UOL Vizicsacsi ranks first among EU LCS top laners

Regular season EU LCS top laner rankings

The European LCS is home to many world-calibur top lane players. Often left on an “island” to themselves, top laners tend to play head-to-head for the longest time compared to other roles. Top lane is also a position whose champion pool changes heavily depending on the meta. If tanks are strong, expect to see tanks. If bruisers are strong, expect to see them instead. Split-pushing is a valid strategy for top laners, as well.

The 2017 Summer Split regular season is over, and the standings are set. Playoffs will be underway soon, as well as the promotion tournament. Votes will be cast for MVP, rookie, coach and all-team awards. Therefore, before any of those biases are incorporated into thinking about who is the best, it is time to rank these players while the play time is as even as possible between teams.

These types of rankings can be controversial. It is difficult to parse apart an individual player’s contribution to their team. Is this a strong player being held down by his team? Or is the team carrying him? Is he only able to play one style, and then falters on another? Does he only play well against teams below his own? Here is an attempt to answer such questions for every starting EU LCS top laner.

10. ROC Phaxi

ROC Phaxi is tenth among EU LCS top laners

Image from LoL Esports Flickr

Roccat average the second highest deficit in the EU LCS at 15 minutes. Out of their 628 gold deficit, Phaxi contributes 237 behind. Of course, some of this comes from losing turrets or neutral objectives to enemy teams, which is not entirely his fault. However, part of it has to do with his having the second lowest CS difference at 10 minutes among top laners, -4.2. This amounts to 109 XP behind at 10 minutes, second lowest among top laners, as well.

This wouldn’t be as problematic, but Phaxi’s champion pool has been mostly carries this summer. Out of 33 total games, Phaxi only played tanks in seven (21.2 percent), Galio, Poppy and Shen. His most played champs have been Jarvan IV, Gnar and Renekton. Phaxi also has the lowest First Blood rate (six percent), KDA (1.6) and kill participation (56.6 percent). His damage numbers are lowest among top laners. Even in Riot’s new adjusted damage rating, Phaxi finishes last.

9. MM Kikis

MM Kikis ranks ninth among EU LCS top laners

Image from LoL Esports Flickr

Kikis has fewer games than other top laners on this list, because he got picked up by Mysterious Monkeys after the first few weeks of the Summer Split. That being said, his impact on the team was not heavily felt. To be fair, he has the lowest death share of all top laners (17 percent), and he has a 40 percent First Blood rate. Kikis averages close to even in lane at 10 minutes, +73 gold, -3 XP and -3.7 CS. His damage share for the Monkeys is actually pretty good (23.4 percent).

The issue for Kikis, though, is his actual damage and presence on the map. It is hard to imagine replacing other EU top laners with Kikis and seeing improvements throughout the team. His most played champions have been Camille and Renekton, yet neither seems memorable. Kikis is an obvious upgrade from Jisu, Mysterious Monkeys’ previous top laner, but mostly in salvaging deaths, rather than securing kills or objectives. His surprise picks, such as Akali and Aatrox, were welcome from an entertainment standpoint, but they do not help his case as a quality top laner in the EU LCS this split.

8. MSF Alphari

MSF Alphari ranks eighth among EU LCS top laners

Image from LoL Esports Flickr

The main element that separates Alphari from the bottom two top laners on this list is his split pushing. Alphari’s statistics are awful. He owns the second lowest damage per minute (375), the lowest CS and XP differences at 10 minutes (-5, -209) and the second lowest gold difference at 10 minutes (-124). However, his KDA is fourth among top laners (3.4).

Although it failed both times, Misfits drafted Kennen in the top lane twice. Alphari plays mostly Jarvan IV, Rumble and Renekton, and he tends to pressure the map away from the rest of the team for as long as possible before flanking with teleport to join fights. While Maxlore and IgNar roam in tandem to pressure mid and bottom lanes, Alphari is left alone in top. He generally sacrifices an early lane advantage for his teammates. However, it is rare to see him actually carry a game, which separates him from the top laners higher in these rankings.

