Worlds Group A

Worlds 2017 group A : The Clash of Titans

Introduction

Every year, as the post-seasons of the multiple leagues around the world come to a close, many fans set their eyes on Worlds and the meeting of the best of the best in the international throw down. While maybe not the exciting affair for some, the group stage draw signals the coming of Worlds in the hearts of fans and is the nostalgic feeling of ‘Worlds is around the corner’ again. The group draw is this series of events that will drastically shape which teams are slated to go forward, who has the easy group, who gets the dark horse team and who gets placed into the dreaded Group of Death™. With that each group has its own story lines that emerge, and for group A, the title I’d give it has to be the Clash of Titans.

Group A drew not only EDward Gaming (EDG), finalists for the LPL, but also Worlds’ favorite and defending champions in SKT T1. As if a more storied and titanic clash could exist, the group, for me at least, avoids the term Group of Death™ because, well, AHQ is there. With the fourth team still to be determined, we can’t comment too much there, but this group is definitely a dance of two. Will it be the resurgent LPL region’s EDG that walks away in first, or the fan favorite in SKT that manages again, even with questions hanging over their head, to prove themselves as the best in the world? Or can AHQ, against all odds, pull off a miracle and make it out of the group? Maybe the fourth team will add some unexpected spice that upsets the perfect balance of the two titans facing off for the first and second seed.

EDG 

With some of the most stylish jerseys out of the LPL, EDward Gaming hope to cement themselves as a force to be reckoned with internationally. Courtesy of EDward Gaming Facebook.

EDG come into Group A as the finalists from the scrappy LPL region, a region known for aggression that can start as early as level one. After reverse sweeping Royal Never Give Up to keep the team from winning an LPL Finals, to cement themselves, at least as far as standings go, to be the best in China, EDG come into Worlds roaring with confidence. However, EDG come into the group in an odd position; they match up against their titanic opponents, SKT, which draws concern.

Questions surround EDG’s top lane, Chen “Mouse” Yu-Hao, and even Ming “Clearlove7” Kai, the on and off star jungler, abound. It’s the weaker side for the roster, that contains Lee “Scout” Ye-chan and Tian “meiko” Ye on the other half of the Rift. That being said, EDG’s draw in the group stage is a slight benefit, they face SKT, which for most would be a bad thing. But with SKT’s struggling top lane and jungler position too, EDG’s weaker sides may not be placed up against a stronger side. This means not only will EDG’s side not be exposed to a stronger lane match up, where the other team can focus and create a lead there, but also maybe EDG can manage to be the stronger side in the top half.

Their bot lane, with new kid on the block Hu “iBoy” Xianzhao, will be the true point of contest between the two titans. Bae “Bang” Jun-sik and Lee “Wolf” Jae-wan have not looked like the dominant force they once were, having been a key part in SKT’s slump mid split. That doesn’t mean that they’re not a formidable foe for a rookie ADC. EDG will have to prove themselves the stronger team even with the questions that surround them, but given their pedigree and history of strong performances, EDG look to be easy favorites for at least second place, if not first in the group.

 

The X Factor: iBoy and Scout

Rookie iBoy will have his skills and mettle tested severely against the veteran bot lane of Bang and Wolf. Can he come out ahead? Courtesy of Leaguepedia.

The two primary carries of EDG are the linchpin of the roster for me. Scout has to be performing at his top tier to dominate the group, and particularly to show up against old teammate Lee “Faker” Sang-hyeok. If it’s Scout at his ceiling, he can be the carry that EDG needs to maybe secure that first place in the group. If he’s at his floor, EDG will find trouble against possibly even AHQ.

The other big factor is iBoy, the newcomer to the LPL scene. A rookie by all accounts, he comes into Worlds only having played a total of 22 games over his entire professional career. To be thrown into a Worlds roster, let alone one that has SKT and Bang in its group, is one large task for the rookie. However, iBoy’s stats aren’t worrisome, and with the veteran lane mate of Meiko by his side, this could be a real time for the young player to shine. On the other hand, not performing will be costly for the team overall, so the pressure on iBoy is pretty damn high to at least go toe to toe with Bang.

SKT 

Ahh, SKT. They barely need introduction for fans of League of Legends, but the once completely unstoppable juggernauts have had a slightly less than glamorous recent showing. The notable slump in performance, and the question marks not only in top lane of who to start between Seung “Huni” Hoon Heo and Ui “Untara” Jin-Park, were concerns that many analysts brought up. Not just that, but also their jungler position too is up in the air, with Han “Peanut” Wang-hoand and Kang “Blank” Sun-gu, being the two possibilities. For many on the outside looking in, this has put the organization in a bit of a tumultuous position.

SKT’s full roster will be tested as they go into Worlds. Courtesy of SKT T1’s Facebook.

Just as with EDG though, SKT lucked out slightly by placing in a group with similar question marks in the top side of the Rift. With the “Unkillable Demon King” of League in Faker playing on the team though, and the long standing relationship between Bang and Wolf in the bot lane, it’s hard to say SKT is weak, even through their struggling top and jungle positions. Untara looks to be the more stable top lane, and Blank slots in similarly, and that almost feels the stronger formation for SKT going into Worlds. SKT can win games off simply mid and bot lane, and a tank meta supports a more supportive top and jungler position, rather than the more carry-oriented play that one might expect out of Huni or Peanut.

SKT however is still not the guaranteed top squad. With the current draw, they should be able to squash struggling AHQ Esports Club, but will be faced against an equally formidable EDG. The more aggressive nature of LPL teams may be a challenge for the defending champions, but it’s difficult to say they’ll struggle. Sure, at Rift Rivals the LPL were the ultimate winners, but LCK is never a region to bat an eyelash at. And almost most importantly, this is still a team with Faker on it, and Bang and Wolf, who bring not only their experience, but synergy. It will depend on how the squads match up, if Faker can take on his once pupil, Scout and if synergy wins out over new kid and star iBoy in the bot lane and the veteran in Meiko.

 

The X Factor: Untara/Huni and Blank/Peanut

High risk, high reward, is what has always characterized both Huni and Peanut. But can SKT take the gamble at Worlds? Courtesy of SKT T1’s Facebook.

This may come off wrong, but I’m not worried about SKT’s bottom half of the map. Faker has rarely performed negatively, and the Bang and Wolf duo seem a lot more energized after their slump. It’s the top half that’s the tricky part for SKT, and ultimately something they’ll need to address if they plan to make any real statement at Worlds.

The Huni/Untara saga continues, as Huni, previously the star diamond in the rough player, has looked considerably disappointing in recent showings (like, recent for a while…) Untara, on the other hand, may not be as flashy as Huni in his hay day or the phenom in Kim “Khan” Dong-ha, but he gets the job done for SKT. If Huni can be assured to perform, he’s the obvious pick, as a strong top laner into a group with weaker top laners could be another weapon in the SKT arsenal. However, he’s a liability, and SKT may decide to go with Untara for the security in the top lane.

