EVO Japan

EVO Japan wraps up. Promises to return

The Evolution Championship Series held it’s first ever event in Japan recently. Organizers wanted to host an EVO event in Japan back in 2011. Unfortunately these plans were postponed indefinitely due to the big earthquake that occurred that year. Now, 7 years later, Japanese fighting game players had their chance to win a prestigious fighting game event without having to travel internationally to participate.

The country showed up in force. Online warriors that never travel abroad surprised many who had not seen them on a live stage before. It kept the competition fresh compared to many of the tournaments streamed in the US. The matches were fierce and unpredictable, and made for a wonderful viewing experience, especially live. For those of you that couldn’t attend, or could only watch online in the wee hours of the morning, don’t worry! The Game Haus has you covered.

Days one and two

The crowd at EVO day 2. Image taken by The Game Haus

Days one and two of EVO Japan took place at the Ikebukuro Sunshine City Community Center building. There weren’t many signs indicating where to go, but after wandering aimlessly for a few I managed to find the event space. I was greeted by cacophonous noise and a pair of girls passing out free Red Bull to attendees. The floor was naturally separated by game, and every seat was filled with participants playing casuals. Each game also had a special stream area setup, and these games were projected up on the walls for those that wanted to watch. The event used a large stage in the back to present the top 8 of games that would not be present on the final day.

There was a small section of stands near the entrance for vendors to sell gear or promote new games. Both BlazBlue: Cross Tag Battle and King of Fighters XIV’s new DLC character Oswald were playable on the floor. Unfortunately, the lines stayed long even to the closing moments of the last public day. High level players and pros from each game played against each other during their time off stream. They would even play against relative new comers to give them pointers on their play.  I considered joining in for some Street Fighter V casuals myself, but saw that the row in front of me was filled with Mago, Dogura, Itabashi Zangief, Momochi, and Tokido, and I decided against embarrassing myself.

Finals Day

The last day of EVO Japan took place in central Akihabara in a relatively small venue when compared to the first two days. There were no frills, no casuals, and almost nothing left but standing room. No one seemed to mind though; it was high level action that we came for, and it was high level action that we got.

Super Smash Bros. WiiU

EVO Japan

MKLeo accepting his trophy. Image taken by The Game Haus

1st: Echo Fox | Leonardo “MKLeo” Lopez (Cloud)

2nd: Yuta “Abadango” Kawamura (Bayonetta)

3rd: DNG | Takuto “Kameme” Ono (Shiek/MegaMan/Cloud)

As the only non-Japanese player in the Super Smash Bros. Top 8, MKLeo was the only man in the bracket not playing with home-field advantage. This isn’t to say he was necessarily the underdog, but all eyes were on him in these grand finals. MKLeo had a decent head start by entering the grand finals in the winners bracket as well, but Abadango had proven himself in the losers finals by taking Kameme out 3-0. For Abadango, this was a potential revenge match as well, as MKLeo knocked him into the losers bracket earlier in the top 8.

The first match began with MKLeo as Cloud and Abadango as Bayonetta. In my preview article I mentioned that I didn’t really follow competitive Smash much, but it was difficult not to be enthralled the energy in the room as both players fought for nearly a full minute with over 100% damage each. MKLeo took game one with a fortuitous air slash that sent his opponent off screen.

Undeterred, Abadango stuck with Bayonetta for match 2. It seemed he learned a thing or two from his first match against Leo’s Cloud. Through a series of great air juggling and impressive edge guarding, Abadango was able to take both of MKLeo’s stocks in under 2 minutes. Leo knew he needed to make a change, and came back ready for round 3.

Bayonetta had a much more difficult time getting attacks in on Leo’s 3rd round Marth. No matter the approach or strategy, Marth stood ready to zone with his Dancing Blade special. Though things looked dicey when Abadango nailed some aerial combos, MK Leo ended up taking the 3rd round without losing a single stock.

Though he won with Marth in the 3rd round, MKLeo went back to Cloud for the 4th and what would be final round of the tournament. It appeared he gathered himself a bit after his win as Marth. His Cloud looked more confident, and more willing to contest Bayonetta’s advances. That isn’t to say that the game was one sided. Quite on the contrary, though Abadango took MKLeo’s first stock when he already had over 100% damage on his final stock, he looked like he was poised to take the game too. In the end though, MKLeo finished the round, and brought the EVO trophy home for Echo Fox, for Mexico, but most importantly, for himself.

