Worlds’ OP five after week two

The Group Stage of the 2017 League of Legends World Championship has finished, and the quarterfinals are set. The second week was a roller-coaster, as many teams who struggled in week one made a come-back in week two. Groups B and D had massive shake-ups, while groups A and C had major upsets without affecting the standings.

Just like in the first week, we saw certain players shine. We saw new champions drafted, updated item builds, and adapted strategies. Other players faltered, whether on their own or as part of deeper team-wide issues. Recency bias will paint over their week one performances, and they will be remembered for how they fell short.

Rather than dwell on missed opportunities, it is important to lift up those players who executed. These are the five most fearsome from the second week of Group Stage.

Top: ssg Cuvee

SSG's Cuvee was the most OP top laner in week two of worlds

Image from LoL Esports Flickr

Almost every top laner had major failures this week. In SKT’s loss to AHQ, Huni sacrificed four of their 12 deaths. Khan did not play all three games, and Rascal only played one (not really a failure, but it’s more difficult to judge against players who had 3-4 games). Cloud9’s Impact and TSM’s Hauntzer looked much less coordinated than last week.

However, Samsung’s CuVee actually looked strong in all three of his games. He averaged ahead in gold (+235), CS (+8), and XP (+237) at 15 minutes. SSG’s top laner was the only player with a lead in their game versus RNG. His Cho’Gath found 1907 Fenerbahce’s AD carry multiple times, and helped enable Samsung to deny G2 any neutral objectives.

The top lane pool in Group C (Letme, Expect and Thaldrin) is not the most intimidating, but members of Groups A, B and D all played inconsistently. WE’s 957 had strong showings, but he averaged behind in laning phase, despite having advantageous match-ups. One could also argue that he contributed less to their victories than CuVee did to Samsung’s.

Jungle: EDG Clearlove

EDG's Clearlove was the most OP jungler in week two of worlds

Image from LoL Esports Flickr

Say what you will about week one EDG, but they played their hearts out this week. Clearlove got first blood in two of three games. He secured the Rift Herald, multiple dragons and first Baron in all three games. While he averaged behind in XP (-323) and CS (-12), Clearlove averaged ahead in gold (+280) at 15 minutes. His 6.0 day eight KDA was the highest in Group A.

EDG’s jungler is a big reason why they accrued over 3,000 gold leads by twenty minutes in all three games this week. Clearlove made sure to give advantages to his carries, particularly Scout and iBoy. His Jarvan IV ultimates were key to locking down Sneaky and AN’s Kog’Maws.

Maxlore did provide spectacular early game pressure for Misfits, but they lost crucial Barons in three of their four games this week. Mlxg was stifled in his Rek’Sai game against G2. WE’s Condi had great performances this week, and he may even be more worthy than Clearlove. Team WE’s lanes seemed less dependent on Condi’s early influence, because they drafted advantageous match-ups more often.

Mid: WE Xiye

WE's Xiye was the most OP mid laner in week two of worlds

Image from LoL Esports Flickr

It was difficult to choose the most OP mid laner this week. Arguments could be made for Bdd again, Xiaohu, Xiye, or even Perkz, Caps, Faker or Scout. However, WE’s Xiye seems like the best choice. Not only did he average more kills (4.0) and assists (5.7) per game than any other mid laner in his group, but keep in mind he is in Group D. He clearly out-performed Bjergsen, Maple and PowerOfEvil, which cannot necessarily be said about mids in any other group.

Part of the credit should certainly go to his jungler, Condi, but Xiye knew what to do with his leads once he had them. His Jayce was pivotal in WE’s siege composition versus TSM. Xiye used Corki to roam and dish damage against Flash Wolves. Finally, he had multiple solo kills on PowerOfEvil, helping dismantle Misfits’ lead.

LZ’s Bdd was really the only other mid laner as dominant. He continued to use roaming zone mages to spread his leads and out-roam his opponents. This is a valid strategy. However, it just does not feel as powerful as Xiye’s performance this week. Xiye played three different champions with slightly different play styles. The pressure was higher on Xiye to shut down main components of TSM, MSF and FW for their victories, while Longzhu’s group has those pressure points more on bottom lane and jungle.

ADC: LZ Pray

LZ's Pray was the most OP AD Carry in week two of worlds

Image from LoL Esports Flickr

Mystic, iBoy, Bang, Uzi, Zven, Rekkles… so many great AD carries are at this championship. But in week two of the Group Stage, Longzhu’s PraY reigned supreme. He carried LZ to another 3-0 week on Kog’Maw and Varus. PraY’s 6.3 kills per game topped all players in Group B, and his 8.7 assists were highest among Group B’s AD carries. He also put up 991 damage per minute, 39.6 percent of LZ’s total.

PraY and GorillA made Immortals, Fnatic and Gigabyte Marines’ bottom lanes pale in comparison. While their early games have not necessarily been oppressive, their late-game fighting is clean. In all three of LZ’s games, PraY came up massive in teamfights just past 30 minutes and they closed. While last week’s wins seemed much more dependent on Khan and Bdd, this week PraY drove them home.

Bang and iBoy had high highs on day eight, but they both had duds, too. Bang finished the AHQ loss 0-1-0 over 37 minutes. IBoy finished the SKT loss 1-3-1 over 38 minutes, despite having a clear early lead. These losses dilute their gameplay in victory. Mystic had a similar situation in Group D, where his two Caitlyn games were extremely oppressive, yet he had two early laning deaths against Misfits from lack of respect. Uzi was outplayed by G2’s Zven in Group C, as well.

Support: SSG Corejj

SSG's CoreJJ was the most OP support in week two of worlds

Image from LoL Esports Flickr

As mentioned last week, the support role is currently difficult to judge between players. All of the supports at this year’s Worlds are exceptional. With the meta revolving around Ardent Censer and enchanter champions, Janna and Lulu have dominated the draft. Both have a 92% presence in the draft thus far. Since they focus almost exclusively on the success of their AD carries, if their teammates lose, then they lose.