7. VIT Cabochard

VIT Cabochard ranks seventh among EU LCS top laners

Image from LoL Esports Flickr

Cabochard contributes 24.6 percent of Team Vitality’s damage. That is the highest damage share among top laners. However, Cabochard also receives 23.1 percent of the team’s gold, which is second highest among EU LCS top laners. Vitality invests a lot into Cabochard’s success. He generally starts the game well, averaging the most gold ahead (152), second most XP ahead (180) and second most CS ahead (3.8) at 10 minutes.

This is to be expected, considering Cabochard played over a third of his games on Rumble (10 out of 29). Rumble is a champion that always gets to bully his lane with Flamespitter and easily farm. The reason Cabochard is not higher on the rankings is that his lead never seemed to propel Vitality’s games. Vitality, as a team, averaged behind in gold at 15 minutes, and their early objective rates are all low. Cabochard’s leads stay with him. They do not get spread across the map for turrets or dragons or Heralds or Barons.

6. nip profit

NIP Profit ranks fifth among EU LCS top laners

Image from LoL Esports Flickr

Although Ninjas in Pyjamas finished this split in last place of Group A, Profit seemed to adapt well to the EU LCS. He averaged middle-of-the-pack for gold, CS and XP differences at 10 minutes as well as kill participation (63.5 percent). His damage numbers are decent, a 24.4 percent share for his team, second highest among top laners. However, he also receives a 23.2 percent share of the gold.

Profit may very well be the strongest split-pusher in the EU LCS this split. On champion picks like Rumble, Jarvan IV, Gnar and Renekton, Profit is extremely calculated in the side lane. He only sacrifices 19.9 percent of NiP’s deaths (second lowest among top laners), despite his isolation. This split-push style is Profit’s only real demonstration this split, though. NiP got worse as the games got later. The coordinated teamfighting aspects of the game were lost on the Ninjas, and Profit’s obsession with side lanes did not seem to help.

5. g2 expect

G2 Expect ranks fifth among EU LCS top laners

Image from LoL Esports Flickr

G2 have had lower lows this summer than in previous splits, but Expect has done well for himself. He has flown under the radar with third-fourth place laning statistics, such as +2.1 CS, +30 XP and +84 gold at 10 minutes.

Expect also has good teamfighting numbers, such as 458 damage per minute (third highest among top laners) and 69.6 percent kill participation (highest among top laners). And, somewhat surprisingly, Expect ranked second highest among top laners for adjusted damage.

Expect’s ranking on this list represents the first multi-faceted top laner in the EU LCS. Those below him had narrow windows of power in the game, which, if missed, would not result in much. However, Expect has exhibited an ability to play Gnar and Renekton, as well as Galio and Cho’Gath. His flexibility allows G2’s strategies to adapt to their opponent’s. Expect can hold his own in lane, essentially denying enemies the opportunity to get ahead on the top side. He then transitions into strong teamfighting, split-pushing and objective control. He has fulfilled G2’s needs well. But where he falls short is in acting as an individual carry for the team.

4. FNC Soaz

FNC Soaz ranks fourth among EU LCS top laners

Image from LoL Esports Flickr

Soaz is difficult to peg against other EU LCS top laners. Fnatic have had an incredibly successful split, and when a team is performing so well together, it can be difficult to pull them apart and compare as individuals. While Soaz looks refreshed compared to his recent history with Origen, he still is not the primary catalyst for Fnatic. Of course, he is ahead in gold and XP at 10 minutes (+117, +118), but not from CS (averages zero at 10 minutes). His teammates create plenty of pressure and take First Blood in 74 percent of games, 52 percent of the time involving him.