Tekken 7

1st: ROX | Knee (Paul/Bryan/Steve)

2nd: ROX | Chanel (Eliza/Alisa)

3rd: N.M | GURA (Geese)

EVO Japan

Chanel resetting the Tekken 7 bracket. Image taken by The Game Haus

What surprised me most about the Tekken Grand Finals was the amount of versatility top players in Tekken have with their character picks. In the Grand Finals series alone the two players from ROX cycled through no fewer than six different characters. As a player of Street Fighter, I’m used to seeing players have one main character with maybe one alternate that they pick up for specific match ups. Tekken is clearly a different beast.

The first round began with Knee on Bryan Fury while Chanel picked Akuma, a character that he seemed comfortable with previously. Chanel may have been anticipating Knee to pick Paul Phoenix, who Knee used extremely effectively in his previous matches. The Bryan pick seemed to catch Chanel off guard, as Knee dismantled his opponent. Chanel needed to lose another round with Eliza before finding his groove with Alisa. Using Alisa, he managed to come back from his 2-0 deficit to reset the bracket, and force Knee into a second best of 5 match.

Knee seemed confident in his Bryan pick enough to start out the set with him, but Alisa still proved too strong. After rethinking his strategy, Knee switched to Steve Fox, giving him more mobility against Alisa’s attacks. This appeared to be the counter he needed, as Chanel’s Alisa could not keep up. After a surprising yet ineffective switch to Lucky Chloe by Chanel, the final round came down to Knee’s Steve and Chanel’s Eliza. Though Chanel put up a fight, his teammate’s boxer ended up taking the EVO trophy.

Guilty Gear Xrd REV 2

 

Nage accepts his prize money alongside a dancing Cup Noodle. Image taken by The Game Haus.

1st: NAGE (Faust)

2nd: OMITO (Johnny)

3rd: GGP | Kazunoko (Raven)

I’m honestly a bit torn about the results of the Guilty Gear Xrd REV 2 tournament. As a Johnny player myself, I rooted for Omito for most of the tournament. I find his unique movement style fun to watch, if challenging to play. That didn’t stop me from enjoying the chaos that was watching a high level Faust player climb up the ladder.

For those unfamiliar, one of Faust’s main mechanics involves him throwing random objects on the battlefield. These items can be as mundane as a small hammer that deals damage when it hits. They can be a great utility as well such as a spring board that launches the opponent in the air if they step on it. The items can also be darn near OP such as a black hole that roots enemies in place, or a giant meteor shower that covers most of the screen. A good Faust player has to react to these random items to try to get the best conversion possible, which is exactly what Nage did during the grand finals.

Omito put up a great fight. These grand finals could have easily gone to either player. I honestly wondered when some of Omito’s combos were going to end as he put on a display of just how much he knows about Guilty Gear and it’s systems. He even managed to reset the bracket before Nage took the final set 3-2 in a series that went down to the very last round. For fans of the game, it doesn’t get much more hyped than that.

Street Fighter V: Arcade Edition

1st: Infiltration (Menat/Juri)

2nd: John Takeuchi (Rashid)

3rd: Hx | CYG BST | Daigo Umehara (Guile)

EVO Japan

Street Fighter V Top 8 posing after Infiltration won. Image taken by The Game Haus

I think the whole of Japan released a disappointed sigh when Daigo Umehara was eliminated from the event. Few fighting game players can be called a Legend in their scene, but Daigo is definitely one of them. If he were to win the first ever EVO event in Japan, it would have felt like destiny. Alas, it was not to be. Infiltration’s Menat was able to use her superior range to out-zone Daigo’s Guile.

It wasn’t just Daigo who had trouble with Infiltration’s Menat. Until John Takeuchi knocked Infiltration into the loser’s bracket during the winner’s semi-finals, Infiltration’s Menat looked nigh invincible. Takeuchi played a patient game, waiting for Infiltration to come to him before making his attack. He found that Infiltration was able to react to almost any offense thrown at him, and decided to give himself space to react to Infiltration instead. Infiltration quickly realized that Menat was not going to win him the match, so he switched to Juri. Juri’s unique rhythm threw Takeuchi off for a game, but the mental damage may have already been done, and Takeuchi sent Infiltration to the losers bracket.