The next question mark is in the jungle. Peanut, the darling of the Rox Tigers that stormed onto the scene last year, is in doubt. He’s not the consistent jungler that SKT needs. Stats aren’t everything, but Blank, particularly in SKT’s playoff run, was the superior jungler in almost every category, having played six games to Peanut’s eight. That’s a decent sample size. With Blank’s solid performance, and the bigger question mark being in the top lane, SKT could very well leave Peanut out of the six man roster for Worlds in favor of a more diverse top lane option. Regardless, whoever fills in the jungle position for SKT will need to be able to get their carries in the position to succeed. 

 

AHQ

The LMS region has always been a dark horse region. Often times discounted, except when one remembers the miracle run of Tapai Assasins, or Flash Wolves’ constant ability to take down the tyrants of SKT, they tend to look to be the weakest region of the non-wild card regions. While expansion of LMS teams at Worlds has gone from two to three, a welcomed sign for the region, it’s not as bright a note given the current teams being fielded.

Can the weird… flying… unicorn… horse thing of AHQ carry the team to one of the biggest upsets of the year against the two titans in Group A? Courtesy of Leaguepedia.

Many pundits feel that AHQ is a fairly weak team, and particularly compared to Flash Wolves, is the easier opponent hailing from the LMS region. While an AHQ of yesterday, with a strong top lane in Chen “Ziv” Yi , might’ve posed a threat to the group of weak top side teams, it’s not as big a factor anymore. As the analysts noted, Ziv has not looked as strong as he has in the past. More importantly, the mid lane question mark for AHQ is whether to play weaker Liu “Westdoor” Shu-Wei who synergizes better with jungler Xue “Mountain” Zhao-Hong, or stronger mechanics but weaker synergy in Wong “Chawy” Xing. SKT and EDG are teams that play around their star mid laners, and to have a position of almost a lose-lose scenario of options to field in that vital role, it’s hard to see them coming out ahead.

While longtime Chou “AN” Chun-An and Kang “Albis” Chia-Wei in the bot lane might bring some stability to the roster, it’s difficult to say whether they’d be able to make any real threats against the likes of Bang/Wolf or even iBoy/Meiko. AHQ look like a team that, truthfully, doesn’t have a real edge in any position over their (confirmed) group opponents. While that doesn’t mean they can’t win, their lack of clear, concise team play doesn’t assure a “team play > mechanics” style of winning either. It’s hard to see the team making a real dent in the gargantuan teams of SKT or EDG here, but we’ve seen before that the LMS region can pull some real dark horse prowess on opponents who may not give them the credit they are due.

 

The X factor: Chawy/Westdoor and Ziv

Ziv is one of the old faces of the LMS, and it’ll be on his shoulders to try and create an advantage for his team to work off of. Courtesy of Leaguepedia.

Group A is a group of strong mid laners, and that’s something that cannot be said for AHQ. The rotating mid lane of Westdoor, who has the weaker mechanics but better jungle synergy, and Chawy, the newer, stronger, but less synergized mid laner, is the biggest hurdle for AHQ. They need to make the proper decision, either trusting Mountain and Westdoor’s ability to work together, or Chawy’s individual prowess, when facing up against some of the strongest mids at Worlds. 

Ziv is the rare situation in the group up until now: he’s a steady top laner for a team. Another long term member of the club, his performance has not be the most impressive, and it’s questionable on whether he would even be able to match up well into either Mouse or Huni/Untara. But if he can, if he can become the strong point of AHQ, he’s in the group of his life to upset. While the mid lane is looking to be a fiery display of strong skill, the top lane is almost unanimously questionable on each roster. A strong showing from the top lane could be just the trick that AHQ needs to be memorable additions to Group A. Without it, there isn’t much in the way of hope for any particular position on the AHQ roster to have any clear advantage against their confirmed rivals of EDG and SKT. 

 

Overall story lines to follow

The big story line here is the mid lane, with Scout facing up against his old organization SKT, and Faker, looking across the rift to a player he once helped improve. Scout has improved considerably with EDG, and while a kind of High Ceiling Low Floor (i.e. can either do really well or really… not… well,) may be enough in a Bo1 series against SKT, it’ll still be questionable on whether he can truly make a god bleed. Faker, on the other hand, looks to reassert SKT’s position to the World, coming in with a lot of questions hanging over their head. If SKT can make quick work of a team like EDG and look comfortable doing so, they’ll remind everyone of why they are still one of the favorites to reclaim their title. If they struggle, if EDG instead are the ones standing atop the battle in the mid lane, SKT’s position in Worlds will be called further into question. And for EDG, the curse of performing not as hot in international tournaments can be fully put to rest. 

AHQ, on the other hand, are on the outside looking in for the group. They’re not really slated to do overly well, and it’s questionable if they can even make a dent against the two teams already pulled, let alone a possible third seed team. Their relevancy at the world stage will be tested, and while not even a gambling person would have them out to make it out of groups, taking a few wins will be imperative to give some sense of dignity going home for the team.

Overall comments

I know it sounds kind of lame, but I have to agree with the analysts on the group from the group draw. This is definitely EDG and SKT’s group to lose. What order that’ll be depends on which team can shore up their leaky top side, or which team can make enough plays around the mid to bottom half to make up for it. That’ll decide who takes the first seed, and while many would be safe in saying SKT has that all but locked up, I’d caution against counting EDG out of that contest.

However, AHQ are a team that many still feel shouldn’t even necessarily be here. The LMS region, while still upset-able, are not necessarily that strong of a region in recent times. EDG historically face up well against AHQ, and SKT, not facing Flash Wolves, should be able to dismantle the LMS representatives fairly easily.

The third spot, as discussed by Jatt, has the potential (note: this is highly speculative so keep that in mind) to have either Fnatic or Cloud 9 in it. While both teams, particularly Cloud 9, seem slightly more assured in the top lane, it’s hard to hold the rest of the roster as showing much potential to upset for a second place slot. They can each bring damage to the records of both, and honestly could be the decider for the top seed teams, but their shots to make it out of groups are thoroughly suspicious. It’s just hard to imagine the two titans in EDG and SKT falling victim to a third place team from the West. But crazier things have happened. 

You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Marhalut!

To continue enjoying great content from your favorite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon

“From Our Haus to Yours”

 

Courtesy of LoL Esports.

Should the West head to Korea to Bootcamp again?

This is a foregoing topic around every World championship it seems. Many of the Western teams over the past couple years have gone to Korea to bootcamp and scrim in preparation for the World championship. While it may seem beneficial in retrospect, we have yet to see it really make a difference on the World Stage. We’ve heard the pros and cons of bootcamping in Korea, but with no real results to back it up. Should teams just stay within their regions to practice?