That being said, Samsung’s CoreJJ had a fantastic week. Even in the loss to RNG, CoreJJ finished with a positive KDA. SSG’s marksman, Ruler, could not put up the carry performances he has shown without CoreJJ’s constant buffs. He came out of day six with a 28.0 overall KDA, averaging 0.3 deaths and 8.0 assists per game.

EDG’s Meiko and Misfits’ IgNar also stood out this week. The only factor preventing Meiko from being in the OP five was the bottom lane competition in his group.  Uzi-Ming, Zven-Mithy and Padden-Japone came out more consistently strong this week than Bang-Wolf, Sneaky-Smoothie and AN-Albis. While IgNar was ambitious to draft Blitzcrank, Taric and Thresh this week, he did not play as crisp as possible. The Blitzcrank ultimately lost in the late game to TSM.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Team and Player Statistics: Game of Legends

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Worlds matchups to look out for

The 2017 League of Legends World Championships hype will continue this weekend with the group stages beginning. The play-in stage has concluded and we now have the four completed groups. The draw was just about as even as possible. Each group has top-tier players from their region looking to prove themselves on the Worlds stage. Let’s take a look:

Group A: MID laners

Photo by: Riot Esports

Who could forget Nicolaj “Jensen” Jensen’s tweet at last years World Championship when Cloud 9 got drawn into SKT’s group? Many will remember how last years matchup went. SKT and Lee “Faker” Sang-hyeok dismantled Cloud 9 and dominated them in the two games they faced each other during the group stage. It felt like Jensen never stood a chance as SKT lived in the mid lane setting him farther behind. He finished with two kills and eight deaths in the two games they faced off.

Jensen gets his shot at redemption this year. He’ll be looking to show that he’s grown a lot from last year as he showed his best year in the NA LCS so far. Faker will be looking to show Jensen that he’s still the best player in the World.

From China’s EDG you have Lee “Scout” Ye-chan, who is definitely no slouch. Scout originated as a sub for SKT in 2015 before coming to China to become one of the region’s best mid laners. Scout has shown prowess on very aggressive picks and will need a good performance against the other mid laners in this group.

From the LMS, we have AHQ’s Wong “Chawy” Xing Lei and fan favorite Liu “Westdoor” Shu-Wei. Westdoor has been a longtime player of AHQ, but mechanically had many flaws during his lane phase that would set AHQ behind. Chawy hopes that he can overtake Westdoor as the priority mid for AHQ. We didn’t get to see too much of him at last years Worlds so his first game will be huge.

Group B: Top Laners

Photo By: Riot Esports

Group B will have some of the most fun and legendary top laners to date. From North America’s Immortals you have the original legend from Korea in Lee “Flame” Ho-Jong. After years of jumping from China and Korea, he finally made his way back to the World Stage with this Immortals team.

For EU’s Fnatic you have none other than Paul “sOAZ” Boyer who has become a staple for big performances and escapes on the Worlds stage. There’s just something about Worlds that gives him a “buff” that makes him play like a God no matter how he performed during the regular season.

From Longzhu Gaming you have the new up and coming top lane God in Kim “Khan” Dong-ha. Khan has become famous for his legendary Jayce that draws bans in every game. If one team leaves it up against them, he’s bound to make them regret it.

Gigabyte Marines’ Minh Nhut “Archie” Tran will have his work cut out for him. He played support for the team at MSI before switching to the top lane for the Summer. If Gigabyte Marines stand any chance he’ll need to hold his own against these big names in the top lane.

Group C: ADC’s

Photo by: Riot Esports

In Group C we look to the opposite side of the map from Group B. We have some legendary bot lane talents from each team. In Royal Never Give Up, long time ADC Jian “Uzi” Zi-Hao has shown up huge in his past World Championships. He’s been to two World Finals and broke the heart of many NA fans when his phenomenal Ezreal play helped eliminate TSM from Group D last year. Similar to Soaz, Uzi always shows up during Worlds to make huge plays for his team.

From EU, we have G2’s Jesper “Zven” Svenningsen who has been rock solid, taking the crown of best ADC in Europe. G2 likes to play around Zven giving him hyper carries such as Kog’maw and Tristana. He didn’t have the best Worlds performance last year so this will be his chance to show he’s still one of the best in the world.

From Korea, we have Samsung Galaxy’s Park “Ruler” Jae-hyuk. Ruler left to China after achieving rank one on the solo queue ladder in Korea. He comes in as one of the best ADC’s in Korea, and had a great showing at last year’s Worlds. His positioning in the finals against eventual champion SKT contributed to their downfall, so he’ll be looking to prove himself once again.

From 1907 Fehnerbace we have Ege “padden” Acar Koparal who got one of the few pentakills during the play-in stage. Padden’s Tristana and Kog’maw paid huge dividends for the team upsetting their way through the play-in stage. Against tougher competition this round, we’ll need to see if he can build up from the play-in stages.

Group D: Mid-Jungle DUos

Photo by: Riot Esports

Lastly, Group D have some of the best mid-jungle duos of the tournament. For North America, you have fan favorite TSM’s Søren “Bjergsen” Bjerg and Dennis “Svenskeren” Johnsen. Bjergsen will be looking to add to his legacy as best Western player, while Svenskeren will look to build off his great Worlds performance last year. Bjergsen has yet to go far in a World championship, which hinders his legacy. Group D is the easiest group they’ve gotten by far so they’ll need to prove that they can get first.

From LMS’ Flash Wolves we have the iconic Huang “Maple” Yi-Tang and Hung “Karsa” Hau-Hsuan. Maple has fallen off from his previous form which we’ve been used to seeing. Karsa has had to carry much of the load for the team going forward. Him and Svenskeren have very similar aggressive jungle styles that will be interesting to see when they face off.

