GAM Levi locked in Nocturne jungle

Eight surprise champion picks that shaped Worlds’ group stage

The 2017 League of Legends World Championship continues into the knockout stage, yet there is so much to unpack regarding the group stage. The bottom two teams from each group have gone home defeated, and they will mentally replay every win and loss to make sense of it all. They will review their drafts, early game strategies, mid-game decisions and late-game execution.

Adaptation was a major theme of this year’s group stage. Each week, the teams who brought key innovations onto the stage defined the final standings. Pocket picks, surprise lock-ins and fulfilling match-up win conditions decided matches, which shaped teams’ chances to advance. Here are eight pivotal champion picks that shaped the first wave of 2017 Worlds.

GAM Levi Nocturne – Day 1 v. FNC

GAM Levi locked in Nocturne jungle at Worlds

Image from LoL Esports Flickr

After the first few matches included drafts that mostly went by the book, Gigabyte Marines decided to lock in Nocturne for Levi against Fnatic. This decision completely changed the tone of the 2017 Worlds stage. The surprise draft reminded audiences around the world why they fell in love with Gigabyte Marines at this year’s Mid-Season Invitational. Nocturne is such a feast or famine option that he is hardly ever played professionally. However, Gigabyte Marines set up Levi to reach level six in five minutes, and he carried them to a 24-minute victory. 

This game was significant for so many reasons. Firstly, it demonstrated that top teams from minor regions are completely capable of putting up a fight on the international stage. Other members of Group B cannot underestimate Gigabyte Marines. Secondly, this quick win gave Gigabyte Marines the confidence to continue bringing out “never before seen” drafts and strategies throughout the Group Stage. But, most importantly, the loss definitely shook Fnatic’s mentality for their matches in week one. Gigabyte Marines, and their successful Nocturne execution, set up Fnatic to start Worlds 0-3. 

G2 Expect Trundle – Day 3 v. FB

With Cho’Gath locked in for 1907 Fenerbahce’s Thaldrin, and Gnar and Shen banned away, G2 locked in the Trundle for Expect. This match was the first Trundle on the 2017 Worlds stage. With a little help from Perkz to secure First Blood, Expect pushed down first turret and helped Trick acquire Rift Herald. From there, he transitioned into split-pushing to win one-versus-one against Thaldrin.

While Expect was not the only major factor in G2’s day three victory, his pressure did result in G2’s first win after losing to Samsung Galaxy on day one. His Trundle game also set the precedent for Alphari, CuVee and Huni to gain wins with Troll King during group stage. Expect put Trundle on the board, forcing teams to consider him in future drafts, especially against super-tank top laners.

G2 Expect locked in Trundle top at Worlds

Image from LoL Esports Flickr

C9 Contractz Graves – Day 3 v. EDG

As one of the only junglers prioritizing high damage over tankiness and crowd control, Contractz surprised with a Graves lock-in on day three. Touted as a counter-pick to Jarvan IV, Graves still maintains fast camp clears and invasion pressure. The pick worked out similarly to Contractz’ Ezreal jungle. He farmed monsters rapidly, and he made sure to visit lanes to help poke out EDG’s laners.

More importantly, Cloud9 won their first game against China’s first seed. The same pick did not work out against EDG on day eight, but the first win basically prevented a tie-breaker match between the two teams for second seed in Group A. Even though no other players tried out Graves on stage, Contractz’ week one success with the pick turned out to be a saving grace for Cloud9’s advancement to quarterfinals.

LZ Khan Nasus – Day 4 v. FNC

What was not to love about this game? The top lane Nasus generated so much hype by itself, disregarding any memes about “dog champs.” Khan had already shown prominence on Lethality Jarvan IV, so everyone expected his Nasus to be nasty. Longzhu realized that Fnatic tends to abandon sOAZ in the top lane, so this champion would hard counter that choice. 

LZ Khan locked in Nasus at Worlds

Screenshot of LoL Esports broadcast

Khan did not disappoint. Longzhu destroyed Fnatic’s nexus in 20:52, the shortest match in the group stage. This victory solidified Longzhu at the top of Group B with a 3-0 record, and Fnatic at the bottom with an 0-3. Almost all of the drama of Group B’s week two would have been nonexistent without this stomp. The Nasus pick, in particular, reinforced the possibility of surprise picks on the international stage.

FNC Caps Malzahar – Day 5 v. IMT

Week two saw Fnatic on a momentous upswing. They won their second matches against Immortals and Gigabyte Marines, while Longzhu remained undefeated. The games played out to create a tie-breaker situation between Immortals and Fnatic, which is when Caps pulled out the first Malzahar of Worlds.

Malzahar is supposed to be a counter-pick to Ryze, which allowed Caps to neutralize Pobelter. The mid lane interactions allowed Fnatic’s other members to have the space necessary to gain advantages and push through neutral objectives. With this victory, Fnatic sent Immortals back to North America, and continued into their tie-breaker against Gigabyte Marines to finalize Group B’s standings.

MSF IgNar Thresh – Day 7 v. FW

MSF Ignar locked in Thresh at Worlds

Image from LoL Esports Flickr

This match-up against Flash Wolves was a breakout game for IgNar and Misfits. Their Thresh lock-in presented one of the first non-Ardent Censer supports at Worlds. It also proved that teams can opt for play-making champions in the bottom lane and find success. IgNar finished the game with a 0-0-10 scoreline, making the most of his roams and picks.

While Flash Wolves were not their main competition, Misfits started day seven with momentum. The unpredictability of IgNar’s champion pool allowed them to have flexible drafts, and to know that any member of their team is capable of carrying. Misfits cemented Flash Wolves’ fate in the group stage, since they fell 0-4 with this loss.

WE Mystic Caitlyn – Day 7 v. TSM

One of the most innovative strategies of the group stage, Mystic decided to race the Ardent Censer support build by drafting Caitlyn. Her combination of early poke damage, wave clear, and sieging allows Caitlyn to push in late-scaling AD carries such as Doublelift’s Twitch. Team WE executed the strategy perfectly, pushing through the game in just over 24 minutes. Mystic himself finished with a 10.0 KDA.

This game marked the turning point for TSM in Group D. WE pulled ahead to match Misfits 3-1, while TSM dropped below them at 2-2. This same strategy won WE their second match against Flash Wolves to finish at the top of the group. From a larger scope, this match also introduced another strategy to counter hyper-carries with enchanter supports. Caitlyn would go on to finish the group stage 4-0, including wins from EDG and Cloud9 on the final day.

