One item to rule them all: How Duskblade has changed the Rift

Alright, here’s the play: Your support, Zyra is struggling to keep vision control around Baron. You as the mid laner move in to assist, dropping your own trinket ward like a good little laner and moving your ball into the nearest brush to offer more safety for your friendly Zyra. All of the sudden Talon appears on your minimap and before you could even move your ball to shield that poor innocent Zyra, she’s dead.

Duskblade of Draktharr is a pretty imbalanced item right now and while carries hate being flogged around the Rift, I can assure you they do not have it as bad as supports. But before we talk about the woes of the untouchable caste of League of Legends players, let’s break down the item itself.

 

One item to rule them all: How Duskblade has changed the Rift

Even without a consistent way of proccing the on hit passive, Zed is very fond of the Duskblade build. Courtesy of leagueoflegends.com

Duckblade of Quacktharr

At 2900 gold, the Duskblade of Draktharr offers 55 flat AD, 10 percent cooldown reduction and 18 lethality. Without the two other passives taken into account, the gold value of these raw stats is 2596.67. This makes the item 89.54 percent cost efficient. These numbers are created using base items such as a Long Sword (plus 10 AD) valued at 350 gold, thereby making each point of Attack Damage valued at 35 gold. Without the next two passives, soon to be discussed, this is not a good item. This is simply based upon its gold efficiency. However, the Duskblade of Draktharr has so much more to offer.

 

Passive: Blackout

The first passive is Blackout, which on a 90 second cooldown passively spots enemy wards, causing a blackout for eight seconds, disabling all nearby enemy wards and revealing them. This passive is most comparable to the Oracle Alteration trinket, which becomes available to all champions at level nine. While the Blackout passive is two seconds shorter and has a shorter active range, it allows the user to keep their warding totem trinket, giving a vision advantage to the user.

Given that in Gold ranked games and higher, the average wards placed is 69.4, if a mid lane Talon has Duskblade by 20 minutes they will likely accrue eight to thirteen Blackout procs by the end of the game. If they destroy at least eight of these wards, that’s 240 gold from this passive alone. That is just the gold value of removing the vision. The objective control that can come from the removal of one ward alone could be enough to win the game off of a single pick or Baron bait.

 

One item to rule them all: How Duskblade has changed the Rift

One shot does a lot. Courtesy of league of legends replay

Passive: Nightstalker

With the value of Blackout’s utility being immeasurable, it is time to discuss what truly makes the Duskblade of Draktharr so overpowered: the Nightstalker passive. Nightstalker works like this: “After being unseen for at least 1 second, your next basic attack against an enemy champion deals 55 – 360 (based on level) bonus on-hit physical damage and slows by 99% for 0.25 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion (http://leagueoflegends.wikia.com).”

So what exactly does this passive mean when you actually apply it to an in game scenario? Well, the average Miss Fortune and Talon are going to be getting this item second, while Rengar and Kha’ Zix will be getting it second or third. At the point in time where solo laners are coming back with a completed Duskblade, they will likely be level nine about 15 minutes in the game, given that they have picked up one kill and farm like the average Gold player.

At this point in time, the average Zyra support will be level six or seven depending on how long said player has spent roaming and warding. In this scenario, Duskblade’s passive does 208 damage alone. Given that a Zyra has 941 health at level six (with a sightstone in inventory) and only 32 armor, the on hit passive of Duskblade alone will do almost one fifth of her current health. That’s only including the on hit passive. The actual auto attack and the follow-up burst damage coming from the champion’s abilities should easily do the remaining health, giving Zyra the grey screen in under a second.

The burst damage coming from this item cannot directly be given a gold value. While there is only a five second window for the burst to be dealt, this window can be easily abused in lane through brush control and with the invisibility found in kits of champions like Kha’Zix, Rengar and Talon.