In the grand finals, Infiltration went with Juri from the get-go. He continued to be a thorn in Takeuchi’s side, constantly interrupting his rhythm with Juri’s far

reaching normals and well timed invincible reversals. The pressure clearly got to Takeuchi, who began to play much more aggressively in hopes of turning the tide. By the time he regained some of his composure, Infiltration had already reset the bracket. Though he did better in the second set, Infiltration still took the tournament 3-1.

 

An annual event

EVO Japan

The Grand Finals Venue before it was crowded. Image taken by The Game Haus

I suppose I can’t speak much further than next year, but a representative came on stage at the end of the event to announce that EVO would be indeed returning to Japan next year. The crowd erupted in applause. No one was sure if it would happen given the rough history of trying to bring an EVO event to Japan. I couldn’t be more excited to see what games show up at EVO Japan next year. If Dragon Ball FighterZ is still popular, it’s highly likely it will make an appearance. In the next year both Soul Calibur VI and BlazBlue: Cross Tag Battle release as well. EVO Japan may be in the past, but the future looks just as exciting, if not more so.


Featured image taken by The Game Haus.

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EVO comes to Japan

This weekend, for the first time in the history of the tournament, EVO will host an event in Japan. This seems strange considering that a large number of the games played at the tournament were created by Japanese developers. Of course Japan hosts its own tournaments for said games, but EVO has become one of the largest annual fighting game tournaments in the world. Top Japanese competitors for years have had to travel to the United States to compete for EVO’s considerable prestige and prize pool. After almost twenty years, things are finally changing. Let’s take a look at the games present at the first annual EVO Japan.

ARMS – 327 Competitors

EVO Japan

Image courtesy of Shoryuken.com

Unfortunately, EVO Japan may be ARMS’ last showing as a main event at a tournament of this scale. After the initial positive reception, interest in the game declined rapidly outside of a core group of enthusiastic players. Nintendo seemed to sense this too. The developers announced in December that the Version 5 patch would be the final major content update for the game. While they claimed they will still make balance patches as necessary, it is difficult to see the statement as anything other than a nail in the coffin.

With that said, 327 is no small number of competitors. Though by far the smallest competition pool of the tournament, it’s commendable for what is arguably a niche title even among fighting game fans. If EVO Japan is where competitive ARMS play ends, at least it’s a great opportunity to send it off properly.

Tekken 7 – 1202 Competitors

EVO Japan

Image courtesy of Shoryuken.com

Tekken is a game about complicated family issues that tasks the player with mastering equally complicated juggle combos. Compared to the previously mentioned game, Tekken has nearly four times the number of competitors at EVO Japan. This makes it the second largest competition at the tournament and it’s not difficult to see why. Tekken has somehow managed to be not only a competent and satisfying fighting game, but one with characters fleshed out by a cohesive, if convoluted, story. Since its debut in 1994, it has grown to a cast of nearly 40 playable characters on disc in Tekken 7. Many will argue that some characters aren’t viable in competitive play, but the amount of different characters picked in competitive play still feels large. The diversity in the character roster means that matches are hardly ever boring to watch.

The game also has a leg-up in popularity over some of the other games by being a staple at many arcades in Japan. Despite having its roots in the arcade scene, Street Fighter developer Capcom decided against creating arcade cabinets for the series’ fifth iteration. Tekken has been there to fill that void, and its popularity may have gained a bit of a boost as a result.

Super Smash Bros for WiiU – 757 Competitors

EVO Japan

Image courtesy of Shoryuken.com

I’ll start this section off with the disclaimer that I’m still new to the competitive Smash scene. As someone who plays the game casually, I am amazed at the amount of knowledge high level players have about what I thought of as a party game for so many years. Without that knowledge, it is sometimes difficult to keep up with the action. However, it is easy to see that the Smash community is one of the closest knit fighting game communities that exists. Whereas other competitive fighting games receive support from their developers after the game gains traction, Nintendo has left the entire fate of the Smash competitive scene on the players themselves. Prize pools tend to be smaller as a result, so the top players have to commit a lot of themselves if they hope to make a living.

