I interviewed Cody Sun, AD Carry for Immortals

Cody Sun’s 2017: Immortals, Worlds, Coach Ssong, and franchising

In January of this year, I wrote a piece called IEM Gyeonggi: The Good, The Bad, and The Ugly. I named Cody Sun in the “Bad” section, expressing “this bot lane [is] a glaring weak spot for the Immortals’ roster.” I followed that phrase with something more positive: “hopefully, more time, practice, and experience brings these players together in a more cohesive way.”

From there, Cody Sun and Immortals have been on an epic journey. My fellow TheGameHaus.com contributor, Christian Marcale, rated Cody Sun with an “A” among the rookies of Spring Split. Cody continued to be mentioned in articles about the NA LCS Summer Split playoffs and finals, new NA organizations going to Worlds and a Group B preview. Reading back through these pieces, Immortals’ young AD carry has come a very long way from his initial impression.

I got the chance to sit down with Cody Sun and talk about his year. We talked about his current day-to-day since leaving China, his experience at Worlds and what is on his horizon for next year. I asked about travelling and scrimmaging at international events, Immortals’ expectations of Group Stage and working with Coach Ssong. We even discussed the controversy surrounding Immortals and franchising in 2018. Click the video below to listen to the interview.


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Samsung Galaxy and SK telecom T1 faced off in the 2016 Worlds finals

LCK innovation and flexibility could lead to a 2016 World finals rematch

The semifinals match-ups are set for the 2017 League of Legends World Championship. SK Telecom T1 (SKT) will take on Royal Never Give Up (RNG), while Samsung Galaxy (SSG) faces Team WE (WE). This stage of the tournament is all about China’s Pro League (LPL) challenging Champions Korea (LCK) in a rivalry as old as professional League of Legends.

Each of these four teams had its own fantastic quarterfinals. WE defeated Cloud9 (C9) 3-2 in a back-and-forth series. SSG skunked Longzhu Gaming (LZ) 3-0, knocking out the Worlds tournament favorite. RNG punished Fnatic’s errors in a 3-1 victory. SKT barely missed losing in a nail biter 3-2 win over Misfits.

Moving into the final four phase of Worlds, these players will be pushed to their limits. SKT has not faced RNG, nor has SSG played versus WE. The second and third seeds from the LPL are facing those of the LCK, seeking redemption for domestic shortcomings. With EDward Gaming, China’s first seed, and Longzhu Gaming, Korea’s first seed, eliminated from competition, Chinese fans have turned to RNG and WE, while Korean fans look to SKT and SSG.

Only two teams move on from here. RNG could be the roadblock which prevents SKT from making their fourth Worlds final. WE could finish in the top two, despite beginning their Worlds run in the play-in stage. SSG and SKT will look for a 2016 finals rematch, which is actually quite likely.

INNOVATION

SSG showed innovation in the quarterfinals

Image from GamesofLegends.com

SSG and WE are the two teams in the final four that have shown innovation during the World Championship. WE completely redefined the meta in Group D when they drafted Caitlyn and Jayce to create a high-pressure siege composition to combat the slow, scaling team-fight composition that everyone was drafting. SSG drafted niche picks, such as Kennen, Malzahar and Lissandra during their series against LZ.

Bold adaptations helped these two teams get this far. However, WE seem less interested in continuing to adapt. They returned to their Kog’Maw-Ardent Censer support comfort zone when facing C9, which is part of the reason their series was so close. Instead, C9’s innovations actually caught WE on the back foot through the first four games. WE even ended up banning Singed after game three.

WE did not innovate much in the quarterfinals

Image from GamesofLegends.com

On the other hand, SSG just started coming into their own against LZ. Since SSG only needed to study a single opponent, they were able to pinpoint potential problems with LZ, particularly during the draft phase. They took advantage of the fact that LZ prioritize Jarvan IV as a flex pick and roaming mid laners for Bdd. SSG picked or banned Taliyah, and then purposefully left her up in game three to pull out Lissandra as a counter.

If C9 were able to win out during the draft phase, and just failed to properly execute their win conditions, then SSG should be the perfect team to stop WE in their tracks. SSG should be able to pull out even more champion diversity, and then follow through after load-in. They will most likely target the Mystic-Ruler and Crown-Xiye match-ups. Taric was a crucial piece of C9’s puzzle in quarterfinals, as he was for CoreJJ. Shen proved important in the C9-WE series, but SSG pulled it off even better against LZ. 

The other crucial difference between WE and SSG is their quarterfinals gold differences at 15 minutes. WE averaged 1,200 gold behind C9, while SSG averaged just over 1,000 ahead of LZ. Keep in mind, WE were still able to take the series, mostly because of their strong scaling picks, such as Kog’Maw, Corki, Cho’Gath and Maokai. Beyond a certain period in the game, these picks overcome their early game gold deficits and come online. SSG will need to be sure they cut the games shorter.

Flexibility

RNG was inflexible during quarterfinals

Image from GamesofLegends.com

RNG is facing SKT on the other side of the semifinals bracket. Flexibility, or lack thereof, is the key contrast between these two squads. RNG’s players have played an average of 4.4 total champions during the World Championship so far. SKT’s players average 5.8. Faker and Wolf have played eight and seven different champions, while Xiaohu and Ming have played five and four. This openness to adaptation will be the main catalyst for SKT to make it through semifinals.

For the most part, RNG has relied on Uzi’s late-game team-fighting on Tristana, Kog’Maw and Twitch to carry them to victory. They draft Ardent Censer supports, zoning and roaming mid laners, Jarvan IV and Sejuani in the jungle and AP tanks in the top lane. Meanwhile, SKT leans on Huni to mostly split-push, although he has played Cho’Gath three times. Blank and Peanut exclusively draft Jarvan IV, Sejuani and Gragas. Faker has shown supportive, roaming, assassin and hyper-carry mid laners. Bang and Wolf have run early pressure and late-scaling bottom lanes. Wolf even played Braum and Tahm Kench against Misfits.

SKT are notoriously good at studying single opponents for best-of-five series. Misfits became a thorn in their side when they started drafting engage supports, Ivern jungle and Karma mid. These types of bold innovations forced SKT to become pliable. RNG are much less likely to bring these shake-ups to the table, which will give SKT much more confidence.

SKT were flexible during quarterfinals

Image from GamesofLegends.com

Targeting the support and top lane champion pool is probably the best way to go. Removing Letme’s fall-back champions and opening up an opportunity for Huni to have the upper hand could puncture RNG’s strategy. Banning out Janna, Lulu and Soraka could take away Uzi’s babysitter (Fnatic’s game three win involved Ming on Morgana). Both sets of junglers will have predictable preferences, as will the AD carries. Finally, Faker has proven that he can adapt and carry in almost any match-up, even if he is set behind early in the game. He can definitely take on Xiaohu, even if he drafts Syndra, Galio or Ryze.