That’s pretty rough for Zyra, and the unintended consequence for her and other squishy support champions like Sona, Soraka, Lulu and Nami is their win rates unsurprisingly falling this patch. So what should you take away from this article? Play a champion that can abuse this item. If you are playing a role like support, then I would only advise you to play a tanky champion that can stack some armor, as lethality’s weakness is armor stacking. Frankly, it is a disappointment that one unbalanced item that supports do not even build, can have such an impact upon champion diversity in the role. While Duskblade of Draktharr will be nerfed in the coming patch, and it has already been hot-fixed once, that patch may not be enough for an item that is literally defining the meta for all roles across the Rift.

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Featured image courtesy of leagueoflegends.com

Unicorns of Love may lose some members for 2018

EU’s Final Showdowns: G2-UOL, FNC-MSF

The last matches of the 2017 EU LCS Spring Split are happening this weekend, April 22nd-23rd. The playoffs have been exciting thus far, and the final two series look to be just as juicy. Fnatic will battle Misfits for third place, while Unicorns of Love attempts to dethrone G2. All four of these teams have rounded out the past few weeks well, but here are some notes going into their last match-ups of Spring.

Misfits

Playoffs: Misfits mid laner, PowerOfEvil

courtesy of Riot esports

Tristan “PowerOfEvil” Schrage has had an excellent playoff run. Among all of Misfits and Fnatic’s players, PowerOfEvil has been averaging the highest damage per minute: 620 (the next highest is Martin “Rekkles” Larsson with 497). He makes up 29.8% of Misfits’ damage. His average during the regular season was 495, or 28.8% of the team’s total. PowerOfEvil will need to maintain this high level of play and shut down Rasmus “Caps” Winthe if Misfits want to stand a chance of winning.

Their jungler, Lee “KaKAO” Byung-kwon, will need to adjust. Between all ten Misfits and Fnatic players, KaKAO sits bottom two in KDA, kill participation, first blood rate, and experience difference at 10 minutes. This is not going to cut it if Misfits are to win this weekend’s series and secure third place. Many analysts have criticized his play on Rengar. His win percentage is only 33% on this champion, so he should try to stay away from it in the draft. Unicorns of Love were smart to ban Lee Sin and Elise, for which he holds 78% and 67% win-rates. His next best options are Ivern and Rek’Sai, for which he also holds 67% win-rates.

Overall, Misfits have mainly lost the early game pressure they exhibited during the regular season. So far, they have averaged 384 gold behind their playoff opponents, which is awful compared to their 820 gold ahead during the regular season. The largest discrepancy between Misfits and Fnatic has been their respective abilities to take the first three turrets. Fnatic holds the top spot among playoff contenders, taking their opponents’ first three turrets in 71% of games. Misfits have only achieved this in 44% of their games.

Fnatic

Playoffs: Fnatic's support, Jesiz

courtesy of Riot esports

Fnatic’s most improved player for playoffs has been Jesse “Jesiz” Le. Almost every statistic of his has improved over the past two weeks. His KDA went from 3.4 to 5.2. His kill participation rose from 60.3% to 68.9%. Jesiz has been a primary engage tool for the team on champions such as Camille, Thresh, and Zyra. He is also a big reason why Rekkles has been able to get through laning phase on off-meta marksmen. Hopefully, Jesiz is able to maintain this high-pressure playstyle.

While having a wide champion pool can be good, it is not always necessary. Fnatic’s odd champion choices essentially ended their series against G2 last weekend. Vayne, Tristana, Kayle, Annie: these selections were not necessary. The flexing of Camille and Kennen have generally worked well for Fnatic, but branching out much beyond those picks is a bit much. The surprise factor does not outweigh the execution factor.

One area where Fnatic has excelled during playoffs is Baron control. Fnatic has taken the first Baron in 86% of their playoff games (compared to 38% during the regular season). They have also maintained a 71% Baron control rate (compared to 33% during the regular season). This focus is much better than Misfits, and will more than likely be the biggest factor in Fnatic’s favor. Mads “Broxah” Brock-Pedersen and crew will need to continue to prioritize this objective.