But this atmosphere makes Smash compelling to watch, and it is why the community is so close knit. They aren’t competing for the largest prize pools. They aren’t receiving as much support as the other games. Without that additional hype, many would lose interest after a time. The people left are there because they love the game, and they want to be the best at it. If that doesn’t make for some compelling, high intensity games to watch, then I’m not sure what does.

GUILTY GEAR Xrd REV 2 – 1187 Competitors

EVO Japan

Image courtesy of Shoryuken.com

When it first released in 1998, Guilty Gear had some stiff competition in the 2D Fighter genre. At the time, there were not many fighting games that could compete with the hype surrounding Capcom or SNK’s games. 1998 was a particularly competitive year, seeing the release of Street Fighter Alpha 3, Marvel vs Capcom and King of Fighters ’98. Guilty Gear still managed to find its niche with a unique music style, colorful characters and over the top combos.

Compared to other fighting games I’ve played, I find the combat system in Guilty Gear to be the most complex. Learning jump cancels, roman cancels, the tension gauge and various other systems often proves too much for my poor brain to comprehend at once. This makes watching play between those who have mastered these systems so enthralling. The combat is fast paced, visually stunning and incredibly technical. Even without knowledge of the game’s systems, it’s worth a watch.

BlazBlue: Central Fiction – 595 Competitors

EVO Japan

Image courtesy of Shoryuken.com

BlazBlue is commonly considered the spiritual successor to Guilty Gear. While the Guilty Gear brand was experimenting with new genres with the release of Guilty Gear 2: Overture in 2008, developer Arc System Works also released BlazBlue: Calamity Trigger into arcades late the same year. At the time there had not been an updated arcade release of a Guilty Gear game since late 2006. Something was clearly needed to refresh the arcade scene, and BlazBlue was the answer.

There are certainly similarities between BlazBlue and Guilty Gear. Characters move in much the same way, and you can even see the inspiration taken in some of the main character designs. The action is just as fast paced and high-execution as its predecessor as well, making it an absolute joy to watch. While the latest Guilty Gear chose a more cell-shaded 3D art style on a 2D background, the current BlazBlue retains its original sprite animation art style, so there is plenty of reason to watch both if you’re a fan of “Anime Fighters”.

The King of Fighters XIV – 542 Competitors

EVO Japan

Image courtesy of Shoryuken.com

From 1994 to 2003, developer SNK released a new main entry in the King of Fighters game every year. While spin-off titles were released with reasonable frequency, the time between main entries became few and far between. Released in 2016, King of Fighters XIV was the first main entry in the series in six years. Fans responded with the enthusiasm you can probably imagine. That being said, it is clear to see that KOF’s long absence from the competitive spotlight has done it some harm. Though the margin between it and BlazBlue is small, KOF is the second smallest tournament at the event.

That is not to say that it isn’t worth watching! KOF is unique at EVO Japan as the only 3v3 team fighting game. With a line-up of around 50 characters to choose from, team compositions are dynamic and diverse. For the most unique viewing experience at EVO Japan, you’d better take a look here.

Street Fighter V Arcade Edition – 2217 Competitors

EVO Japan

Image courtesy of Shoryuken.com

We’ve arrived at the main event. At 2217 entrants, the Street Fighter V tournament nearly doubles the size of the next largest tournament. Developer Capcom received some harsh criticism early in the game’s lifespan as fans complained about server issues, lack of transparency in announcements and the absence of expected features. Since the game released in early 2016, Capcom has worked hard to slowly turn this opinion around. While players will always find something to nit-pick, the general consensus is that Street Fighter V is a much better game than when it launched.

Add to this the fact that the latest edition of the game, Arcade Edition, just launched less than two weeks ago with the addition of fan favorite character Sakura. More importantly, in terms of competitive gaming, it brought a laundry list of sweeping balance changes to individual characters, as well as the combat system as a whole. None of the players in this tournament have had more than a couple of weeks to adjust to these changes before competing. The 3.0 patch flipped the entire competitive scene on its head. Even if you’ve watched competitive Street Fighter before, it’s doubtful you’ll have seen anything like what’s about to unfold in Tokyo this upcoming weekend.