The gold differential at 15 minutes is much closer between these two teams. RNG starts ahead by 371. SKT falls 218 behind. Their early game trends have been slightly different, though. SKT secured first blood in four of their five games versus Misfits, but only first turret in two of five. Meanwhile, RNG took first turret in three out of four games against Fnatic, but only one in four first bloods.

This series is most likely going to come down to late-game decision-making, regardless of the drafts and early games. RNG will be more prone to forcing fights once Uzi has several completed items. SKT will be open to engaging five-versus-five, but they may also implement one-four or one-three-one compositions in certain matches. Huni has pulled off some split-pushing wins with Jayce and Trundle. Faker has drafted Kassadin. The flexibility of their composition and strategy may be the way that SKT pulls through to the finals.

2016 Worlds Rematch

Samsung Galaxy and SK telecom T1 may rematch at the 2017 World finals

Image from LoL Esports Flickr

SSG’s innovation and SKT’s flexibility will most likely be the crucial factors that result in LCK wins over the LPL. The LCK has proven over the past several years that they are the dominant region. SKT and SSG have both proven so far that, though they have their faults, they come through in the clutch moments. The World Championship is an arduous tournament. While the Chinese organizations have the home field advantage, the Korean ethic has reigned supreme for some time.

These wins would result in a rematch of 2016’s World finals: SKT versus SSG. It would be the first time that two teams had a Worlds finals rematch, and the “script” could not have been written any better. These teams have tested their mettle against the best from North America, Europe, Taiwan and other regions. Now they have their Rift Rivals as their final boss before meeting again. The professional League of Legends landscape would come full circle, and history would be made. It will take innovation and flexibility to get there.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports FlickrGames of Legends

Team and Player Statistics: Game of Legends

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Worlds’ OP five after week two

The Group Stage of the 2017 League of Legends World Championship has finished, and the quarterfinals are set. The second week was a roller-coaster, as many teams who struggled in week one made a come-back in week two. Groups B and D had massive shake-ups, while groups A and C had major upsets without affecting the standings.

Just like in the first week, we saw certain players shine. We saw new champions drafted, updated item builds, and adapted strategies. Other players faltered, whether on their own or as part of deeper team-wide issues. Recency bias will paint over their week one performances, and they will be remembered for how they fell short.

Rather than dwell on missed opportunities, it is important to lift up those players who executed. These are the five most fearsome from the second week of Group Stage.

Top: ssg Cuvee

SSG's Cuvee was the most OP top laner in week two of worlds

Image from LoL Esports Flickr

Almost every top laner had major failures this week. In SKT’s loss to AHQ, Huni sacrificed four of their 12 deaths. Khan did not play all three games, and Rascal only played one (not really a failure, but it’s more difficult to judge against players who had 3-4 games). Cloud9’s Impact and TSM’s Hauntzer looked much less coordinated than last week.

However, Samsung’s CuVee actually looked strong in all three of his games. He averaged ahead in gold (+235), CS (+8), and XP (+237) at 15 minutes. SSG’s top laner was the only player with a lead in their game versus RNG. His Cho’Gath found 1907 Fenerbahce’s AD carry multiple times, and helped enable Samsung to deny G2 any neutral objectives.

The top lane pool in Group C (Letme, Expect and Thaldrin) is not the most intimidating, but members of Groups A, B and D all played inconsistently. WE’s 957 had strong showings, but he averaged behind in laning phase, despite having advantageous match-ups. One could also argue that he contributed less to their victories than CuVee did to Samsung’s.

Jungle: EDG Clearlove

EDG's Clearlove was the most OP jungler in week two of worlds

Image from LoL Esports Flickr

Say what you will about week one EDG, but they played their hearts out this week. Clearlove got first blood in two of three games. He secured the Rift Herald, multiple dragons and first Baron in all three games. While he averaged behind in XP (-323) and CS (-12), Clearlove averaged ahead in gold (+280) at 15 minutes. His 6.0 day eight KDA was the highest in Group A.

EDG’s jungler is a big reason why they accrued over 3,000 gold leads by twenty minutes in all three games this week. Clearlove made sure to give advantages to his carries, particularly Scout and iBoy. His Jarvan IV ultimates were key to locking down Sneaky and AN’s Kog’Maws.

Maxlore did provide spectacular early game pressure for Misfits, but they lost crucial Barons in three of their four games this week. Mlxg was stifled in his Rek’Sai game against G2. WE’s Condi had great performances this week, and he may even be more worthy than Clearlove. Team WE’s lanes seemed less dependent on Condi’s early influence, because they drafted advantageous match-ups more often.

Mid: WE Xiye

WE's Xiye was the most OP mid laner in week two of worlds

Image from LoL Esports Flickr

It was difficult to choose the most OP mid laner this week. Arguments could be made for Bdd again, Xiaohu, Xiye, or even Perkz, Caps, Faker or Scout. However, WE’s Xiye seems like the best choice. Not only did he average more kills (4.0) and assists (5.7) per game than any other mid laner in his group, but keep in mind he is in Group D. He clearly out-performed Bjergsen, Maple and PowerOfEvil, which cannot necessarily be said about mids in any other group.

Part of the credit should certainly go to his jungler, Condi, but Xiye knew what to do with his leads once he had them. His Jayce was pivotal in WE’s siege composition versus TSM. Xiye used Corki to roam and dish damage against Flash Wolves. Finally, he had multiple solo kills on PowerOfEvil, helping dismantle Misfits’ lead.

LZ’s Bdd was really the only other mid laner as dominant. He continued to use roaming zone mages to spread his leads and out-roam his opponents. This is a valid strategy. However, it just does not feel as powerful as Xiye’s performance this week. Xiye played three different champions with slightly different play styles. The pressure was higher on Xiye to shut down main components of TSM, MSF and FW for their victories, while Longzhu’s group has those pressure points more on bottom lane and jungle.

ADC: LZ Pray

LZ's Pray was the most OP AD Carry in week two of worlds

Image from LoL Esports Flickr

Mystic, iBoy, Bang, Uzi, Zven, Rekkles… so many great AD carries are at this championship. But in week two of the Group Stage, Longzhu’s PraY reigned supreme. He carried LZ to another 3-0 week on Kog’Maw and Varus. PraY’s 6.3 kills per game topped all players in Group B, and his 8.7 assists were highest among Group B’s AD carries. He also put up 991 damage per minute, 39.6 percent of LZ’s total.

