EVO Japan

EVO Japan wraps up. Promises to return

The Evolution Championship Series held it’s first ever event in Japan recently. Organizers wanted to host an EVO event in Japan back in 2011. Unfortunately these plans were postponed indefinitely due to the big earthquake that occurred that year. Now, 7 years later, Japanese fighting game players had their chance to win a prestigious fighting game event without having to travel internationally to participate.

The country showed up in force. Online warriors that never travel abroad surprised many who had not seen them on a live stage before. It kept the competition fresh compared to many of the tournaments streamed in the US. The matches were fierce and unpredictable, and made for a wonderful viewing experience, especially live. For those of you that couldn’t attend, or could only watch online in the wee hours of the morning, don’t worry! The Game Haus has you covered.

Days one and two

The crowd at EVO day 2. Image taken by The Game Haus

Days one and two of EVO Japan took place at the Ikebukuro Sunshine City Community Center building. There weren’t many signs indicating where to go, but after wandering aimlessly for a few I managed to find the event space. I was greeted by cacophonous noise and a pair of girls passing out free Red Bull to attendees. The floor was naturally separated by game, and every seat was filled with participants playing casuals. Each game also had a special stream area setup, and these games were projected up on the walls for those that wanted to watch. The event used a large stage in the back to present the top 8 of games that would not be present on the final day.

There was a small section of stands near the entrance for vendors to sell gear or promote new games. Both BlazBlue: Cross Tag Battle and King of Fighters XIV’s new DLC character Oswald were playable on the floor. Unfortunately, the lines stayed long even to the closing moments of the last public day. High level players and pros from each game played against each other during their time off stream. They would even play against relative new comers to give them pointers on their play.  I considered joining in for some Street Fighter V casuals myself, but saw that the row in front of me was filled with Mago, Dogura, Itabashi Zangief, Momochi, and Tokido, and I decided against embarrassing myself.

Finals Day

The last day of EVO Japan took place in central Akihabara in a relatively small venue when compared to the first two days. There were no frills, no casuals, and almost nothing left but standing room. No one seemed to mind though; it was high level action that we came for, and it was high level action that we got.

Super Smash Bros. WiiU

EVO Japan

MKLeo accepting his trophy. Image taken by The Game Haus

1st: Echo Fox | Leonardo “MKLeo” Lopez (Cloud)

2nd: Yuta “Abadango” Kawamura (Bayonetta)

3rd: DNG | Takuto “Kameme” Ono (Shiek/MegaMan/Cloud)

As the only non-Japanese player in the Super Smash Bros. Top 8, MKLeo was the only man in the bracket not playing with home-field advantage. This isn’t to say he was necessarily the underdog, but all eyes were on him in these grand finals. MKLeo had a decent head start by entering the grand finals in the winners bracket as well, but Abadango had proven himself in the losers finals by taking Kameme out 3-0. For Abadango, this was a potential revenge match as well, as MKLeo knocked him into the losers bracket earlier in the top 8.

The first match began with MKLeo as Cloud and Abadango as Bayonetta. In my preview article I mentioned that I didn’t really follow competitive Smash much, but it was difficult not to be enthralled the energy in the room as both players fought for nearly a full minute with over 100% damage each. MKLeo took game one with a fortuitous air slash that sent his opponent off screen.

Undeterred, Abadango stuck with Bayonetta for match 2. It seemed he learned a thing or two from his first match against Leo’s Cloud. Through a series of great air juggling and impressive edge guarding, Abadango was able to take both of MKLeo’s stocks in under 2 minutes. Leo knew he needed to make a change, and came back ready for round 3.

Bayonetta had a much more difficult time getting attacks in on Leo’s 3rd round Marth. No matter the approach or strategy, Marth stood ready to zone with his Dancing Blade special. Though things looked dicey when Abadango nailed some aerial combos, MK Leo ended up taking the 3rd round without losing a single stock.

Though he won with Marth in the 3rd round, MKLeo went back to Cloud for the 4th and what would be final round of the tournament. It appeared he gathered himself a bit after his win as Marth. His Cloud looked more confident, and more willing to contest Bayonetta’s advances. That isn’t to say that the game was one sided. Quite on the contrary, though Abadango took MKLeo’s first stock when he already had over 100% damage on his final stock, he looked like he was poised to take the game too. In the end though, MKLeo finished the round, and brought the EVO trophy home for Echo Fox, for Mexico, but most importantly, for himself.