EVO Japan takes place in Tokyo, Japan from 1/26 – 1/28 Japan Standard Time.


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Japan Has Huge Weekend of Fighting Game Tournaments

When the sun set in America, the Japanese fighting game community came alive. In total, four majors took place over the course of the weekend covering nearly every smash title and plenty of other fighters. Japan Cup 2017 (SSB64), Crazy Hand 2017 (SSBM), Umubera Japan Major (SSB4), and KVO x TSB 2017.

Tournaments in Japan aren’t usually the focus. Aside from a few events a year, the west is almost always the center of the fighting game universe. It takes a perfect storm of tournaments, and that’s what Japan provided. The first major event was KVO x TSB 2017, which brought together all the best Guilty Gear Players from Japan.

KVO x TSB 2017
For one thing, anytime Ken-ichi “Ogawazato” Ogawa is entered into a tournament, the prestige of that event goes up significantly. I also turn into a screaming fan girl. However, his Zato-1 couldn’t get past Omito “Omito” Hashimoto, and lost to his elusive Johnny that we saw at Evo 2017.

Via twitch.tv/teamsp00ky

Besides Guilty Gear, the event featured seven more games and was a great showing for that scene. In most games, top players did make an appearance, including Leonardo “MKLeo” Lopez Perez taking Super Smash Bros 4. The other tournaments included Pokken, both Smash titles, King of Fighters XIV, and Ultimate Marvel vs Capcom 3. But no Street Fighter V which raised some questions.

To get back to the point, it was nice to see the Guilty Gear scene throw a big event. The uniqueness of that game and validity of the players make it an entertaining watch…and as I said earlier, Ogawa is a fighting game God.

Umebura Japan Major 2017
The biggest event of the weekend had to be the Umebura Smash Major. All of Japan’s big hitters showed up to one of the largest Smash events of the year. It was a nice showing from the less known Japanese players, but MKLeo from Mexico ended up taking home the win.

Via twitch.tv/shigaming

Despite picking the most unfortunate tag in Smash, Kengo “KEN” Suzuki is a player people will start to remember. The best Sonic in Smash 4, who was recently placed first on Japan’s Power Rankings, made his point this weekend. Even with the loss in Grand Finals, his 3-0 win over MKLeo in winners finals was impressive.

However, MKLeo made a character switch after the first set. He switched from Cloud to his namesake in Meta Knight and won six of the next eight games. MKLeo made adjustments and used MK’s excellent vertical attacks (shuttle loops) to kill off the top.

Japan Cup 2017
For Smash 64 fans, this is one of the biggest events of the year. Japan’s Smash 64 scene is arguably stronger than America, and that makes for a good show. Familiar names like Wangera and Kysk got upstaged by the second best Kirby main in the game, Fukurou.

For example, Fukurou showed off his strong punish game even against one of the most elusive Pikachu players in Maha. It was a great victory considering Fukurou usually finishes second to Wario. He finally got his big win.

Crazy Hand 2017
The Crazy Hand series is one I try to cover as much as possible. It’s the most stacked Melee tournament consistently. It’s usually the same players winning, but there’s still plenty of hidden gems among the entrants.

Crazy Hand top 4. Via twitter.com/MasterHand_ssbm

Conversely, Japan’s rising Marth main, Daiki “Rudolph” Ideoka, has had great success recently at Japan regionals. His win was due in part to returning to Marth after a brief stint with Fox. He looked as comfortable as ever with Marth. Now we’re guaranteed to see Rudolph at Evo 2017.

Outside of Rudolph, the top results were all over the place. Similar to the rise of players like Justin “Wizzrobe” Hallett in North America, Nao “Gucci” Iguchi’s Captain Falcon is leveling up. His play got him all the way to Grand Finals. Wins over Yu, Kounotori, and K.F. show the type of day he had.

Regardless of how good the singles event was, the main event had to be the East vs. West Japan crew battle. Even with a lesser talent pool, the East came through with Masaya “aMSa” Chikamoto and Gucci taking a combined 18 stocks. Only K.F. on the West came close by taking eight stocks with Jigglypuff.

In conclusion, it was nice to see a marathon weekend of events overseas for a change. The tournament scene isn’t as developed, but the talent pool there is ridiculously good.