EU first timers will sport none other than Tristan “PowerOfEvil” Schrage and Nubar “Maxlore” Sarafian. Maxlore came into Summer being seen as a better fit stylistically for the team. He often looks to camp around the mid lane to get PoE ahead and snowball.

Hometown heroes, WE have stars  Su “Xiye” Han-Wei and Xiang “Condi” Ren-Jie. Xiye and Condi showed good performances during the play-in stage on a variety of champions. Condi always seemed in control despite WE falling behind in the early game. These teams won’t be as forgiving if they fall behind so they’ll need to step up their game.

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Cover photo by Riot Esports

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KT Rolster could be Korea's fourth seed at Worlds

The LCK should send four teams to Worlds

For the last few years, fans and analysts have looked to the League of Legends World Championship to select the world’s greatest team. Organizations from all over the world descend on a location to duke it out and shoot for the top. Representatives from North America, Europe, China, Taiwan, Korea and more get drafted into four groups based on their year-long performance within their regions, and from there they scrap for two of the four slots into quarterfinals.

This system seems fair enough, but there has been an interesting trend since 2013. The LCK representatives continue to push towards the top of the tournament. In Season Three, Korean teams finished first, third-fourth, and ninth-tenth. Season Four was first, third-fourth, and fifth-eighth. They nabbed first, second, and fifth-eighth in 2015, and then first, second, third-fourth last year. In 2017 they will be looking to continue this trend.

Such consistently high placings begs the question: when will LCK get a fourth competitor at Worlds? Looking at the competition this year, Longzhu Gaming, SK Telecom T1 and Samsung Galaxy should theoretically remain a cut above. The LCK has been touted as a much more competitive league than other regions in the world, yet they get allotted the same number of Worlds seeds as China, Europe and North America. It is worth questioning the reasoning of this choice.

strength of korea’s fourth seed

KOO Tigers knocked out KT Rolster at 2015 Worlds

Image from LoL Esports Flickr

Hypothetically, KT Rolster would be Korea’s fourth seed representative. No one would argue that they are unfit for the world stage. KT is made up of Smeb, Score, Pawn, Deft and Mata–world-class players by all measures. This is the squad that tied Longzhu for first place in the Summer Split regular season. KT only lost 2-3 to SKT in the playoffs to miss finals, then lost 0-3 to Samsung to miss Worlds.

What is the justification for KT to stay at home, while wildcard teams and other regions’ third seeds get to the Group Stage through play-ins? Sure, some fans may be upset about equal representation, or how Worlds would become LCK playoffs 2.0, but what about competitive integrity? KT Rolster would most likely make a deep run in the World Championship, but they are denied that opportunity because they play in a region that has too much talent.

Of course, there will be someone to point out the obvious slippery slope. Why stop at four? Why not five or six or seven Korean teams? Next, there will be four different play-in-type stages to Worlds, and it will last eight weeks, and people are not going to tune in for an eight-week-long tournament. This is a valid point.

Fairness of the Group Stage

2017 World Championships groups

Image from LoLesports.com

Four Korean teams feels right because there are four groups in the main event of Worlds. Each year teams from other regions cross their fingers and hope they are drawn into the group without an LCK seed. That gives them the highest probability to make it out of their group, which means a higher chance to win the entire tournament. Introducing a fourth LCK team would remove that hope.

Picture a World tournament where Longzhu heads Group A, SKT in Group B, Samsung in Group C and KT in Group D. Every other team in the tournament would be guaranteed to face one from Korea. There may still be “groups of death,” but there would no longer be a safe haven-type group.

Bringing in a fourth team would also be a proper test for other regions at Worlds. If a TSM or G2 or Flash Wolves truly wants to feel accomplished making it out of their group, then they should be facing a Longzhu, an SKT or a Samsung. Just look at H2K last year. Many would argue that they only made into the semifinals because they topped the only group without a Korean roster, then faced the wildcard team in quarterfinals, and when they faced Samsung in semifinals they lost 3-0.

Competitive Integrity

H2K did not face an LCK team until semifinals last year

Image from LoL Esports Flickr

On that same note, if TSM tops this year’s Group D, they would face the second place from another group. For example, they could have to play Fnatic, Immortals or Gigabyte Marines in the quarterfinals. If TSM then made it to semifinals and lost to SKT or Longzhu, would they feel like they earned their way, knowing that other teams were knocked out earlier by Korean teams? It is not surprising that analysts were worried for North America’s chances going into the group draw but quickly became optimistic once TSM was placed in a group without an LCK seed.

The logistics of bringing in a fourth team from Korea would be relatively straight-forward. Each group is headed by the top four teams from LCK: Summer Split champion in Group A, second-most championship points in Group B, third most in Group C and a regional qualifier for Group D. From there, the first seeds of Europe, China, North America, and Taiwan would divide into the four groups. The second seeds would follow, and then there would be a play-in for the final four spots. Riot would need to revoke the wildcard slot promised from the Mid-Season Invitational, and include them in the play-in for their chance to the Group Stage.

Fleshing out this hypothetical, we could have groups that look like this:

A–Longzhu, Flash Wolves, RNG, Cloud9

B–SKT T1, TSM, Misfits, Team WE

C–Samsung, G2, Immortals, Gigabyte Marines

D–KT Rolster, Edward Gaming, AHQ, Fnatic

These seem a lot more balanced than the current groups. There are still ways to make them less fair, such as grouping KT, Flash Wolves, Misfits and Gigabyte Marines, while Longzhu, G2, RNG and Cloud9 faced off. However, no team would be able to make it into the semifinals of Worlds without beating a member of the LCK. This setup would also present Korea with the opportunity to truly prove its prowess, because if they could potentially secure all top four spots in the World.

Conclusion

The LCK has proven itself over several years of international and domestic competition. This year Riot allowed them instant access to the Group Stage without a play-in, but that is not enough. The World Championship should feature four teams from the LCK. Critics may point to the slippery slope “why stop at four Korean teams? Why not five, six, or seven?” but settling on four seems natural, given there are four groups in the Group Stage.