Soaz’s adjusted damage rates him third. He performs well 1-v-1 on picks like Gnar and Jarvan IV, but on tankier picks, such as Shen, Gragas and Galio, Soaz truly shines. Fnatic looks best when Soaz is able to enable Caps and Rekkles to dish damage. These resistant, high crowd-control champions are perfect for Soaz’s role on the team, but the players ranked above him have exhibited more diverse playstyles with less stellar teammates.

3. SPY Wunder

SPY Wunder ranks third among EU LCS top laners

Image from LoL Esports Flickr

Wunder plays the best Kled in the EU LCS. His other top played champions include Rumble, Camille, Gnar and Cho’Gath. Kled is suitable to Wunder’s playstyle, because he enjoys aggressive dueling in side lanes while split-pushing, but he also acts as an engage tool in most of Splyce’s games. This has been a weakness for Wunder in the past: playing overly aggressive without the support of his team and sacrificing deaths. This split has looked much more polished.

Wunder’s laning statistics are not great by any means: fourth lowest gold difference (+2), third lowest XP difference (-106) and third highest CS difference (+2.2) at 10 minutes. This paints a picture of Wunder on an island in the top lane receiving pressure from the enemy jungler, denying XP, but still managing to secure CS to go even in lane. Wunder has one of the lowest First Blood rates among top laners (15 percent). And although he has sacrificed the fourth most deaths in the league (75), he is tied for the most kills (84). Wunder is also sure to put out the second highest damage per minute (459). He has the opposite problem of Soaz. Splyce jungler is not as active, especially on the top side of the map, yet Wunder manages to make it through laning phase and contribute in engaging, damaging and split-pushing.

2. H2K Odoamne

H2K Odoamne ranks second among EU LCS top laners

Image from LoL Esports Flickr

H2K’s top laner has been towards the top of top laners for several splits now. As a veteran, Odoamne has been consistently good through several different metas, including lane swaps. What makes him so good is his ability to bring pressure to the game with any champion he drafts, whether it be Shen, Gragas and Maokai, or Rumble, Gnar and Camille. Odoamne has the highest KDA among top laners (4.7) and is tied with Wunder for most kills (84) even though he has only played 26 games. He also has the fourth highest adjusted damage rating.

Many of the statistics do not do Odoamne justice. Just watching him play the game, you can tell that he is on another level compared to most top laners. When he trades in lane, when he synergizes with Jankos, when he teleports or flanks into a teamfight, he just brings a presence that is not felt with many of Europe’s top laners. The only reason he is not ranked number one is because there is one other top laner that brings the same presence described here, except his laning is even better.

1. UOL Vizicsacsi

UOL Vizicsacsi ranks first among EU LCS top laners

Image from LoL Esports Flickr

Vizicsacsi has been named MVP, first team all-LCS, and many others. His role on Unicorns of Love cannot be understated.

Vizicsacsi starts the game by averaging the highest XP and CS differences at 10 minutes of any top laner (+243, +9.6). This sets him up to have the items and advantage to enter skirmishes and fights around the map, particularly bottom lane, and spread his lead into other teammates. For this reason, Vizicsacsi is the best Shen player in the EU LCS, and he looks best on tankier champions, such as Cho’Gath, Galio and Gragas.

Vizicsacsi’s split-pushing is some of the best in the league. When he plays Gnar, Fiora or Rumble, he generally draws a lot of attention. The Unicorns’ top laner is even known to turn on his opponent and secure counter-kills when he is caught out. It can be incredible. Vizicsacsi has the highest damage per minute of all top laners (472), and the highest adjusted damage rating according to Riot. His main flaw is sacrificing deaths. He has the second most deaths among top laners (110), granted he has played the most games (32). However, his 2.4 KDA is fourth lowest among top laners, which is not good for being on a top team.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.com, OraclesElixir.com

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RLXL

RLXL supports Doctors Without Borders

It’s time to support an international health directive with a bit of high flying, rocket-powered car soccer. RocketLeagueXL, or RLXL, is putting on The Open to raise funds for Doctors Without Borders. Psyonix is an official sponsor of the event.