Tekken 7

1st: ROX | Knee (Paul/Bryan/Steve)

2nd: ROX | Chanel (Eliza/Alisa)

3rd: N.M | GURA (Geese)

EVO Japan

Chanel resetting the Tekken 7 bracket. Image taken by The Game Haus

What surprised me most about the Tekken Grand Finals was the amount of versatility top players in Tekken have with their character picks. In the Grand Finals series alone the two players from ROX cycled through no fewer than six different characters. As a player of Street Fighter, I’m used to seeing players have one main character with maybe one alternate that they pick up for specific match ups. Tekken is clearly a different beast.

The first round began with Knee on Bryan Fury while Chanel picked Akuma, a character that he seemed comfortable with previously. Chanel may have been anticipating Knee to pick Paul Phoenix, who Knee used extremely effectively in his previous matches. The Bryan pick seemed to catch Chanel off guard, as Knee dismantled his opponent. Chanel needed to lose another round with Eliza before finding his groove with Alisa. Using Alisa, he managed to come back from his 2-0 deficit to reset the bracket, and force Knee into a second best of 5 match.

Knee seemed confident in his Bryan pick enough to start out the set with him, but Alisa still proved too strong. After rethinking his strategy, Knee switched to Steve Fox, giving him more mobility against Alisa’s attacks. This appeared to be the counter he needed, as Chanel’s Alisa could not keep up. After a surprising yet ineffective switch to Lucky Chloe by Chanel, the final round came down to Knee’s Steve and Chanel’s Eliza. Though Chanel put up a fight, his teammate’s boxer ended up taking the EVO trophy.

Guilty Gear Xrd REV 2

 

Nage accepts his prize money alongside a dancing Cup Noodle. Image taken by The Game Haus.

1st: NAGE (Faust)

2nd: OMITO (Johnny)

3rd: GGP | Kazunoko (Raven)

I’m honestly a bit torn about the results of the Guilty Gear Xrd REV 2 tournament. As a Johnny player myself, I rooted for Omito for most of the tournament. I find his unique movement style fun to watch, if challenging to play. That didn’t stop me from enjoying the chaos that was watching a high level Faust player climb up the ladder.

For those unfamiliar, one of Faust’s main mechanics involves him throwing random objects on the battlefield. These items can be as mundane as a small hammer that deals damage when it hits. They can be a great utility as well such as a spring board that launches the opponent in the air if they step on it. The items can also be darn near OP such as a black hole that roots enemies in place, or a giant meteor shower that covers most of the screen. A good Faust player has to react to these random items to try to get the best conversion possible, which is exactly what Nage did during the grand finals.

Omito put up a great fight. These grand finals could have easily gone to either player. I honestly wondered when some of Omito’s combos were going to end as he put on a display of just how much he knows about Guilty Gear and it’s systems. He even managed to reset the bracket before Nage took the final set 3-2 in a series that went down to the very last round. For fans of the game, it doesn’t get much more hyped than that.

Street Fighter V: Arcade Edition

1st: Infiltration (Menat/Juri)

2nd: John Takeuchi (Rashid)

3rd: Hx | CYG BST | Daigo Umehara (Guile)

EVO Japan

Street Fighter V Top 8 posing after Infiltration won. Image taken by The Game Haus

I think the whole of Japan released a disappointed sigh when Daigo Umehara was eliminated from the event. Few fighting game players can be called a Legend in their scene, but Daigo is definitely one of them. If he were to win the first ever EVO event in Japan, it would have felt like destiny. Alas, it was not to be. Infiltration’s Menat was able to use her superior range to out-zone Daigo’s Guile.

It wasn’t just Daigo who had trouble with Infiltration’s Menat. Until John Takeuchi knocked Infiltration into the loser’s bracket during the winner’s semi-finals, Infiltration’s Menat looked nigh invincible. Takeuchi played a patient game, waiting for Infiltration to come to him before making his attack. He found that Infiltration was able to react to almost any offense thrown at him, and decided to give himself space to react to Infiltration instead. Infiltration quickly realized that Menat was not going to win him the match, so he switched to Juri. Juri’s unique rhythm threw Takeuchi off for a game, but the mental damage may have already been done, and Takeuchi sent Infiltration to the losers bracket.