Photo by: Inven

Pros

It’s no doubt Korea has some of the most competitive League of Legends scenes in the World. They’ve produced multiple talents just from solo queue, and usually dominate at the World championships. Korean infrastructure for LoL seems to be miles ahead of their Western counterparts. From the way they develop talent, to how they practice, and their dedication.

The chance to scrim some of the best Korean teams is enticing. To be the best, you have to practice with the best. Since bootcamping in Korea has become the norm for Western teams, you also have the chance to scrim the best teams from other regions as well. Those who don’t attend would miss out on the chance to scrim with some of the best teams at Worlds.

One of the biggest benefits that pros have noted is the solo queue. Being able to practice with very low ping similar to LAN makes a huge difference. Solo queue in North America also tends to have a lot more one tricks, streamers and people who don’t take things too seriously. In Korea, every player in challenger plays to win. The solo queue actually offers a much better practice environment from what we’ve heard from pro players who’ve bootcamped there.

Cons

Practicing with your competition has come up as an interesting topic in pro LoL as of late. Echo Fox was the latest team to decide not to scrim opponents. In all seriousness, why would you practice against your enemies? The most success we’ve seen from a North American competitor was with CLG at MSI 2016. CLG had their own meta developed and had their own pocket picks that they knew they could play. From scrimming Korean teams, many Western teams may try to duplicate their style or try to copy the way they play. A certain meta always develops, and Koreans will almost always have it perfected before any other team.

If Western teams strayed from trying to duplicate Korea’s playstyles, maybe they would find more success. Developing their own meta that they can perfect and show good performances on. It’s fair to say that what they’ve tried the past few seasons has not worked for them. Going to Korea to bootcamp for better solo queue is great, but scrimming against the better competition may not be ideal.

Korean teams are able to get a feel for how Western teams like to play from the first game. From there they’re able to dissect their playstyles and champion pools. If the West doesn’t give them that chance could they have a better surprise factor for when they do face off?

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

Cover photo by Riot Esports

To continue enjoying great content from your favorite writers, please contribute to our Patreon account! Every little bit counts. We greatly appreciate all of your amazing support! #TGHPatreon

Sink and swim for the LCK: Rift Rivals recap

With Rift Rivals completed, it may be time to examine the League Championship Korea’s surprising second place as each team continues their swim back to Korea.

Most already know that kt Rolster coach Lee ji-hoon had jokingly said that if “the LCK comes in second or third place, we’ll have to swim our way back to Korea, but that’ll never come to pass, so I hope the fans continue to watch comfortably,” tragically creating a bitterly ironic disposition as the LCK squad came in second place. Losing to none other than the LPL, jokes arose around LCK veterans who had spent time in China’s LPL giving birth to a new era of memes around players like Heo “Pawn” Won-seok, Cho “Mata” Se-hyeong and Kim “Deft” Hyuk-kyu.

As someone who mostly watches the LCK with some scattered NALCS throughout, watching the LCK lose at Rift Rivals was shocking. While kt Rolster proved that their team fighting was still on an LCK caliber of play, the other Korean squads are going to have to clean up their play on the swim home. This is all rather convenient as they will have to wash up on shore anyways after that 739-mile swim. Memes aside, the unexpected defeat suffered at the hands of LPL teams came in a best of five Relay match resulting in a 3-1.  

 

Game One: Samsung Galaxy v EDward Gaming

(LPL) EDG Victory 45:44

Here it is, a combo that is potentially stronger than the Galio and Jarvan IV ultimate synergy: Kalista and Rakan. Courtesy of Lolesports

Game one between SG and EDG started with a poor draft phase by SG and an even worse early defend of an invade, giving EDG a lead that they would not let go of. Draft phase left EDG with an incredibly strong engage composition with Kalista and Rakan, a combination that offsets Rakan’s lack of tankiness with the safety of Kalista’s ultimate. This combination is devastating, but even more so when the Kalista and Rakan combo is on a team leading in tempo. A tempo lead is exactly what EDG gathered in game one.

Brutalizing their opponents, the LPL’s EDG did not give up a kill until past the thirty-minute mark. This is especially impressive given the nature of their diving hard engage team composition. The double hard engage Kalista/Rakan combination allows for such a long duration of virtually unavoidable crowd control, that EDG was able to take each team fight without suffering casualties. This changed during a team fight at the forty minute mark, where a huge Orianna ultimate coming out of SG’s Crown was able to change the tides. However, this team fight proved to be a fluke as the power of the Kalista and Rakan engage was too much for SG to handle.

 

Game Two: SK Telecom T1 v Team WE

(LPL) Team WE Victory 31:55

WE miss the Galio and Jarvan IV ultimate combination, but they’ll have plenty more shots at it. Courtesy of Lolesports

Game two between SKT1 and WE once again began with the surrender of a crucial team fight combination by the LCK. This time around, SKT1 gave both Galio and Jarvan IV, giving up most team fights in the process. With play at this level revolving heavily around engage, SKT1, like their Korean counterparts SG, prioritized Ashe over all other engage tools. While Ashe is a strong pick, she performs much better when her AOE damage and slows can be combined with other AOE based champions. Champions that, with the exception of Cassiopeia, SKT1 failed to draft. In addition to not drafting for AOE damage, SKT1 picked carries whose only mobility comes from their summoner spells in the face of a Jarvan IV and Galio combination.

Regardless of the players behind the champions, SKT1 drafted a composition that required them to use their Achilles Heel as a battering ram. It would have been an amazing feat for the Korean squad to overtake the wombo combo styled composition that WE had drafted for. Even with improper execution of their team fights, WE was able to secure an early lead from the camp-the-Faker strategy that so many teams utilize against SKT1.

 

Game Three: kt Rolster v OMG

(LCK) kt Rolster victory 34:37

Kt shows that the LCK can draft a team comp and then put that comp to use. Courtesy of lolesports

With kt Rolster’s bottom lane giving up first blood to a gank so early on, you would have expected this game to go in much the same way as the games prior. But this time was different because kt Rolster drafted a team with enough AOE to capitalize on their engage. Ashe and Zyra already have devastating AOE CC and damage to pour into their opponents, but kt took this draft a step further by grabbing Jarvan IV and Zac to further disrupt their opponents alongside the high damage of the skillshot based Corki mid.

The frontline and CC of this composition gives Ashe, Corki and Zyra the time to drop their damage loads onto enemies who are not able to dodge out of the way, while the long range initiation of Ashe allows for easy follow up CC for Jarvan IV and Zac. Despite early laning hiccups, kt Rolster was able to finally prove that with a well-drafted composition, the LCK could stand toe to toe with the LPL.

