The North American Challenger Series will revamp in 2018

How franchising will revamp the North American Challenger Series in 2018

The North American Challenger Series has operated for several reasons in the past. Established organizations sat in time-out, as they wait to re-qualify into the LCS. New players showcased their abilities on rag-tag teams. Veterans tried their hands at building a squad to relive the glory days. Others put together rosters hoping to challenge the bottom-feeders of the LCS.

2018 is going to be different. The NA LCS is franchising, which will remove the promotion-relegation system. Each organization is required to field a 10-man roster–five for LCS, and five for an Academy team. The CS will mirror the LCS as a double round robin of best-of-ones. Riot stated that their goal with this updated Challenger Series is “developing future stars of the NA LCS.” Here are the major steps towards fulfilling this primary goal in 2018.

expand the size of the league

The 2017 Scouting Grounds will introduce 10 new players into professional League of Legends

Image from lolesports.com

Since 2015, North America has fielded six teams for the Challenger Series. These teams won their way in through an open qualifier bracket, or by carrying over from a prior series. Starting in 2018 the Challenger Series will expand to 10 teams, one for each LCS team. This expansion will open up a minimum of 40 new spots for players to fill.

A shallow talent pool, a small financial pie and a lack of resources could have been problems in the past. However, with the revenue-sharing model of franchising, Riot and the 10 LCS organizations should be able to reconcile these issues. Teams will be more likely to offer higher salaries to more of their starters, pulling experienced players, like Cris, GBM, or Santorin, from CS into LCS. Investing into Scouting Grounds will further help increase the available talent pool, and this year each team is required to draft one player. League of Legends organizations must acquire 10 total players directly from Scouting Grounds. Riot can also incorporate incoming revenue from organizations buying slots into producing the higher volume of broadcasts necessary in a 10-team CS league.

Even if 16-20 players in the Challenger Series are already established, the broadened league would still present 30 or more slots for others to begin their esports careers. By simply introducing more young players into the system, Riot and the franchised LCS will develop much more talent for the future. This is just one element of the 2018 Challenger Series that will result in more North American star players.

Limit Veteran and Import Players

Riot will restrict veterans and imports in the 2018 Challenger Series

Image from LoL Esports Flickr

How can a team develop future stars when past and current stars are taking up roughly 50 percent of all Challenger slots (~16 out of 32)? If the goal of the CS is to advance players from the solo queue ladder into the LCS, then Riot will need to create clear guidelines regarding veteran and import players. They will also need to define these terms in a way that reinforces the CS space as a “minor league,” while avoiding limiting the full potential of these organizations.

Grza, Senior Manager of Riot Esports Operations, mentioned “there will be limits on the amount of veteran players and imported players that can play in Academy games,” while noting “there will be a lot of fluidity between game rosters.” For example, Riot may dictate that each Academy team must always start a majority of rookie and sophomore North American players. That would mean three of the five players in each match would need to have started one or fewer years of professional League of Legends. By this definition, CLG Academy and EUnited would be the only two teams from the 2017 Summer Split to meet the standards.

Otherwise, Riot could restrict each team to one veteran and one import, or only one veteran or import. These provisions would quickly disqualify many of the past Academy teams, but make room for several more inexperienced players. Riot should still allow imports and veterans in the Challenger Series, because playing with these players can guide budding stars in communication, out-of-game growth and overall maturity. It would also provide opportunities for talented imports to practice English or adapt to North American culture prior to entering the LCS. Veterans may get the opportunity to become leaders or gain team captain experience. Development is not only restricted to young American and Canadian players. This is all another way to develop talent in the new Academy teams.

Tie CS teams to LCS Organizations

Academy teams will be directly attached to LCS teams in 2018

Image from LoL Esports Flickr

Every Academy team will have a parent organization that is fit to operate an LCS team. This association brings numerous benefits. The Challenger Series will introduce new players to esports in a way no others have in the past. These organizations will provide the same high-quality financial, legal and professional resources to their Challenger players as their LCS players.