In the grand finals, Infiltration went with Juri from the get-go. He continued to be a thorn in Takeuchi’s side, constantly interrupting his rhythm with Juri’s far

reaching normals and well timed invincible reversals. The pressure clearly got to Takeuchi, who began to play much more aggressively in hopes of turning the tide. By the time he regained some of his composure, Infiltration had already reset the bracket. Though he did better in the second set, Infiltration still took the tournament 3-1.

 

An annual event

EVO Japan

The Grand Finals Venue before it was crowded. Image taken by The Game Haus

I suppose I can’t speak much further than next year, but a representative came on stage at the end of the event to announce that EVO would be indeed returning to Japan next year. The crowd erupted in applause. No one was sure if it would happen given the rough history of trying to bring an EVO event to Japan. I couldn’t be more excited to see what games show up at EVO Japan next year. If Dragon Ball FighterZ is still popular, it’s highly likely it will make an appearance. In the next year both Soul Calibur VI and BlazBlue: Cross Tag Battle release as well. EVO Japan may be in the past, but the future looks just as exciting, if not more so.


Featured image taken by The Game Haus.

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EVO comes to Japan

This weekend, for the first time in the history of the tournament, EVO will host an event in Japan. This seems strange considering that a large number of the games played at the tournament were created by Japanese developers. Of course Japan hosts its own tournaments for said games, but EVO has become one of the largest annual fighting game tournaments in the world. Top Japanese competitors for years have had to travel to the United States to compete for EVO’s considerable prestige and prize pool. After almost twenty years, things are finally changing. Let’s take a look at the games present at the first annual EVO Japan.

ARMS – 327 Competitors

EVO Japan

Image courtesy of Shoryuken.com

Unfortunately, EVO Japan may be ARMS’ last showing as a main event at a tournament of this scale. After the initial positive reception, interest in the game declined rapidly outside of a core group of enthusiastic players. Nintendo seemed to sense this too. The developers announced in December that the Version 5 patch would be the final major content update for the game. While they claimed they will still make balance patches as necessary, it is difficult to see the statement as anything other than a nail in the coffin.

With that said, 327 is no small number of competitors. Though by far the smallest competition pool of the tournament, it’s commendable for what is arguably a niche title even among fighting game fans. If EVO Japan is where competitive ARMS play ends, at least it’s a great opportunity to send it off properly.

Tekken 7 – 1202 Competitors

EVO Japan

Image courtesy of Shoryuken.com

Tekken is a game about complicated family issues that tasks the player with mastering equally complicated juggle combos. Compared to the previously mentioned game, Tekken has nearly four times the number of competitors at EVO Japan. This makes it the second largest competition at the tournament and it’s not difficult to see why. Tekken has somehow managed to be not only a competent and satisfying fighting game, but one with characters fleshed out by a cohesive, if convoluted, story. Since its debut in 1994, it has grown to a cast of nearly 40 playable characters on disc in Tekken 7. Many will argue that some characters aren’t viable in competitive play, but the amount of different characters picked in competitive play still feels large. The diversity in the character roster means that matches are hardly ever boring to watch.

The game also has a leg-up in popularity over some of the other games by being a staple at many arcades in Japan. Despite having its roots in the arcade scene, Street Fighter developer Capcom decided against creating arcade cabinets for the series’ fifth iteration. Tekken has been there to fill that void, and its popularity may have gained a bit of a boost as a result.

Super Smash Bros for WiiU – 757 Competitors

EVO Japan

Image courtesy of Shoryuken.com

I’ll start this section off with the disclaimer that I’m still new to the competitive Smash scene. As someone who plays the game casually, I am amazed at the amount of knowledge high level players have about what I thought of as a party game for so many years. Without that knowledge, it is sometimes difficult to keep up with the action. However, it is easy to see that the Smash community is one of the closest knit fighting game communities that exists. Whereas other competitive fighting games receive support from their developers after the game gains traction, Nintendo has left the entire fate of the Smash competitive scene on the players themselves. Prize pools tend to be smaller as a result, so the top players have to commit a lot of themselves if they hope to make a living.