PraY and GorillA made Immortals, Fnatic and Gigabyte Marines’ bottom lanes pale in comparison. While their early games have not necessarily been oppressive, their late-game fighting is clean. In all three of LZ’s games, PraY came up massive in teamfights just past 30 minutes and they closed. While last week’s wins seemed much more dependent on Khan and Bdd, this week PraY drove them home.

Bang and iBoy had high highs on day eight, but they both had duds, too. Bang finished the AHQ loss 0-1-0 over 37 minutes. IBoy finished the SKT loss 1-3-1 over 38 minutes, despite having a clear early lead. These losses dilute their gameplay in victory. Mystic had a similar situation in Group D, where his two Caitlyn games were extremely oppressive, yet he had two early laning deaths against Misfits from lack of respect. Uzi was outplayed by G2’s Zven in Group C, as well.

Support: SSG Corejj

SSG's CoreJJ was the most OP support in week two of worlds

Image from LoL Esports Flickr

As mentioned last week, the support role is currently difficult to judge between players. All of the supports at this year’s Worlds are exceptional. With the meta revolving around Ardent Censer and enchanter champions, Janna and Lulu have dominated the draft. Both have a 92% presence in the draft thus far. Since they focus almost exclusively on the success of their AD carries, if their teammates lose, then they lose.

That being said, Samsung’s CoreJJ had a fantastic week. Even in the loss to RNG, CoreJJ finished with a positive KDA. SSG’s marksman, Ruler, could not put up the carry performances he has shown without CoreJJ’s constant buffs. He came out of day six with a 28.0 overall KDA, averaging 0.3 deaths and 8.0 assists per game.

EDG’s Meiko and Misfits’ IgNar also stood out this week. The only factor preventing Meiko from being in the OP five was the bottom lane competition in his group.  Uzi-Ming, Zven-Mithy and Padden-Japone came out more consistently strong this week than Bang-Wolf, Sneaky-Smoothie and AN-Albis. While IgNar was ambitious to draft Blitzcrank, Taric and Thresh this week, he did not play as crisp as possible. The Blitzcrank ultimately lost in the late game to TSM.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Team and Player Statistics: Game of Legends

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KT Rolster could be Korea's fourth seed at Worlds

The LCK should send four teams to Worlds

For the last few years, fans and analysts have looked to the League of Legends World Championship to select the world’s greatest team. Organizations from all over the world descend on a location to duke it out and shoot for the top. Representatives from North America, Europe, China, Taiwan, Korea and more get drafted into four groups based on their year-long performance within their regions, and from there they scrap for two of the four slots into quarterfinals.

This system seems fair enough, but there has been an interesting trend since 2013. The LCK representatives continue to push towards the top of the tournament. In Season Three, Korean teams finished first, third-fourth, and ninth-tenth. Season Four was first, third-fourth, and fifth-eighth. They nabbed first, second, and fifth-eighth in 2015, and then first, second, third-fourth last year. In 2017 they will be looking to continue this trend.

Such consistently high placings begs the question: when will LCK get a fourth competitor at Worlds? Looking at the competition this year, Longzhu Gaming, SK Telecom T1 and Samsung Galaxy should theoretically remain a cut above. The LCK has been touted as a much more competitive league than other regions in the world, yet they get allotted the same number of Worlds seeds as China, Europe and North America. It is worth questioning the reasoning of this choice.

strength of korea’s fourth seed

KOO Tigers knocked out KT Rolster at 2015 Worlds

Image from LoL Esports Flickr

Hypothetically, KT Rolster would be Korea’s fourth seed representative. No one would argue that they are unfit for the world stage. KT is made up of Smeb, Score, Pawn, Deft and Mata–world-class players by all measures. This is the squad that tied Longzhu for first place in the Summer Split regular season. KT only lost 2-3 to SKT in the playoffs to miss finals, then lost 0-3 to Samsung to miss Worlds.

What is the justification for KT to stay at home, while wildcard teams and other regions’ third seeds get to the Group Stage through play-ins? Sure, some fans may be upset about equal representation, or how Worlds would become LCK playoffs 2.0, but what about competitive integrity? KT Rolster would most likely make a deep run in the World Championship, but they are denied that opportunity because they play in a region that has too much talent.

Of course, there will be someone to point out the obvious slippery slope. Why stop at four? Why not five or six or seven Korean teams? Next, there will be four different play-in-type stages to Worlds, and it will last eight weeks, and people are not going to tune in for an eight-week-long tournament. This is a valid point.

Fairness of the Group Stage

2017 World Championships groups

Image from LoLesports.com

Four Korean teams feels right because there are four groups in the main event of Worlds. Each year teams from other regions cross their fingers and hope they are drawn into the group without an LCK seed. That gives them the highest probability to make it out of their group, which means a higher chance to win the entire tournament. Introducing a fourth LCK team would remove that hope.

Picture a World tournament where Longzhu heads Group A, SKT in Group B, Samsung in Group C and KT in Group D. Every other team in the tournament would be guaranteed to face one from Korea. There may still be “groups of death,” but there would no longer be a safe haven-type group.

Bringing in a fourth team would also be a proper test for other regions at Worlds. If a TSM or G2 or Flash Wolves truly wants to feel accomplished making it out of their group, then they should be facing a Longzhu, an SKT or a Samsung. Just look at H2K last year. Many would argue that they only made into the semifinals because they topped the only group without a Korean roster, then faced the wildcard team in quarterfinals, and when they faced Samsung in semifinals they lost 3-0.

Competitive Integrity

H2K did not face an LCK team until semifinals last year

Image from LoL Esports Flickr

On that same note, if TSM tops this year’s Group D, they would face the second place from another group. For example, they could have to play Fnatic, Immortals or Gigabyte Marines in the quarterfinals. If TSM then made it to semifinals and lost to SKT or Longzhu, would they feel like they earned their way, knowing that other teams were knocked out earlier by Korean teams? It is not surprising that analysts were worried for North America’s chances going into the group draw but quickly became optimistic once TSM was placed in a group without an LCK seed.

The logistics of bringing in a fourth team from Korea would be relatively straight-forward. Each group is headed by the top four teams from LCK: Summer Split champion in Group A, second-most championship points in Group B, third most in Group C and a regional qualifier for Group D. From there, the first seeds of Europe, China, North America, and Taiwan would divide into the four groups. The second seeds would follow, and then there would be a play-in for the final four spots. Riot would need to revoke the wildcard slot promised from the Mid-Season Invitational, and include them in the play-in for their chance to the Group Stage.