This connection removes any opportunity for shady businesses and unscrupulous owners to take advantage of inexperienced, talented players. Organizations will not fail to pay their players, or fail to give them proper housing, or fail to provide gaming equipment. The owners and managers will treat the players with all the respect of a professional, and this is the true opportunity for development.

LCS teams were able to have sister squads in the Challenger Series in the past. For example, Team Liquid and Cloud9 owned Academy teams in 2016, but used them in different ways. Five veteran players composed Cloud9’s team, and only incorporated Contractz when Rush decided to return to Korea. It was obvious they were farming a strong Challenger team with hopes of promoting into the LCS and cashing in on a buy-out. Liquid started almost exclusively rookies, until they benched Piglet from the LCS in favor of fabbbyyy. Dardoch, Moon, Goldenglue and Stunt promoted into the LCS from this roster, which is the point of the Challenger Series. Cloud9’s 2016 roster is an example of what this new minor league will avoid, while Liquid’s 2016 line-up would be perfect going into 2018.

Remove Relegation

Relegation is removed for the 2018 North American Challenger Series

Image from LoL Esports Flickr

In 2017, Team Liquid, Echo Fox and Phoenix1 already experimented with rotating starters and roster changes in the LCS. However, they took these steps to avoid relegation, rather than developing new talent. They were not bringing in properly vetted Academy players due to proper seasoning. The organizations demoted their starters due to poor performance and fear of relegation. Riot is removing relegation and promotion in 2018, which should end this unstable practice.

This is a momentous change in the history of North American League of Legends. Audiences watch at the end of every split, as teams battle to the death for the well-being of their organizations. If an LCS team demotes, then they almost certainly fail to bring in enough revenue. Relegation is a huge loss, and promotion is a huge win for organizations trying to curry favor with sponsors. Team Liquid, Echo Fox and Phoenix1 were scrambling out of anxiety towards relegation, rather than hope towards star players.

Riot will still maintain a certain level of competitive integrity, though. According to Grza, “if a team finishes in ninth or tenth for five out of eight splits, the league can remove them.” Under these circumstances, it would take four full years before the first team is relegated. Spreading the pressure of relegation over eight splits, rather than compressed into one, makes it much more tolerable.

Organizations can focus on the big picture–branding, infrastructure and developing talent. Teams can sign multi-year contracts with players that they hope to bolster into the next big North American talent. They can experiment with coaches and other staff to provide the proper guidance necessary for growth. Owners can invest in spaces and equipment to give their roster the edge over their opponents.

Combining the expansion of the Challenger league, limiting veterans and imports, attaching Academies to LCS teams and dropping relegation, the 2018 Challenger Series will provide a more optimized environment for developing future stars. The stabilized financial system will allow organizations to make longer commitments to young diamonds in the rough. There will be fewer instances of player mistreatment that might scare some away. More slots will open for the next tier of North American players to fill, instead of meme teams and others. Think of 2018 as a planting season. Riot and the LCS is investing into the seeds of today, hoping they produce a harvest in the future.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

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NALCS: Grading the Newest Imports

This season, in particular, we got the chance to see some big names imported into the NALCS scene. With the split coming to a close soon, I thought I’d review some of the bigger pickups by teams. It will always be an ongoing debate of whether having an all English speaking team is better than having to integrate international players.

This was evident this split, as teams with big name imports, such as Dignitas, Echo Fox, and Immortals stumbled out of the gate. Their team synergy seemed off with top lane imports, especially when using teleport and team fighting.

Phoenix 1’s Arrow and RYu

Courtesy: Riot Esports

ADC No “Arrow” Dong-hyeon has stormed onto the NALCS scene. After playing the last few seasons on KT, Arrow made the move to North America with Phoenix1. Many questioned how much Arrow was being carried by a talented KT roster. Nobody really knew how well Arrow was going to perform, as he’d have to learn English for the first time.