FW MMD Renekton – Day 7 v. TSM

FW MMD locked in Renekton at Worlds

Screenshot of LoL Esports broadcast

Calling Renekton a “surprise pick” is a bit of a stretch. He is a staple lane bully champion for top laners. However, the 2017 Worlds meta has not seen him played much. Flash Wolves drafted Renekton for MMD to completely neutralize Hauntzer. Karsa and MMD killed Hauntzer twice within the first five minutes, which provided MMD with so much pressure that he zoned Hauntzer off of farm. MMD gained a 2,000 gold lead by 11 minutes, which transitioned into first turret, Rift Herald and complete dominance by the Flash Wolves.

The first seed LMS team had nothing to lose, seeing as they were already guaranteed to be eliminated. They took their only win off of TSM in this match, which forced the tie-breaker with Misfits to finish group stage. This single win, stemming from this single champion match-up, was the catalyst for Misfits to secure second seed in Group D. If TSM had won this game, then they would have graduated into quarterfinals instead of Misfits.

From the first day of group stage to the last, we have seen individual champion selections have huge impacts. Countering the meta, or countering specific team playstyles, these surprise performances influenced the standings. They allowed and denied entry into the knockout stage. Teams, players and the tournament itself are creating highlights, and even legacies to be remembered for World Championships to come.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports FlickrLoL Esports broadcast

Team and Player Statistics: Game of Legends

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north america's prophecy

Worlds 2017: North America’s prophecy

Week Two of the 2017 League of Legends World Championship brought miracle comebacks and rookie hype. While some records were broken, others remained.

North America’s prophecy rang true; The North American representatives combined for a meager 2-9 record in Week Two of groups. With a history of defeat, what can explain NA’s consistently poor showings at Worlds? Do the players and teams suffer from some mental block? Or, is NA doomed to their prophetic losses year and again?

NA Hopes and Memes

north america's prophecy

Credits: LoL Esports Photos

Each year it sounds like a broken record. “North America looks really good this year. The region is a lot more competitive this time around,” they say.

Yet, NA teams never seem to show up when it counts. At Worlds 2015, all three NA representatives failed to advance beyond group stage. Worlds 2016, only Cloud 9 (C9) moved on to quarters before falling to tournament finalists Samsung Galaxy (SSG). This year, analysts had Immortals (IMT) and Team SoloMid (TSM) as heavy favorites to advance coming into Week Two of groups. Still, the North American representatives crumbled under the pressure. Cloud 9, again, was the only team to survive.

It seems that despite the progress North America seems to make, their teams consistently fail to perform on the international stage. Domestic competition grows, but nothing translates come time for Worlds. This trend carried over the past several years, developing into a widely used meme: NA in Week Two. Week Two of group stages has often been NA’s ‘Achilles heel’. The worst part? The results do not lie.

Last week, Immortals only needed to win one of four games to secure themselves a quarterfinals spot. Instead, they crumbled to Fnatic (FNC) in an unparalleled run for the European squad. Team SoloMid fell to rookie squad Misfits Gaming (MSF) in a tiebreaker match that silenced thousands of NA hopefuls, begging the question: is North America’s prophecy a matter of fact, or has the meme grown so large that NA teams succumb to pressure on social media?

NA’s Kryptonite: Prophecies or adaptation?

north america's prophecy

Credits: LoL Esports Photos

One of the greatest benefits of participating in the World Championship is team growth. Many Worlds teams show remarkable improvement after the first week of group stage. Misfits Gaming, for example, had several clear weaknesses in Week One. Their bottom lane was susceptible to early pressure in their loss against Team WE. Transitioning into Week Two, MSF’s AD-carry Steven “Hans Sama” Liv and support Donggeun “Ignar” Lee played with a measured aggression that shined through their tiebreaker victory over TSM.

On the other hand, TSM’s most glaring weakness throughout the tournament was an inability to apply early pressure. Instead, TSM relied on a passive playstyle and scaling focused compositions. In fact, TSM’s affinity to float through the first fifteen minutes of a game led to zero first bloods in all seven of their games. Coming into Week Two, it was time to see if TSM fixed these issues. Team WE drafted an aggressive early-game focused composition meant to push TSM out of their usual scaling, late-game comfort. Team SoloMid failed to adapt as WE crushed them in 24 minutes.

TSM showed no signs of growth coming into their Week Two matches. In their games, jungler Dennis “Svenskeren” Johnsen and mid-laner Søren “Bjergsen” Bjerg played uncharacteristically restrained, unwilling to take risks or pressure aggressively. This lack of proactive early shot-calling proved that TSM made little progress fixing their week one problems. Similarly, with Immortals, their opponents in Fnatic and GIGABYTE Marines (GAM) both made huge strides in improving their gameplay while IMT clung to their week one formula. These two North American teams showed little growth coming into the second week of Worlds 2017.

Can C9 Smash North America’s Prophecy?

Credits: LoL Esports Photos

Unlike TSM, Cloud 9 demonstrated a clear ability to adapt to meta changes on the fly. In addition, C9 successfully indexed on early aggressive playstyles carried out primarily by rookie jungler Juan “Contractz” Garcia. After seeing Team WE pull out the first “Caitlyn” of the tournament, C9 was quick and unafraid to experiment with the champion in a high-pressure match against ahq eSports Club (AHQ). With C9 AD-carry Zachary “Sneaky” Scuderi looking increasingly in form, and Contractz overperforming at his first Worlds appearance, the momentum looks good for C9.

However, their quarterfinal opponents in Team WE also look to be rallying with the home crowd booming behind them. Both teams boast aggressive, carry-oriented junglers. So far at Worlds, we have seen Contractz and WE’s jungler RenJie “Condi” Xiang on champions like “Ezreal,” “Kha,zix” and “Graves.” These high risk, high damage junglers will define the early game between these two rosters. How will Contractz, a rookie, fair against a more seasoned jungler in Condi?

In a post-game interview, Contractz spoke to confidence as a crucial part of C9’s mindset coming into every match. With no time to worry about North America’s prophecy or endless memes, Cloud 9 is looking to show up big at Worlds 2017. As the most consistent North American team on an international stage, C9 carries the weight of an entire region coming into quarterfinals. Will this iteration of Cloud 9 be the one to break this cursed prophecy?


Featured Image: LoL Esports Flickr

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Misfits have qualified for the 2017 World Championships

Misfits: Europe’s newest international contenders

The EU LCS will be sending a new team to the League of Legends World Championship this year. Misfits are automatically qualified, since they made it into the EU LCS playoff finals. If they win the whole thing, Misfits would be Europe’s first seed team. If they lose the series to G2, then they would be second seed.

