MSI Semifinals 2017: Team WE v. G2 Esports

MSI: Team WE vs. G2 Esports Preview

Saturday May 20, 2017, the second semifinals match of MSI will be underway. Team WE will face off against G2 Esports for a spot in the finals. Both teams have exhibited their fair share of stellar and underwhelming performances throughout the tournament. They will be doing their best to shore up the weak spots and study their opponents in order to reach peak performance. This best-of-five series will be all or nothing.

Team WE

The LPL representatives have made it through MSI with a 7-3 record, just below SKT. They dropped games to TSM, SKT, and GAM. Every player has had standout performances throughout the tournament. Team WE will be favored to win in this match-up, since they defeated G2 in both of their Group Stage bouts.

How They Win

WE outclasses G2 in almost every statistic. Gold difference at 15 minutes (+1,047/-342), first three turrets (80 percent/10 percent), dragon control (47 percent/30 percent) and baron control (54 percent/38 percent) all heavily favor the Chinese team.

In both of their victories against G2, WE drafted Ashe for Jin “Mystic” Sung-jun and Malzahar for Nam “Ben” Dong-hyun. WE’s jungler, Xiang “Condi” Ren-Jie, massacred Kim “Trick” Gang-Yun in the early game. Su “Xiye” Han-Wei played AP diver-assassins LeBlanc and Kassadin. And Ke “957” Changyu has been most impactful on tanky disruptors, particularly Kled.

All of these pieces come together to form a bursty pick composition. Jesper “Zven” Svenningsen was most often caught out by Enchanted Crystal Arrow, Nether Grasp, Explosive Cask, or Chaaaaaaaarge!!! and deleted before he was able to output enough damage. Team WE should maintain this draft strategy and playstyle, because G2 does not seem to have an answer at the moment.

Both wins were secured between 28 and 31 minutes. Team WE took first turret in both matches, which led to the first three turrets in just under 20 minutes. They then proceeded to take baron between 21 and 25 minutes, which allowed WE to break G2’s base and win. In their first game, G2 secured one tower and one dragon. In the follow-up match, WE did not allow them to take any towers or dragons.

How They Lose

Karma and Nami are champion picks that stick out in Team WE’s losses. Xiye lost both games when taking Karma to the mid lane, and Ben lost both games when playing Nami support. 957 looked weak on top lane Jayce, as well. The individuals cannot be fully to blame, but it seems like a good idea to keep these picks on the bench for now.

All of WE’s losses came off the back of sub-30-minute barons secured by their opponent. Against TSM, the gold difference never rose to more than 2,000 until they took a baron. From there, TSM closed out the game, taking a second baron and only ceding 4 kills. Team WE was leading SKT by 2,100 gold at 22 minutes, but Han “Peanut” Wang-ho landed a baron steal. SKT broke their base, took a second baron and won. Team WE’s loss to GAM was mostly due to Đỗ “Levi” Duy Khánh’s Kha’Zix getting fed a triple kill around 10 minutes.

If WE gives over baron, their chances of losing are high. When viewing statistics for the four semifinal teams, their win rates align with their first baron rates. This objective is pivotal to their playstyle. Properly pressuring around baron was a main catalyst for drawing in G2 and picking off key carries. However, if WE is sloppy in clearing vision or shot-calling around Smite, then it could spell disaster.

Player To Watch

Team WE’s top laner, 957

Team WE’s victory will rely heavily on 957 in the top lane. They have won every game that he has drafted Kled, and he has maintained a 27.0 KDA with the champion. On the other hand, his single Jayce game fed TSM their first 5 kills. G2’s Ki “Expect” Dae-Han is not necessarily the same carry threat that SKT or TSM have. WE will rely on 957 to repeat the masterful disruption he exhibited against G2 in their prior match-ups.

G2 Esports

Making it into semifinals by the skin of its teeth is G2 Esports. The EU LCS representatives finished the Group Stage with a 4-6 record, only picking up wins against Flash Wolves (2), GIGABYTE Marines (1), and TSM (1). Seeing as they lost both matches against Team WE, they are the underdog in this best-of-five series.

How They Win

G2’s victories varied drastically from each other. Three of the four wins were secured 42 minutes or later, and allowed the enemy team to secure at least one baron. Two of those three late-game wins involved G2 falling behind 8,000-9,000 gold at some point. The only champions drafted in multiple wins were Caitlyn, Nunu, and Orianna.

In all of their wins, Zven had two or fewer deaths and had a gold lead on the enemy AD Carry. It is obvious that he is their primary carry threat. G2 lost both games that he drafted Ashe. Zven only has wins on Caitlyn, Twitch, and Kog’Maw thus, G2’s draft will need to revolve around these champions. Ivern, Lulu, Karma, and Orianna have at least 50 percent win rates for G2 thus far. Combining multiple enchanters into the draft may allow Zven to break even through the early game and fully carry in the mid-late game.