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Evo 2017 Lineup Announced, Community Funded Vote to Decide Ninth Game

 

The Evo lineup has been announced: Street Fighter V, Super Smash Bros for Wii U, Super Smash Bros Melee, Guilty Gear XrD Rev 2, BlazBlue: Central Fiction, Injustice 2, Tekken 7, King Of Fighters XIV, and lastly a community funded donation drive vote featuring nine games.

photo via twitch.tv/redbullesports

It was also announced that Evo will be moving away from the Las Vegas convention center and into Mandalay Bay where they held finals day in 2016. The move coincides with the fact that shuttles were necessary to bus people to and from the venue last year. The event will be held July 14-16th so mark your calendars.

The main focus now is the community funded donation drive. The same way Melee made an Evo appearance and started the renaissance, another community funded game will get that chance. This includes SkullGirls that barely missed out on an Evo spot in 2013. The Marvel community who was left out of the main lineup for the first time ever will also have a shot to make it to Evo through donations.

(Photo via twitch.tv/redbullesports)

Here’s the kicker, the winner of the donation drive gets a spot in the arena during Sunday finals. So, it’s not only a chance to get a tournament at Evo, but now the game that gets voted in will get the extra exposure from the massive viewership on Sunday at Evo. On top of that, four new games will be making an appearance on the Sunday main stage: Smash 4, BlazBlue, Tekken 7, Injustice 2, and the players choice will make up finals day.

Unfortunately, the push to help growing communities by placing them on Sunday has relegated Super Smash Bros Melee back to Saturday night. The second most watched game in the last three years will be a two-day tournament and Top-8 will be ran outside of the arena. KOFXIV also missed the cut.

However, Mr. Wizard (Joey Cuellar) tweeted out that Melee finals will not be on Saturday morning, like how Smash 4’s top-8 in 2016 was early in the morning. The Evo staff listened to the complaints of the community and adjusted. The logistics of a two-day event for potentially 2,000 players is murky, but the Evo staff is well prepared and experience with a tournament of this length and size.

Evolution 2017 is expected to see some growth once again. People need to remember it’s a showcase of fighting games and their communities and not centered around just one game. If you’re a Marvel player and you’re mad that the game didn’t get in initially, show the Evo staff just how strong the Marvel communities is by coming together and winning the vote. Melee rose from the ashes in 2013 and now Smash is a staple in the Evo lineup.

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CEO2016’s Smashing Problem

Update from the Author:

 

In the last couple of days, I have received numerous amounts of critique and feedback from the smash community over at r/smashbros. While differences in opinion within esports are not as grave as in other areas, I like to hold myself to a certain amount of ethical standards. Reporting false information is a serious breach of those standards and turns my article into clickbait. This is the last thing I want associated with my work or my name and as such, I feel a few corrections are in order.

1.       The Infamous GG Chant

a.       I’d like to start by crediting both the CEO website and Reddit user housefromtn for bringing this to my attention. As per Alex Jebailey,” While I did not try to get the crowd too crazy, I simply asked if the crowd waiting for Melee was excited to get it going and they excitedly responded. They also got quiet again when I politely asked them to calm down and not affect other games going on. Their chant lasted only a few short seconds so I wouldn’t pick on their community too much for it”.

2.       Best of 5

a.       In my article, I mistakenly noted that there was a community pushback due to how CEO handled the match rulesets. From what I was able to read the brackets, Best of 5 started in Top 12 for winners and Top 16 for losers. From what I’ve seen, the main source of complaints came from Jebailey announcing that from now on he would be sticking to Best of 3 until Top 4.

3.       Community Leaders and Top Player Privilege

a.       I voiced my complaints towards some of the behaviors and comments made by top Melee players/community leaders. I still disagree with some of the comments made by both Leffen and MacD in the aftermath of CEO, but criticizing them without acknowledging the comments made by Jebailey shows bias. Exposing twitter DMs is unprofessional and the “top player” twitter could have also been handled better. I can sympathize with Jebailey’s feelings, but he could have set the better example to his attackers. Both Leffen and Jebailey have been in talks in the aftermath of the event working to better future events. I’d also like to note the comments of Robert “JuggleRob” Harn, who went out of his way to air out the chanting situation. Harn is a notable tournament organizer and did his best to speak up for his community.

b.       In the article, I talked about top player privilege. The main complaint I had comes from the idea of pot floating. The article describes this as a player being seeded into Top 8, but this is actually just to skip the first set of pools. While I did discuss other demands that Jebailey brought up, I feel that some of those should have been discussed behind closed doors or shut down by experienced tournament organizers.