Fleshing out this hypothetical, we could have groups that look like this:

A–Longzhu, Flash Wolves, RNG, Cloud9

B–SKT T1, TSM, Misfits, Team WE

C–Samsung, G2, Immortals, Gigabyte Marines

D–KT Rolster, Edward Gaming, AHQ, Fnatic

These seem a lot more balanced than the current groups. There are still ways to make them less fair, such as grouping KT, Flash Wolves, Misfits and Gigabyte Marines, while Longzhu, G2, RNG and Cloud9 faced off. However, no team would be able to make it into the semifinals of Worlds without beating a member of the LCK. This setup would also present Korea with the opportunity to truly prove its prowess, because if they could potentially secure all top four spots in the World.

Conclusion

The LCK has proven itself over several years of international and domestic competition. This year Riot allowed them instant access to the Group Stage without a play-in, but that is not enough. The World Championship should feature four teams from the LCK. Critics may point to the slippery slope “why stop at four Korean teams? Why not five, six, or seven?” but settling on four seems natural, given there are four groups in the Group Stage.

Each of the four groups would be assigned one Korean team, ensuring more fairness in the draw. It would also strengthen the competitive integrity of Worlds. KT Rolster would be a prime candidate to compete in this year’s World Championship when compared to other competitors.

It would be impossible for a team to reach the semifinals of the tournament without winning against an LCK representative. Any true professional League team should want to leave a competition knowing that it did the best it could. They would not want to think it was the luck of the draw. Adding in a fourth Korean seed would make that a reality.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr, LoLesports.com

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Fnatic qualified for Group Stage from Play-in Stage

Fnatic’s possibilities for the rest of Worlds

The third seed from the EU LCS, Fnatic, has successfully qualified for the Group Stage of the 2017 League of Legends World Championship. By placing first in their play-in group and defeating Hong Kong Attitude in the play-in knockout, Fnatic enters into the main event. They join G2 and Misfits as Europe’s international representatives.

Play-In Stage Recap

Fnatic beat HKA in play-ins knockout

Image from LoL Esports Flickr

Fnatic’s play-in stage was not perfect. They dropped a best-of-one to Young Generation, second seed from the GPL. Young Generation was also able to build a 2,500 gold lead in their first match-up, although Fnatic did ultimately win.

Against Kaos Latin Gamers, representatives of LAS, Fnatic handily won both games. The European squad was able to accrue near-10,000 gold leads twice in less than 26 minutes. Fnatic fans should be proud of these performances.

Moving on to face Hong Kong Attitude, Fnatic showed a bit of both worlds. In game one, HKA held the advantage for about 29 minutes. Fnatic turned things around by scoring a pick-off of Godkwai and turning it into a Baron. Then, in Fnatic fashion, they continued pressing through the next five minutes to close the game.

Whether due to HKA tilting or Fnatic adaptation, the next two games stayed favorable for Fnatic all the way through. While Broxah and Soaz remained on tanky disruptors throughout the series, Fnatic’s bottom lane showed some variation. Rekkles and Jesiz executed Xayah-Janna, Xayah-Karma, and Sivir-Rakan. Caps excelled over the series on Cassiopeia and Taliyah. This combination, Rekkles and Caps as scaling AD and AP carries, Broxah and Soaz on hefty initiators and Jesiz abusing Ardent Censer supports, seems to be Fnatic’s sweet spot.

Fnatic’s best bet is to continue drafting towards these compositions. Putting Soaz on Cho’Gath or carries, such as Rumble, Jarvan IV, etc. is not ideal. Broxah has historically performed well on Elise, but when Fnatic does not close the game in less than 40 minutes the pick becomes useless. Jesiz is in a similar boat, where he can perform on Braum, Thresh, and even Camille support, but the meta strongly favors enchanter supports who can abuse the strength of Ardent Censer.

Possibility #1: Group A

Group A consists of EDG, SKT, and AHQ

Image from RiftHerald.com

Assuming Cloud9, Fnatic, Fenerbahce, and Team WE qualify for the Group Stage, Fnatic has two widely varying paths. In one scenario, Fnatic is drafted into Group A with EDG, SKT and AHQ. If that happens, then Fnatic might as well consider their 2017 Worlds run over, because the competition in this group is fierce.

AHQ

AHQ is most likely a reasonable opponent for Fnatic, based on their perceived power level over HKA as the LMS’ second seed. The LMS squad has been to the World Championship on multiple occasions, and they have essentially maintained their entire roster from last year. Westdoor is acting as the mid lane substitute, with Chawy on the starting line-up.

The worrying match-up against AHQ would be top lane. This LMS squad is more likely to draft a winning match-up for Ziv, mixed with a high-tempo jungler for Mountain. For example, it would not be surprising to see a Camille-Kha’Zix or Renekton-Elise. The trade-off, though, would be for bottom lane match-ups, which would benefit Fnatic. AN is put on Ashe or Caitlyn more than Tristana, Xayah, or Kog’Maw.

SKT

SKT is another second seed team in Group A. The Korean team’s reputation speaks for itself, and Fnatic should fear this opponent. Faker may just be the perfect veteran mid laner to shut down young Caps, and the Bang-Wolf bottom lane duo unquestionably matches Rekkles and Jesiz.

The big deciding factor in this match-up would be top lane. Huni is such a wildcard. It is hard to tell if he will be able to stomp Soaz and solo carry, or become a liability. SKT will also bring two junglers, so if Peanut or Blank fails to stuff Broxah, then they have a back-up. Fnatic’s top and jungle will be put to the test, yet again.

EDG

EDG is at the head of the table for Group A as China’s first seed. This is almost certain to be a jungle-mid contest. Clearlove is one of the most touted junglers appearing on the Worlds stage and Scout throws some serious fast balls. Both of these players enjoy similar champion pools to Caps and Broxah, as well.

Mouse and iBoy could be EDG’s weak points. Mouse was left on a supreme island at last year’s World Championship, and EDG’s opponents punished them for it. Fnatic could try to give Soaz a winning match-up, such as Gnar or Jayce, to hinder that position. While iBoy is a hot rookie, he is untested on such a pivotal stage. He will rely heavily on Meiko’s leadership for success.

If Fnatic is placed in Group A, it may be the greatest challenge they have faced all year. SKT and EDG should be tougher than Misfits and G2, Fnatic’s greatest competition in Europe. Every member of the team will be tested, unlike the Play-In stage. Hopefully they will avoid this scenario.

Scenario #2: Group B

Group B consists of Longzhu, IMT, and GAM

Image from RiftHerald.com

Since G2 is in Group C and Misfits is in Group D, then Fnatic’s only other possibility is Group B. These match-ups would most likely be more favorable for Fnatic making it to the next stage. Immortals, Longzhu and Gigabyte Marines would be their opponents.