Each of the four groups would be assigned one Korean team, ensuring more fairness in the draw. It would also strengthen the competitive integrity of Worlds. KT Rolster would be a prime candidate to compete in this year’s World Championship when compared to other competitors.

It would be impossible for a team to reach the semifinals of the tournament without winning against an LCK representative. Any true professional League team should want to leave a competition knowing that it did the best it could. They would not want to think it was the luck of the draw. Adding in a fourth Korean seed would make that a reality.


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Other Images: LoL Esports Flickr, LoLesports.com

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Trending in EU LCS: Week nine

Consistency remained in the EU LCS from week eight into week nine. Many of the draft priorities stayed at the top. Gnar, Cho’Gath, Rumble and Camille were major picks for the top lane. Junglers included Zac, Elise, Maokai, Jarvan IV and Gragas. Zoning mages, such as Taliyah, Syndra and Orianna dominate the mid lane when Leblanc is banned. Bottom lane duos continue to ban Caitlyn and Kalista, while locking in supports who possess heavy engage.

The teams more-or-less performed as expected. All but one series ended in a 2-0 victory for the team higher in the standings. Ninjas in Pyjamas secured another game win. Game one between Unicorns of Love and Splyce had a gold swing over ten thousand. Roccat blew a 3,000 gold lead against Fnatic. Otherwise, the better teams took their leads and closed out the games.

Like every week, though, there are some elements of the game that are shifting. Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.

TRENDING UP

These are the teams, players and gameplay factors that are on the upswing after week eight of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

Xayah is trending up in EU LCS week nine

Image from Surrenderat20.net

Xayah

Caitlyn and Kalista have become pick or ban in Europe. Out of week nine’s thirteen games, these two marksmen were picked or banned in every single one. When they were both off the table, Xayah actually rose to priority. The Rebel was drafted in nine out of thirteen matches (69.2 percent), and she was banned in just one (7.7 percent). This 76.9 percent presence is even with Tristana’s, who was picked or banned in ten games.

Xayah has maintained an overall 50 percent presence in the EU LCS this Summer Split. Her ultimate, Featherstorm, is valuable in a tank-centric meta, due to her temporary invulnerability. In most cases, she is paired with a Rakan support. The tandem-released champions augment each other’s abilities, which makes them an attractive pair in the draft. In week nine, Xayah and Rakan were drafted together five times. However, EU LCS supports also chose Trundle once, Morgana twice and Thresh once with a Xayah AD carry.

Kayn is trending up in EU LCS in week nine

Image from Surrenderat20.net

Kayn

While the jungle has been dominated by tanks on patch 7.15, Kayn entered the mix more in week nine. Pridestalker had picked up The Shadow Reaper immediately after he was unlocked in competitive play. Caps tried him out in the mid lane in week eight. Kayn’s popularity continues to grow, as he was picked three times as a jungler, and banned three times last week. His presence in six out of thirteen matches equates to 46.2 percent.

Xerxe picked up a win against Splyce, while Shook went 1-1 against Misfits. Altogether, this brings Kayn’s jungle win rate to 50 percent in the EU LCS. His flexibility to choose between assassin and bruiser forms brings a level of unpredictability to the game. He can be feast or famine, though, demonstrated by an average game time of 29:32 when Kayn is in the jungle (compared to the league average of 34:10).

TRENDING DOWN

These are the teams, players and gameplay factors that are on the downswing after week eight of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Splyce is trending down in EU LCS in week nine

Image from LoL Esports Flickr

Splyce

Week nine’s 0-2 loss brings Splyce’s game record to 14-13. Of their 14 wins, only two were secured against teams above them in the standings (Unicorns of Love in week three). Game one against UOL went pretty well against last week, until Xerxe stole the Baron. Splyce had accrued up to 3,000 gold over the Unicorns by 17 minutes, but could not recover from the lost Baron.

Game two was a much more convincing loss. The team composition seemed straight-forward. Sejuani should provide the initial engage, along with a Braum ultimate, if needed. Cho’Gath layers his crowd control and nukes down a primary carry. Azir and Tristana output the damage from the back-line. However, when looking at UOL’s composition, there is not an ideal target to engage upon. Nidalee and Leblanc have dashes. Maokai and Trundle are too tanky to be popped. Xayah is briefly invulnerable with Featherstorm. The Unicorns closed it out in 34 minutes, and the kill score was only 7-2.

While they did decisively beat Mysterious Monkeys 2-0 in their series earlier in the weekend, Splyce should not be satisfied. Misfits has won three games against teams ranked above them. As of week nine, Roccat has won five games against the top four EU LCS teams. Of course, Splyce won their series against Misfits and Roccat this split. But, as far as their performance against Fnatic, G2, UOL and H2K, Splyce is on par with these teams. If Splyce want to qualify for Worlds, it will require them to play up to other top teams, particularly their Group B counterparts, UOL and H2K.

Misfits is trending down in EU LCS in week nine

Image from LoL Esports Flickr

Misfits

Misfits fans are let down again, as they finish week nine with a 2-3 game score. They hardly put up a fight against a revitalized G2, then they dropped a game to Ninjas in Pyjamas later in the weekend. Misfits is put in a similar position to Splyce, as their game score this split is 14-16; they are solidly third place in their group, and only three of their game wins are off of the top four teams. With Fnatic being much more dominant in Group A this split, Misfits have slumped compared to their inauguration last spring.

As mentioned last week, Misfits’ problem is their mid-late game. Roccat have surpassed them in OraclesElixir.com’s mid-late game rating. They tend to lose leads off of poor decision-making while Baron is on the board. Only Ninjas in Pyjamas has a more dramatic falloff between comparing early game ratings and mid-late game ratings. This is particularly troubling when taking into account that UOL, Fnatic, H2K and G2 do best in the mid-late stages of the game. Just like Splyce, Misfits need to play up to the level of the top four teams if they want a shot at qualifying for Worlds.