 

 

CEO, or Community Effort Orlando, is a yearly gathering run by Alex Jebailey. While initially put together as an attempt for Jebailey to give back to the community he loved, the tournament has become a draw for both domestic and international competitors. The event itself has grown from its’ humble beginnings and is now associated with lavish, wrestling themed production values and an overwhelming community presence. As CEO 2016 draws to a close, it is time to reflect on the disappointing sportsmanship and appalling harassment exhibited by the Super Smash Bros Melee community.

Courtesy of CEO Gaming

Courtesy of CEO Gaming

CEO was not an event without problems, especially in regards to the Melee community. The key issues presented by the overall Smash community were due to the dropping of doubles, a team based tournament, and the general rule set for the tournament. Smash events are usually run in best of 5 sets, whereas CEO enforced a best of 3 ruling up until top 16. Top players, some who did not even attend the event, have been very vocal about the tournament in the days following. The community has also drawn a lot of ire from the general fighting game community in response to the public outcry after the tournament and the behavior during the tournament.

During Saturday night’s events both Guilty Gear Revelator and Melee’s finals were delayed. The KI and Tekken 7 events both wound up running over. As Revelator finals were set to begin, the impatient Melee scene proceeded to chant and heckle those on stage due to the delay. Members of the community also took to the stream chat and continued to complain about the delay. This is completely unacceptable and incredibly disappointing from a community that has worked hard to prove themselves in the past. The FGC and Melee scenes began to reintegrate after the EVO 2013 charity drive, where the Melee community made incredible donations to charity to get their game featured. Ever since then, the Smash scene as a whole has been a regular part of numerous tournaments.

Courtesy of r/Kappa

Courtesy of r/Kappa

After the event, Jebailey received numerous messages harassing and threatening him if the didn’t cater more to the community. Jebailey tweeted out a few examples of the abuse with one person threatening him that,”The Melee community at large won’t support CEO if you drop doubles and won’t do at least top eight in best of five ruleset.”. According to Jebailey on Twitter, he also received numerous unreasonable requests from the top players who attended as well as unwarranted slander from those who didn’t. This treatment is absolutely disgusting, especially since Jebailey welcomed the community with open arms and openly spoke kind words about their enthusiasm driving high numbers for the event.

The Melee community and the FGC have had numerous clashes in ideals recently, especially in regards to the demands of top ranked players. Requests of pool floating, private warm up stations, and general unrealistic requests have popped up at CEO and prior FGC events that have featured Melee. The FGC doesn’t hand out placements, they are earned. Legendary players such as Diago Umehara, Justin Wong and and Seon “Infiltration” Woo Lee all have to fight their way from the start of the pool to the very end. Catering to a list of elites creates stagnancy and deprives up and coming players from their chance to prove themselves. There are some players defending the practice of pool floating by claiming that having to work through the entire pool is “burning them out”. These games are about competition and if the game is so taxing that regular competition is causing burnout then perhaps it’s time for said players to retire.

Despite these complaints, I still have a lot of respect for the Smash community on whole. The Smash 4 scene has taken the aftermath of CEO to try and help better the tournament. Reports of members of the Smash 4 scene working with Jebailey came out a few days later and were praised by the man himself. There is a wonderful passion in the Smash community. The dedication to a fifteen year old game is astonishing. The game itself is a marvel of technical execution that breeds skilled players, all incredibly passionate for a game they love. The passion and love for the game is what brings us all together as players. It drives us to better ourselves through constant practice. It brings us together to compete and bring the best out of ourselves. The Melee scene and Smash as a whole have done some fantastic things for the FGC. I also feel that the FGC has helped the Smash scene grow and gain mainstream exposure. However, as the FGC struggles to find its’ mainstream professionalism in the world of modern esports, it might be time for the Melee scene to as well.