Gigabyte Marines

Everyone remembers the Gigabyte Marines from their performance at this year’s Mid-Season Invitational. Their primary weapons are their jungler, Levi, and mid laner, Optimus. Levi generally opts into carrying from the jungle. Lee Sin, Nidalee, Kha’Zix, and Graves are right in his wheelhouse. Do not be surprised to see him draft an Ezreal. Optimus sometimes pairs with an assassin, such as Fizz or Leblanc, but he can also pull out Syndra, Taliyah, etc.

Fnatic should be able to match up against this team, but remember their time with Young Generation, GPL’s second seed. If Fnatic’s players come into this match-up without respect for their opponents, the Marines will gladly stifle Broxah from the jungle. The EU LCS third seed should play around Rekkles and bottom lane to win these matches with ease, but there is a world where GAM blows them out of the water.

Immortals

North America’s second seed showed up this summer, taking TSM to four games in the finals. They rely heavily on the dynamic support staff of Xmithie and Olleh, who love to show up in every lane and enable Flame, Pobelter, and Cody Sun. In the current meta, Cody Sun is Immortals’ highest ceiling damage dealer. Pobelter and Flame are consistent laners who slowly build leads over their opponents, only to use their advantages in teamfights.

It is hard to say which team has the advantage between Fnatic and Immortals. The deciding factor will probably be in the support position, actually. Olleh is exceptional on play-making supports, such as Rakan, Alistar, and Thresh. He is more likely to leave the bottom lane and impact other areas earlier and more frequently. Jesiz needs to strap on his Boots of Mobility to stand a chance.

Longzhu

Korea’s first seed, and the most hyped team coming into Worlds, is Fnatic’s trade-off for facing IMT and GAM in Group B. Longzhu is one of the only teams in the tournament that legitimately outclasses Fnatic in every role. Khan, Bdd and Pray are more apt to dominate lane than Soaz, Caps or Rekkles. Gorilla outclasses Jesiz, and Cuzz is the glue that holds it all together. As they say, jungling is easy when you have all three winning lanes.

Fnatic’s strategy could involve preparing much more for GAM and IMT than Longzhu. All they need to do is finish the Group Stage in second place to move on to the next round. If Fnatic is to beat Longzhu, it would need to be in the hands of veterans Soaz and Rekkles. They would need to draft winning match-ups for Broxah and Caps, then hold their own against some of the top League of Legends players currently in the game.

From there, the rest is too speculative to really analyze. Discussing the quarterfinals and beyond would involve lots of assumptions that would probably be wrong. At this point, we know Fnatic is in the Group Stage, and we know that they will slot in either Group A or Group B. Many already viewed Fnatic as an international contender, but their stumbling in the EU LCS playoffs and the Worlds Play-in leaves some with doubt. If they are able to be in Group B with GAM, IMT, and Longzhu, then they could be set up to make a deep run into the entire tournament.

2017 World Championships groups

Image from LoLesports.com


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr, RiftHerald.com, LoLesports.com

Statistics: GamesofLegends.com

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Unicorns of Love entered the EU LCS in 2015

A brief, heart-breaking history of Unicorns of Love

With the 2017 EU LCS Regional Qualifiers finished, Europe has chosen three teams to represent them at the League of Legends World Championships, and the Unicorns of Love is not one of them. This seems to be their destiny. UOL is always good enough to be a contender, but never good enough to be the champion. They have always had a shot at Worlds, but never reached it. They have made it into the gauntlet thrice, and lost out all three times. Here is a brief look at how the Unicorns got here, and why it is so heart-breaking.

2015

Unicorns of Love qualified for the EU LCS in 2015

Image from LoL Esports Flickr

Unicorns of Love entered the LCS in 2015 by defeating Millenium in the 2015 Spring Promotion tournament. UOL was promoted, while Millenium was relegated. Their roster included Kiss “Vizicsacsi” Tamás top, Berk “Gilius” Demir jungle, Tristan “PowerOfEvil” Schrage mid, Pontus “Vardags” Dahlblom AD carry and Zdravets “Hylissang” Galabov support. After Millenium took a 2-0 lead, the Unicorns were able to reverse sweep the series, winning 3-2. This was the beginning of the Unicorns’ legacy as wildcards in the EU LCS.

Coming into the 2015 Spring Split, UOL replaced Gilius with a new jungler, Mateusz “Kikis” Szkudlarek. Kikis was known for his pocket picks in the jungle, such as Sion, Gnar or Shaco. In their debut split, UOL finished with a 9-9 record to secure fifth place and qualify for playoffs. PowerOfEvil was the only player in the league to be the weekly MVP more than once (weeks four and eight).

In Spring Playoffs, the Unicorns had to face fourth place, Gambit Gaming. UOL took them down 3-1, moving them into semifinals against number one seed SK Gaming. In a massive upset, UOL won that best-of-five 3-2. This win brought them to their first playoff finals within their first split, facing second seed Fnatic. The Unicorns took it all the way to five games, but fell short to finish in second place and tally 70 championship points.

UOL came into the 2015 Summer Split carrying momentum. They swapped Gilius back into the jungle role, while Kikis went to G2 (then Gamers2). In almost identical fashion, the Unicorns finished the split 9-9, but placed fourth. Gilius left the team going into playoffs, leaving Cho “H0R0” Jae-hwan as their starting jungler.

Summer Playoffs put UOL against Roccat first, who they defeated 3-2. The victory pushed them into an even tougher semifinals match-up versus an undefeated Fnatic. Getting skunked 3-0, UOL was forced into the third place match with H2K. A win here would send UOL to Worlds as Europe’s second seed, assuming Fnatic won in the finals. However, H2K crushed UOL in another 3-0, and Fnatic won the finals, sending UOL to their first EU LCS gauntlet.

Luckily, UOL’s 110 total championship points entitled them to a full bye in the Regional Qualifiers. Giants, Roccat and Origen would have to fight each other before meeting UOL in the final. Origen, a line-up that would go on to finish top four at the 2015 World Championships, made it to the gauntlet finals and took down UOL in a final 3-0. The Unicorns’ 2015 season would end there.

2016

Unicorns of Love replaced three starters for 2016

Image from LoL Esports Flickr

Coming into 2016, Unicorns of Love decided to replace three of their five starters. Danil “Diamondprox” Reshetnikov and Pierre “Steelback” Medjaldi signed as their jungler and AD carry, previously of Gambit. Hampus “Fox” Myhre stepped into the mid lane from SK Gaming. Vizicsacsi and Hylissang remained UOL’s top and support.