But this atmosphere makes Smash compelling to watch, and it is why the community is so close knit. They aren’t competing for the largest prize pools. They aren’t receiving as much support as the other games. Without that additional hype, many would lose interest after a time. The people left are there because they love the game, and they want to be the best at it. If that doesn’t make for some compelling, high intensity games to watch, then I’m not sure what does.

GUILTY GEAR Xrd REV 2 – 1187 Competitors

EVO Japan

Image courtesy of Shoryuken.com

When it first released in 1998, Guilty Gear had some stiff competition in the 2D Fighter genre. At the time, there were not many fighting games that could compete with the hype surrounding Capcom or SNK’s games. 1998 was a particularly competitive year, seeing the release of Street Fighter Alpha 3, Marvel vs Capcom and King of Fighters ’98. Guilty Gear still managed to find its niche with a unique music style, colorful characters and over the top combos.

Compared to other fighting games I’ve played, I find the combat system in Guilty Gear to be the most complex. Learning jump cancels, roman cancels, the tension gauge and various other systems often proves too much for my poor brain to comprehend at once. This makes watching play between those who have mastered these systems so enthralling. The combat is fast paced, visually stunning and incredibly technical. Even without knowledge of the game’s systems, it’s worth a watch.

BlazBlue: Central Fiction – 595 Competitors

EVO Japan

Image courtesy of Shoryuken.com

BlazBlue is commonly considered the spiritual successor to Guilty Gear. While the Guilty Gear brand was experimenting with new genres with the release of Guilty Gear 2: Overture in 2008, developer Arc System Works also released BlazBlue: Calamity Trigger into arcades late the same year. At the time there had not been an updated arcade release of a Guilty Gear game since late 2006. Something was clearly needed to refresh the arcade scene, and BlazBlue was the answer.

There are certainly similarities between BlazBlue and Guilty Gear. Characters move in much the same way, and you can even see the inspiration taken in some of the main character designs. The action is just as fast paced and high-execution as its predecessor as well, making it an absolute joy to watch. While the latest Guilty Gear chose a more cell-shaded 3D art style on a 2D background, the current BlazBlue retains its original sprite animation art style, so there is plenty of reason to watch both if you’re a fan of “Anime Fighters”.

The King of Fighters XIV – 542 Competitors

EVO Japan

Image courtesy of Shoryuken.com

From 1994 to 2003, developer SNK released a new main entry in the King of Fighters game every year. While spin-off titles were released with reasonable frequency, the time between main entries became few and far between. Released in 2016, King of Fighters XIV was the first main entry in the series in six years. Fans responded with the enthusiasm you can probably imagine. That being said, it is clear to see that KOF’s long absence from the competitive spotlight has done it some harm. Though the margin between it and BlazBlue is small, KOF is the second smallest tournament at the event.

That is not to say that it isn’t worth watching! KOF is unique at EVO Japan as the only 3v3 team fighting game. With a line-up of around 50 characters to choose from, team compositions are dynamic and diverse. For the most unique viewing experience at EVO Japan, you’d better take a look here.

Street Fighter V Arcade Edition – 2217 Competitors

EVO Japan

Image courtesy of Shoryuken.com

We’ve arrived at the main event. At 2217 entrants, the Street Fighter V tournament nearly doubles the size of the next largest tournament. Developer Capcom received some harsh criticism early in the game’s lifespan as fans complained about server issues, lack of transparency in announcements and the absence of expected features. Since the game released in early 2016, Capcom has worked hard to slowly turn this opinion around. While players will always find something to nit-pick, the general consensus is that Street Fighter V is a much better game than when it launched.

Add to this the fact that the latest edition of the game, Arcade Edition, just launched less than two weeks ago with the addition of fan favorite character Sakura. More importantly, in terms of competitive gaming, it brought a laundry list of sweeping balance changes to individual characters, as well as the combat system as a whole. None of the players in this tournament have had more than a couple of weeks to adjust to these changes before competing. The 3.0 patch flipped the entire competitive scene on its head. Even if you’ve watched competitive Street Fighter before, it’s doubtful you’ll have seen anything like what’s about to unfold in Tokyo this upcoming weekend.