RLXL

RLXL

Image courtesy of twitch.tv/rlxl

RLXL is a Rocket League supergroup of sorts. With nearly 30 different community organizations involved in The Open, RLXL hosts Rocket League tournaments with a charitable benefit in mind. The group has put on other benefit events in the past as well.

Extra Life is an organization benefiting the Children’s Miracle Network Hospitals. Extra Life participants sign up for a 24-hour gaming marathon, on a day of their choosing, and ask for donations to the cause. RLXL raised over $10,000 during their Extra Life tournament. In another benefit tournament, RLXL raised over $3,500 in an effort to help a Rocket League caster and community member, Stephen “Shalthis” Perry, return home to his family. This has just been the beginning.

With The Open, RLXL seeks to continue their charitable impact, perhaps with their biggest event to date. Twenty-seven community organizations from five different regions banded together to make the RLXL Open possible.

The Open

The Open will consist of five separate regional tournaments. Each regional tournament pits teams and players against each other in their own unique, mostly nonstandard formats.

The tournament modes set the stage for the charity event. Since nonstandard game styles take away some of the competitive edge, it reminds players and audience members to keep it lighthearted. It is not meant to be a serious showdown such as the Rocket League Championship Series or other tournaments with large prize pools. The main purpose is to raise money for Doctors Without Borders and give the community some unpredictable and unusual Rocket League in the process.

Regional Formats

Here are the tournament styles for each region:

  • European players will come head to head in a one versus one recharge showdown. Instead of picking up boost pads, players’ boost will slowly auto-recharge.
  • South American players will compete in a standard two versus two match.
  • North American players are set to play three versus three no goal reset. In no goal reset, instead of being reset for a kickoff after a goal is scored, the ball is set back to the middle of the pitch and gameplay continues. The clock doesn’t stop and players kickoff from wherever they already are on the field.
  • Asian players are going up against each other in a two versus two Dropshot tournament. Dropshot is the latest
    RLXL

    Dropshot. Image courtesy of rocketleague.com

    official mode added by Psyonix, in which tiles on the floor become the goal. Played with an electrified ball, the intensity increases through three stages the longer the ball is kept in the air. When the ball touches the ground, tiles light up to show they are primed. Primed tiles are knocked out of the floor, to create gates, once they are hit a second time. Players aim to get the ball into these gates to score.

  • Oceanic players have perhaps the most intense, and certainly the most interesting, matches ahead of them. The OCE tournament combines two of Psyonix’s official game modes, Dropshot and Rumble, into a three versus three clash. Take Dropshot, mentioned above, and add in Rumble power-ups. For those who don’t know, Rumble grants every player one of 11 power-ups 10 seconds after kickoff. The game mode resets the timer to 10 seconds after a player uses his or her power-up, counting down until the next one.

When, Where and Who

RLXL

Image courtesy of rocketleague.com

The RLXL Open will take place on Aug. 4 and 5 at varying, convenient times for each region. A majority of the matches will take place Aug. 4. However, there is some overflow into Aug. 5 because of time zones.

Here is the schedule, listed in EDT:

  • Europe: 12-4 p.m.
  • South America: 4-8 p.m.
  • North America: 8 p.m. – 12 a.m.
  • Asia: 12-2 a.m.
  • Oceania: 2-6 a.m.

Although the tournament spills over into Aug. 5, matches won’t overlap with NBC’s Rocket League Universal Open. Rocket League fans can watch and donate to The Open on RLXL’s Twitch channel.

The tournament is open to PC and PlayStation 4 players. Registration for each region ends 15 minutes prior to the region’s respective start time.

Remember to tune in Aug. 4 and 5 to the RLXL Open. Help support a great cause with some great Rocket League.