 

Game Four: MVP v RNG

(LPL) RNG victory 55:14

MVP pulls off an amazing wombo combo using Rakan. Unfortunately for them, they lose this fight too. Courtesy of lolesports

The closest and longest of the entire finals had the LCK showing promising early game play-making that fell short despite some well-executed initiations by the likes of MVP Max. While draft phase looked good for MVP, as they drafted a hard engage composition into the poke composition of RNG, some crucial misplays by MVP or just genuinely good plays by RNG ultimately led to an LPL victory.

Every time these teams fought, there were heavy casualties resulting in a long drawn out game that was as close as it was tense. When MVP would secure Baron, RNG would take it off at least three members immediately, while the same would occur on the opposite side when RNG secured Elder Dragon. The game finally fell into RNG’s favor when they secured an uncontested Baron thanks to a Gragas ultimate that left MVP out of smite range. This baron buff then led to an open base that RNG would ultimately destroy through a TP back door. Unlucky.

You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Rodger Caudill 

All images courtesy of LoL Esports

Feature image courtesy of Google Maps

The Telecom Wars continue: LCK at its most competitive

The telecom wars, SK Telecom T1 versus kt Rolster, are always the highlight games of the League Championship Korea. This most recent telecom war decided who would be the current captor of first place in the LCK. Before this telecom war occurred, the LCK held a very rare three-way tie for first place between kt Rolster, Samsung Galaxy and SKT T1. The three-way tie in a league where first place (SKT T1) is typically vastly distanced from second place is telling of this season’s fierce competition.

With the winner of the Telecom Wars deciding what phone company LCK caster, Alberto “Crumbz” Rengifo, goes with, SKT T1 v kt Rolster is much more than your average professional League of Legends game. The Telecom Wars are typically a preview of who will win worlds. However with the current competition in the LCK, there are definitely more variables than just the two telecom companies.

Game 1: kt Rolster Victory 24:57

Kt Rolster decimated SKT T1 in the first game of their best of three. SKT failed to take a single tower the entire game, lost every single neutral objective (two Drakes, Rift Herald, and a Baron) and only managed to secure three kills in the sub 25-minute game. If you want to see some clean and controlled League of Legends to the point of near boredom, this is the game to watch. Kt Rolster created the team composition to snowball an early victory against SKT T1, drafting early game power with Renekton, Elise, Corki, Kalista and Thresh.

The top lane combination of Renekton stun into Elise cocoon sealed Heo “Huni” Seung-hoon’s fate in game one. Back to back kills on Huni put him so far behind that he was unable to complete his Cull until the twelve-minute mark. While compared to his opposing laner, kt Rolster’s Song “Smeb” Kyung-ho, Huni led in CS at twelve minutes, Smeb was already up two kills and an assist. Smeb went off. Up until the 18-minute mark, Smeb held 100 percent kill participation, proving that he is one of, if not, the best top laner in the world.

Despite Smeb’s performance, it was not entirely his show. Cho “Mata “Se-hyeong showed that his Thresh was a must ban for the next game. Mata was able to show up to every fight and have significant impact regardless of where the fight started. He seemed miles ahead of SKT T1 and was able to aid almost every play around the map as soon as he was able to roam. After game one, it appeared that kt Rolster was the new team to beat. With such a clean and decisive victory, kt Rolster illustrated that Renekton and Elise are a disgusting top and jungle combination that must be separated.

Kt delivers a swift defeat to SKT with an excellent draft that SKT would have to adapt against. Courtesy of loleventvods

Game 2: SKT T1 Victory 44:31

SKT T1 starts off game two by removing Thresh from Mata’s hands and once again banning kt’s signature Galio flex. The draft phase that SKT pulled off showed that they had learned from their mistakes in game one. Karma was once again picked early on for flex purposes, but this time was moved down to support, while the combination of Renekton and Elise was removed. In addition to this, Huni was subbed out in favor of Park “Untara” Ui-jin most likely as an answer to Huni’s tilting teleports and laning phase in game one. Untara was also able to get a soft counter to Renekton by securing Gnar in the second part of the draft phase.

While Smeb was still able to tear the game apart on Renekton, Untara was able to stop the bleeding by only giving up one kill during laning phase to the crocodile. Untara then drew pressure with his split pushing Gnar playstyle, resulting in a baron for SKT T1 as two kt players killed Gnar. Unfortunately for SKT, they were immediately aced after Faker took the Baron with his Orianna Shockwave. Had the Baron been stolen by kt, that would have undoubtedly been game once again at 25 minutes.

With a very similar early game composition, kt Rolster needed to secure a victory or an early Baron by the 25-minute mark. Unfortunately for them, SKT T1 was able to hold out. At 25 minutes into the game, the score was 2-11 in kills, kt’s lead, but with both SKT solo laners out scaling their counterparts; the game was not yet over. At the 30 minute mark, the score was still 2-11 in kills. By 35 minutes kt Rolster had only managed to acquire two more kills in their favor. Looking to secure the next Baron, kt traded two for one and then went for Elder. With two minutes of Elder buff and Baron buff combined and two open inhibitors, kt Rolster was poised to take out SKT for a clean 2-0.

How a turn around happens; one late game SKT team fight. Courtesy of loleventvods.

But not all went as planned for kt Rolster. They took both open inhibitors, but then stayed to topple the final inhibitor tower. While kt stayed at SKT’s base, their Elder and Baron buffs did not stay. SKT T1 took this moment, their only moment as super minions began pushing down both top and middle lane, to take a momentum-breaking team fight. Bae “Bang” Jun-sik’s Ashe was able to free fire the entire team fight allowing Untara to defend the remains of the base as the inhibitors respawned.

With SKT T1 6k gold and one baron buff down, they somehow managed to clean ace kt Rolster near the Baron pit putting SKT in a position to secure the victory with one dramatic push. While 6k gold is a lot to be down, SKT T1 had reached their individual item power spikes as a team, effectively out scaling kt Rolster’s composition.

Game 3: SKT T1 Victory 44:30

With an incredible upset in game two, SKT T1 looked to continue their late game momentum into the next match. With an early pause due to “Chair Issues”, this game already was off the rocker. An early counter gank made by kt Rolster after seeing Kang “Blank” Sun-gu on Gragas looping on kt’s bot lane left kt Rolster with an early lead once again at 2-0. At 20 minutes kt were 4k gold ahead, however, drakes were in SKT’s favor as they were in prior games. Once again, SKT’s draft for the late game allowed for some of these gold deficits to be nullified by the time thirty minutes came along. At 25 minutes, the score was 7-1 in kills as well as a Baron in kt’s favor. Things were looking grim for SKT, but Untara’s Fiora was just coming online.

Don’t bother looking at the Fiora taking all of your base. Coutesy of loleventvods.