UOL went through the 2016 Spring Split like past splits. They finished with a 10-8 record, showing strength against teams below them and weakness against teams above them. Most of their problems revolved around the jungle position. Starting in week three, Diamondprox had to leave Europe, due to visa issues. UOL borrowed Millenium’s jungler, Charly “Djoko” Guillard, as a temporary replacement. In week four UOL brought in Rudy “Rudy” Beltran, an unknown player, who was replaced in week seven by ex-H2K Jean-Victor “Loulex” Burgevin. These jungle player rotations hindered UOL’s ability to compete against more stable rosters.

This inconsistency came to a head in the Spring Playoffs when fourth seed Origen defeated the Unicorns 3-0 in the quarterfinals. UOL’s split ended in fifth-sixth, granting only 10 championship points. It was a disappointing placement that demanded change for the Summer Split.

In the mid-season, Unicorns of Love brought in two Korean imports to play jungle and AD carry. Kang “Move” Min-su came into the EU LCS after most recently playing for Gravity in North America. Kim “Veritas” Kyoung-min had played for Vortex, a North American Challenger team. UOL also signed Fabian “Exileh” Schubert, a mid laner with history on several European Challenger teams. Riot also changed the EU LCS regular season to a best-of-two format.

These changes did not seem to affect Unicorns’ consistency much. If anything, it hindered their performance. UOL finished the regular season Summer Split in sixth place with a 6-5-7 record. This line-up was clearly better than tenth through seventh places, but also a step below first through fifth. The Unicorns would go into playoffs as underdogs.

Once there, UOL was able to take down third seed Giants 3-1. Moving into semifinals, UOL had to face an undefeated G2. The Unicorns lost 3-1, which sent them into their second third place match against H2K. Winning 3-1, H2K pushed UOL into the Regional Qualifiers for the second year in a row.

With only 50 championship points, Unicorns of Love found themselves in a difficult position. Giants, Fnatic and Splyce stood in their way of going to Worlds. UOL defeated Giants and Fnatic 3-0, propelling them forward into the gauntlet finals again. 2016 looked like UOL’s redemption. Sadly, Splyce took the series 3-2, keeping the Unicorns out of Worlds for another year.

2017

Unicorns of Love signed Xerxe and Samux for 2017

Image from LoL Esports Flickr

This third year has been Unicorns of Love’s third opportunity to go to Worlds. In an off-season full of roster swaps, UOL made some questionable changes. Bringing in European veterans in Spring 2016 did not bring the success they wanted. Korean imports in Summer 2016 was not fruitful, either. For Spring 2017, the Unicorns brought in two low-profile Europeans, Andrei “Xerxe” Dragomir and Samuel “Samux” Fernández Fort. Xerxe had played for Dark Passage in the TCL, but could not participate in the International Wildcard Qualifiers, due to his age. Samux had played once in the LCS in 2012, but was quickly relegated. He only played in the Challenger Series after that.

Riot further changed the EU LCS format to have two groups that play best-of-threes each week. This format seemed to suit UOL, as they finished the Spring Split in first place for Group B with an 11-2 record. Topping their group afforded UOL a first round bye in the playoffs. They were met by Group A’s second seed, Misfits, who the Unicorns defeated 3-1 to qualify for the finals. This was their first playoff finals over five EU LCS splits. They met defending champions G2 and lost 3-1. UOL was granted 70 championship points.

For the first time since entering the LCS, Unicorns of Love did not change their roster between splits. The team seemed confident coming into the Summer Split with Vizicsacsi, Xerxe, Exileh, Samux and Hylissang. But the summer regular season was slightly worse than spring, mostly due to problems surrounding Exileh and the mid lane. UOL put up a 9-4 record, placing second in Group B behind H2K, based on game score.

Quarterfinals did not look to be much of a problem, as the Unicorns would face Group A’s third seed, Misfits. Unfortunately, UOL could not take a single game, and lost 0-3, ending their playoff run earlier than expected. UOL’s 90 total championship points put them behind Misfits and Fnatic. Unicorns would go to their third straight regional gauntlet.

The Unicorns sat in the second notch of the Regional Qualifiers, after H2K versus Splyce, but before Fnatic. H2K took the victory over Splyce, which meant they could face UOL in a critical moment, once again. In a nail-biter series, H2K secured the 3-2 win, spoiling the Unicorns’ chances of representing Europe at Worlds this year.

2018

 

What will Unicorns of Love do in 2018?

Image from LoL Esports Flickr

What will Unicorns of Love do between now and the 2018 season? Every member of this roster has shown promise in 2017. Vizicsacsi and Hylissang have been with this team since their induction in 2015. Coach Fabian “Sheepy” Mallant and manager-mascot Romain Bigeard have been staples, as well. Xerxe and Samux have solidified themselves as LCS talents. Exileh may have had a rough Summer Split, but his high points are unquestionable.

Like splits past, Riot has already announced major changes to the EU LCS format for 2018. The LCS will be split into four domestic leagues with a greater league running parallel. UOL has claimed their slot in Berlin, as reported by ESPN, with Roccat and Schalke 04. The current two-group format has treated the Unicorns well during the regular season. Maybe this update will too.

Regardless, the pink-and-white have made their mark on the EU LCS since joining in 2015. Despite falling short of Worlds year after year, UOL has cemented itself as a top contender in the regular season, playoffs and the gauntlet. European teams fear this organization as a competitor, because they know that UOL is destined for greatness. 2015 may not have been their year. 2016 may have been rocky. 2017 may have been heart-breaking. But who knows what 2018 may bring? Will falling short remain Unicorns of Love’s legacy, or will Love finally conquer?


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Names, dates, etc.: Leaguepedia

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Dignitas

Team Dignitas’ rise to the top

This split has been a roller coaster for Team Dignitas. Initially playing with a top-heavy map DIG came out of the gates strong this summer, but suffered through a mid-season slump. However, after the recent roster swaps the team has begun to surge forward again. Moving into the playoffs they still have to square off against IMT and CLG. Dignitas has proven themselves up to the challenge with a convincing 2-0 win over TSM on Saturday and a close 2-1 loss to C9 yesterday.

As a result, Team Dignitas for the first time since early season three is considered a top team in North America. Long gone are the days of baron tosses and being a middle of the pack team. Instead DIG has the second highest baron control in the LCS and in the last two weeks have been utterly crushing opponents with snowball comps.

The Landscape

Dignitas

Photo Via Lol esports Flickr

The LCS is in utter upheaval. It feels like EU LCS in season three and four: everyone can beat anyone else. There are only two weeks remaining in season before playoffs begin and seeding for the tournament is still up in the air. A rift has opened between the top six teams and the bottom four teams. The teams that will participate in the playoffs are likely locked in, but the gap isn’t insurmountable though. An undefeated run from any of the bottom four teams has the potential to put them in the playoffs.