Luka “Perkz” Perković has also been a consistent source of damage throughout MSI. Mid lane is arguably the most stacked position at the tournament, and Perkz has been going toe-to-toe with some of the best in the world. He has been averaging 28.8 percent of G2’s damage, the highest among all mid laners (second highest overall behind Zven). Putting Perkz on a champion that can control side waves, particularly Fizz, could be a good back-up if Orianna is banned.

How They Lose

There are several situations that G2 should avoid. Keep Trick off of Lee Sin, he failed horribly twice on the champion. Also, they should not draft Ashe for Zven or Zyra for Alfonso “Mithy” Aguirre Rodriguez. Zven needs to be able to output immense damage, and Mithy plays much better on protective champions. Even Tahm Kench or Braum are preferable to Zyra if Lulu or Karma are unavailable.

If Trick continues to have poor early games, then this will most surely be G2’s defeat. Trick has the second lowest KDA and the second highest death share of all players at the tournament. He also has the lowest average damage of all junglers at the event.

While their best strategy generally results in early deficits, G2 will need to play intelligently between 15 and 30 minutes. Team WE’s average game time is over 5 minutes shorter than G2’s, which means if they cede 4,000-6,000 gold leads, then it will be highly unlikely for G2 to win.

Player To Watch

G2 Esport’s top laner, Expect

Expect has been putting up some big games this tournament. He has maintained a 3.7 KDA while only contributing 11.9 percent of G2’s deaths. The top laner has secured wins on Jayce, Gragas, Shen, and Nautilus. G2 also released a video of the final shot-calling from their win over TSM, showing the team’s faith in Expect.

The flip side is that Expect has some of the lowest damage of the top laners at the tournament, and his kill participation is low compared to 957. G2 will need him to be more involved as a proactive member of the team, matching 957’s map movements. Perkz and Zven can pump out the damage. Mithy can shield and provide vision. And Trick is under-performing. Expect may be the biggest factor that could turn this match-up on its head.

Prediction

Unless the stars align, and G2 are able to draft a true “protect the ADC” composition, then Team WE will skunk them 3-0. Trick got steamrolled by Condi in both of their Group Stage games. Mystic and Ben have been performing well enough to keep up with Zven and Mithy. Expect and 957 will most likely be trying to execute similar strategies, but 957 has proven to be more successful up to this point. Perkz matches up against Xiye pretty well, but the synergy among the entire team is heavily in WE’s favor.


Player/Champion Statistics: Oracle’s Elixir

All Images: LoL Esports Photos

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Why MSI should transition to a gauntlet tournament

The 2017 Mid-Season Invitational (MSI) is a League of Legends tournament attended by 13 teams from 13 various regions. This year’s MSI consisted of three stages ultimately ending in a grand final between the best two teams. Taking place in Rio de Janeiro, this event took seeding based upon the past two years of Worlds and MSI performances to have a few teams automatically place into group stage (South Korea, China, and Europe) while the rest of the 10 teams battled it out through the play-in stage.

Group stage consists of a double round robin via best of one matches. The top four teams from this double round robin move on to the knockout stage which consists of best of five games with single elimination. It is this knockout stage that does not make the most sense for this international tournament.

The Gauntlet

SKT T1 Huni leaves the stage with team. Courtesy of Riot Flickr

The LCK currently runs a gauntlet-styled tournament that MSI should adopt. The first place team does not play until the final round, receiving a bye for their performance throughout the normal split. The playoffs consist of the third place team playing against the fourth place team, then the winner of that team plays the second place team, ultimately leaving one team to play against the first place team. This style of competition puts much more weight upon the group stages of the tournament, making each and every group stage game bring with it more impactful consequences.

Skating By Groups

Examining the current four teams in groups can lead one to believe that some teams have just “skated by” while other teams have just had a poor performance in the group stage.

After the Flash Wolves controlled performance in play-ins, most fans and even Faker, believed that they were going to be the biggest threat to SKT T1’s empire. The Flash Wolves then managed to beat SKT in a decisive manner during the group stages, further showing their skill and prowess. However, the Flash Wolves later received a few too many losses in groups, ultimately leaving what should be the second best team in the tournament in fourth place during the knockout stages. This being said, expect the most heated competition and the highest skill caliber League of Legends has ever known not in the grand finals, but instead in the first match of the knockout stage.

With the second best team playing against SKT on Friday, May 19th, what should be a game for third and fourth place will be between G2 Esports and Team WE. Potentially, any of the teams that made it into groups has what it takes to make the match that will occur this Saturday, May 20th, a fiercely close competition. That being said, the match between G2 Esports and Team WE will still be one of close competition. However, it is unlikely that either of these two teams will stand a chance against the winner of SKT versus Flash Wolves.

A Better Tournament Style Means Better Games

A gauntlet-style competition not only makes each game of groups much more intense, as each team mus

TSM and Flash Wolves shake hands after their game. Courtesy of Riot Flickr

t compete for standings during the gauntlet-style knockout stages, but it also provides a more accurate way for each team to garner the appropriate rewards from the prize pool. With third and fourth place getting significantly less money than second place, a gauntlet-style competition would more accurately reassign this prize pool based upon how close one can get to taking down SKT T1, a team that has proven to be well and above the rest of the competition. Until then, variables such as TSM taking down Flash Wolves will prevent the most accurate portrayal of skill and will doom each team that enters the knockout stages in fourth place, regardless of their skill, relative to the second and third place teams.