Unicorns of Love

Playoffs: Unicorns of Love's top laner, Vizicsacsi

courtesy of Riot esports

Unicorns of Love have strong players at every position except, arguably, their AD carry. During playoffs, Kiss “Vizicsacsi” Tamás and Fabian “Exileh” Schubert have averaged 605 and 600 damage per minute, respectively (third and fourth highest of all players). Andrei “Xerxe” Dragomir tops the competition in KDA (10.5) and has the second-lowest death share of all player in playoffs (8.9%). While Samuel “Samux” Fernández Fort generally averages behind in CS at ten minutes, he stays ahead in gold and experience, and he maintains the third lowest percentage of UOL’s deaths (13.3%).

One of the Unicorns’ biggest strengths is their champion pool. Xerxe has 75-100% win-rates on four champions with three or more games (Warwick, Ivern, Rengar, Rumble). Vizicsacsi has 75-100% win-rates on four champions with three or more games (Renekton, Rumble, Nautlius, Shen). And Exileh has won games on 11 different champions this spring. Pinching their pools will be virtually impossible for G2.

As a team, Unicorns of Love has secured first blood and first dragon in every game of playoffs so far. UOL has also secured the first Baron in in 75% of games with a 71% Baron control rate. If they are going to beat G2, it will most likely be off the back of a Baron trade. G2 have averaged a poor 25% first Baron rate during playoffs, and a 50% Baron control rate. During the regular season, G2 secured first Baron 72% of the time and maintained a 74% Baron control rate.

G2

Playoffs: G2's mid laner, Perkz

courtesy of Riot esports

G2 will be a formidable foe for Unicorns of Love. They offer similar strong players in virtually every role. Luka “Perkz” Perković has really shined throughout playoffs so far. He has the highest damage per minute (635) and percent of his team’s damage (33%). He has the lowest death share of all players in playoffs (8.5%), and he has the third highest KDA (7.0). UOL’s Exileh showed a bit of weakness against PowerOfEvil during laning phase last weekend. Perkz will be even more difficult for him to overcome.

G2’s other primary carry has been Jesper “Zven” Svenningsen. Although he was not quite as dominant in the Fnatic series last weekend, his match-up with Unicorns’ bottom lane should be much easier. Zven has averaged 6.5 CS and 164 gold ahead at ten minutes. If there is a player who needs to step up in this series, though, it is Kim “Trick” Gang-Yun. Trick’s regular season KDA was 4.7. So far in playoffs, it is 1.8. He averaged significantly ahead in gold, experience, and CS at ten minutes. In the playoffs, he has averaged 7 CS and 108 experience behind.

G2’s early game was phenomenal against Fnatic last weekend. The squad averaged 877 gold ahead at 15 minutes. That was the case during the regular season, as well. What looks like a weak spot is taking early towers. During the regular season, G2 took first turret in 64% of games and the first three turrets in 73% of games. In their series last weekend, they only did 50% and 25%, respectively. Unicorns of Love take the first turret less often, but the first three turrets more often. G2 will have to transition their early game leads into early objectives if they want to stand a chance against UOL. Teamfighting may not be the correct strategy. Smart rotations and perfect execution will be their only chance at victory.

predictions

Fnatic has looked much stronger in the past few weeks than Misfits have. I do not think it impossible for Misfits to take this, but it is highly unlikely. Just as Misfits took one game off of Unicorns of Love, they should get one from Fnatic, but Fnatic should win 3-1.

The finals series will be much more exciting. G2 have looked a bit weaker, while Unicorns seem hungry. Either way, it should be a five game series. If UOL wins it will be from snowballing the top side of the map, while G2 should look to snowball the bottom side. While both will likely happen, Vizicsacsi’s gameplay lately is seemingly unstoppable. This should be Unicorns’ spring split playoff victory.


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Top 5 Big Plays of League of Legends’ All-Star Event

The League of Legends’ All-Star Event is an opportunity to highlight popular players from around the world. Esports fans nominate their favorite players in each position from each region, and the players with the most votes get to come together on a Fire or Ice themed all-star team. Playing a variety of game modes, including normal 5v5’s, 1v1’s, Tandem mode, and One-for-All, the competition focuses on showcasing the best international talents, as well as allowing players and viewers alike to have some light-hearted, no-pressure fun. However, the inconsequential nature of this tournament may turn off some fans from watching, so I have taken the liberty of compiling 5 top plays from the 2016 All-Star Event for anyone who may have missed out.