Team Dignitas is in prime position to take advantage of this upheaval. They are resting in fourth place and have won three of their last four games. They have a chance to ride this winning run to a bye in the playoffs. Winning out will give them a 12-6 record and, assuming CLG or IMT drop a game, tied for second. DIG winning out means a win against both teams, which would tie up the head to head against each team. This means it would come down to game Win/Loss record for who is seeded higher.

At the very least DIG will make playoffs. Even with a 1-3 record in the last two weeks DIG would sit at sixth place. However, it seems unlikely that DIG will drop more than two sets in the next two weeks. The other teams they face off against, other than the aforementioned CLG and IMT, are Echo Fox and Team Liquid. Each series is DIG favored, despite TL coming off an impressive 2-0 week.

The Players

Dignitas

Photo Via Lol esports Flickr

The reason Dignitas finds themselves in this fortuitous position is because of the recent roster swap. The team was slumping because the only threat was coming from Ssumday in the top lane. He was able to carry them through the first few weeks, but teams eventually realized that they just needed to shut him down in order to win.

Now though with Altec and Adrian coming in for Lod and Big, the bot lane has become a threat. This has opened up the map for DIG in the sense that they can play through any lane. If a team focuses too much on shutting down Ssumday, DIG can channel resources to their bot lane and win from there. If a team doesn’t focus on Ssumday he’s able to snowball and carry the game.

A threat in the bottom lane has also unlocked Keane. Keane has been a solid, consistent midlaner this split. He isn’t one to carry his team to a win, but certainly never gets stomped. Now that the pressure is more focused on Dignitas’ top and bottom lanes Keane can play for the teamfights and late game damage, something he has shown to be his forte.

Last, but certainly not least, is Shrimp. Shrimp has been suffocating his opponents in the jungle on his Nunu and Graves these last couple weeks. He’s taking away the jungle pressure from other teams by counter jungling, counter ganking and making them have to focus on neutral objectives instead of lanes. Shrimp understands his role very well and plays to that role. He knows he must get his lanes ahead and they will carry the game.

The Future

Dignitas

Photo Via Lol esports Flickr

DIG came out to three great weeks, slumped in the next two and have now had two great weeks. They are looking to break the trend of peaks and valleys and ride out this victory train into the playoffs. They’ve proven that they can take down the top teams in decisive fashion and certainly have a chance at the NA LCS title. Despite their loss to C9 the series was close and game one was a stomp in DIG’s favor. They can certainly hold their own against top teams, and have a good chance to take down both CLG and IMT. If they can perform in the playoffs to the degree they have shown in weeks six and seven they have the ability to make it deep.

Overall Dignitas looks strong. At this point anything less than fourth in NA LCS should be considered a failure. They put themselves in a position to succeed and are the masters of their own fate. DIG doesn’t need any other teams to have key losses to make the playoffs. They just need to keep winning. As for their playoff run, if they take away some good wins and keep up the level of performance they will take some momentum into the playoffs. They may still be able to secure a bye round, or at the very least a higher seed for side selection and an easier first round.

 

Cover Photo Via lolesports

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NRG Invitational

A mock draft for the NRG Invitational

The Summer Split just ended with Team Dignitas taking the DreamHack Valencia final. The fall split won’t start until September, but to kill time we have the NRG Invitational.

This is a tournament sponsored by NRG Esports, where the captains of the top four teams at the 2017 Smite World Championship draft a team from the rest of the pro players. Craig “iRaffer” Rathbone of NRG, Nathaniel “Ataraxia” Mark of Obey Alliance, John “BaRRaCCuDDa” Salter of Luminosity, and Maxwell “Aror” Jackson of AI (given team control when Zapman left) will serve as captains.

This is a mock draft of how I believe the players will be selected based on their performances during the Spring and Summer splits. This mock draft will reflect the players most deserving of the spots, instead of players being drafted because they’re friends with the captains. Assuming this will be a snake draft based on placement at SWC, the draft order would be as follows:

Round 1: Aror, BaRRaCCuDDa, Ataraxia, iRaffer

Round 2: iRaffer, Ataraxia, BaRRaCCuDDa, Aror

Round 3: Aror, BaRRaCCuDDa, Ataraxia, iRaffer

Round 4: iRaffer, Ataraxia, BaRRaCCuDDa, Aror

The rest of the rules are as follows:

NRG Invitational

Photo by Hi-Rez Studios

Round 1

Aror

With the first pick in the draft, it’s safe to assume the best player in the world would go first. There’s been a lot of argument as to who that may be as of late, but Kennet “Adapting” Ros has long held the title of King and will likely go here, to the surprise of nobody.

BaRRaCCuDDa

Following suit, typically the next best player available would go here, as nobody is trying to fill any holes in their team at this point. It’s hard to say that Anders “QvoFred” Korsbo isn’t the next best player available. In fact, if he were to go ahead of Adapting, it shouldn’t come as a surprise.

Ataraxia

The first two picks being junglers may force the hand of Ataraxia here. With the talent pool of junglers dwindling, it may be too much for him to pass up on his teammate Benjamin “CaptainTwig” Knight, but that would fill his team up of players from Obey, meaning he couldn’t pick any more of his teammates.

iRaffer

With nobody else needing a jungle player, Raffer is free to wait until his last pick to select one. He’s now allowed to start picking from any role he likes. With the way he performed at DreamHack, Adrian “Deathwalker” Benko solidified himself as one of the best players in not just his role, but in the world.

Round 2

iRaffer

Having back to back picks in a snake draft is really good. Raffer can end up with both players he was looking at selecting now, and not have to worry about them being sniped. Raffer’s squad needs a hard carry, and who better than his long time lane partner Emil “Emilitoo” Starnman. Both of Raffer’s next picks would need to be North American players.

Ataraxia

With the way the rules are, Ataraxia would need to pick a player from NRG, and with three already off the board, that leaves just Andre “Yammyn” Brannvall and Peter “Dimi” Dimitrov. They play for NRG, and they’re both really good players. Ataraxia is going with Yammyn here because nobody wants to face Yammyn. Just like Raffer, Ataraxia will need to fill the rest of his team with players from North America.

BaRRaCCuDDa

With the previous pick, Barra now would only have mid lane and support open. It would be pretty difficult to pass on a player like Emil “PrettyPriMe” Edstrom in this situation. This would make it so Barra’s support had to be from North America.

Aror

With Aror having the turn picks with two in a row here, he should take the best player available. That would likely be Harry “Variety” Cumming from Team Dignitas, who is one of the top two solo laners in the world, so it’s best to take him before someone else can.

Round 3

Aror

Aror’s squad is now missing the top damage dealing roles, ADC and mid. He’ll need to take at least one North American player with his last two picks, so best to do it here and take the best available. Andrew “andinster” Woodward was the best performing mid laner in North America this split, so it makes sense for Aror to take him here.