Braum is trending down in EU LCS in week nine

Image from Surrenderat20.net

Braum

It has been a little under the radar, but Braum has been picked much less frequently so far this patch. In patch 7.14, Braum had an 84 percent pick-ban rate. So far, Braum has only seen five picks and four bans, equal to 50 percent draft presence. His priority is below Thresh, Rakan and Alistar. Most teams are prioritizing jungle, AD carry and mid lane bans, so many support players are able to take the high priorities. The flexibility of building Ancient Coin is not as attractive on this champion, which may be one of the reasons he has fallen in priority. It is fully possible that this champion will bounce back into higher priority, but week nine was a low point for him.

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.com, OraclesElixir.com

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Misfits are trending down in week eight of EU LCS

Trending in the EU LCS: Week eight

The EU LCS stayed fairly consistent from week seven into week eight. Many of the match-ups went as expected. Most of the priority picks stayed the same. The overall meta carried over into this week. However, just like every week, there are some elements of the EU LCS that stand out. 

Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.

TRENDING UP

These are the teams, players and gameplay factors that are on the upswing after week eight of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

H2K

Odoamne demonstrated the power of Rumble top. His performance shows why Rumble is always making his way into the meta. In game one against Splyce, Odoamne dealt 15.5 thousand damage to champions, almost as much as Wunder’s Camille, Trashy’s Jarvan IV and Kobbe’s Kalista combined (27 minute game time). Odoamne came back with Rumble in game two, and he matched the combined damage of Wunder’s Kled and Sencux’s Galio with 40 thousand (41 minute game time).

Week eight was a strong showing for H2K, especially against a fellow Group B competitor hoping to make Worlds. Few probably notice that H2K currently holds a 16-6 game record, the second fewest game losses in the EU LCS. While Chei has the highest kill participation (76.4 percent) of all bottom lane players, Nuclear sacrifices a large share of H2K’s deaths, relative to other AD carries (19.5 percent). This is an area of improvement for H2K to reach the next level going into playoffs.

H2K are trending up after EU LCS week eight

Image from LoL Esports Flickr

Trundle support

When tanks are in the meta, Trundle resurfaces. This champion plays well into heavy tanks due to his ultimate, Subjugate. It drains 40 percent of a target’s armor and magic resistance, then applies it to Trundle. The temporary theft of these stats allow Trundle’s team to melt down a tank, if they execute properly around the ability timing. It allows a low economy support Trundle to gain larger amounts of resistances, turning the tables temporarily.

Trundle was drafted as a support in three out of week eight’s 13 games, and he was banned once by Fnatic. Altogether, the Troll King was present in 30.8 percent of the drafts. As long as Sejuani, Gragas, Cho’Gath, Zac, Maokai and Shen remain attractive, expect Trundle to be on the table.

Alistar support

In a similar vein, the Minotaur of League of Legends has risen in priority for support players. Alistar finished week eight with six picks and three bans, good for 69.2 percent overall presence. On 7.14, Alistar maintained a 60 percent win rate, claiming victory in six of ten games.

Alistar excels at area-of-effect crowd control. His Headbutt-Pulverize combo has engaged team fights in the EU LCS since the champion’s inception. Since his mini-rework, Alistar’s Trample also adds a stun to his kit. His ultimate, Unbreakable Will, heavily reduces how much damage he takes. Put all of these pieces together, and it is obvious why Alistar pairs so well with Kalista, Ashe and Jhin. Like Trundle, Alistar provides a composition with an economic tank that can swing fights heavily when all of his abilities are available.

EU LCS mascots are trending up after week eight

Image from LoL Esports Flickr

EU LCS Mascots

Alongside the Unicorns of Love-Mysterious Monkeys week eight match-up on the Rift, there was a mascot war on-stage. Of course, Romain Bigeard presented his infamous unicorn earflap beanie and UOL staff. But, this week, there was a newer, redder face on the scene. Mysterious Monkeys unveiled their mascot, one with a gorilla suit, the MM logo as a mask and a torch-like scepter. Add in G2’s samurai, played by Lothar, and that brings the EU LCS’ mascot count up from two to three (a 50 percent increase).

TRENDING DOWN

These are the teams, players and gameplay factors that are on the downswing after week eight of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Roccat is trending down in week eight of EU LCS

Image from LoL Esports Flickr

Roccat

Roccat continue to make their case for most inconsistent team in the EU LCS. Each week, fans never know whether they are going to get the Fnatic and UOL-beating Roccat, or the losing Roccat. Week eight was the losers. They lost 2-0 to Ninjas in Pyjamas, gifting them their first series win of Summer Split. Roccat was an auto-attack away from winning game one. However, NIP cleanly won game two in 32 minutes. Roccat was only able to secure seven kills to NIP’s 23. This has been an up and down split for the Roccat team, and week eight basically killed any dreams of them making playoffs.

Misfits

Another Group A team that has been struggling, Misfits lost 2-0 in their week eight series versus Fnatic. While this loss is not necessarily surprising, it is not ideal. Misfits had lost eight of their last ten games going into week nine (and continued to lose two more yesterday). This record leaves them with win rates closer to Roccat and Vitality than Splyce, let alone G2 or Unicorns of Love.

The squad had seemed a lot more competitive earlier in the Summer Split, but lately they have been deflated. According to OraclesElixir.com, Misfits’ early game is fourth in the league, but their mid-late game rating is tied with Roccat for seventh. Though they hold 30 championship points from Spring Split, Misfits’ chances of doing well in playoffs, or going to Worlds, are not looking the greatest.