EVO Japan takes place in Tokyo, Japan from 1/26 – 1/28 Japan Standard Time.


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sequels

Sequels to esports: good or bad?

sequels

Despite Ultra Street Fighter II releasing earlier this year, Street Fighter V’s competitive community is what gets the most attention right now. Image: Nintendo Enthusiast

Traditional sports are simple. They may change a bit and get new rules every now and then, but they’re never in fear of being replaced. There will never be a “Baseball 2” that replaces the current baseball community. However, esports exist in a different bubble in this regard. Unlike traditional sports, we constantly see new esports replace older ones through the likes of sequels. Unlike sports themselves, video games often get sequels that improve upon the mechanics established in previous games. The fighting game genre is brimming with examples of sequels essentially replacing the competitive communities of previous games.

You’d have a difficult time finding mainstream coverage or a large competitive following for Street Fighter II (SF II) in 2017, since Street Fighter V (SF V)’s competitive community currently gets more attention Street Fighter II, being the newer game. But does that make SF II irrelevant and unimportant in esports history? To put the question in perspective, if Blizzard released Overwatch 2 in a few years, would the current competitive community of Overwatch stay dedicated to the original game, or abandon it and move over to the sequel? If people did move over to the sequel, would the original Overwatch’s legacy stay intact, or would it just be considered irrelevant?

Can a sequel to a game that’s an esport essentially make the previous game’s legacy as an esport irrelevant? Let’s explore this idea, particularly looking at the overall fighting game community as an example.

Sequelitis

The example of Street Fighter V now having replaced Street Fighter II’s competitive community is perhaps more common than many people realize. The entire fighting game genre is full of great examples of sequels replacing previous entries in respective series. Let’s take the Tekken series as an example. Ever since the original game, Tekken has always been a series that encouraged improvement and rewarded high-level play. Each game attempted to improve and evolve the fighting mechanics of the series. Each installment of Tekken incorporated advancements in gameplay. These improvements provide a greater, more competitive experience for both the casual player and competitive community.

sequels

Tekken 7, the newest game in the series, was featured at EVO this year. Image: USA Today

Now, we see the latest installment in the series, Tekken 7, played at tournaments. The game appeared earlier this year at EVO 2017 and will be at EVO Japan in January 2018. This is great for Tekken 7 as a game on its own, but concerning when looking at the Tekken series as a whole. Although Tekken 7 is played at such large events, none of the previous games in the series are played at the event, despite previous Tekken games garnering competitive communities of their own. Are those communities just…gone? Are they irrelevant just because the series continued to get sequels?

At large fighting game events such as EVO, we rarely see older games being represented. On one hand, we can look at these events from a business perspective. Many of these events are made possible through sponsorships. For many companies like Capcom, Nintendo and Bandai Namco, it makes more business sense to sponsor an event that is featuring a newer game being played. This makes more business sense since it can convince viewers to buy the game being played at the event. This is easier to achieve if the game being played is recently released and/or on a system that is currently available on the market.

On the other hand, older games get the short end of the stick. If older competitive games get replaced by newer competitive games, is the older game still viable for competitive play?

The Exception to the Rule

Only one game immediately comes to mind when thinking about an older competitive game that has lasted throughout the years, despite multiple sequels coming out. To say that Super Smash Bros. Melee has a dedicated following would be a gross understatement. Despite the game having been released in 2001 and followed by sequels, Melee is still played in many competitive events such as EVO to this day. Why is this? What makes Melee different from, say, Tekken 4?

The biggest reason of Melee’s survival throughout the years is, simply put, its community. Melee is so different from any other Smash game, with its specific physics and exploits making it feel completely different from other entries in the series. Brawl (and all the mods that came out of it) and Smash 4 have released and garnered their own competitive communities. Despite this, Melee’s community has still remained loyal. If anything, Melee’s competitive community has only become more prominent throughout the years thanks to the game being consistently played at EVO every year.

sequels

16 years after being released, and Melee still gets featured at events like EVO. Image: YouTube

Melee still managed to attain its loyal community despite sequels having come out. Despite Melee staying alive, the original Smash Bros., Project M (the most prominent mod of Brawl) and Smash 4 still have sizable communities in their own right. All games in the series have competitive communities that coexist with one another.