Arrow has heavily exceeded expectations as he’s developed into one of the best ADC’s in North America. His skill shot accuracy on utility carries such as Varus and Jhin has made him one of P1’s most valuable players. He currently leads all ADC’s in KDA, DMG%, and DPM. All key stats for an ADC. He has undoubtedly taken the role of best ADC in North America.

Mid laner Ryu “Ryu” Sang-wook, on the other hand, had the advantage of playing in Europe. With his experience on H2K, he’d become accustomed to communicating in English. Ryu hasn’t skipped a beat since coming to NA. He is a solid mid laner for his team and is definitely able to keep up with the talent in the region. He currently has the fourth highest KDA and CSD@10.

Phoenix1 has been able to surge from being a relegation team last split, to title contenders. Ryu and Arrow have been key pickups, and Phoenx1 deserve praise for being able to integrate these two talented imports.

Grade: A+

Echo Fox’s Looper

 

Courtesy: Riot Esports

Former World champion Jang “Looper” Hyeong-seok was brought into Echo Fox after a last place finish in Summer. Looper was brought in as someone who knew what it took to win a championship. Some say he benefited from having a world class shot caller in support Cho “Mata” Se-hyeong.

Looper’s tank play has been disjointed from his team at times. His teleport plays may seem a bit off, but it may also be Echo Fox as a team being a bit indecisive. He still has pretty strong laning as he’s fourth in CSD@10, but is near the bottom in KDA.

Looper hasn’t necessarily been a weakness on this team, but he’s certainly not one of the main carries either. Echo Fox as a whole has struggled with mid game shot calling. Their early game is pretty decent, but they usually have no idea how to translate it into a victory.

Grade: B-

Dignitas’ Ssumday and Chaser

Courtesy: Riot Esports

Kim “Ssumday” Chan-ho was arguably one of the biggest names to enter the NALCS in recent history. From his time with KT, he had become heralded as one of the best top laners in the world. Dignitas as a team struggled out of the gate making plays as a team. Bringing in former Apex coach David “Cop” Roberson has seemed to help immensely.

Ssumday individually has played quite well. He has had a few games where he just straight up carried Dignitas on a high skill champion, such as Fiora. With the meta shifting somewhat off of tanks, we may see Ssumday start to do more work. He currently leads the league in CSD@10 and is tied for first in DMG%.

Dignitas’ jungler Lee “Chaser” Sang-hyun maybe wasn’t as hyped up as Ssumday, but was still expected to do well. Chaser struggled in his first few weeks of LCS. In a carry jungle meta, he wasn’t making the sort of impact his team needed. Dignitas seemed to struggle with pulling the trigger on engages, but have gotten much better.

Chaser has stepped up most recently. He currently holds the second highest kill participation and had a dominant series in a crucial win over Team Liquid this week.

With Dignitas beginning to look like the possible fourth best team, Ssumday and Chaser have been key contributors. Individually, Chaser may have struggled to start out the split, but he has been getting better each week.

Grade: A

Immortals’ Flame and Olleh

Courtesy: Riot Esports

Top laner Lee “Flame” Ho-jong came onto Immortals with high expectations. After spending time as a sub in China, he came to North America looking to takeover the North American scene. Many questioned if he’d be able to work with jungler Joshua “Dardoch” Hartnett. Both players were infamous for having attitude issues on previous teams.

As with most of the teams that had imports, Flame struggled out of the gate. His teleport plays always seemed way out of sync with the rest of his team. He would often times get caught out split pushing or engaging without the help of his team. In recent weeks, Immortals have fixed some of the issues plaguing them, and look to be contenders for a playoff spot. Flame is second in CSD@10, but still holds one of the worst KDA’s among top laners.

