The final week of the 2017 EU LCS Summer Split regular season was one of the most dynamic yet. There were match-ups with pride on the line, and others with no real consequences. Most draft phases looked familiar, as many champion priorities remained the same as week nine. It is difficult to put too much stock into each team’s gameplay this week, because the standings were already locked after week nine. However, there were clear “serious” games and “fun” games between teams in week ten.
Taking all of these elements into account, there are some clear winners and losers coming out of week ten. Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.
These are the teams, players and gameplay factors that are on the upswing after week 10 of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.
Thursday and Friday’s games were full of upsets. Roccat beat G2 2-1; Ninjas in Pyjamas beat Fnatic 2-0; and Team Vitality beat Unicorns of Love 2-0. H2K was the only one to take down their lesser opponent in the first two days. As mentioned above (and outlined in Kelsey Mosers recent article for Slingshot Esports), it is unclear how serious these losses are for the top teams.
Nonetheless, these match-ups did appear to be legitimate wins for the underdogs. G2, Fnatic and UOL did not seem to hold back against Roccat, NiP or Vitality. It was a bit exciting to see some semblance of parity within the EU LCS, since most of the split has felt more stagnant in the standings. Roccat’s bottom lane, NiPs Profit, and Vitality’s solo laners proved why they have received praise at various times throughout the Summer Split.
Another layer of significance pertains to the EU LCS promotion tournament, which began Thursday. NiP will enter their series against Giants with momentum from their victory over the top team in Europe. Meanwhile, Mysterious Monkeys enter the promotion tournament with only five total game wins, finishing week 10 with a 0-2 loss to H2K. The last week of the regular season could be a preliminary indicator of how these teams will defend their LCS slots.
“Clash of the Clowns”
On a less serious note, some series in week 10 amounted to show matches, as the standings were fully locked in after Friday’s match-ups. Roccat and Misfits kicked off these “Clash of Clowns” games by locking in Heimerdinger, Master Yi, Kayle and Draven. The players also role swapped. For example, Wadid tried his hand at Lee Sin in the jungle, and IgNar drafted Kled. Game two included a Malphite-Yasuo combination against a Nasus, Karthus and Vayne.
Splyce and Vitality picked up the torch on Sunday by playing jungle Bard, Fiddlesticks, Garen, Shaco and jungle Twitch in game one. Their second game involved Mikyx’’s mid lane AP Gragas, Steeelback’s AD Thresh and Djoko’s support Pantheon. The casters were quite disappointed with Trashy’s choice of Ardent Censer Lulu, but spirits were high throughout the series.
These types of exhibitions are always immensely fun for the fans. Seeing professional players let loose and go full solo queue style is refreshing when compared to the high stakes of the Summer Split. Since G2 played Fnatic and H2K played UOL in the afternoons, these lighthearted games acted almost like true clown fiestas to preface more serious match-ups.
Within the serious games of week 10, Janna saw a rise in priority among supports. Rakan, Alistar and Thresh have had the highest priority over the last few weeks, but Janna rose to fourth priority last week. Since the inception of patch 7.15, Janna has maintained a 35 percent draft presence with seven picks and four bans. Out of the 14 “serious” matches in week 10, Janna was picked five times and banned twice.
Janna currently keeps a strong presence in solo queue. According to OP.GG, Janna has a 55 percent win rate with a 22 percent pick rate. This trend is bleeding into the EU LCS, as she has a 57 percent win rate right now. Her uptick in professional play can be attributed to the current strength of Ardent Censer, an item intended for healing and shielding supports.
Ardent Censer has been in the spotlight lately, as analysts have computed the massive power spike for enchanter supports after finishing the item. During one of G2’s games versus Fnatic, the EU LCS broadcast team was cued into the race between Mithy’s Janna and Jesiz’s Karma to finish Ardent Censer. As long as the item remains in its current state, expect Janna to stay towards the top of the support champion tier list.
These are the teams, players and gameplay factors that are on the downswing after week 10 of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.
Fans and analysts alike expected the top teams of Group A to battle it out as the “Kings of Europe.” However, G2 fell flat in week 10. Not only did they lose 2-0 to Fnatic, but they also lost to Roccat. For a team with hopes for Worlds, G2 did not look convincing at all. In their series against Fnatic, Perkz and Trick simply fell flat. Perkz’s Galio lacked impact, and Fnatic completely punished his Lucian pick.
More important than individual performances, G2’s overall team gameplay seemed off. Soaz, Caps and Rekkles drafted Gnar, Orianna and Ashe in both games, and G2 could not avoid the crowd control in the later stages. Fnatic was sure to answer every lost objective with an objective of their own. However, this loss felt more like a faltering from G2, rather than an out-classing from Fnatic.
Zac has been the most contested champion in the EU LCS for the entire Summer Split. He has maintained an incredible 93 percent pick or ban rate and a 71 percent win rate. Most teams ban him in the first round just to take him off of the table for the rest of the draft. However, week 10 was a little bit different.
Zac was picked four times out of 14 “serious” games in week 10 (28.6 percent), and he was banned eight times (57.1 percent). Altogether, this amounts to an 85.7 percent draft presence. More importantly, though, teams that drafted Zac only won once out of four matches (25 percent). Jankos showcased one win, but lost two others. Trick was the other jungler to give Zac a shot, but he also fell short.
Riot has hit Zac with changes every single patch since the tank update in patch 7.9, yet he has continued to be a mainstay for professional junglers in Europe. Zac’s unique combination of long distance engage, sustain and clear speed puts him above all other junglers. His weak presence and performances in week 10 raise the question, “Are junglers still practicing Zac?” It is possible that he has become more balanced and teams just have not been able to gauge it. It is also possible that Zac is still strong, but no one is actually playing him in scrims, because he is permanently banned.
On that note, two of the losses involving Zac came at the hands of H2K. Their win against Mysterious Monkeys was fully expected, but their loss to Unicorns of Love was a tough blow. Game one of the series went extremely well. H2K secured an early couple of kills, which snowballed almost perfectly. UOL ended the game with just six kills, two turrets and one dragon.
Game two was different. By 21 minutes into the match, H2K was over 2,000 gold ahead. They had secured four turrets and a Cloud Drake to UOL’s single turret and Rift Herald. This all came crumbling down when the Unicorns grouped in the mid lane and activated the Rift Herald.
H2K grouped in response, lost their turret and poorly engaged onto Xerxe’s Poppy. Jankos pulled Xerxe into the rest of his team with Zac’s ultimate, which triggered H2K to focus him down, including Syndra’s ultimate. However, Xerxe responded by snap-casting Poppy’s ultimate, knocking up Jankos, Nuclear and Chei. Exileh flashed in, and the rest of UOL moved in, to assassinate Nuclear’s Tristana, kill Odoamne’s Gnar and chunk the other members to a point where they could not contest a Baron attempt.
That is the moment that tilted H2K beyond return. The Unicorns pushed down two turrets, took another Baron, and ended game two. In game three, UOL almost skunked H2K, who only finished with six kills. They did not secure a single turret, dragon, Baron or Herald. Being the last series of the regular season, this is an uninspiring note on which to end. Luckily, H2K earned Group B’s quarterfinals bye, so they will have adequate time to decompress, strategize and adapt for playoffs. They still have a tumultuous road ahead, if they are to qualify for the World Championship.
Featured Image: LoL Esports Flickr
Video Highlights: TheGameHaus Vibby
Champion Statistics: GamesofLegends.com
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