SKT bought more time by catching out  Kim “Deft” Hyuk-kyu first through a face check into a Thresh and second from an attempt at some untimely vision control. Faker then turned onto Smeb’s Rumble for a solo kill after sneaking through vision gaps of kt Rolster. Things started cascading out of control after this, with Untara’s Fiora taking an inhibitor tower and an inhibitor in one push all while his team was able to get a Baron. This clumsy scramble to address Fiora’s split push sealed kt’s fate. The Untara win condition was too much for kt and they were unable to close out the game before SKT’s composition came online.

The Future of the Telecom Wars

Being the first round of the telecom wars for the Summer split, the matchup between kt Rolster and SKT T1 is and has always been a preview of the highest caliber of League of Legends play. If you do not watch the LCK regularly but are interested in top tier League of Legends play, give this series a watch. Both teams played incredibly well, and games two and three were very close. SKT T1 proved that if you cannot beat them by 25 minutes you will not beat them. Typically drafting towards late game team fights, SKT is the pinnacle of team fight coordination in competitive League of Legends. Pay special attention to how each player rotates their attention to deal with appropriate threats and to stack Crowd Control. SKT makes late game team fights look scripted, even against other top tier teams in the LCK.

Yes, SKT T1 is a team that encapsulates perfection. However, the LCK is as close in skill as it has been in quite some time. Only one victory separates first place from a tie for second place, and fourth place is only two victories behind first; the LCK hosts heated competition. Expect to see the competition grow as, by the time you are reading this, Samsung Galaxy will be playing Longzhu Gaming to see if they can once again tie SKT T1 for first place.

You can like The Game Haus on Facebook and follow us on Twitter for more sports and esports articles from other great TGH writers along with Rodger Caudill 

Featured image courtesy of LOLeventvods

The evolution of coaching in LCS

Around two years ago head coaches became a necessity for teams in the LCS. In the younger years of professional League of Legends most teams didn’t have the money to support having a head coach. Due to how young the professional scene still was, there wasn’t much availability for people looking to coach. Even if there was a coach, he was mostly just an analyst that helped bounce ideas off the players.

The scene has evolved, making a coach a necessity now. Not just an in-house analyst either. A coach must be able to lead these young players in their professional career. They must be able to give out criticism properly, while also demanding the respect of the players.

Over the past years we’ve seen what having a good coach can do for a team. We’ve also seen the other side of things when a coach can have a negative impact on a team.

Early LCS

When professional LoL started there wasn’t much structure among teams. For the most part you had five players living together with maybe a team manager that helped with scheduling and making sure they were taken care of. Coaching hadn’t really become a necessity yet until Korea began their reign over all the other regions. The West seemed way behind and needed help to catch up.

In the early days of LCS not many coaches had come about yet. Most of the coaches we see today are former players themselves. Teams maybe had an analyst at best, but nothing like a head coach that would need to solve internal issues along with having game knowledge.

Korean coaching

Photo via Riot Games

It’s no secret that Korea has taken over as the best region in terms of competing in professional League of Legends. Korea has taken home the title for four straight years now. SKT head coach Kim “kkOma” Jung-gyun has been apart of every SKT championship and is heralded as the best coach in professional LoL.

North America followed suit hiring several Korean coaches over the past few splits. Most notably Cloud 9’s Bok “Reapered” Han-gyu and Immortals Kim “SSONG” Sang-soo have found much success with their teams after coming over.

 

Before Reapered became coach, Cloud 9 seemed lost without former captain/shotcaller Hai “Hai” Lam on the roster. Immortals were in the same boat before SSONG joined the team this summer. With SSONG coaching, Immortals has jumped from 7th place to 1st place taking wins off many of the top teams from last split. Their macro play has also improved immensely from last split. 

Korean coaches seem to know how to get the most out of their players. They also demand more as an authoritative figure, while also knowing how to deal with internal issues. SSONG and Reapered are accredited with much of their teams’ success since they’ve been brought on.

Western Players’ Mindsets

One could argue that coaching players in the West is much different than their eastern counterparts, or at least in Korea. In Korea, kids are brought up respecting their elders, while in the West kids are brought up more loose. Korean players have also stated that after coming to NA they think it’s much more relaxed compared to training in Korea.

The West seems to lack many good coaches. With some veterans retiring throughout the years, some have stepped up to become decent coaches such as Dignitas’ Cop and Saintvicious. We’ve also seen different personalities, such as Scarra and Lemonnation, not have much success as a coach. CLG’s head coach, Zikz, has received much praise for his coaching. TSM’s anlayst, Parth, has also been around the scene for awhile now.

We’ve also seen in EU with Origen a few splits back not really feeling the need for a coach. It feels that many Western players didn’t see the need for a coach a few seasons ago. That mindset has changed a bit, but some players are still reluctant on just how effective a coach can really be.

The present

Coaches today can’t just be analysts. They must be able to have an authoritative role over their players while also being able to deal with internal issues amongst the teams. Coaches have to know how to effectively get the most out of each practice and also know how to do pick/bans. Coaches have slowly developed into becoming vital in a team’s success.

Cover photo by Riot Esports 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

Bleeding Gods: The Inevitable Fall of SKT

SKT has always been the team to beat. Even in season four, one of the biggest upsets in competitive League up to that point was SKT’s loss to Najin White Shield. This prevented SKT from returning to Worlds. Beyond that SKT, dominated season five and six, and continues to dominate in season seven. They are the first team to win multiple, and the first to win consecutive, Worlds Championships. During this time, they also took second in the first MSI and won the past two. Ask anyone, SKT’s reign is unprecedented and will likely never be repeated in any similar likeness.

That said, their reign will surely end. Their fall is inevitable; no team in the history of any sport has dominated for forever. Teams rise and fall, and suffer defeats as well as achieve victory. SKT, while having been dominant for some considerable amount of time, will eventually lose.

Roster Swap

Photo Via Lolesports

A likely cause of this will be the result of a roster change. Despite roster changes throughout their reign, the team’s center remains Lee “Faker” Sang-hyeok. The original line-up of SKT T1 K was built around the god himself. Even when the team combined with their sister team, Faker was still looked to as the star.

Faker, ADC Bae “Bang” Jun-sik, and support Lee “Wolf” Jae-wan make up the core of the current iteration of the team. They have all been on the team since season three. They bring skill, stability, and experience to SKT and are irreplaceable.

What will happen when that stability and experience decide to take an offer in China or retire? It’s unlikely that any of the three, especially Faker who has been lauded as the greatest of all time, will have any adequate replacement to continue to propel the team to the height they currently enjoy. The likely outcome of a roster swap in the bot or mid lane will be a dip in performance from the team. But SKT has more than great players – they also have great coaches. These coaches could help to overcome the loss of any skill, stability, or experience that would come with a roster swap.