Misfits would finish the year with 120 championship points. Fnatic could tie that total by winning the third place match, but, as stated in Riot’s EU LCS rules, “In the event that multiple teams are tied in the standings at the conclusion of the Summer Split, then the team that gained the most points in the Summer Split will be considered the holder of the tiebreaker.”

Misfits’ qualification may come as a surprise to some, as they only managed to finish third in Group A in the Summer Split. However, they have blazed through the quarterfinals and semifinals. Misfits took down Group B’s second seed, Unicorns of Love, 3-0. They also upset Group A’s first seed, Fnatic, 3-1. This squad has certainly been turning heads, and G2 will be their last opponent for the Summer Split.

SPRING SPLIT RECAP

PowerOfEvil is Misfits' mid laner

Image from LoL Esports Flickr

Misfits came into the Summer Split with 30 championship points, since they finished fourth place in the spring playoffs. During the regular season, Misfits had solidified themselves as second seed of Group A, between G2 and Fnatic. This finish caused Misfits to play Group B’s Splyce in the quarterfinals, who they beat 3-2. Unicorns of Love booted Misfits in semifinals by winning 3-1. Finally, Fnatic skunked Misfits 3-0 in the third place match, forcing them to finish fourth and to earn 30 championship points.

During the spring regular season, Misfits’ losses came at the hands of G2, H2K, Fnatic, and Roccat. Misfits lost both of their series to a G2 that only gave up one loss that split. They also lost their one cross-group match-up to H2K. Fnatic and Roccat were both teams in Group A that traded wins and losses with Misfits.

On the other hand, Misfits won both of their series against fellow Group A team, Giants. They also took down all of the other Group B teams: Unicorns of Love, Vitality, Splyce, and Origen. That is why it was a bit of surprise when Splyce took Misfits to five games in the quarterfinals, and Unicorns of Love beat them outright in four games. Fnatic had really come into their element in the playoffs, so few were as surprised with their victory over Misfits.

CHANGES IN THE MID-SEASON

Maxlore replaced KaKAO in the mid-season

Image from LoL Esports Flickr

These shortcomings in spring playoffs must have been part of the reasoning behind the Misfits’ mid-season roster change. They added Nubar “Maxlore” Safarian as their starting jungler, dropping Lee “KaKAO” Byung-kwon. There was an official announcement from Misfits’ website, which cited “despite his fantastic individual performance, KaKAO had trouble contributing to communication.”

Throughout the regular season of the Summer Split, this change had not shown to be as impactful as anticipated. It was unclear whether or not Maxlore was a clear upgrade from KaKAO. Maxlore finished Spring Split with a lower KDA, an even damage share, lower XP difference at 15 minutes and a lower first blood rate than KaKAO. To be fair, Maxlore was playing jungler on a highly inconsistent Roccat squad, and he did show moments of brilliance. Also, if communication in and out of the game were of primary concern, then it is difficult as an outsider to judge how much that improved after the switch.

However, Misfits are feeling Maxlore’s impact in the playoffs this summer. Comparing his regular season statistics and performance with those of playoffs shows major improvement. His KDA is 160 percent higher (3.7 to 9.6), his warding has shot up from .82 wards per minute to .97. And he has flipped from starting 107 XP behind at 15 minutes to being 194 ahead. Finally, Misfits’ gameplay around Baron has felt much more calm and calculated during playoffs. This shift cannot be fully contributed to Maxlore, but his presence in playoffs has allowed Misfits’ Baron control to rise from 53 percent (2017 Spring playoffs) to 58 percent (2017 Summer regular season) to 78.6 percent (2017 Summer playoffs).

CHALLENGER SERIES TO WORLDS QUALIFIERS

Hans sama is Misfits' AD carry

Image from LoL Esports Flickr

All in all, Misfits’ 2017 season will culminate in their joining the short list of European teams participating in the World Championship. They will be the 15th team to represent Europe at the event. This is an amazing honor.

Some may not remember that this is Misfits’ inaugural year in the EU LCS. Misfits follow in the path of other European teams that have qualified for Worlds within their first year of joining from the Challenger series. Last year, Splyce and G2 both qualified for Worlds, and they had just been promoted into the LCS that spring. Origen qualified for the 2015 World Championship by winning Europe’s regional gauntlet, despite that summer being their first LCS split.

While Origen has since been relegated from the LCS, G2 and Splyce have maintained a strong presence. G2 continues to stay at the top of the tables and Splyce has remained a playoff contender in Spring and Summer Splits. Hopefully, Misfits will join their ranks to remain a consistent top European team. They will be looking to prove themselves in the EU LCS finals against G2. Then Misfits will travel to China to further build their legacy.


 

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Player Statistics: GamesofLegends.com

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Nisqy is NV's MVP of NA LCS quarterfinals

Recognizing the MVPs of the NA LCS quarterfinals losers

The North American LCS Summer Split playoffs began last week with two quarterfinal match-ups. Cloud9 faced off against Dignitas. Counter Logic Gaming took on Envyus. Each of these teams had clear ups and downs during the split, so it was difficult to peg the favorites going in, except maybe CLG should beat NV.

However, things did not really go as planned. DIG took down C9 convincingly, finishing with a 3-1 series. Dignitas’ bottom lane, in particular, was able to shine. Although, every member of the team performed well. Cloud9 looked shaky in all but game three.

The CLG-NV match-up was even closer, with CLG barely edging out NV 3-2. Various members on both teams had highlight moments, as each adaptation came through. Rookies and veterans faced off in an exciting five game series, but CLG did close out game five, thanks mostly to Darshan’s success with Camille.

Cloud9 and NV left the arena disappointed. C9 has a long history of playoff success within the North American region, including the finals of the Spring Split this year. NV pulled themselves up from 10th place last split to a spot in playoffs. Even though they were so close to pushing through into semifinals, it fell just beyond their grasp.

There is a specific player from each team that deserves recognition for stepping up in quarterfinals. These are players who put their carry pants on, and did what was needed for their teams. Here are two players that proved to be most valuable to Cloud9 and Envy during the first round of playoffs. Each should feel proud of their contributions.

C9 Jensen

Jensen is C9's MVP of quarterfinals

Image from LoL Esports Flickr

Jensen found himself in a central position with Cloud9 during quarterfinals. Many of C9’s compositions revolved around Jensen and Sneaky dishing damage, while Impact, Contractz and Smoothie acted as utility tanks. Jensen held up his end of the deal. The rest of the team did not.