SPY Trashy is trending down after week eight of EU LCS

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SPY Trashy

Splyce, as a whole, looks like a playoff team. They may not be the best, or the second best, in the EU LCS, but they generally feel competitive against any team in the league. All of Splyce’s carries average a lead in CS in lane, and they are towards the top of the league in KDA, damage per minute and other metrics.

However, Trashy averages behind in CS, XP and gold at 10 minutes. He has the lowest kill participation of all junglers with more than three games played (67 percent). Trashy has the third lowest First Blood rate (24 percent), the second lowest damage per minute (222) and the lowest damage share (11.4 percent) among junglers. This lack of pressure is a huge factor in why Splyce have lost 2-0 in both of their series against H2K this split.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.comOraclesElixir.com

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Fnatic may qualify for Worlds

Prediction: Fnatic, G2 and H2K will represent the EU LCS at Worlds

While four weeks of Summer Split, playoffs and the regional gauntlet remain for the EU LCS, Worlds is just around the corner. The window for qualifying is quickly closing, and every match counts. The teams have four to six series left to prove themselves and solidify their spot in the World Championships to represent Europe.

Keeping that in mind, I believe Fnatic (FNC), G2 and H2K will be the qualifying teams. Below, I outline the various different circumstances of these three teams. There are spectrums of results that these squads can fall into. There is enough parity within the league that any of these teams could miss out on Worlds, but they can also win the split and be Europe’s top seed. Here are the ways in which FNC, G2 and H2K can finish out their split.

fnatic

How they miss Worlds: Let’s say Fnatic loses its upcoming series against Unicorns of Love (UOL), Misfits (MSF) and G2. They would end the split with a 9-4 record. MSF or G2 would need to win five out of six of their remaining games to overtake FNC for first place in Group A. Therefore, they are most likely going to end first in their group.

Fnatic may qualify for Worlds

Image from LoL Esports Flickr

First place gives FNC a first round bye in playoffs. If they lose in the semifinals, FNC would end the split in third or fourth place. Third gives them 70 championship points; fourth gives 40 points. Since they finished Spring Split with 50 points, FNC’s total championship points would come to 120 or 90.

If playoffs played out in this way, then G2 and UOL would both most likely finish with more championship points, pushing FNC into the regional qualifiers. If we are assuming MSF beat FNC in week eight, then they may very well beat them in the gauntlet to qualify. This would be FNC’s lowest probable outcome, in my opinion.

Realistic expectations: FNC should reasonably win three of their last five series. Their record would end at 10-3, meaning MSF or G2 would need to win all of their remaining series (including those against FNC) to overtake first place in Group A.

Again, first place gives FNC a first round bye in playoffs. Realistically, FNC will end up playing against UOL or H2K in the semifinals. They can beat either of those opponents to make it into the finals and auto-qualify via first place in Summer Split or highest total championship points.

H2K or UOL winning playoffs to auto-qualify would be the only possibilities that would rule out these qualifications. FNC would then be competing with G2 and UOL for highest championship points. For example, if UOL finishes first, FNC second and G2 third, then G2 would total 160 points. FNC would have 140, forced into the gauntlet. If G2 instead finishes fourth, then they would total 130 points.

Fnatic may qualify for Worlds

Image from LoL Esports Flickr

Finally, if the playoff standings end with H2K-FNC-UOL-G2 in first through fourth, then FNC and UOL will tie with 140 total championship points. According to lolesports.com, FNC would qualify for Worlds, because they accrued more points in the Summer Split.

Best case scenario: FNC can realistically win the entire Summer Split. They currently sit at 7-1, and it is likely they will finish first in Group A. Therefore, they are likely to have a bye in the first round of playoffs. H2K or UOL are FNC’s most likely semi-finals opponent. FNC could definitely beat them to qualify for the finals.

Once there, FNC will most likely face H2K, UOL or G2. Again, they can conceivably beat any of these opponents in a best-of-five series to win the Summer Split and auto-qualify for Worlds as Europe’s first seed.

G2

How they miss Worlds: G2 are second in Group A with a 5-3 record. They have five series left to solidify their spot in the standings. Assuming G2 beats all teams below them and loses to FNC and MSF, they would end the regular season with an 8-5 record. This may put them at third in their group.

G2 may qualify for Worlds

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They would likely face UOL or H2K in the quarterfinals. Either of those teams could eliminate G2 from playoffs immediately. They would finish in fifth-sixth, gaining only 20 championship points. G2’s total would be 110 points. If UOL finishes second, third or fourth, FNC finishes second or third, or MSF finishes second, then G2 would be forced into the regional qualifiers.

Within the gauntlet, G2 would most likely auto-qualify for the semifinals or finals. They could reasonably win into Worlds, but they could also fall flat. It would be hard to imagine the 2017 World Championships without G2 in attendance, but that is not out of the realm of possibility.

Realistic expectations: Suppose G2 beats Vitality (VIT), Ninjas in Pyjamas, MSF and Roccat (ROC) in their last four weeks of the Summer Split. G2 would finish the split with a 9-4 record, second in Group A. This could completely change their likelihood for qualifying into Worlds. Splyce (SPY) would be the most likely opponent from Group B.

If G2 were to win that quarterfinals match, then they would automatically finish in the top four in the EU LCS. Fourth place would give G2 130 championship points. UOL would have to get second or third, or FNC would need to get second, to push G2 into the gauntlet. Under those circumstances, G2 would most likely bye into the finals of the Regional Qualifiers, putting them one best-of-five away from Worlds.

G2 may qualify for Worlds

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If G2 finish in third, that would put them at 160 points. UOL would have to get second place to knock G2 into the gauntlet. Any other circumstance would allow G2 to qualify for Worlds as Europe’s second seed.

Best case scenario: Most EU LCS fans know that G2 are completely capable of making it into the playoff finals. Even if they lose, G2 would finish the year with 180 championship points. It would be impossible for another team to surpass.

It is not inconceivable for G2 to win the entire Summer Split. They have won three splits in a row, and performed highly at Mid-Season Invitational. G2 would love to go to Worlds as Europe’s top seed to set themselves up for international success.