Coaching Staff

Photo Via Lolesports

That being said, another likely cause for SKT’s reign to end would be SKT’s coaching staff to undergo a major change. Choi “cCarter” Byeong-hoon, Kim “KkOma” Jeong-gyun, and Jung “RapidStar” Min-sung make up the current coaching staff of SKT with KkOma and cCarter having been around since 2013. The coaches have the ability to lead, scout, and create an atmosphere of hard work and dedication. The team’s results speak to their abilities as coaches as well as their ability to continue dominance, despite roster swaps in the top lane and jungle. The most recent example being the acquisition of Heo “Huni” Seung-hoon, who looks even better now than he did in his Fnatic days. It also doesn’t hurt that KkOma’s pick and ban is one of the best in the world.

Thus, it would be no small thing to lose any of the coaches, especially cCarter or KkOma. Losing either one would change the entire dynamic of the team and likely result in a less qualified replacement, leading to losses.  A change in that staff could signal the end of the SKT dominance, and it could also cause some players to leave the org. Considering Faker has never played for anyone but Kkoma, if he leaves Faker might also consider leaving.

All this goes to show the precarious place that SKT finds themselves in. So many of the organization’s members are irreplaceable. If any of them leave, the delicate balance of SKT could falter and the team will start suffering some meaningful defeats.

Challengers

Photo Via Lolesports

A third and perhaps the most likely reason for SKT’s reign to end is that another team will rise to the challenge and dethrone the current kings of League. This has already happened before; SKT didn’t even make it to season four Worlds. Faker even suffered his first ever professional Leblanc loss to EDG in the 2015 MSI finals. Eventually, SKT will just lose. In fact, what makes SKT’s reign so unprecedented is that they did lose, but they came back swiftly and with more force than was thought possible. However, it’s quite unlikely that they can continue to comeback from sustained defeats without a roster swap of some kind.

There is no doubt that SKT will eventually fall. Though it doesn’t seem likely that they will lose anytime soon, it’s inevitable that eventually, something will shake up the roster or some team will rise to the occasion and defeat the gods.


You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles.

You can ‘Follow’ Zack on Twitter. 

Flaws With Rift Rivals

Riot Games is finally introducing more chances for international play with their announcement of Rift Rivals yesterday. Rift Rivals will pit regional rivals against each other in a battle between the top three teams of their respective regions. Fans and teams have been begging for more international competitions and Riot looks to have been listening. Things aren’t perfect though and there are some flaws with how the tournament format is set up. Let’s take a look:

Photo via Gamespot

Bo1’s

Has Riot not learned anything from the past few seasons about best-of-one formats? One can see how it can be exciting for fans due to the unpredictability. With B01’s, you can have upsets, such as Albus Nox Luna at last Worlds and Wildcards upsetting highly ranked teams.

In any case, B01’s don’t allow much flexibility in drafts/strategies and can limit how creative a team can get. Most teams will want to just draft standard in a B01 because they only have one game to prove themselves. Having a best-of-three format would allow for more creative drafts, where teams can get risky in game one knowing that if things don’t work out they can go back to standard for game two.

It doesn’t feel like the winner of B01’s is definitively better than the other team. They were only better than them for one game. One mistake can cost a team a game.

Teams are locked in from standings based ON half a split ago

For those who don’t know, teams are already locked in based on the spring split standings for Rift Rivals. Announcing a type of tournament like this should open up more motivation for teams to do well to represent their region at this tournament.

Many things can change in half a split. A team can go from being a top three team to possibly a 4-6th place team. If that’s the case, fans get a lower quality play and may not be represented well. Hypothetically speaking, TSM, Cloud 9, and Phoenix1 could all be bottom tier teams next split and will still be able to play in this tournament. If you’re going to have an international event in July, teams should need to qualify for it as close to the date as possible for the best results.

Relay Format

The relay format basically starts with the 3rd place team of each region pitted against each other in a B01. Whatever team loses is eliminated and the winner stays on to face the next highest ranked team of that region.

The major issue with this is you could potentially never see the first place team of a region play. It’s all based on how well the third place team does. If the third place team were to win all three matches, you wouldn’t even see the other two teams play in this type of format.

Double elimination B03 matches would make the most sense to actually see how the teams stack up against each other. Limiting it to B01’s and this really weird relay format limits the chances of actually seeing who is a better region. Having a gauntlet style tournament would at least give every team a chance to play in a best-of series.

Future tournaments

It seems that with Riot introducing this new tournament, they’ll be looking at doing more in the future. With only four days in between the split to plan this out, time is quite limited for them, which may explain the B01 format. Nonetheless, it’s a step in the right direction. Hopefully, with more time, Riot can put on a better format for an international event.

Cover image via Riot Esports

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

 

2017 MSI: TSM's AD Carry, WildTurtle

TSM WildTurtle’s Ups and Downs at MSI

TSM had a poor performance at the 2017 Mid Season Invitational. The North American team finished with a 4-7 record – good enough for 5th place. Every member of the team should accept some responsibility for the losses and wins. None of these players had an outstanding tournament presence.

Søren “Bjergsen” Bjerg seemed to be most consistent. While playing against some of the highest caliber individuals, Bjergsen never seemed to fall behind or become obsolete. His presence is felt throughout every game. Vincent “Biofrost” Wang was a bit less consistent. He timed key ultimate abilities, healing and shielding his allies effectively.

Kevin “Hauntzer” Yarnell and Dennis “Svenskeren” Johnsen were the least consistent players on TSM at this tournament. Some games they meshed well and flashed the brilliance that allowed them to win the NA LCS Spring Split, but other times they looked outclassed by their opponents. Poor play in the top lane and jungle heavily contributed to the early game losses for TSM.

Jason “WildTurtle” Tran, however, had consistently mediocre gameplay. There were very few moments in TSM’s games where WildTurtle seemed to pop off like the other AD carries. His map movements, his positioning, and his damage output were lackluster. Just watching most of the games, he flies under the radar. Here are examples of WildTurtle’s early game:

As you can see, it is not all that bad. There are a few instances where Biofrost and WildTurtle properly execute against enemy bot laners and ganks. Other times they are not so lucky. But there are fewer early game errors than one might expect.

TSM averaged 894 gold behind their opponents at 15 minutes. WildTurtle actually averaged 20 gold ahead at 15 minutes, compared to Bjergsen’s +59, Hauntzer’s -10, Biofrost’s -17, and Svenskeren’s -73. He and Biofrost were also ahead in experience on average. On Caitlyn, Varus, and Ezreal, WildTurtle averaged over 200 gold ahead at 10 minutes.

The inconsistency starts to crop up in the mid game when TSM needs WildTurtle to dispense as much damage as possible. Here are examples of WildTurtle’s mid game positioning and decision-making:

Just watching some of these highlights, there are clear highs and lows with Turtle. He is able to properly time his abilities, auto-attacks and movement in most fights. But other times he gets caught alone in a side lane or he gets caught in crowd control and picked while baron is available. These are the positioning errors that everyone is going to remember far clearer than the other dozen successful teamfights.