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Why blue side wins more than red side

If you have played a game of League of Legends on red side recently and lost, it may not entirely be your fault. I wouldn’t go so far as to throw your teammates under the bus, but like the RNG that plays so heavily into pairing you with your DC’d mid laner, the seemingly trivial side of the map you get placed on has a significant factor in whether you win or lose.

The minute flip of the camera brings with it some not so small of advantages and disadvantages that can take effect even before minute one. In solo queue, blue side has a 52.9 percent win rate while red side has a 47.1 percent win rate. This delta in win rates is exacerbated in the North American League Championship Series where blue team has a 54.4 win rate and red team has a 45.6 percent win rate.

League Championship Series: Pick order rules

In the final game of the best of three between Team Liquid and Cloud9, Cloud9 was not allowed any target bans due to not having first pick and thereby needing to ban the “uncounterables”. Courtesy of lolesports

Having first pick is an advantage that is often neglected in solo queue environments despite the tremendous advantage it can give a team. First pick can often mean securing a champion that currently does not have counters. While red side gets the next two picks, there is often just one champion that necessitates being picked or banned regardless of matchups.

This was recently the case with Zac in patches following his rework. The poor flubber had to be banned by red side every game due to his power, effectively making red side have one less ban. While Zac was incredibly broken during this time, other champions were able to slip through ban phases such as Maokai, whose LCS performance was a treet for whoever’s team he ended up on. Zac has since been gutted and is now sitting at one of the lowest win rates in the game.

Solo Queue Gank Advantage

With only one ward to spare, Impact dies from an Elise gank through tribrush. Courtesy of lolesports

While this advantage applies to all levels of play, the advantage blue side has over red side during ganks on the top lane is enough to make Rumble one of the worst champions in the game when on red side. Rumble, who is most vulnerable due to his limited mobility, illustrates why red side has it worse than any other top laner.

Blue side Rumble is much safer from ganks as he can simply ward river in order to avoid most of them. But red side Rumble requires a ward in tribush and river. In general, blue side is better for top laners and red side is better for bot lanes in terms of safety because of vision.

The view of toplane. It looks even better from Blue side. Courtesy of leagueoflegends

 

Having your botside being more vulnerable to ganks through the need to ward both tribrush and river is not as much of a disadvantage. Because there are two people there, there are more wards to be dropped, both in river near dragon and in tribrush. While enemy junglers are usually spotted earlier botside, ganks are also easier to avoid due to double combat summoners. Heal and exhaust provide for excellent disengage while teleport will not help a toplaner escape a gank, unless of course, that top laner is Soaz.

Another map advantage blue side has is a safer entrance to Baron. While red side has a safer entrance to dragon, Baron fights are often more influential due to the death timers and power of the neutral objective itself.

HUD positioning advantage

Due to the way the HUD is positioned and the screen perspective in League of Legends, it is much easier to dodge skillshots on blue side, especially in the bottom lane. If you are shoved into tower on red side, positioning the camera to easily see everything you need to pay attention to is difficult. The minimap, your champion stats and your item box all cover up small portions of the Rift that appear to be even more annoying when you are playing on red side. 

There are many factors as to why blue side has the advantage on the Rift. Some of these consequences extend onto other maps, such as ARAM’s Howling Abyss. Even in ARAM, blue side has the advantage, and since there is no pick order, this must be because of the perspective of the player’s point of view.


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Feature image courtesy of leagueoflegends.com

Cho'Gath is trending up in week seven

Trending in the EU LCS: Week seven

Week seven of the EU LCS saw patch 7.14 in full force. It was apparent that the teams were still getting a read on the meta. The drafts and gameplay were unpolished. Prioritizing power picks was different between series. How those picks were used in-game shifted throughout the weekend. Here are some elements that are currently trending in the EU LCS.