On Cassiopeia, Jensen prioritized farming over early skirmishes. In game one, C9’s top lane, jungler and bottom lane had ceded kills before 17 minutes, while only securing one in exchange. In game two, the early game was a bit less lop-sided, but still in DIG’s favor. Jensen did get caught out at Baron around 29 minutes, which swung the game heavily to C9’s disadvantage. However, he followed it up with a crucial four-man Petrifying Gaze at 34:20 to completely deflate DIG’s pressure.

In game three, Jensen completely dominated. His mid lane Lucian was 5-0-2 around 25 minutes, and never really got shut down. Contractz looked much better on Elise, bringing more early game pressure. Of course, part of their advantage came from Shrimp’s curveball Nocturne pick, which did not have a large influence on the game. The Lucian was locked in again in game four, but did not have as strong an effect, due to the low effectiveness of Impact’s Galio and the losing bottom lane. Jensen was still able to finish with a 3-2-7 scoreline.

Considering how threatening Ssumday’s Maokai was throughout this series, it is impressive how many fights Jensen came out alive in. Despite losing the series 3-1, Jensen’s statistics were still powerful. He averaged 19 CS ahead of Keane at 15 minutes. He did 33 percent of Cloud9’s damage. 81.7 percent kill participation and a 5.5 KDA are strong on a winning line-up, let alone one that lost.

NV Nisqy

Nisqy is NV's MVP of NA LCS quarterfinals

Image from LoL Esports Flickr

One of the more one-sided series going into the quarterfinals, Counter Logic Gaming versus Envy was much closer than expected. CLG took game one, NV responded with two wins of their own, and then CLG closed out the final two games, finishing 3-2. In all but the final game, NV actually had the lead at 20 minutes. However, CLG’s mid-late game fighting proved more effective, particularly around Baron.

Despite the series loss, NV’s mid laner, Nisqy, truly proved himself. He showed a wide range of champions and playstyles, locking in Cassiopeia, Corki, Galio and Kog’Maw throughout the match-up. Nisqy finished the best-of-five with a 5.2 overall KDA, going deathless in NV’s victories.

Nisqy came out of the gate in game one with an aggressive play in CLG’s jungle to pick up two kills, evening out an invade gone wrong. CLG responded with a mid lane gank to shut him down. After Omargod stole the Baron from NV afterwards, there was very little they could do. Every member of CLG got ahead, and the long distance engage of Zac made NV’s carries easy targets.

In games two and three, Nisqy had a huge impact. His Galio ultimates at eight minutes and 25 minutes were crucial for turning around teamfights targeting Apollo. Nisqy expertly utilized Galio’s zoning and crowd control to split up CLG’s carries and tanks. His Corki roam around 16 minutes resulted in a triple kill, and every teamfight for game three he dished out massive damage.

NV’s game four loss could be mostly attributed to their lack of reliable engage. Seraph’s Cho’Gath, LiRa’s Rek’Sai and Hakuho’s Nautilus could never pull off the necessary initial engagement to set up Nisqy’s Hero’s Entrance. Without the proper team-wide execution, the Galio fell flat.

They switched up their composition in game five by drafting Kog’Maw in the mid lane. Nisqy’s damage output came up huge, particularly in the 32:30 teamfight. Unfortunately, Seraph’s Gnar could not overcome Darshan’s Camille counterpick, and NV’s dual-marksman composition had difficulty surviving CLG’s engages long enough to compete, damage-wise. Nonetheless, Nisqy’s heavy contributions throughout this entire series were apparent, which deserves recognition.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Player Statistics: GamesofLegends.com

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SPY Trashy is an MVP of EU LCS quarterfinals

Recognizing the MVPs of the EU LCS quarterfinals losers

This year’s LCS playoffs have officially kicked off, with the quarterfinals in the books. This first stage of the tournament has turned out much different than anticipated in Europe. Misfits dominated Unicorns of Love Saturday morning, finishing the series 3-0. G2 closed out their series with Splyce 3-2, grinding it out every inch of the way.

Many of these games were in favor of the underdogs at some point. UOL did not take a single game off of Misfits. G2 was one bad call away from giving their semifinals spot to Splyce. Most expectations involved Unicorns of Love easily qualifying for semifinals, while G2 would put up a solid fight against Splyce.

Misfits and Splyce brought their A-games in a major way, which has made playoffs that much less predictable. Fnatic and H2K should be a bit more nervous about their semifinals opponents. Misfits and G2 have tested their mettle and made it through to the next stage. They deserve every bit of praise for their performances.

However, there is a player from each team that deserves recognition for stepping up in quarterfinals. These are players who kept their cool, and helped their teams out the most, despite everything going south in the end. Here are two players that proved to be most valuable to Unicorns of Love and Splyce during the first round of playoffs.

UOL Samux

UOL Samux is an MVP of EU LCS quarterfinals

Image from LoL Esports Flickr

While none of Unicorns of Love’s players looked spectacular, Samux was the only player that performed remotely close to expectations. Despite other members of the team practically feeding kills to Misfits, Samux did his best to damage from a distance.

In game one, Samux was extremely limited from the start. UOL drafted Trundle, which ended up going to Hylissang as support. Misfits answered with a Blitzcrank for IgNar. This pickup ended up being crucial, as several picks came from IgNar’s hooks and Hylissang’s inability to affect fights. Samux was drafted Xayah, and was constantly zoned by the threat of Blitzcrank and Maxlore’s Zac. 

In game two, UOL re-drafted Xayah for Samux against Hans sama’s Tristana. He even got an early kill in the bottom lane without jungler attention. However, Exileh sacrificed four deaths to PowerOfEvil’s Lucian within the first 17 minutes, which allowed Misfits to snowball very fast. IgNar and Maxlore heavily pressured Samux again this game, with the crowd control combination of Rakan and Poppy. Hylissang and Vizicsacsi drafted Braum and Shen, picks with more utility, but it was not enough to keep Samux safe.

Finally, in game three, UOL switched Samux onto Sivir with a Tahm Kench for Hylissang. The movement speed and utility of these champions’ kits should have helped Samux stay safe. However, similar issues plagued UOL. Xerxe was unable to pull off the engages necessary for a successful Zac. Exileh tunneled in on the back line, despite IgNar, Hans sama and PowerOfEvil’s peel potential. Vizicsacsi barely influenced the game, fighting off Alphari’s split-pushing with Jarvan IV.