While they were middle-of-the-pack with their early game rating, TSM’s mid-late game rating is the lowest among all six teams in the Group Stage of MSI. They also have the longest average game time. These two factors point to a problematic mid-game that turns over any early advantages TSM secures. These errors would bleed into the late game:

This is where WildTurtle’s mistakes really shine. In these tense teamfight situations, a single death can swing favor into either team’s hand. More often than not, WildTurtle gets assassinated, crowd controlled or zoned completely out of a fight. It is impossible for TSM to win with this issue, and it was a huge advantage for all opponents.

TSM only got first baron in 27% of games, and only secured 28% of all barons. WildTurtle contributed a 2.7 KDA,61.9% kill participation, and 450 damage per minute – all bottom two among AD carries. While SKT’s Bae “Bang” Jun-sik and G2’s Jesper “Zven” Svenningsen are two of the best AD carries in the world, WildTurtle should reasonably be at or above the level of the other three marksmen.

Luckily for TSM, Yiliang “Doublelift” Peng will be returning for the NA LCS Summer Split. The addition of Doublelift reunites the TSM roster that won the 2016 NA LCS Summer Split and represented North America at the World Championship last year. While the announcement reads “they will be expected to focus on different playstyles and will be fielded according to the strategy the team plans to use,” WildTurtle will need to exhibit higher level gameplay before starting for TSM this summer.


MSI Team and Player Statistics: Oracle’s Elixir

Featured Image: LoL Esports Flickr

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas

MSI Semifinals 2017: Team WE v. G2 Esports

MSI: Team WE vs. G2 Esports Preview

Saturday May 20, 2017, the second semifinals match of MSI will be underway. Team WE will face off against G2 Esports for a spot in the finals. Both teams have exhibited their fair share of stellar and underwhelming performances throughout the tournament. They will be doing their best to shore up the weak spots and study their opponents in order to reach peak performance. This best-of-five series will be all or nothing.

Team WE

The LPL representatives have made it through MSI with a 7-3 record, just below SKT. They dropped games to TSM, SKT, and GAM. Every player has had standout performances throughout the tournament. Team WE will be favored to win in this match-up, since they defeated G2 in both of their Group Stage bouts.

How They Win

WE outclasses G2 in almost every statistic. Gold difference at 15 minutes (+1,047/-342), first three turrets (80 percent/10 percent), dragon control (47 percent/30 percent) and baron control (54 percent/38 percent) all heavily favor the Chinese team.

In both of their victories against G2, WE drafted Ashe for Jin “Mystic” Sung-jun and Malzahar for Nam “Ben” Dong-hyun. WE’s jungler, Xiang “Condi” Ren-Jie, massacred Kim “Trick” Gang-Yun in the early game. Su “Xiye” Han-Wei played AP diver-assassins LeBlanc and Kassadin. And Ke “957” Changyu has been most impactful on tanky disruptors, particularly Kled.

All of these pieces come together to form a bursty pick composition. Jesper “Zven” Svenningsen was most often caught out by Enchanted Crystal Arrow, Nether Grasp, Explosive Cask, or Chaaaaaaaarge!!! and deleted before he was able to output enough damage. Team WE should maintain this draft strategy and playstyle, because G2 does not seem to have an answer at the moment.

Both wins were secured between 28 and 31 minutes. Team WE took first turret in both matches, which led to the first three turrets in just under 20 minutes. They then proceeded to take baron between 21 and 25 minutes, which allowed WE to break G2’s base and win. In their first game, G2 secured one tower and one dragon. In the follow-up match, WE did not allow them to take any towers or dragons.

How They Lose

Karma and Nami are champion picks that stick out in Team WE’s losses. Xiye lost both games when taking Karma to the mid lane, and Ben lost both games when playing Nami support. 957 looked weak on top lane Jayce, as well. The individuals cannot be fully to blame, but it seems like a good idea to keep these picks on the bench for now.

All of WE’s losses came off the back of sub-30-minute barons secured by their opponent. Against TSM, the gold difference never rose to more than 2,000 until they took a baron. From there, TSM closed out the game, taking a second baron and only ceding 4 kills. Team WE was leading SKT by 2,100 gold at 22 minutes, but Han “Peanut” Wang-ho landed a baron steal. SKT broke their base, took a second baron and won. Team WE’s loss to GAM was mostly due to Đỗ “Levi” Duy Khánh’s Kha’Zix getting fed a triple kill around 10 minutes.

If WE gives over baron, their chances of losing are high. When viewing statistics for the four semifinal teams, their win rates align with their first baron rates. This objective is pivotal to their playstyle. Properly pressuring around baron was a main catalyst for drawing in G2 and picking off key carries. However, if WE is sloppy in clearing vision or shot-calling around Smite, then it could spell disaster.

Player To Watch

Team WE’s top laner, 957

Team WE’s victory will rely heavily on 957 in the top lane. They have won every game that he has drafted Kled, and he has maintained a 27.0 KDA with the champion. On the other hand, his single Jayce game fed TSM their first 5 kills. G2’s Ki “Expect” Dae-Han is not necessarily the same carry threat that SKT or TSM have. WE will rely on 957 to repeat the masterful disruption he exhibited against G2 in their prior match-ups.

G2 Esports

Making it into semifinals by the skin of its teeth is G2 Esports. The EU LCS representatives finished the Group Stage with a 4-6 record, only picking up wins against Flash Wolves (2), GIGABYTE Marines (1), and TSM (1). Seeing as they lost both matches against Team WE, they are the underdog in this best-of-five series.

How They Win

G2’s victories varied drastically from each other. Three of the four wins were secured 42 minutes or later, and allowed the enemy team to secure at least one baron. Two of those three late-game wins involved G2 falling behind 8,000-9,000 gold at some point. The only champions drafted in multiple wins were Caitlyn, Nunu, and Orianna.

In all of their wins, Zven had two or fewer deaths and had a gold lead on the enemy AD Carry. It is obvious that he is their primary carry threat. G2 lost both games that he drafted Ashe. Zven only has wins on Caitlyn, Twitch, and Kog’Maw thus, G2’s draft will need to revolve around these champions. Ivern, Lulu, Karma, and Orianna have at least 50 percent win rates for G2 thus far. Combining multiple enchanters into the draft may allow Zven to break even through the early game and fully carry in the mid-late game.

Luka “Perkz” Perković has also been a consistent source of damage throughout MSI. Mid lane is arguably the most stacked position at the tournament, and Perkz has been going toe-to-toe with some of the best in the world. He has been averaging 28.8 percent of G2’s damage, the highest among all mid laners (second highest overall behind Zven). Putting Perkz on a champion that can control side waves, particularly Fizz, could be a good back-up if Orianna is banned.