Trending Up

These are the teams, players and gameplay factors that are on the upswing after week seven of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

G2 are trending up in week seven

Image from LoL Esports Flickr

G2

G2 continues its climb in the standings with a 2-0 week seven, beating H2K and Vitality. Granted, both series ended 2-1, but wins are wins. This week moves G2 up to a 6-3 record to secure second place alone. G2 had a lead over 2,000 gold in all but one game. Even in their losses, they did not go down without a proper fight. This is a good sign for G2 fans. With these last few weeks having playoffs and Worlds implications, G2 should continue on this upward trajectory.

Cho’Gath

The Terror of the Void holds a 100 percent win rate in top, and a 60 percent win rate as a jungler in the EU LCS. Pair that with a 61 percent draft presence for top lane, and a 72 percent presence for jungle, and it is clear this champion is a high priority on 7.14. His recent buffs allow him to clear the jungle easily, while maintaining high health without directly building health items. Unless Riot nerfs this Cho’Gath soon, expect him to stay in the meta.

Maokai is trending up in week seven

Image from Surrenderat20.net

Maokai jungle

Another tank who did well in week seven, Maokai jungle has caught on in the EU LCS. Zac, Elise, Sejuani, Cho’Gath and Gragas were all prioritized higher than Maokai. However, only Kha’Zix had a higher winrate with three or more games. Maokai was picked or banned in 39 percent of games, and had a 67 percent win rate. His saplings can be a nuisance when sprinkled throughout the jungle. Maokai’s ultimate, Vengeful Maelstrom, can be a powerful initiation or disengage tool. It also aids around objectives by zoning the enemy team. Maokai has been flexed into the top lane in other regions, but not this week in the EU LCS.

“ARAM compositions”

The 7.14 meta has developed into what casters and analysts are calling “ARAM compositions.” EU LCS teams are drafting champions that will thrive in five-versus-five team-fighting environments. Tanks are becoming common in top lane, jungle and support positions. Teams generally strategize around powerful engage tools. Mid laners preferred area-of-effect mages. Caitlyn, Kalista, Varus and Tristana were the highest priority AD carries. Most wins this week came from whichever team could initiate and execute the best fights against their opponents.

Trending Down

These are the teams, players and gameplay factors that are on the downswing after week seven of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

UOL is trending down in week seven

Image from LoL Esports Flickr

Unicorns of Love

Strangely enough, Unicorns of Love have not benefited from this new “ARAM” meta. They lost both series in week seven to Roccat and Fnatic. Both series were lost 2-1, which is not the worst case scenario, but the Unicorns did not look good. They opted into fights over and over without giving proper respect to their opponents. Fabian “Exileh” Schubert was an inconsistent element for the team. One game he finished 10-5-10 as Talon against Fnatic. Another game he finished 0-6-2 as Vladimir against Roccat. There was a particularly peculiar solo death under Roccat’s mid lane turret that garnered attention. With every series coming closer to playoffs and Worlds qualifications, the Unicorns will need to shore up these weaknesses.

Shen

Shen’s priority was disproportional to his impact in week seven. While he was picked and banned in 39 percent of games, he lost all three games where he was picked. Shen players seemed to fall far behind in the top lane, and then have limited utility through the end. Gnar, Jarvan IV, Cho’Gath and Renekton looked much more useful. Since the nerf to Shen’s ultimate, he seems a bit lackluster. It is much more difficult to pull off the “submarine” strategy with divers and Orianna. This pick should lose priority moving forward.

Zyra is trending down in week seven

Image from na.leagueoflegends.com

Enchanter and mage supports

With the rise of tanks comes the fall of enchanters. In 7.12, the EU LCS saw Rakan, Zyra and Lulu have decent priority and win rates. After one week of 7.14, Zyra and Lulu have fallen off. Braum has risen to number one priority (94 percent pick-ban rate). Alistar has seen some play (17 percent pick-ban rate), as well as Taric and Trundle (one game each). Moving forward, this may change as the meta takes shape. Knight’s Vow, Righteous Glory and Locket of the Iron Solari are all popular support picks right now.