Support Kim “Olleh” Joo-sung was a lesser known import to most spectators. He had spent some time on Brazil’s Pain Gaming and LMS’ Hong Kong Esports. Olleh hasn’t necessarily stuck out as a big play-maker support, but that could be due to playing with a rookie ADC in Cody Sun. He’s currently middle of the pack in KDA, but does lead the league in Wards per minute.

Immortals haven’t necessarily been winning off their imports’ play. It’s mostly been heavily reliant on how well jungler Dardoch plays. If he doesn’t do well, there usually isn’t someone else left to help carry the game.

 

Grade: C

Team Envyus’ Lira

Courtesy: Riot Esports

Despite not playing the first week due to visa issues, jungler Nam “Lira” Tae-yoo has looked like a good player on a bad team. Often times when Envyus gets upset wins, it is due to the early activity of Lira. He currently has the fourth best first blood percentage and KDA among junglers.

It’s hard to grade Lira due to where Envyus is in the standings. Without him, they might be winless and headed for relegation. With him, though, I don’t see them losing their LCS spot, especially with the junglers currently playing the Challenger Series.

I’d love to see how he does with a better mid laner, perhaps. Lira has definitely been one of the more effective imports. It seems like Envyus could do well if they got a better player at mid. Other teams may look to seek his services in the off season as he seems to be adapting well.

Grade: B+

 

 

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Why Imports Might not be the Solution to Competing at Worlds

After Samsung White shredded through the competition on their way to winning the World Championship in Season 4 of League of Legends, there was a “Korean Exodus” in the offseason. Multiple talented Korean LoL players were offered huge salaries to come over to China to play in the LPL. Analysts and fans thought this would mean the end of Korea’s reign on pro League of Legends, when their top talents decided to go elsewhere to chase the money. Multiple super teams formed in China, looking to contend for the World Championship. It’s now safe to say that the exodus was a failure for both sides. Korean players hoping to contend for a World Championship met the same defeat losing to newly bred Korean talent. A lot of Chinese players got lost in the shuffle and never looked quite as good as they had in the past.   

Courtesy of lolgamepedia

Once known as top tier players in the World, many of their careers dissipated in China. Former SSW jungler, Dandy, hailed as a jungle god when he won the World Championship. He then faded on Vici Gaming, even attempting to play top lane for a bit. He just never looked like the same jungler who dominated in Korea and at Worlds. Dade was another huge name who was once considered a top tier mid-laner in the World. He was soon forgotten as his play diminished in China. Even Chinese players, such as Gogoing and Cool, never looked the same after the imports came in and weren’t able to qualify for Worlds again. Some of them were eventually benched, and retired.

Less than Expected Results

It seems that for the most part, since importing became popular in the off season of seasons 4-5, the super teams formed have not been able to meet their expectations of contending for a World Championship. Edward Gaming hailing out of China’s LPL region has always looked dominant in their region. With new star Korean carries, Deft and Pawn, EDG always looked like strong favorites coming into Worlds. Just this previous season, many analysts hailed them as being the second best team competing at Worlds. Clearlove looked like an unstoppable jungler and Deft looked as good as he always had.  They were thoroughly disappointed to lose to Brazilian wildcard INTZ Gaming. They placed second in their group to Europe’s H2K, before being swept at the hands of Korean team ROX Tigers.  

Looking to the bottom of the LCS, a lot of low tier teams have given players from the Korean solo queue ladder a shot at playing just based on their ranked and team ladder performances. Teams like Coast and Roccat specifically, have been guilty of doing this, seeing less than stellar results. Coast decided to bring in two Korean players right before promotion series in an attempt to qualify. They were swept easily, and had looked worse than before they brought in the imports. Roccat failed to make playoffs when they imported Korean top laner, Parang, and support Raise, and eventually had to play through relegation to keep their spot in LCS. Before joining NA’s Counter Logic Gaming (CLG), Seraph was a top lane sub for Najin White Shield and had held a high spot on the Korean solo queue ladder for awhile. CLG found success for a time with Seraph, but eventually fell apart when communication and underlying internal issues became a major issue with the team. Teams also need to understand that rookies coming straight from solo queue don’t always translate to success in professional play.