H2K

How they miss Worlds: H2K do not have an easy road to Worlds this year. Spring Split really set them back compared to other top teams. They currently sit towards the top of Group B with a 6-3 record. They are battling UOL for the first place spot. SPY is two wins behind H2K with four weeks to go.

H2K may qualify for Worlds

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If H2K drops series to SPY and UOL, and SPY is able to overtake them for second place in Group B, then H2K will most likely face G2 or MSF in the quarterfinals. MSF will be a decent match-up, but losing to G2 would mean ending fifth-sixth again. H2K would finish the year with 30 championship points and be forced into the gauntlet, where they would likely lose.

Even if H2K makes it into semifinals from quarterfinals, they would have to then face FNC or G2. Either of these teams could knock H2K into the third place match. If H2K finish fourth, they would have accumulated 50 total points, and most likely need several Regional Qualifier wins to get to Worlds. If they finish third, they would have 80 points, and still most likely need to win two series for Worlds.

At H2K’s lowest, they will not make Worlds. Their Spring Split playoffs performance has set them back so far that every single series win could be the difference for them to qualify. Losses now mean a lower playoff seed. Losing early in playoffs means a longer gauntlet run. A loss in the gauntlet means another team is representing Europe at Worlds.

Realistic expectations: H2K is fully capable of beating every single opponent in the league. It is just a matter of which team is playing well that day. They can beat UOL. SPY, VIT and Mysterious Monkeys should be easier wins. UOL faltering against ROC this week proves that H2K can finish first in Group B.

A first round bye for playoffs would be a boon for H2K. It would solidify a top four finish in the Summer Split, essentially guaranteeing they are included in the Regional Qualifiers. If they finish third in playoffs, then H2K most likely has to beat SPY or MSF and face UOL to qualify for Worlds. In this hypothetical, H2K finished at the top of their group by beating UOL, so they could then beat them in the gauntlet and qualify as Europe’s third seed team.

H2K may qualify for Worlds

Image from LoL Esports Flickr

Best case scenario: At H2K’s peak, they win the whole Summer Split. FNC, G2 and UOL had troubles at Rift Rivals, but it is not necessarily going to be easy. H2K could finish the split in first place for Group B. They could go on to beat MSF or G2 in the semifinals, then win the finals against UOL or FNC.

This is H2K’s best scenario. Of course, winning Summer Split is everyone’s best scenario, but this is especially true of H2K when compared to FNC, G2 and UOL. Points-wise, those three teams are contenders for Europe’s second seed if they don’t win playoffs. Because of H2K’s fifth-sixth finish in the Spring Split, they do not have this luxury. If H2K finish first in Group B, then they only need to win two best-of-five series to go to Worlds. If they do not finish first in their group, then H2K will have to win four to six series to qualify.

Prediction

My actual predictions are a hodge podge of the hypotheticals described above. I expect Group A will see FNC in first, G2 in second and MSF third. Group B will have H2K finish first, UOL second and SPY third. FNC and H2K will go into playoffs with a bye.

In that scenario, UOL would face MSF in the quarterfinals. G2 would match with SPY. Both of the second place teams would win those best-of-fives. UOL will go on to face FNC, while G2 goes up against H2K.

The “Kings of Europe” really should reign supreme at this point. FNC and G2 have impressive histories of winning European best-of-fives. UOL and H2K, on the other hand, have faltered on many occasions when it truly mattered. FNC and G2 should meet in the finals.

It may end up being a close series, but it is hard to bet against G2 at this point in the EU LCS. Sure, they looked rough at Rift Rivals against the NA LCS teams, but this is not Rift Rivals. This is the EU LCS. G2 has won the last three splits in a row, and they seem to always do better in longer series. I expect them to take Europe’s first seed spot for Worlds this year.

FNC would finish the year with 140 championship points, taking Europe’s second seed qualifier. UOL would have 110, H2K would have 80, MSF would have 50 and SPY would have 30. It is hard to imagine this gauntlet final facing off anyone besides H2K and UOL. These Group B rivals will be exciting to watch. Following their week 10 match-up, I expect H2K to follow through and qualify as Europe’s third seed to Worlds.

Regardless of what happens over the last few weeks of the EU LCS, it is going to be riveting. The standings are much closer than many expected coming into the split. The parity within Groups A and B is shaping up to come down to the wire. Series losses now can have Worlds-qualifying consequences. Every match counts.


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VIT wants to qualify for playoffs

How Roccat, NiP, Vitality and Monkeys make it into EU LCS playoffs

Each EU LCS team has five to seven series left to get into position for playoffs. Over the next five weeks, teams will jockey for a spot in the top three of their groups. If playoffs were to begin today, Fnatic, Misfits and G2 would represent Group A, and Unicorns of Love, H2K and Splyce would represent Group B. It would essentially be a repeat of the Spring Split.

But playoffs does not start today, lucky for Roccat, Ninjas in Pyjamas, Team Vitality and Mysterious Monkeys. These squads still have a chance to muscle themselves into playoffs. The road ahead will be difficult, but not impossible. Here is the outlook for the rest of the split for these four EU LCS teams.


GROUP A

ROC

Record: 2-5 Schedule: MM, UOL, NIP, FNC, G2, MSF

ROC want to qualify for EU LCS playoffs

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This is one of the most unpredictable teams. ROC served FNC their only loss in week three, but also lost a crucial 2-0 to VIT in week five. Their game record is 7-11 (38.9 percent win rate), but their series record is 2-5 (28.6 percent win rate).

On paper, ROC does not have much going for them. The team averages 1,059 gold behind at 15 minutes. They have the lowest First Blood rate in the LCS. ROC also sits in bottom two of the league for first turret rate, first three turrets rate, Rift Herald control and Elemental Drake control. According to OraclesElixir.com, ROCs early game and mid-late game ratings are ninth and eighth, respectively.