How They Lose

There are several situations that G2 should avoid. Keep Trick off of Lee Sin, he failed horribly twice on the champion. Also, they should not draft Ashe for Zven or Zyra for Alfonso “Mithy” Aguirre Rodriguez. Zven needs to be able to output immense damage, and Mithy plays much better on protective champions. Even Tahm Kench or Braum are preferable to Zyra if Lulu or Karma are unavailable.

If Trick continues to have poor early games, then this will most surely be G2’s defeat. Trick has the second lowest KDA and the second highest death share of all players at the tournament. He also has the lowest average damage of all junglers at the event.

While their best strategy generally results in early deficits, G2 will need to play intelligently between 15 and 30 minutes. Team WE’s average game time is over 5 minutes shorter than G2’s, which means if they cede 4,000-6,000 gold leads, then it will be highly unlikely for G2 to win.

Player To Watch

G2 Esport’s top laner, Expect

Expect has been putting up some big games this tournament. He has maintained a 3.7 KDA while only contributing 11.9 percent of G2’s deaths. The top laner has secured wins on Jayce, Gragas, Shen, and Nautilus. G2 also released a video of the final shot-calling from their win over TSM, showing the team’s faith in Expect.

The flip side is that Expect has some of the lowest damage of the top laners at the tournament, and his kill participation is low compared to 957. G2 will need him to be more involved as a proactive member of the team, matching 957’s map movements. Perkz and Zven can pump out the damage. Mithy can shield and provide vision. And Trick is under-performing. Expect may be the biggest factor that could turn this match-up on its head.

Prediction

Unless the stars align, and G2 are able to draft a true “protect the ADC” composition, then Team WE will skunk them 3-0. Trick got steamrolled by Condi in both of their Group Stage games. Mystic and Ben have been performing well enough to keep up with Zven and Mithy. Expect and 957 will most likely be trying to execute similar strategies, but 957 has proven to be more successful up to this point. Perkz matches up against Xiye pretty well, but the synergy among the entire team is heavily in WE’s favor.


Player/Champion Statistics: Oracle’s Elixir

All Images: LoL Esports Photos

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas

MSI: SK Telecom T1 vs. Flash Wolves Preview

In the first round of the knockout stage of MSI, SK Telecom T1 is poised to take revenge upon the only team that has taken a win from them during groups. What may be the most competitive game in this tournament, SKT vs. Flash Wolves will be the game to tune into on May 19th at 11 am PST.

SK Telecom T1

 

Peanut and Huni share a moment while leaving the stage. Courtesy of Riot flickr

Coming into MSI as the most highly favored team in the history of League of Legends is SKT, three-time League of Legends World Champions.

 

SKT’s six-man roster starts with their top laner, Seung-Hoon  “Huni” Heo, a player who currently holds the highest CS per minute in the MSI.

Jumping out of the jungle, Wangho “Peanut” Han holds the most kills at 52 in groups. Known most for his Lee Sin, Peanut is known to be the most aggressive jungler in Korea, with the ability to get 15 kills in a single game.

No introduction is needed for Sanghyeok “Faker” Lee. Faker is simply the best.  

SKT’s bot lane, Junsik “Bang” Bae and Jaewan “Wolf” Lee, are looking better than ever. The two are typically found taking laners that complement each other with  Wolf picking champions that can bail out the immobile carries that Bang has frequently utilized to great success. Wolf has the second most assists throughout Groups, trailing Shou-Chieh “SwordArT” Hu, who also used one more game to have Wolf beat 93 to 90.

 

How SKT Wins

Peanut shares a lot in common with his opponent Karsa. Courtesy of Riot Flickr

SKT wins by having Peanut play Lee Sin and picking their bot lane comfort picks before the Flash Wolves take them out in the draft. With Bang’s adept performance on Twitch, aided greatly by the peeling supports Wolf is often seen on, expect the bot lane picks to come through in the first round of the draft phase. SKT is greatly favored in this matchup. Their chances of failure are minimal as long as they do not lose too much ground early game. SKT can win late game team fights with great ease given their opponents are not too far ahead.

Flash Wolves

The Flash Wolves have proven to be a mixed bag this tournament, showing that they have the skill to beat SKT while simultaneously dropping games to almost every team in the tournament. As the underdog team in the fourth versus first place match, their performance in this best of five will likely decide who takes first place at this year’s MSI. If they can beat SKT, they can beat anyone. Right? Maybe, but this is not guaranteed with the Flash Wolves. However, they are the strongest contender for taking down SKT alongside Team WE.

Playing top lane for the Wolves is Li-Hong “MMD” Yu, a player known for his aggression and carry style, but also able to play supportive tanks by the likes of Nautilus and Shen.

Tearing through the jungle for the Wolves, Hao-Xuan “Karsa” Hong, has the same champion pool and play style as Peanut. He also has 41 kills to his name during groups. He may have what it takes to deny Peanut through a well-executed draft.

Laning against God himself, Yi-Tang “Maple” Huang ties Peanut for the highest KDA throughout groups at 6.1.

Perhaps the Flash Wolves greatest strength lies in their bot lane, where Yu-Huang “Betty” Lu and SwordArT dominate the bottom half of the map. SwordArt is a veteran shot caller, playing supports that can influence more than just the bottom lane. Expect to see Lulu and Tahm Kench as high priority champions for both teams. Meanwhile, Betty has the most kills to his name out of all the ADCs at MSI, and he’s looking to continue this streak. Betty plays many ADC’s, but his Ashe is a staple for the Flash Wolves. Betty may have to branch into other ADC’s in order to take away Bang’s Twitch and secure a victory for the Wolves.

How Flash Wolves Win

They have done it once before, but can they do it again? To win, Flash Wolves need to stifle Huni in the draft much like they did in their only victory over SKT. Because banning out Faker is impossible, their bans must be directed to the top lane carries that Huni plays, and the Marksmen that Bang feels most comfortable on. The optimal top lane draft will have MMD on his signature Kled and Huni on a tank, allowing Flash Wolves to take the game from the top lane.

As for the Jungle, it goes without saying that Peanut’s Lee Sin must be denied in order for the Wolves to have a fighting chance. Taking Lee Sin on the side of the Flash Wolves will also

SwordArT is not the cool, calm, and collected shot caller you may be used to. Courtesy of Riot Flickr

greatly aid Karsa, as he is adept on the champion. In the middle lane, Maple’s utility orientated champion pool must be able to survive the likes of Faker’s assassins. If Maple can avoid giving a lead to Faker, he may be able to turn some mid game team fights into a victory for the Wolves with his excellent Weaver’s Walls and Realm Warps.

 

Taking a lead in the bottom lane is most important for the Flash Wolves. Giving SwordArT the opportunity to roam and snowball his team’s lead alongside Karsa, will be the win condition the Wolves need. However, the lanes go, if the Wolves do not start with leads, it is unlikely they will ever bounce back to take a lead.


Featured image courtesy of Riot Flickr

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles

Page 1 of 212