Should teams try to grow players within their region?

Courtesy of Riot Esports Flickr

It sparks an interesting discussion of whether or not Western and Chinese teams should be importing as much as they do.  It has almost become a necessity, rather than an option.  With the promotion of Goldenglue to Team Liquid’s starting mid laner, he joins Pobelter as the only North American mid laner playing in the region.  On the other hand, you have many North American teams importing Korean top lane talent, negating the growth for talent in that role for the region.  Since Cloud 9 entered the scene, there hasn’t been a team grown from Challenger Series to find success in the LCS. Teams just aren’t grown from Challenger the way they should anymore.  Challenger teams are importing veterans of Pro League, such as Madlife recently, to Gold Coin United, in an attempt to revive their careers and qualify for LCS.

It’s rare to find North American talent that finds instant success playing in the LCS. Most of the time, they aren’t given a shot on a big time LCS team like Biofrost was with TSM.  They’re usually forced to fill one of the three Region slots on a sub-par, low tier LCS or Challenger team, and given two imports who may or may not be great on the professional stage. It’s not the greatest environment to say the least, as communication may not be stellar, and coaching structure is not built for success. This is because most of the Challenger teams are new organizations trying to enter the scene with no prior knowledge of how to run a Pro League of Legends team. There are also many rumors of shady organizations not playing players/coaches, which would definitely hinder a player’s desire to continue pursuing a career like this.  

Should teams focus more towards growing talent in their own region?  Should the most talented NA players look to flood themselves into various NA super teams similar to Flash Wolves and AHQ in LMS?  Import slots, although useful, can be a double edged sword in making or breaking a team.  What if the language barrier is too much or they discover being out of the comforts of their home country isn’t what they had hoped for?  This NALCS season will be a huge measuring stick in looking at the effectiveness of imports, as every roster looks more dangerous than ever, bringing in players from every region to compete.

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The Birth of the Korean Top Lane Era in NA

Home Grown Talent

Without a doubt, when it comes to fostering homegrown talent in North America (NA), the scarcest position seems to be none other than the Top lane.  Aside from Kevin “Hauntzer” Yarnell, not much can be said about the remaining North American Top laners.  You have Darshan “Darshan” Upadhyaha, from Counter Logic Gaming, who has been declining in recent splits. Next to him, you have the up and coming Samson “Lourlo” Jackson, of Team Liquid, who has shown the ability to perform at times, but hasn’t done it consistently enough just yet.  An “Balls” Le, the former starting top laner for Cloud 9, once considered the best in his role, saw a steady decline before losing his starting role to Korean import Jung “Impact” Eon-yeong.

ssumdayKorean Imports

With the recent roster announcements, teams have imported some terrifying Top laners everyone will have to compete with for next split.  To begin, we have Dignitas bringing in KT Rolster’s Kim “Ssumday” Chan-Ho, known to be one of the best Top laners in the world from his performances in these past two LCK seasons.  He had a tremendous showing at Worlds 2015 and it appears that the money Dignitas received from the 76ers has helped them bring in their star Top laner.  Than you have Echo Fox acquiring former Samsung White World Champion, Jang “Looper” Hyeong-seok.  Looper is a seasoned veteran, competing at World’s last season with China’s Royal Never Give Up at an extremely high level. Cloud 9’s infamous “top die” laner we’ve all come to love, Impact, absolutely destroyed during playoffs once the meta shifted off of lane swaps and will look to continue that trend this season. He’s also a former World Champion with SK Telecom T1 in Season 3 Worlds and was a main carry for C9 during their run to Worlds last season.  Immortals made sure to keep up with the other top lane imports by bringing in none other than Lee “Flame” Ho-Jong a longtime name in pro League of Legends and known for the “Flame Horizon” (being ahead of your enemy top laner by 100+ cs).  

Why Top Lane?