In almost every situation, Samux is completely dependent on the engage, peel, and reliability of his teammates. Since his teammates, particularly Xerxe, Exileh and Hylissang, were unable to fulfill their roles, it made it virtually impossible for Samux to output damage on short range AD carries. That being said, he did his best to remain safe when fights turned south. Samux only sacrificed 13.3 percent, 15 percent, and 15.8 percent of UOL’s deaths in games one, two and three, respectively.

SPY Trashy

SPY Trashy is an MVP of EU LCS quarterfinals

Image from LoL Esports Flickr

Splyce’s jungler looked much more effective during quarterfinals against G2 than virtually all of the regular season. His pressure around the map, especially in the early game, is a primary reason that Splyce was able to take G2 all the way to the bitter end of their best-of-five series. Trashy deserves recognition for stepping up in playoffs.

For example, 12 minutes into game one, Trashy had 100 percent kill participation, including two kills each for Wunder and Sencux. He is partially to blame for Trick’s Smite-steal at Baron around 27 minutes, but his play around objectives for the rest of the game was great. Trashy excelled at teamfights, though, where he helped fully lock down Zven and Perkz with Wunder’s Camille and Sencux’s Galio. He even finished the game with 95 percent kill participation and only 17.6 percent of Splyce’s deaths.

Trashy’s early game ganks backfired twice in a row in game two. Trick was able to effectively counter-gank for Expect to secure kills. Perkz was also able to snowball on Leblanc. Mikyx and Wunder accounted for 12 of Splyce’s 18 deaths, equal to 66.7 percent, while Trashy only contributed two of 18, or 11.1 percent. Game three was not as impactful in the early game, for better or for worse. Trashy’s Elise did not contribute much until post-20 minutes, and it took a few completed items before he could really teamfight at all. And even then, Elise has a hard time if she does not get ahead from the start, especially without a high-economy tank.

Once back on Sejuani in game four and Gragas in game five, Trashy brought the heat. He finished the last two games with 18 and 8 KDAs, respectively. These champions’ combination of crowd control and tankiness were perfect for assisting Splyce’s carries to survive G2’s engagements, while enabling them to melt down G2’s tankier members. Their game five loss amounted to two lost teamfights around Baron, which is not entirely Trashy’s fault. Most of it chalked up to G2’s players outplaying Splyce as a team, rather than any individual mess-ups. Trashy only sacrificed one death in the whole fifth game, which is only 6.3 percent.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Player Statistics: GamesofLegends.com

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Fnatic win quarterfinals over H2K

Fnatic Quarterfinals Highlights and the Road Ahead

Fnatic played a stellar series against H2K last weekend, finishing 3-0. While H2K looked out of sorts, Fnatic played calm, coordinated League of Legends. This was their best series so far in the 2017 EU LCS. Here is a compilation of their best plays from the quarterfinal match-up.

While Fnatic should be proud of this achievement, they have a challenging playoffs road ahead. Their next opponent will be G2, a squad which has suffered only one series loss thus far. Hypothetically, if Fnatic wins that match-up, they will still need to face the winner of Misfits vs. Unicorns of Love in the finals.

G2 does exhibit some playstyle similarities to H2K, but with fewer weaknesses. H2K’s biggest issue seemed to be communication in their quarterfinal loss. Shin “Nuclear” Jung-hyun and Choi “Chei” Sun-ho were not on the same page with each other or the rest of the team. Many of Fnatic’s advantages came from Nuclear and Chei’s poor positioning. Fnatic should not expect Jesper “Zven” Svenningsen and Alfonso “Mithy” Aguirre Rodriguez to make the same mistakes.

Fnatic also surprised H2K, and spectators, with lower priority marksmen picks: Twitch, Vayne, and Kennen. Martin “Rekkles” Larsson’s Kennen pick is not surprising, but hardly any other bottom laners look as comfortable on the pick. Twitch and Vayne, though, came out of nowhere. Though these picks most likely threw H2K for a loop, G2 now have the advantage of knowing Fnatic is able to draft and win with such picks. The surprise is no longer a factor.

Mads “Broxah” Brock-Pedersen and Paul “sOAZ” Boyer will need to continue to demonstrate high levels of pressure in the jungle and top lane. They will also need to remain coordinated with the rest of the team to properly rotate, pressure objectives, and counter-gank.

Jesse “Jesiz” Le should try to remain on support champions with strong engage potential. He stood out as a highly impactful player throughout the quarterfinals. If Fnatic are able to replicate the strategies they used against H2K, then their series against G2 this weekend should be a treat.

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Phoenix1’s Playoff Profile: Roster Swap Trial By Fire

With Phoenix1 playing against Team Dignitas this Saturday, fans should be speculative over the performance of their newest roster additions.

After Adrian “Adrian” Ma left for Team Liquid, Phoenix1 signed two support players to fill the void: Jordan “Shady” Robison and William “Stunt” Chen. Starting for Phoenix1 in support against Team Dignitas will be Shady, sharing the bot lane with one of the most acclaimed ADCs of the NALCS, Dong-Hyeon “Arrow” No. Shady is effectively a nobody in comparison to the star power of the players on the top three NALCS teams, but he is a nobody that also must play alongside some of the most hyped players in the league in Phoenix1’s jungler, Rami “Inori” Charagh and mid laner, Sang Wook “Ryu” Yoo. The pressure is on for Shady, whose previous experience on Robert Morris University’s team, the same team Adrian came from, may not allow for him to flourish on the competitive stage.

While Adrian and Shady share similar experiential backgrounds, his history playing for XDG Gaming and Team Impulse allowed him to hit the ground running on Immortals during their near flawless split. Shady, on the other hand, has only had the competitive stage experience during his two losses against TSM, compiling 101 minutes in total. 

That being said, Shady currently holds rank 46 on the Challenger ladder, which as a support main is exceptionally high. In addition to this, his specialty in high damage mages such as Brand, Malzahar, Vel’Koz, and Zyra make him particularly hard to target ban. His lack of fear in pulling out Brand support, which he performed well on despite the defeat into first place team, TSM, proves he is already comfortable mixing things up on the stage.

Towards the center of the Rift for Phoenix1 lies their greatest strengths: Inori and Ryu. These two superstars have taken games dual-handedly with dominant solo kills by mid laner Ryu and relentless aggression by jungler Inori. Ryu, like Arrow, draws upon experience from Korean team KT Rolster Bullets where he played up until joining the EULCS in 2014. Since then, he achieved second seed for Europe in Worlds with alongside H2K before ultimately leaving to join Phoenix1 this split. His experience in both high caliber and high-pressure teams has paid off as he has proven to be one of the top four mid laners in the league.