Top lane Rumble

Another pick that has fallen off, Rumble was only played two games this week. In 7.12, Rumble had a 79 percent draft phase presence, highest of all top laners. This week on 7.14, he dropped to 17 percent pick-ban. Rumble is simply unable to compete with the teamfight durability of tanks or early game damage of lethality builders. He may come back into prominence as the novelty of new top lane picks wears off. It is unclear at this time. However, he was also trending down in week five, due to a low win rate.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr, LeagueofLegends.comSurrenderat20.net

Champion Statistics: GamesofLegends.com

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Unicorns of Love may lose some members for 2018

EU’s Final Showdowns: G2-UOL, FNC-MSF

The last matches of the 2017 EU LCS Spring Split are happening this weekend, April 22nd-23rd. The playoffs have been exciting thus far, and the final two series look to be just as juicy. Fnatic will battle Misfits for third place, while Unicorns of Love attempts to dethrone G2. All four of these teams have rounded out the past few weeks well, but here are some notes going into their last match-ups of Spring.

Misfits

Playoffs: Misfits mid laner, PowerOfEvil

courtesy of Riot esports

Tristan “PowerOfEvil” Schrage has had an excellent playoff run. Among all of Misfits and Fnatic’s players, PowerOfEvil has been averaging the highest damage per minute: 620 (the next highest is Martin “Rekkles” Larsson with 497). He makes up 29.8% of Misfits’ damage. His average during the regular season was 495, or 28.8% of the team’s total. PowerOfEvil will need to maintain this high level of play and shut down Rasmus “Caps” Winthe if Misfits want to stand a chance of winning.

Their jungler, Lee “KaKAO” Byung-kwon, will need to adjust. Between all ten Misfits and Fnatic players, KaKAO sits bottom two in KDA, kill participation, first blood rate, and experience difference at 10 minutes. This is not going to cut it if Misfits are to win this weekend’s series and secure third place. Many analysts have criticized his play on Rengar. His win percentage is only 33% on this champion, so he should try to stay away from it in the draft. Unicorns of Love were smart to ban Lee Sin and Elise, for which he holds 78% and 67% win-rates. His next best options are Ivern and Rek’Sai, for which he also holds 67% win-rates.

Overall, Misfits have mainly lost the early game pressure they exhibited during the regular season. So far, they have averaged 384 gold behind their playoff opponents, which is awful compared to their 820 gold ahead during the regular season. The largest discrepancy between Misfits and Fnatic has been their respective abilities to take the first three turrets. Fnatic holds the top spot among playoff contenders, taking their opponents’ first three turrets in 71% of games. Misfits have only achieved this in 44% of their games.

Fnatic

Playoffs: Fnatic's support, Jesiz

courtesy of Riot esports

Fnatic’s most improved player for playoffs has been Jesse “Jesiz” Le. Almost every statistic of his has improved over the past two weeks. His KDA went from 3.4 to 5.2. His kill participation rose from 60.3% to 68.9%. Jesiz has been a primary engage tool for the team on champions such as Camille, Thresh, and Zyra. He is also a big reason why Rekkles has been able to get through laning phase on off-meta marksmen. Hopefully, Jesiz is able to maintain this high-pressure playstyle.

While having a wide champion pool can be good, it is not always necessary. Fnatic’s odd champion choices essentially ended their series against G2 last weekend. Vayne, Tristana, Kayle, Annie: these selections were not necessary. The flexing of Camille and Kennen have generally worked well for Fnatic, but branching out much beyond those picks is a bit much. The surprise factor does not outweigh the execution factor.

One area where Fnatic has excelled during playoffs is Baron control. Fnatic has taken the first Baron in 86% of their playoff games (compared to 38% during the regular season). They have also maintained a 71% Baron control rate (compared to 33% during the regular season). This focus is much better than Misfits, and will more than likely be the biggest factor in Fnatic’s favor. Mads “Broxah” Brock-Pedersen and crew will need to continue to prioritize this objective.