With all these imports coming in, it amplifies the discussion of why top lane seems to be the hardest position to garner any talent within NA.  Attempting to think of upcoming challenger Top laners, names like Cris, Solo, and RF Legendary come to mind.   Cristian “Cris” Rosales has been a long time top laner “memed” as good enough to dominate in the challenger series but not good enough to find success on a top LCS roster.  Oleksii “RF Legendary” Kuziuta had a good run with team Renegades through the Challenger series qualifying for LCS but was simply not up to par with LCS level Top laners and has bounced around multiple challenger teams since.  Colin “Solo” Earnest has made appearances in team Ember, and most recently, Team Liquid Academy, but hasn’t been able to reach LCS just yet.  Beyond Hauntzer, Darshan and Lourlo, no NA resident Top laners have been given a shot at a starting position on an LCS team, aside from subbing a game or two due to visa issues with imports.

So what is it about Korean Top laners that make them so much better than all other regions?  In terms of champion pools, you don’t see a lot of champion picks from Korean Top laners be chosen in other regions.  High mechanical Top lane champions such as Riven or Yasuo rarely get touched in some regions as opposed to Korea, where players like Smeb and Huni have shown the ability to solo carry games on them.  Even Jeon “Ray” Ji-won former Apex Top laner (now C9 sub), had his signature full Attack Damage split push Jarvan he would pull out that allowed him to carry games.  You just don’t see the same carry potential coming out of NA Top laners.  Korean’s teleport (TP) usage has always been above par, and that has a lot to do with coaching in Korea.  Korean teams have always been heralded as the kings of macro play and it helps tremendously with setting up huge plays using TP.  It will be interesting to see how they adapt to playing in North America with the language barrier and possibility of inferior coaching.   

We are in store for an intriguing 2017 season of the NA LCS with all these new roster changes making the region look stronger than it’s ever been.  It’s safe to say fans are extremely excited to see the competition in Top lane be at an all time high with all these stars coming in.  We’ll have to wait and see whether these big names can live up to the hype, or flounder under their new organizations.

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immortals

Photo Courtesy of immortals.gg

Vitality vs. Fnatic Preview

These two teams haven’t really ever meet in a best of five, mostly because both teams are relatively new. Sure, Fnatic is a long time staple in the EU LCS, but this roster is relatively new, outside of Febiven and Rekkles. Vitality, too, have familiar faces in their roles, but they’re a new team all said as a group. But more important than all of this is the clashing of styles that’s emerged not only in EU LCS but also across the pond in NA LCS: between Macro oriented play, where teams concentrate on objectives and out maneuvering their opponents on the map, and a more brawly, team fighting direction that wins by just beating the living crap outta the other team. I think that Vitality and Fnatic, respectively, represent those two styles, and they’ll come to blows in a real test not only of the teams but also of which is the current stronger style. It’ll also be an insane day historically: if Fnatic lose now, it’ll be the first time in their history they’ve ever not been top four (and only the second time they’ve not been Kings in Europe by taking first.)

 

Vitality: CLG of the EU

Can Vitality top their explosive entry into the EU LCS with a convincing victory over Fnatic? Courtesy of Leaguepedia.

Can Vitality top their explosive entry into the EU LCS with a convincing victory over Fnatic? Courtesy of Leaguepedia.

Team Vitality is a completely different beast than Fnatic in a lot of ways. If you’ve read my prior articles, I’ve dubbed (as many others have) Vitality to be a kind of CLG.eu of the split, that is, they play a lot of like the current iteration of CLG but in Europe. They have a bunch of strong talent, sure, in such familiar faces as Cabochard, Nukeduck, Kasing, as these are all arguably the best players at what they do. But the team is new, and they seem focused much more on a heavy map-oriented playstyle rather than a brawly, team fighting team. The biggest story line is the obvious clashing of style here. Vitality will try to outmaneuver Fnatic, while Fnatic will try to outfight Vitality. The real question is whether Fnatic can even do that. Vitality’s no stranger to fighting, and their team isn’t filled with a bunch of rookies with weak mechanics under pressure. Even at Fnatic’s own style of team fighting I am still hard pressed to see them coming out victors more than six outta every ten times.