Courtesy: Riot Esports

 

While not boasting quite as impressive of a history, Inori can boast the highest kill participation of any jungler and the third highest kill participation across all roles in the NALCS at 71.7 percent. Inori’s aggression knows no bounds as he is involved in a little over one kill every four minutes. To put that into perspective, Inori has more kill participation per minute than the current jungler with the most kills in the league, Joshua “Dardoch” Hartnett. If Inori can get ahead early, he stays ahead and turns games into bloodbaths unbeknownst to any other jungler in the league.

Also an option for Phoenix1 is the substitution of William “Meteos” Hartman, also known as “Dark Meteos”. While this substitution may aid in more team fight based compositions, Phoenix1 will lose out on Inori’s unparalleled pressure. That being said, both of these junglers are top tier and will be crucial factors taking a victory over Dignitas.

Phoenix1’s match against Dignitas will not be their biggest challenge, but more importantly, this match will set precedent for P1’s new support, Shady. Shady needs to bring his solo queue prowess onto the stage. If he picks a high damage mage support, he needs to have explosive impact using that champion’s level 6 power spike that he can then use to snowball Arrow. If this does not happen, he will be a detriment to Phoenix1’s superstar, Arrow. Additionally, Phoenix1 must prevent Dignitas’ top laner, Chan-Ho “Ssumday” Kim from taking over the game by using target bans towards the tanks he consistently shows up on. If these stars align, Phoenix1 should expect to win 3-1. However, the real challenge will come from the next match against Cloud9 where Shady’s lack of true competitive experience and synergy with Arrow may be Phoenix1’s ultimate shortcoming. 


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GSL Logo

GSL Quarterfinals: sOs Breaks the Wheel

Matchup 1: TY vs Soo

What a wild series. If you are familiar with both of these players, you’d probably assume it would be a drone-fest on Eo “Soo” Yoon Su’s end, and ferocious non-stop harassment from Jun “TY” Tae Yang.

But the GSL is about winning, not about how. Soo, one of the more macro-centric Zergs players, whipped out the cheesiest page in the Zerg playbook for Game 1. 12 pool, double 14 gas; Soo wanted blood and he wanted it now. Ravagers marched across Whirlwind with hopes of an easy Game 1, but it wouldn’t make it past TY’s ramp and his well-microed Cyclones… gg.

Game 2, we saw TY throw the cheese right back. Proxying three barracks at Soo’s 3rd, TY easily killed the natural hatchery and just went home.

After taking huge economic damage from incessant bio/tank drops and base snipes, Soo was forced to shove with his Broodlords. It looked promising at first for the four time GSL runner up, until a huge marine flank stimmed in from the North. A 180 degree arc of units would collapse on the Broodlords and put TY at match point.

Game 3 was completely different. TY for some reason decided  that it was the time and the place to switch to Mech play. His hellion harassment got shut down pretty handily, and Soo found a window of opportunity to make eight Swarmhosts. By the time TY pushed out on Soo’s creep, he was confronted with an unstoppable wall of free swarm units, and oddly didn’t retreat despite having no answer for Soo’s Broodlords. Soo would march right to the clunky mechanical production line of TY’s mech and force him to tap out.

 

With a win finally on the boards, Soo decided to confirm his balls of absolute steel and try the exact same cheese that was utterly embarrassed in Game 1. But it worked? Arriving mere seconds earlier than his last attempt, Soo was able to camp the production and eliminate TY’s Marines and Cyclones before they could meet up. With nothing to stop the rush, TY surrendered.

 

On to match point! Who doesn’t love a good match point? Countless hours of practice and preparation culminating in a 20 minute match to decide who will carry on their dreams of a GSL trophy, and who will grumpily watch it from home.

It would come down to Abyssal Reef.

TY was desperate. Widow mine drop, hellion run bye, banshees – all deflected. Soon it was Soo who held control of the map. TY stopped dropping and Mutalisks started to run the show.

At just before 15 minutes, Soo showcased some incredible killer instincts.

Put yourself in his shoes. You are mining happily on your side of the map, your opponent is building a Planetary at his 5th, and is likely producing Liberators and Ghosts.

It’s a risky fight to take, but in one minute the Terran will be completely locked down and will be creating the perfect Terran vs Zerg army. 3-3 Ghosts + Liberators – a terrifying army to face.

So Soo attacked with everything. It cost his whole ground army, but the Command Center fell. Well worth it… But TY had another base floating into position.

What now?

“AGAIN” said Soo! Hitting before the Planetary once again, Ultras chased the army. Zerglings ravaged the 3rd, and TY is dead!

Matchup 2: Innovation vs Stats

Next up was the much-anticipated rematch of the IEM Gyeonggi Grand Finals this past December. Lee “Innovation” Shin Hyung had taken it 4-0 in one of the shortest and most one-sided Grand Finals of all time. So far in 2017, he has the most convincing argument for best player on the planet.

The series would start on Cactus Valley. In a quick game that looked like a flashback to IEM Gyeonggi, Innovation seemed to be simply too strong for Kim “Stats” Dae Yeob.

 

After Innovation’s Siege Tank push got over-run with only a few volleys left on the third Nexus, Stats looked like he might stabilize. That heroic stand, however, would ultimately leave his forces spread too thin. A few minutes later Innovation would pounce on the exposed Colossus and steamroll over the rest.

 

 

Game 2 on Newkirk was a disaster for Protoss. Stats’ pylon rush started off great, and Innovation’s 90% completed Command Center looked as good as dead.

In what would end up being a fatal mistake, Stats targeted the reactor to the walling barracks instead of the Command Center and got pushed away mere moments before canceling it. Casters Daniel “Artosis” Stemkoski and Nicolas “Tasteless” Plott commented that the error would likely have lasting effects on Stats’ mental composure.

Sure enough, Innovation’s far bigger army would overwhelm that of Stats, and in an attempt to demoralize Stats completely, Innovation dropped some celebratory manner mules.

Tasteless kindly provided a haiku about how that game went:

“Innovation

Taking Stats

Mashing him up into a ball

Throwing him behind his head

Half Court Shot

Swishes through the hoop

Innovation never turned around

Somewhere, out of nowhere, glasses land on Innovation’s face.”

Stats, however, was not amused.

Game 3 started off standard.

Protoss scared off Terran’s +1/Stim timing with Phoenix/Adept. Stats killed some SCVs with a counter attack, but began to fall behind on tech. With a chance to close out the series 3-0 at the 10 minute mark, Innovation loaded up five Medivacs within spitting distance of Stats’ main. With that much bio and three Liberators against just Adept Phoenix, unloading in the Protoss main would surely be checkmate. What could go wrong?