 

Featured image courtesy of Riot Flickr

LPL Quarterfinals Team WE vs. Vici Gaming.

Last night in the wee hours of the morning, the first round of the LPL Quarterfinals began with a clash between WE and VG.

Image result for Team WE vs Vici Gaming

WE came in as the favorite with a marginally better season than VG, though personally I was leaning in VG’s favor. Easyhoon and DanDy have both made me pay for betting against them, and WE hasn’t been playing massively better

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Game 1’s draft was fairly balanced. WE picked up Ekko, Kindred, Karma, Lucian, and Trundle and VG ran Poppy, Nidalee, Lissandra, Sivir, and Braum. Both teams elected to play standard lanes and Farmville 2k16 began. The game was pretty quiet until about 3 minutes in when DanDy and Easyhoon took an easy kill from Xiye’s Karma. There wouldn’t be any more action until a little after 5 minutes when DanDy landed a max range spear on Condi and managed to get the kill with a little help from Easyhoon

DanDy roamed top next where Loong’s Poppy had 957’s Ekko fairy low. DanDy connected with a spear, but on the dive, 957 managed to pick up a kill on Loong before going down to Easyhoon.

 

At 7 minutes VG was more than 1000 gold ahead of their opponent with noticeable superiority of the map.

VG continued to have complete control of the game and at 30 minutes they found themselves with a 10-1 Kill Advantage, a 11,000 gold lead, and a Baron buff. VG continued to snowball to a win at 36 minutes in what was almost a perfect game from Vici.

 

In Game 2, I feel VG left the draft with a slight advantage. Ekko, Kindred, Lulu, Lucian, Braum for VG and Lissandra, Graves, Karma, Sivir, and Bard for WE. Neither team has a massive advantage, but I feel VG had a minor advantage.

 

This time, WE chose to send Sivir and Bard to the top lane, but VG managed to react fairly efficiently. They took the bot tower before WE could take the top. Managed to go about even on the opposite tier 1’s, and then managed to snag Rift Herald in time to stay even on towers by getting a tier 2. 8 minutes in with the lane swap WE’s only advantage was forcing Loong’s TP. The gold and objectives were almost completely even.

 

At 12 minutes, WE started the second Rift Herald of the game, but VG easily contested 4v5 and pushed WE out of the pit, managing to snag the herald with no casualties.

First blood didn’t come until around 16 minutes in when WE contested at Dragon. VG took the Dragon in no time at all, but a well placed Bard ultimate put WE in position to take an easy 4 for 0. (and its worth knowing that Zero’s Bard went off in this fight and took 2 of these 4 kills)

at 18:30, Loong gets caught in WE’s blue side jungle and slaughtered.

 

WE continued to snowball, and at 30 minutes started a Baron. In VG managed to kill 2 of WE, but WE managed to take the Baron and get Condi a penta-kill for a 5 for 2 and a 10,000 gold lead. With Baron empowerment, WE managed to push through VG’s base and take game 2.

Game 3 showed nearly the same team compositions, only DanDy and Condi swapped Graves and Kindred. I definitely felt this was more of a boost to VG seeing as DanDy’s Graves is one of the best in the world.

The game started almost identital to game two with the WE lane swap and VG’s Rift Herald response. The difference came at only 8 minutes when VG managed to catch Zero’s Bard out and snag the first blood. Things turned around at 10 minutes when WE managed to grab a 3 for 1 in a fight that VG had no reason being in in the first place.

The “1” in that fight would be the last real kill VG got in the game (I don’t count last second fountain dives). With a little less than 30 minutes on the clock and 13 kills on the board, WE took game 3, and a 1 game lead in the series. WE showed complete ownership of the game, turning every fight around on VG for a resounding victory.

 

Game 4’s draft finally showed some different champions. Vici elected to play Maokai, Kindred, Lissandra, Sivir and Bard and WE took Poppy, Graves, Corki, Ezreal, and Thresh. I definitely think the draft favored WE. They built a powerful triple ADC comp with 2 very powerful peeling champions to back up the damage. As much as I’d like to think that Meowkai has the power to change games, I just don’t think he’s a solid enough answer to WE’s insane damage.

 

Game 4 finally gave us some real action with legitimate fighting happening within the first 5 minutes. VG started off looking a bit stronger with an early two kills and managing to take a 4-2 lead in the first 6 minutes.

VG lost their lead on a bad play where Loong was caught out and DanDy died trying to save him. The game remained almost entirely even until 25 when a kill on DanDy allowed to WE to start a Baron, which helped WE to another 3 kills in the contest. This was the beginning of the end for VG. With the Baron, WE’s ability to push was nearly impossible for VG to stop. In an attempt to stop the push, VG went all in, and went 1 for 5. With the ace WE easily managed to push in and take the win, and the series.

You can check out the whole series here courtesy of LoL Esports TV – Tournaments

All photos courtesy of lol.gamepedia.com