Vitality also bring something completely alien to the Fnatic side: consistency. The team has consistently looked good, consistently done their play style, and drafted consistently well. Sure, there have been misplays, they’ve lost games, but for a team (largely) unfamiliar with each other, they’re looking good. So much so that I highly doubt a roster change in the off season will happen to the squad. Each player seems to know their role and they do it well, they make the proper calls at the right time, and fight when it’s necessary to their overall gameplay. It’s that kind of consistency mixed with depth that is vital to a squad going into the best of formats. Five games requires, it could be argued, five different strats, and further adjustments to those strats on the spot to counter apparent weaknesses or strengths of the opponents. Shaunz will be fully tested here, but I have a lot of confidence in him, and where he lacks the team can pick up those pieces. This is not simply just a clash of styles in Europe, but very well might be telling of the road ahead for Europe: Will the old Kings finally fall and usher in an era of teams attempting to fill the void, or will they, against all odds, manage to climb back up to claim their throne?

Will the newcomers in Vitality be able to best the reigning champions in the quarter finals? Courtesy of leaguepedia.

Will the newcomers in Vitality be able to best the reigning champions in the quarter finals? Courtesy of leaguepedia.

Fnatic: Never count a good team down

 

Fnatic come into the tournament with, possibly, the residue high of their IEM Katowice powering them forward. The regular split was a bit shakey for the returning champions, with the loss of three key members in Huni, Reignover and Yellowstar, and, more importantly, attempting to rebuild the team (again) without star captain in Yellowstar. It took a while, even though the team was still reasonably talented (particularly the two Korean imports,) before the Fnatic side saw consistent victories, eventually finding Klaj for support, who seems to have brought the team under a little more thoughtful guidance.

A lot of weight rests on newcomer Klaj to bring what Fnatic has been missing to the table. Courtesy of Fnatic.com

A lot of weight rests on newcomer Klaj to bring what Fnatic has been missing to the table. Courtesy of Fnatic.com

For Fnatic to come out on top, they’ll need to relie on their old guard members in Febiven and Rekkles. The two have shown carry potential before, and are no shrugs in either of their roles. But with an awkward jungler as of late in Spirit, and Gamsu not quite bringing much to the carry part of the table, the two senior members need to be in the right place at the right time. I can see them both being on equal footing against Vitality’s side, so there is a chance that, so long as other lanes don’t get out of hand, Fnatic can snowball either (or both) lane(s) to a victory. Still, that’s asking a lot against a very macro-oriented Vitality. The real storyline for Fnatic is not only their possibility of not being the Kings in Europe again, something they’ve only missed once, but not even being the Top Four in Europe. And they’re up against arguably the hardest opponent to make that run against.

 

 

 

 

Predictions: Vitality win over Fnatic 3-1

Courtesy of lolesports.

Courtesy of lolesports.

Yea, I don’t think Fnatic will climb to claim their throne. I have a lot of respect for the team, and think that this is not the end for Fnatic’s dominance in Europe. But I just don’t see them managing much against the solidity that is Vitality. I believe that Vitality just bests Fnatic in almost all regardless: they have stratigc depth, great macro-plays, they understand the game and each other very well, hell I’d even give it to them that in their respective positions I think they have more talented players (wait, you mean Korean imports aren’t always the strongest…?!) I think a loss here reflects more poorly on Vitality than it does in a positive light for Fnatic. Still, I think Fnatic will pull out a single victory against the Vitality side, they may even take two and I still wouldn’t be too surprised. But ultimately I have to give it to the Vitality side. They just seem to understand League of Legends, all of its facets and not just individual mechanics, better than the Fnatic side. And that wins games boys.