5. QTV’s Flash-Jukes

courtesy of Riot esports

Courtesy of Riot esports

Day 3 of the tournament included an All-Assassin game. Players formed inter-regional Fire and Ice teams and selected their Assassin of choice for a 5v5. This mode made for a bloody series of teamfights full of mechanics and micro-play, but my favorite moments came from Team Fire’s Nguyễn “QTV” Trần Tường Vũ. He got to display just how slippery Akali can be.

At 1:56, Hung “Karsa” Hau-Hsuan’s Rengar jumps from the bottom brush onto QTV for a chunk of damage. Văn “Optimus” Cường Trần retaliates with a couple of Orbs of Deception, bringing Karsa’s health pretty low. QTV get aggressive, dropping Akali’s Twilight Shroud. They trade Ignites, which takes down Karsa, but QTV stays alive. As Huang “Maple” Yi-Tang chases QTV he lands a Razor Shuriken from Zed. Fleeing towards the enemy jungle with dangerously low health, QTV uses Flash through the wall to dodge Maple’s shuriken and return to safety by Optimus.

Later in the same game, at 9:37, QTV finds himself stranded alone under tower with 3 members of Team Ice collapsing onto him: Marcin “Jankos” Jankowski, Karsa, and Maple. Reacting to the projection of Zed’s Living Shadow, QTV drops his shroud to buy time. Jankos drops a Control Ward out of old habit (since the pre-season updates, they do not detect invisible champions). And as the three of them move in, QTV Shadow Dances to Rengar and immediately Flashes to safety under the inner turret. Anyone looking for tips on how to evade a turret dive: look no further.

4. NA All-Stars Wombo-Combo on LPL All-Stars

courtesy of Riot esports

Courtesy of Riot esports

In the last game of Day 3, the NA LCS All-Stars represented Team Fire against Team Ice’s LPL All-Stars. This was a standard Summoner’s Rift 5v5 match. At 25:40, with a solid lead of 5 kills, 3,000 gold, and 2 Cloud Drakes over their opponents, Team Fire moves into the bot-side river to realize Team Ice have started taking the Ocean Drake. Jung “Impact” Eon-yeong on Nautilus immediately channels his Teleport onto a ward in the enemy jungle to block their escape. As Team Ice clump up and retreat directly towards him, Impact activates Depth Charge onto Wei “We1less” Zhen’s Orianna, knocking up two other members in the process. Kim “Reignover” Ui-jin unburrows Rek’Sai for a knock-up and Zaqueri “Aphromoo” Black catches all three in a Flash-Crescendo from Sona. If “wombo-combo” were in the dictionary, then this would be the definition.

3. Maple’s Ryze Ult Mind Games

courtesy of Riot esports

Courtesy of Riot esports

One of the most novel pieces of Ryze’s reworked kit is the ultimate ability, Realm Warp, which teleports all allies within the circle (including minions) to a nearby location after a brief channel. Some pros have been able to leverage this ability in creative ways, and Maple of the LMS is is one of them.

Midway through Day 3, the LMS All-Stars of Ice took on the GPL All-Stars of Fire in a standard Summoner’s Rift 5v5. Karsa got pretty fed on Graves, but the true stand-out for me was Maple. There are several times where Maple utilizes Realm Warp to catch the GPL squad off-guard and make plays.

At 7:55, Maple activates his ultimate to zone Optimus’s Twisted Fate in towards his turret. He then walks forward to connect Rune Prison while Karsa’s Graves rounds the wall and Kang “Albis” Chia-Wei’ Maokai takes the Realm Warp. A Twisted Advance, Overload, and End of the Line later, and Optimus is deleted.