BaRRaCCuDDa

Barra is forced to take an NA support here, or take Dimi. He might as well grab a support so Ataraxia doesn’t take him away. The likely pick would be Connor “Jigz” Echols. Sorry sextank fans.

Ataraxia

Ataraxia needs an NA support, and an NA solo. Alec “fineokay” Fonzo is a top performing rookie in the SPL, and would be well deserving of this selection

iRaffer

Raffer now gets to finish his team first. It doesn’t matter which role he decides to take here, so best available North American player for jungle goes to Alexander “Homiefe” D’Souza. His performance during the Summer Split showed he was deserving of this spot.

Round 4

iRaffer

Raffer would then close it out with the best available North American mid laner. At this point, it’s kind of a toss up, but Tyler “Hurriwind” Whitney had a good Summer Split and made it to DreamHack. He would fit well here.

Ataraxia

The best available NA support would likely go to Rosario “Jeff Hindla” Vilardi with Sinjin “Eonic” Thorpe leaving the scene.

BaRRaCCuDDa

Barra is “forced” to take Dimi with this pick. Best forced pick ever.

Aror

Aror rounds things out needing an ADC. Kenny “Arkkyl” Kuska is the best available hunter remaining and would round out Aror’s team nicely.

 

This is a mock draft. I could have every team completely wrong, but if I were doing the picks, this is how I’d do it. The draft is Wednesday, July 26th so tune in!


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Feature Photo by Hi-Rez Studios

Takeaways from day one of DreamHack

Europe is better than North America

Ok yes, we already knew European teams dominate, but they’re all pro players. You have to give them the benefit of the doubt coming into the LAN that they’ll at least be able to compete. Well, maybe from now on we won’t be doing that. Apart from Trifecta, who lost a heartbreaking game two versus NRG (I think. RIP stream) none of the other two North American squads even put up a fight.

Games one and two between Trifecta and NRG were exactly what fans of the SPL were hoping for. Trifecta put on a show in the first game and was able to take it from the defending world champs. Then NRG showed why they’re so good, and climbed back from a 15k gold deficit to win game two and force a third game. This is where Europe began to steamroll the North American squads.

In seven total games played between the regions, NA won one time. Spacestation Gaming, the team that most people pegged as the saviors for NA, dropped their first two games relatively easily against the 7th seeded Team Rival. Not exactly what you would expect out of the top NA team. Then Luminosity gaming followed up with a disappointing performance of their own, although they were playing Obey, so any team could lose 2-0 here and we wouldn’t be terribly surprised.

Takeaways

Photo by www.smitefire.com

Resurgence of Odin

Odin hasn’t been a top pick in current meta. Osiris, one of the most popular gods, has a passive that completely counters Odin’s ult. That didn’t stop Ismael “KikiSoCheeky” Torres from locking in the Odin directly against the Osiris. And then he proceeded to be the biggest pain in the neck to the squad of NRG. Kiki was on the Odin in both games one and two, where he posted a slash line of 5/0/16 and 5/2/14 respectively. This led to NRG banning the Odin away in game three.

Team Rival then banned Odin away from Spacestation Gaming in game one of their set before their jungler, Aleksandar “IceIceBaby” Zahariev, pulled it out in game two. He completely controlled the jungle, dominating on the warrior for a 7/2/4 slash line, leading his team to a round one victory. The next we saw of the Odin jungle was the very next game, where Benjamin “CaptainTwig” Knight, of Obey Alliance, showed his prowess on the God, putting up a 5/1/13 score, prompting Luminosity to ban it away in the second game.

Odin brings a lot of early game aggression to the table, and that momentum can be carried late into the game in this meta. That coupled with his ultimate, which forces the enemy team to get the Phantom Veil Relic in place of something else, really shows why Odin can be a force. We also saw his ultimate used as a disengage both offensively and defensively, both for escapes and protecting objectives on the map.


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Feature Photo by Hi-Rez Studios

 

DreamHack preview: Luminosity Gaming

Luminosity Gaming has long been among the North American favorites. Here are a few reasons why they have a shot to return to glory at DreamHack.

Experience

Luminosity is a team that is very familiar to the setting of a LAN. Each player on the squad has an abundance of experience over the course of the last year, including a trip to the Smite World Championship. This may not seem like much, but it’s a big deal when it comes to nerves and being able to perform under pressure.

John “BaRRaCCuDDa” Salter and Rosario “Jeff Hindla” Vilardi both have a SWC title under their belt and have played together for years. This type of experience isn’t rivaled by many players throughout the league, and can’t be replaced. Throw in their mid lane player Woonyoung “Baskin” Kim, long time solo laner and former Cloud9 teammate, and you’ve got easy chemistry. This is a squad that led the entire SPL in kills with 228, an average of 16.29 per game.

Objective Control

In recent splits, the European teams have become known for their objective control, especially when playing against the North American squads. Perhaps recognizing this, Luminosity Gaming has taken strides at improving their objective control, finishing the Summer Split with 32 Gold Fury kills. That number is good for second in the SPL. They also secured the Gold Fury first 11 different times, for a 78.57% rate, good for first in the SPL. As we saw this split, teams securing the first Gold Fury were winning at an absurd rate.

They also had the lead when it came to the big objective, the Fire Giant. The secured the second highest FG total in the SPL at 15, and finished first with 12 first Fire Giants at a rate of 85.71%. Being able to secure the first Fire Giant in the current meta is enormous. It’s enough for a team to go for the jugular on a team far behind, or it can be a big enough boon to even the score up after a slow start to a set.

Luminosity Gaming

Photo by www.shazoo.ru

The “Sextank”

BaRRaCCuDDa and Jeff Hindla. Those names alone give Luminosity a shot at winning in Valencia. Jeff Hindla is one of, if not the most selfless support in the SPL right now. He’ll walk into DreamHack with the fewest kills among North American supports, but the second most assists, and third in the entire SPL, at 146. On top of that, Jeff in known to ditch his old friend Barra in the duo lane early, so Barra can farm up and be prepared for the late game.

You’ll hear it from time to time that BaRRaCCuDDa has plot armor. He always seems to come out ok, no matter the situation. That’s all well and good, but it’s been a while since Luminosity has actually won anything. That’s where this guy comes in. He doesn’t have the best stats in the league, averaging just over 3 kills per game and 6.5 assists. That means nothing when it comes to Barra however, he’s the type of player that can turn it on when his team needs him. The level of consistency that he plays with is unparalleled in the SPL, and no matter the lead, no matter what part of the game, teams better be on the lookout for BaRRaCCuDDa.


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Feature Photo by Hi-Rez Studios

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