Unicorns of Love

Playoffs: Unicorns of Love's top laner, Vizicsacsi

courtesy of Riot esports

Unicorns of Love have strong players at every position except, arguably, their AD carry. During playoffs, Kiss “Vizicsacsi” Tamás and Fabian “Exileh” Schubert have averaged 605 and 600 damage per minute, respectively (third and fourth highest of all players). Andrei “Xerxe” Dragomir tops the competition in KDA (10.5) and has the second-lowest death share of all player in playoffs (8.9%). While Samuel “Samux” Fernández Fort generally averages behind in CS at ten minutes, he stays ahead in gold and experience, and he maintains the third lowest percentage of UOL’s deaths (13.3%).

One of the Unicorns’ biggest strengths is their champion pool. Xerxe has 75-100% win-rates on four champions with three or more games (Warwick, Ivern, Rengar, Rumble). Vizicsacsi has 75-100% win-rates on four champions with three or more games (Renekton, Rumble, Nautlius, Shen). And Exileh has won games on 11 different champions this spring. Pinching their pools will be virtually impossible for G2.

As a team, Unicorns of Love has secured first blood and first dragon in every game of playoffs so far. UOL has also secured the first Baron in in 75% of games with a 71% Baron control rate. If they are going to beat G2, it will most likely be off the back of a Baron trade. G2 have averaged a poor 25% first Baron rate during playoffs, and a 50% Baron control rate. During the regular season, G2 secured first Baron 72% of the time and maintained a 74% Baron control rate.

G2

Playoffs: G2's mid laner, Perkz

courtesy of Riot esports

G2 will be a formidable foe for Unicorns of Love. They offer similar strong players in virtually every role. Luka “Perkz” Perković has really shined throughout playoffs so far. He has the highest damage per minute (635) and percent of his team’s damage (33%). He has the lowest death share of all players in playoffs (8.5%), and he has the third highest KDA (7.0). UOL’s Exileh showed a bit of weakness against PowerOfEvil during laning phase last weekend. Perkz will be even more difficult for him to overcome.

G2’s other primary carry has been Jesper “Zven” Svenningsen. Although he was not quite as dominant in the Fnatic series last weekend, his match-up with Unicorns’ bottom lane should be much easier. Zven has averaged 6.5 CS and 164 gold ahead at ten minutes. If there is a player who needs to step up in this series, though, it is Kim “Trick” Gang-Yun. Trick’s regular season KDA was 4.7. So far in playoffs, it is 1.8. He averaged significantly ahead in gold, experience, and CS at ten minutes. In the playoffs, he has averaged 7 CS and 108 experience behind.

G2’s early game was phenomenal against Fnatic last weekend. The squad averaged 877 gold ahead at 15 minutes. That was the case during the regular season, as well. What looks like a weak spot is taking early towers. During the regular season, G2 took first turret in 64% of games and the first three turrets in 73% of games. In their series last weekend, they only did 50% and 25%, respectively. Unicorns of Love take the first turret less often, but the first three turrets more often. G2 will have to transition their early game leads into early objectives if they want to stand a chance against UOL. Teamfighting may not be the correct strategy. Smart rotations and perfect execution will be their only chance at victory.

predictions

Fnatic has looked much stronger in the past few weeks than Misfits have. I do not think it impossible for Misfits to take this, but it is highly unlikely. Just as Misfits took one game off of Unicorns of Love, they should get one from Fnatic, but Fnatic should win 3-1.

The finals series will be much more exciting. G2 have looked a bit weaker, while Unicorns seem hungry. Either way, it should be a five game series. If UOL wins it will be from snowballing the top side of the map, while G2 should look to snowball the bottom side. While both will likely happen, Vizicsacsi’s gameplay lately is seemingly unstoppable. This should be Unicorns’ spring split playoff victory.


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