Super Smash Bros. isn’t the only series that sees its competitive communities coexisting alongside each other. However, I find it to be a great example of how multiple esports within the same series can be represented. There are still communities for older competitive games. But we don’t see those older communities represented at large events. At least, not very often. This can change if we start seeing events feature older games. Then, we could begin to see competitive communities of older games get more coverage and gain more appreciation.

Are Sequels good for esports?

In general, I think video game sequels are great. They provide opportunities to improve upon mechanics that were established in previous games. Even if games happen to become an esport, I think any game can be potentially be improved upon through a sequel.

In regards to sequels potentially replacing the competitive community of the original game, that’s where things get tricky. I think it’s valid for people to worry that competitive communities for certain games may become barren if a sequel comes out for that game. But I think we need to think of ways to highlight and represent older games at larger events, to appreciate how that game gathered a competitive community of its own.

Sequels to esports have both good and bad aspects to them. However, I think giving attention to both newer and older competitive communities is what’s truly important in this discussion. Ultimately, though, I would say that sequels are good for esports. Sequels to esports ultimately give us more esports to watch and engage with. While I do think that there are negative aspects as to what sequels can do to competitive communities, esports simply wouldn’t grow without them.

A good number of the esports out there are sequels. Clearly, sequels are important for esports. But I just want to make sure that we never forget where those sequels came from. We can’t forget about the legacies of older competitive games. Sequels let us both remember the legacies of older games, in addition to creating a new legacy in and of themselves.


 

Featured Image courtesy of Shoryuken.

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Tokido’s masterful play at Evo 2017: Advanced Street Fighter V

Victor “Punk” Woodly entered into the grand finals at Evo 2017 unscathed. Fourteen contests all resulted in Punk victories, leading into his date with destiny. The six straight wins in top eight seemingly signified the passing of the guard to a younger generation of American born players. But, to the behest of the American crowd, Hajime “Tokido” Taniguchi had different plans.

Evo 2017 tokido

Tokido. Photo courtesy of twitch.tv/evo

Early on, Tokido meeting up with the conceded best player almost felt inevitable. Punk was busy disposing of players in winner’s bracket, while Tokido was cruising through the loser’s bracket and gaining momentum. Both players stood out among the rest of the top eight. Their level of play just looked significantly higher than the rest.

It’s important to realize the fact that Tokido and Punk played not only earlier in the bracket, but earlier in the week in training sessions at Justin Wong’s house. Reports from Wong and other members of the fighting game community say Tokido not only took it to Punk, but beat him 10-0.

However, Punk got the best of Tokido in winners quarterfinals with a quick 2-0. At the time, the win didn’t feel any more significant than any of Punk’s prior victories, but it seemed to light a fire under Tokido. And fighting under the scrutiny of elimination made Tokido turn on the Murderface.

Tokido’s Top 8 Run

As a result, Tokido, who’s known as one of the five gods of street fighter, upped his game. Despite a close 3-2 win over Ryan “FChamp” Ramirez in a tough matchup for Akuma, his punish and neutral game were clearly coming together. Tokido usually has stretches of brilliance but it’s not often that we see it all come together like at Evo.

A combination of good enough defense leading into heavy 40% combos made it tough on every opponent. Yes, Itazan Zangief took Tokido to a last game, last round scenario, but that’s the Akuma and Zangief matchup. As James Chen pointed out over commentary, every round in that set was either distinctly in one player or the others favor. It never got to a last hit situation.

Soon after getting through Itazan’s terrifying Zangief, Tokido was just gleaming with confidence. The hint of a smile on Murderface’s grin suggested that Evo had been decided and now everyone needed to sit back and enjoy the show. Ryoto “Kazunoko” Inoue gave it his best effort in loser’s finals, but fate had seemingly already been decided.

