliminate them. Piercing Arrow gives bot lanes the ability to snipe low-health enemies.

Varus’ build path is virtually identical to Ashe’s, as well. Blade of the Ruined King, Runaan’s Hurricane, Infinity Edge, and Last Whisper are common. Some attack speed builds can include Guinsoo’s Rageblade.

Jesper “Zven” Svenningsen and Mystic have win rates 50% or lower with Varus. Betty has maintained a 100% win rate over sevengames played.

Support

2017 MSI support power pick: Lulu  P/B: 100%   W%: 53%

The only champion that is currently 100% pick or ban is Lulu. However, she only won just over half of the time. Lulu’s majorly impactful Wild Growth couple with the reliability of Help Pix!-Glitterlance-Thunderlord’s Decree poke makes her relevant at all stages of the game.

All support players at the tournament should be well-versed in Lulu’s gameplay. Her mechanics are rather straightforward, but proper timing of speed-ups, shields, slows and enlargments separates the best Lulu players from the majority.

2017 MSI support power pick: Zyra   P/B: 33%   W%: 50%

321 damage per minute is not bad for a support champion. That has been the average for Zyra at MSI so far. Brand is the only support to out-damage her.

Zyra seems to work for all support players at the tournament except Vincent “Biofrost” Wang, who only has a 20% win rate on the champion. Hu “SwordArt” Shuo-Jie has even maintained a 100% win rate with Zyra over 8 games.

Depending on the needs of a team, support players build full damage or more healing and shielding. MSI has seen Redemption, Locket of the Iron Solari, Liandry’s Torment and Rylai’s Crystal Scepter.

2017 MSI support power pick: Karma   P/B: 63%   W%: 50%

When Lulu is unavailable, Karma becomes the next best utility support. Her Mantra-Inspire shields and speeds up the entire team, which provides some the most potent engage and disengage a support champion can offer. Karma’s Mantra-Inner Flame offers strong poke in lane, which is why many players choose Thunderlord’s Decree as their keystone mastery.

All of the remaining support players have 60% or higher win rates with Karma. While it has not been as common this Spring, Karma can also flex into mid lane. Xiye, for example, has won 100% of LPL game using mid Karma (6 games).

 

While these may have been the most prominent picks in the first stage of MSI, plenty of champions were played. Unique picks such as Sona, Blitzcrank and Darius left their mark on the Rift. Tahm Kench was played in the top lane. Hopefully, there will be more variation as other teams enter the competition. Nonetheless, look to these last seven teams to show how high the ceilings are on these champions, and why they may currently be so popular internationally.

Champion Images: http://leagueoflegends.wikia.com/wiki/Category:Champion_squares

MSI Champion Statisticshttp://www.gamesoflegends.com/tournament/stats.php?id=MSI%20Play-In%202017

Featured Image: https://www.flickr.com/photos/lolesports/albums/72157683248434325/with/34384923145/

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas!

 

Romain Bigeard, manager of Unicorns of Love

Mascots in the LCS

As the world of esports grows, analysts, fans, and sponsors will be looking towards examples from traditional sports for inspiration. They will draw comparisons between the two to figure out where exactly esports are heading. Franchising in the LCS, for example, is one such move towards traditional sports, away from the relegation model League of Legends has become accustomed to.

A somewhat less important, yet interesting topic, is that of mascots. Do teams need mascots? Do mascots belong in the LCS? Will this be part of the scene in the near future? What would their purpose be?

Mascots in Traditional Sports

Philadelphia Phillies mascot, Phillie Phanatic

Philadelphia Phillies mascot, Phillie Phanatic

Mascots are generally symbolic representations of the teams they tout. From the Phillie Phanatic to Benny the Bull to Big Red, most sports teams have a mascot. These mascots are a physical representation of the team’s name or logo. They are responsible for hyping up the crowd throughout a competition, during slow times, scores, or wins.

It is commonplace for baseball, basketball, football, soccer, and hockey teams to have mascots. They are out in the crowd. Part of the live audience experience usually includes getting a hug from or pictures with the team mascot. They sign autographs, and they provide immense brand recognition.

Merchandising around mascots is prominent. Slapping the mascot’s picture or logo onto items makes them collectibles. For example, many NBA fans can recognize Boston Celtics merchandise if it features “Boston” in green letters, shamrocks, Lucky the Leprechaun, or some combination of the three.

Mascots in LCS

The closest example of a mascot in the LCS is Unicorns of Love’s manager, Romain Bigeard. He generally wears a unicorn costume and dyes his hair and beard bright pink to support the team as they compete. Romain is an iconic member of the Unicorns’ team and brand, instantly recognizable.

Romain Bigeard, manager of Unicorns of Love

courtesy of Riot esports

There are plenty of opportunities for other teams to create mascots. Between North America and Europe, there are Phoenixes (Phoenix1), Immortals, Foxes, Aliens (Dignitas), Horses (Team Liquid), Ninjas (G2), Rabbits, Cats (Roccat), Giants, and Snakes (Splyce). The other teams’ mascots would be less straightforward, but something like “TSM Titans,” or “Fnatic Falcons” could be a cool way to expand their brand. The mascot can also be incorporated into creating new logos, jerseys, champion skins, and collectible merchandise.

Mascots could also help solidify a team’s fanbase. Many LCS fans get attached to players, rather than the organizations they play for. And since so many players switch teams in between splits and in between seasons, organizations have a hard time keeping a consistent base. For example, Immortals probably gained some fans when they signed their most recent jungler, Joshua “Dardoch” Hartnett, and probably lost some fans when Kim “Reignover” Ui-jin left. Introducing a mascot onto the scene may be a small way to retain a fanbase by providing a consistent symbol to rally behind, rather than just a simple logo.

What Could Go Wrong?

Individuals who do not closely follow specific sports or teams may find mascots to be cheesy. It may seem immature to grow an attachment to some guy in a costume who peps people up at sporting events, like a Disney World character. Does esports really want to go there?

G2 esports fan with ninja logo mask

courtesy of Riot esports

Another consideration is the fact that League of Legends is a game packed with fantasy characters anyway. Would it make sense to introduce a G2 Samurai mascot onto the scene when similar characters already exist in the game? This could create some awkwardness or show that it is unnecessary for the LCS scene.

Cosplay, where fans dress in elaborate costumes of their favorite characters, is already a huge part of the competitive League of Legends experience. Bringing in mascots could be confusing or over-doing it. Cosplayers already act as League of Legends mascots, in a way.

cosplayers at EU LCS

courtesy of Riot esports

These mascots could also need to span over several esports. For example, Cloud9 has teams in League of Legends, Counter Strike, Hearthstone, Overwatch, Call of Duty, DOTA 2, and a few others. How can they create a mascot that makes sense in all of those venues? What if the organization has competitions for different games at the same time? Traditional sports do not run into this issue. Los Angeles is home to several sports teams, but they all have different mascots.

Conclusion

Mascots may not help a team win, and introducing them to the LCS scene may present some complications. But, overall, it could be an interesting experiment. Romain and the Unicorns of Love have proven that it can be done. Other LCS teams have straightforward opportunities to bring on their respective hype men.

A mascot could greatly help organizations solidify their brands by opening up new merchandising opportunities and retaining fans that may otherwise leave the team with a traded or lost player. Possibly the greatest gain from a mascot, though, is pure fun. Imagine the broadcast cutting to a video of a fox mascot hyping up the Echo Fox fans after Matthew “Akaadian” Higginbotham secures a First Blood. That could be pretty cool.


You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas!

 

 

Page 1 of 612345...Last »