“Stats is for real right now” -Artosis

8 Phoenix – that’s what. Stats didn’t hesitate. He knew his opponent was playing impatiently, and pounced at the mistake with murderous quickness. Shading in from the North came Stats’ Adepts. Innovation was forced to dig in for a fight he didn’t want to take, and as a result lost his whole army and the game. Stats was still alive.

 

Game 4 looked even better for Stats. Armed with the same composition of Phoenix/Adept, Stats held off Innovation’s trademark aggression with minimal worker losses.

 

Confronted with an impenetrable defense of Liberators and Widows, Stats said “no thanks” and bypassed all of it with Psionic Transfer, shading into the Natural. With a Warp Prism reinforcing in the main, Innovation soon found his production smothered. We would be going from ANOTHER 0-2 to 2-2 Game 5!

Game 5. Best Terran on earth vs best Protoss on earth. One match. Let’s get into it.

The game started with a minor build order advantage for Stats. Two-Base Colossus vs a three Barracks opening. Innovation had a very hard time finding damage. A line of pylons in the main repeatedly pushed back increasingly scary doom drops. Stats’ Colossus held down the 2nd and 3rd bases.

In a play that Innovation was not expecting, Stats pushed out with everything he had.  Sacrificing his third base without a fight, Stats was going for the jugular! Forward blinks! Disruptor hits! “HE’S GOING FOR THE HEART” Tasteless shouted. He’s on the production! There’s nothing left!

And just like that, the best player on Earth was no more.

 

Matchup 3: herO vs sOs

Kim “herO” Joon Ho wasted no time bringing out the cheddar. Not wanting to be out-smarted by the master of mind-games, herO started the series with a low ground cannon rush. Despite being spotted quite late by Kim “sOs” Yoo Jin, his first Stalker and a perfectly timed Photon Overcharge would keep the Cannon’s at a safe distance. HerO was hopeless to stop sOs’s counter attack.

 

Game 2 began Phoenix vs Phoenix until sOs pulled the EXACT same move he did against the EXACT same player in the GSL back in 2015.

SOs found an opportunity to ambush the Phoenix Fleet and eliminate their options for retreat, slaughtering every last one of them. With air dominance and a potent harassment option, sOs’s economy and army would spiral out of control and he would easily defeat the army of herO and take the game.

Game 3 was fairly standard. SOs attempted to punish herO’s Nexus first with a pair of Adepts and a pair of Oracles, finding some good damage. HerO’s gateway counter-attack masterfully shaded Adepts into the main to force a response from the army of sOs. This allowed the rest of herO’s units to focus down all the defensive pylons and eventually break the back of sOs.

Game 4 looked even more dominant for herO. After a successful Stargate opening, herO attacked. SOs, in a very gutsy play, decided to take the fight out in the field instead of in range of his defensive pylons. He was on his way to crush the attack when a clutch Statis Ward froze a large chunk of sOs’s Adepts and allowed for herO’s retreat. Down in bases and tech, sOs was forced to go all-in. HerO’s higher Immortal and Archon counts would allow for an easy victory. For the third time in the Quarterfinals, the favored player was on the chopping block.

 

Game 5 was the most dramatic game of the year in many ways. Two long time rivals who have seesawed back and forth for “Best Protoss in the World” for years… were on a match point with unsettling and superstitious pretenses… Every eliminated player so far had decisively won their first two games. TY looked on another level than Soo twice in a row. Soo made him look weak in Game 3. He crept into his psyche like a pack of zerglings. Now TY is gone.

 

Innovation made Stats look like silver league twice in a row before a disaster in the sky would stop him from ever having his third and final win.

Now sOs, aka $o$, aka the Money Toss, one of the most feared players of all time, was looking to be the third in a row to fall to a reverse sweep.

SOs started Game 5 with some Adept run-byes, ramping it up to the point of nearly killing herO. In a clutch move that would keep him alive, herO blocked sOs’s Adepts from escaping with his own Adept shades.

 

From there the game would just get weirder and weirder, a place sOs excels. His Adept attacks returned with increasingly more firepower, while herO tried to break his opponent with a Gateway force.

 

For a few minutes, not even the casters knew who would win. Finally, sOs cleaned up his main base and countered with a critical mass of Adepts and a Warp Prism. The Cucaracha had survived.

 

Matchup 4: Maru vs Ryung

Games 1 and 2 went about the same way. Kim “Ryung” Dong Won’s knowledge of Siege Tanks beat out Cho “Maru” Seong Ju’s multitasking and bio control. We saw some interesting Liberator vs Viking play and some risky drops, but Ryung just seemed to have a deeper understanding of the matchup.

Game 3, Maru would catch Ryung off-guard with a huge doom drop of Tanks and Marines. It would cost Ryung 20 SCVs and some production before he could clean it up. With the sustained damage, Ryung would fail to protect his 3rd base to a followup attack, and type GG.

 

Game 4, I am sad to say, was a complete throw. After dismantling Ryung’s economy with lightning fast multitasking, casters Ried “Rapid” Melton and Brendan Valdez were already talking about Game 5. Moments from going into our 4th consecutive decider’s match, Ryung charged in from the North, catching all of Maru’s tanks exposed and un-sieiged. Despite having no income, Ryung would counter drop everything he had in Maru’s main for a very cutthroat checkmate.

All photos courtesy of AfreecaTV

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recall

StarCraft Weekly Recall

Welcome to my third Weekly Recall, a recap of all the major events in StarCraft over the past week.

 

GSL Season 1 2017 – Quarterfinals

 

Players: Jun “TY” Tae Yang, Eo “soO” Yoon Su, Kim “Stats” Dae Yeob, Lee “Innovation” Shin Hyung, Kim “herO” Joon Ho, Kim “sOs” Yoo Jin, Kim “Ryung” Dung Won, Cho “Maru” Seong Ju

 

TY vs soO

The first match of the quarters got off to a confusing start, with soO attempting a 12-pool Ravager all-in. 12-pools in general are much more common against Protoss than Terran. After having his all-in held, then being pulled apart from every angle by TY’s multi-pronged aggression in the next game, soO looked minutes away from being the victim of one of the hardest stomps in GSL Quarterfinal history.

Then TY decided to make things weird. He went for, an admittedly intriguing, mech build against soO. Of course, there’s a reason mech isn’t often used against Zerg. And that reason is the Swarm Host. Mech builds are high power, low mobility compositions, and the Swarm host does nothing if not punish low (or lack of) mobility. At the highest echelons of the Zerg tech tree, Brood Lords also excel at devastating stationary positions.