Tokido was the last player Punk wanted to face

It’s true that Punk, however confident and talented he may be, definitely wanted to avoid Tokido. Even if it’s just practice, getting constantly blown up by a player can leave a lasting impression. It’s almost a little brother complex. And the 32-year old who had failed at obtaining his ultimate goal of winning the Main Street Fighter game at Evo had to teach the young man a lesson.

Evo 2017 tokido

Punk. Photo courtesy of twitch.tv/evo

In addition, Punk was attending his first Evo ever. Tokido has been playing Street Fighter while Punk was still in kindergarten. So, when Punk finessed his way into grand finals, Punk had to be aware of potentially having to face a red-hot and experienced Tokido.

The result? 6-1 in favor of Tokido, and it never really felt that close. In a year of Punk sweeping through everyone, Tokido made him look completely lost. And as the set continued, Tokido grew stronger and brought out more deadly Akuma setups. Keep in mind, Punk didn’t drop a game until Grand Finals. That’s how badly Tokido was in his head.

Nevertheless, Tokido earned the champion title by playing truly beautiful Street Fighter V. I don’t think I’m alone in the idea that what we saw from Tokido on Championship Sunday was the game being pushed to an even higher level. Punk and Tokido are carving their own path. And it looks and feels like they’re standing alone at the top of the mountain.


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Featured image courtesy of twitch.tv/Evo

Arc System’s Dragon Ball Fighter Z on fighting game community’s radar

Arc System, the developers behind the popular anime fighter Guilty Gear, are back with a new Dragon Ball Z themed 2D-Fighter. Microsoft announced at their E3 press conference that Dragon Ball Fighter Z will be coming to PlayStation 4, Xbox One and PC early 2018.

3 v 3 fighters. Photo via twitter.com/ign

Dragon Ball Fighter Z is a 3 vs. 3 fighter centered around the Dragon Ball universe with a similar art style and animations as the Guilty Gear series. As for the gameplay, the assist system and heavy-combo game feels more like the Marvel vs. Capcom series. The trailer showed the classic Dragon Ball flash movement with an emphasis on air-combos.

It’s a new start for Arc System, who has primarily centered their fighting games around one vs. one gameplay and air-dashes. The style switch to more hectic and flashy Dragon Ball Z engagements will bring new energy to the Arc System fighting game genre. Bright energy bombs coupled with normals that lead into long launch combos. Add the extra character and all hell breaks loose.

“Borrow Their strength” 

Fans of the anime will appreciate getting to use legendary villains Frieza and Perfect Cell on the same team. The assist system appears to be more geared towards Marvel with the backup character having specific assist options. It combines the fast paced game play of Marvel with the speed and grace of the Dragon Ball series.

With Marvel vs. Capcom: Infinite coming in the fall, Dragon Ball Fighter Z will be the next potential replacement for Marvel 3. The commercial appeal of the Dragon Ball universe and proven track record of Arc System releasing quality anime fighting games can be a major building point for the new IP.

The reactions from the fighting game community were all positive. The game looked amazing and the hardcore fighting games fans could appreciate what Arc System was going for with this new game. The team aspect will allow for players to be creative with their teams and build combos differently than they would in other Fighters.

 

Photo via twitter.com/ign

Unfortunately, Guilty Gear has always been overlooked as a fighter in North America because of the unfamiliarity of the characters. Dragon Ball Fighter Z is a great opportunity for fighting game fans who never tried the Guilty Gear series to have a similar experience while playing with more familiar characters.

Where is it’s place in esports?

As animals do in the Wild, the fighting game tournament scene can be a savage place. Only the strong games survive and make it into the marquee events like Evolution. Based off yesterday’s reactions, it’s already basically guaranteed a spot on the tournament circuit in 2018. The popularity will force this game into tournament lineups, even if the game falls short of expectations.

Fans of the Dragon Ball have been burned before with underdeveloped 3D-fighters in the past. As stated before, Arc System and the first look at the trailer confirm that it stays true to Arc System fighting game style and gives those people hope that they will get a quality fighter.

Piccolo’s Ultimate Attack. Twitter.com/ign

In terms of potential, Dragon Ball Fighter Z has the mass appeal and intricate fighting system that makes for a good game. Street Fighter V has left a sour taste in some fighting game fans’ mouths. Dragon Fighter Z could be a potential replacement for SFV for certain players.


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