Around 10 minutes, Maple pushes Optimus into turret. He roots with a Rune Prison and follows up with an Overload, but this time Optimus lands a Yellow Card stun while Đỗ “Levi” Duy Khánh flanks with Lee Sin. Maple quickly Cleanses the crowd control and runs away, but Levi Safeguards to a ward, Flashes behind the Ryze, and proceeds to use Dragon’s Rage to kick Maple towards Optimus. Levi chains Sonic Wave and Resonating Strike while the Realm Warp channels. Maple escapes with 1/4 health, but Optimus activates Destiny to cover the distance. Maple immediately procs Overload’s passive shield to absorb the incoming damage. Meanwhile, Karsa makes his way down to clean up and get a Double Kill.

The third play comes at 12:00. Karsa is waiting in the wings while Maple pushes Optimus under turret and continues to harass. Levi decides to try a similar flank as before, but does not realize Karsa is present for the counter-gank. The Lee Sin drops rather quickly. Karsa last-hits the turret and continues to pursue Optimus with Maple. QTV channels Teleport into the mid lane hoping to finish Karsa, but is too late. He instead begins attacking Maple with Fiora’s Grand Challenge. After the final Vital times out, QTV realizes he will not be able to finish the Ryze and Lunges into the jungle. Maple activates Realm Warp, zoning QTV to run towards his base, and Flashes the wall to land the finishing blows.

2. xPeke’s Double Kill on Faker and Bengi

courtesy of Riot esports

Courtesy of Riot esports

Anyone who watches professional League of Legends knows that it is extremely rare to ever see a Garen picked in the top lane. But what about the mid lane? Strange things happen when the players have no pressure of losing, which must explain why Enrique “xPeke” Cedeño Martínez decided to answer the LCK All-Stars and Lee “Faker” Sang-hyeok’s Galio pick with a mid lane Garen. Sure, the silence on Decisive Strike is able to interrupt Idol of Durand, but the overwhelming reaction of shoutcasters and viewers was a combination of “What?” and “That is awesome!”

But xPeke came out with a bang. In the fourth minute of the game, Faker and Bae “bengi” Seong-ung ventured through the bot-side river after turning around a gank on bot lane. In typical Garen fashion, xPeke waited in the brush to surprise Faker with a Decisive Strike-Judgment-Ignite combo. This prompted bengi to be the aggressor with Olaf, but with the help of his Flash and Alfonso “Mithy” Aguirre Rodriguez’s Zyra, xPeke was truly able to “spin to win” with a Double Kill.

1. Smebber Gets a Quadra Kill 

courtesy of Riot esports

Courtesy of Riot esports

One of the most entertaining game modes of the All-Star Event is Tandem, which is where players pair up to split the duties of the game: one operates the mouse and the other operates the keyboard. This mode in particular devolves into quite the fiesta, but it can be impressive how coordinated the duos can be.

One fun fusion was Smebber–Song “Smeb” Kyung-ho and Reignover. While they play in different regions, both speak Korean, which becomes important for communicating each player’s intentions when sharing a champion. Smebber decided to go top lane with Darius. Dunkmaster Darius to be exact. I can think of no better champion for such a chaotic game mode, and no better skin to do it with.

10:15 into the match, Smebber engages onto Bebelove (Cheng “bebe” Bo-Wei and Ming “Clearlove” Kai) while they take Blue Buff. They easily get 5 stacks of Hemorrhage and execute with Decimate for the first kill. Meanwhile, QT Prime (QTV and Optimus), Celeb Life (Nguyễn “Celebrity” Phước Long Hiệp and Hong “MadLife” Min-gi), and Baker (Faker and Søren “Bjergsen” Bjerg) take out Kappa (Karsa and Maple) and are continuing the fight against Ruzi (Martin “Rekkles” Larsson and Jian “Uzi” Zi-Hao) and xMithie (Mithy and xPeke). Smebber ends Ruzi with 2 auto-attacks and Noxian Guillotine before unleashing a combo onto xMithie’s Nautilus before they are able to escape with a Blasting Cone. That’s the Triple Kill. Finally, he turns to The Miz (Chen “Mouse” Yu-Hao and Chen “Ziv” Yi) and procs the full Hemorrhage. Just as The Miz seems to b escaping, Smebber Flash-Apprehends and Celeb Life lands a Thresh Death Sentence to set up one last Noxian Guillotine for the Quadra Kill.