So naturally, it was hardly surprising when TY’s mech build was overwhelmed by soO’s Swarm Host, Brood Lord based army.

Game 4 saw the return of soO’s 12-pool Ravager all-in, and this time on a two player map, TY would be unable to hold.

And just like that. Just as quickly as we were looking at a potential 3-0 stomp, the match was brought to Game 5.

SoO made full use of the open map on Newkirk Precinct. He was repeatedly taking fights in the wide open areas that favor Zerg. SoO was able to keep TY at bay for the majority of the game, eventually overwhelming him. Completing the reverse sweep, soO advanced to the semifinals 3-2.

 

Stats vs Innovation

Innovation started the Match with two fairly clean wins on Cactus Valley and Newkirk Precinct. In both games, Stats opted for a defensive early Colossi opening. In Game 1, Innovation took a favorable early engagement, trading out his siege tanks for most of Stat’s Gateway army. Pushing out Vikings on the resupply, Stats’ Colossi based army was overwhelmed on the followup attack.

Say it with me: Instant Karma

In Game 2, Innovation took advantage of Newkirk’s terrain to pull Stats’ defense apart with a two-pronged attack. Punishing Stats’ inability to secure map control, the fast followup push almost completely surrounded Stats’ defense at his third, ending the game in a rain of MULEs. This put Stats in a familiar position, having lost 0-4 to Innovation at IEM Gyeonggi, barely two months ago.

On Daybreak, Stats swapped out his defensive Colossi strategy for a mobile Adept-Phoenix build, hitting Innovation with waves of harassment. Taking repeated damage at home and completely unable to respond, Innovation had to attempt a doom drop to get himself back into the game. Anticipating the desperate attack, Stats easily intercepted Innovation’s Medivacs, bringing the hammer down on Game 3. Taking the Adept-Phoenix build back into Game 4, Innovation put up a bit more of a fight. In the end, Stats took full advantage of his superior air mobility to crush Innovation’s main army.

Stats brought back his Colossi build for Game 5. Reading Innovation like a book, he set a row of pylons in anticipation for an incoming doom drop on his main well. He did this before the attack happened, and crushed the attack once it did. After a repeat failed doomdrop into Stats’ main, Stats took the fight to Innovation, ending the game in convincing fashion and completing the reverse sweep.

Recall

herO vs sOs

A failed cannon rush by herO brought a quick end to Game 1. Both players started off on relatively even footing going into Game 2, both starting on Phoenixes. After attempting to transition out of Phoenixes, however, herO lost his footing in the game. PvP is always a dangerous matchup to transition in. Very often when you start mirror tech paths, you end up locked into it out of risk of your opponent walking over you with superior numbers.

By transitioning out of Phoenixes, sOs was given free reign of the skies and would use his superior air mobility to bleed out herO’s mineral lines.

Taking advantage of the large four player map for Game 3, herO took a greedy early expansion to secure an early economic lead. Deciding to commit to harassment after having scouted the expansion late would put sOs even further behind and the game would quickly snowball into herO’s first win.

HerO took an early lead in Game 4 on Daybreak with some strong StarGate micro, getting solid economic damage done with an Oracle and several Phoenixes. A well placed Stasis Ward would secure a fight at sOs’ base for herO, and he would close the game a few short minutes later.

The final game on Abyssal Reef was easily the best game of the match. Very back and forth, sOs opened making multiple attempts at adept harassment in herO’s base, trading out for little more than other combat units. HerO would pick off sOs’ Warp Prism and followed up with a push into sOs’ base. SOs’ retaliation would spin the game into his favor, completely wiping out workers at herO’s natural. SOs would corner herO in his attempt at getting retaliatory damage, wiping the rest of his army. This advanced sOs to the semifinals, 3-2.

Recall

Who knew, right?

Ryung vs Maru

Many would have assumed that this would have been the most one-sided match of the Quarterfinals, and they weren’t exactly wrong. This was a straight up chess match. Ryung, for the most part, was constantly ahead in the game.

The first two games saw Ryung putting Maru on the defensive while exploiting gaps in his positioning. Ryung is often said to be one of the most hardworking players in the StarCraft professional scene. In the first two games, it really did show. He showed a far more refined understanding of Echo and Whirlwind than Maru. Knowing exactly where to doom drop based on Maru’s positioning. At one point, even playing hide and seek with a cornered, almost dead cyclone to get it out alive. Ryung was in full control of the first two games. At times, he even made Maru, the number one ranked player in the world, look like an amateur.

Maru, however, was able to show much more assertion in Games 3 and 4. On Daybreak, Maru showed off some interesting Raven harassment in the early game. Later, he took advantage of poor positioning, when Ryung sieged his full army of tanks against Maru’s highly mobile composition. This allowed Maru to freely doom drop into Ryung’s main, dealing crippling damage that would spiral the game into Maru’s favor.

The final game on Newkirk was perhaps the best game of the week. Maru was once again in total control by virtue of his multi-pronged aggression. Game 4 was over if not for Ryung’s patience to acknowledge his desperate position, hiding the lion’s share of his army to wipe out Maru’s tanks as he moved up his siege line.

Ryung advanced into the semifinals, 3-1.

Fun fact: Whoever won the Reaper fights at the start of every match, went on to win the game.

 

Balance Team Community Feedback

The changes on the test map are in the final stages and will go live in a future patch if no further issues come up. Reapers in TvZ are now being looked at, and changes to KD8 charge are on the table. Changes currently on the table include increasing the ability cooldown or removing its damage to structures.

Changes currently on the Test Map that may go live sometime in the future are listed below.

Terran

Widow Mine: +shield bonus damage on splash reduced from +40 to +25

Zerg

Corruptor: Movement speed changed from 4.1343 to 4.725. Acceleration speed changed from 3.675 to 4.2. Parasite Spore weapon damage point (ie. attack delay) changed from .1193 to .0446.

Hydralisk: Health increased from 80 to 90

 

Community Highlights

 

The new WCS Website is now live.

Rotti just wants his due credit.

Nate makes the top of StarCraft Reddit again.

Juiced_Potatoes unearths a childhood relic.

 

 

Community Content Highlights

 

From BaseTradeTV, performed by Temp0. Lyrics by Rifkin. Abyssal Reef of course, designed by SidianTheBard.

 

PiG takes a look at the Ravager 1-Base All-In

 

 

Featured images courtesy AfreecaTV and Blizzard Entertainment.

Follow me on Twitter: @Stefan_SC2

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