The only areas ROC relatively exceeds in are Elder Drake control and Baron control. They take 67 percent of Elder Drakes and 44 percent of Barons. Pridestalker has been instrumental in ROC’s objective control. The jungle, especially late game, has been ROC’s biggest strength.

For ROC to qualify for playoffs, the solo laners will need to improve. Betsy only looks comfortable with his pocket pick Vladimir. Although he puts out decent damage (445 dpm, 29.1 percent share), Betsy only participates in 60.9 percent of ROC’s kills, second lowest among mid laners. He is also one of three mid laners to be at a deficit in gold, XP and CS at 10 minutes.

Phaxi is in a similar, yet opposite position. He averages some of the lowest damage statistics of all top laners (313 dpm, 20.8 percent share), but does not start as far behind at 10 minutes. Phaxi is only involved in 57.6 percent of ROC’s kills, second lowest among top laners. He and Betsy will need to be more involved if ROC are to pick up wins against other EU LCS teams.

NIP and MM should not be too hard for ROC to overcome in weeks six and eight. Their series against G2 in week 10 will be critical. If G2 and ROC go 2-4 in all other match-ups, then this will be the edge ROC needs to force a tiebreaker based on game wins. Since ROC has proven they can even sneak series wins against FNC, they can reasonably take games off of any team. And if teams from Group B continue to beat Group A teams above them, then that benefits ROC.


NIP

Record: 0-8 Schedule: SPY, G2, ROC, MSF, FNC

NIP want to qualify for EU LCS playoffs

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NIP is at the largest series deficit in the EU LCS, but it is not too late for them to turn it around. The squad lost to MM at the beginning of week five, but then they came back to take UOL to three games on Sunday. NIP’s early game is their strength. They average 232 gold ahead at 15 minutes, fifth highest in the league. They have a 78 percent First Blood rate, which is second highest in the EU LCS, and a 50 percent first turret rate, fifth in the league.

All three of NIP’s carries average ahead at 10 minutes. Shook is the only one behind in CS and XP, but his 61 percent First Blood rate (fourth overall) more than makes up for it. NIP secures Rift Herald in 72 percent of games, second in the league. This early aggression is a great place to start building winning strategies.

NIP’s issues surround mid-late game. Despite taking first turret in half of their games, NIP are middle-of-the-pack for taking the first three turrets (44 percent), first dragon (44 percent), and overall dragon control (49 percent). Worse yet, they are last in the league for first Baron rate (17 percent) and overall Baron control (21 percent). This is a glaring issue that will inhibit NIP’s ability to win unless it is addressed. EU LCS matches are so often won and lost around a Baron call.

Vision control is another area where NIP needs to improve. While they have high wards per minute (3.76), they have an abysmal wards cleared rate (1.11 per minute). NIP clears the lowest percentage of enemy visible wards in the league (52.1 percent), and only clears 10.4 percent of non-visible wards. This gameplay aspect is crucial to mid-late game, especially strategy surrounding neutral objectives.

Luckily, NIP is in Group A with other struggling teams. In week eight, they face a G2 squad that is heavily underperforming. ROC is the other opponent that week, who has one of the worst early games in the EU LCS. In week 10, NIP will battle FNC, who also disappointed at Rift Rivals. Unfortunately, NIP lost this week’s less intimidating VIT match-up 2-1, losing any momentum from week five. If ROC, G2 and FNC falter, then it may just be NIP’s opportunity to climb into third place within their group and qualify for playoffs.


GROUP B

VIT

Record: 3-4 Schedule: FNC, G2, MM, H2K, UOL, SPY

VIT want to qualify for EU LCS playoffs

Image from LoL Esports Flickr

VIT are a team that came out of week five trending upwards. They put up a decisive 2-0 victory over ROC by utilizing mid lane Corki and Kog’Maw. VIT mid laner, Nukeduck, has been a topic of conversation since Caps shared his EU LCS mid laner rankings and put him at number two.

The VIT solo laners generally hold things together for this team. Nukeduck and Cabochard average ahead of opponents in gold, XP, and CS at 10 minutes. Together they make up 54.7 percent of VIT’s total damage, the second highest top-mid duo in the league. There is a reason these two players have been on the team the longest.

The jungle is problematic, though. This is Djoko’s second split in the EU LCS, and he has not been able to make a name for himself just yet. While he contributes a decent first blood rate (44 percent), gold differential at 10 minutes (+123) and XP differential at 10 minutes (+59), Djoko’s kill participation is very low for a jungler (66.7 percent) and his death share is high (24.9 percent). On top of that, VIT’s worst metrics surround jungle control (46.2 percent), Baron control (42 percent) and dragon control (37 percent).

Part of the poor dragon control starts with VIT’s bottom lane duo. Steeelback has been criticized for “playing for KDA” in the past, and that argument could be made currently. He has a 3.5 KDA, which is highest on the team, but he falls behind by 10 minutes, offers the third lowest damage of AD carries in the league (434) and the second lowest share of damage (24.2 percent). As for support, Vander has the second lowest kill participation (64.8 percent) and low wards placed and cleared per minute (1.42, 0.27).

VIT has potential if they can resolve their jungle-bottom issues. As North America taught Europe at Rift Rivals, early dragon control can hugely benefit a team. Nukeduck and Cabochard are reliable in holding their lanes against other talented top-mid duos, but they cannot carry games alone. Steelback will need to contribute more damage, even if it results in more deaths. Vander and Djoko need to improve in the vision game.

The series against NIP and MM should be expected wins. SPY and G2 are certainly beatable opponents. FNC, H2K, and UOL will probably be the most difficult for VIT, but they only need to overtake SPY in the standings to make playoffs. It may just come down to their week 10 match-up.


MM

Record: 1-6 Schedule: ROC, MSF, VIT, UOL, SPY, H2K

MM wants to qualify for EU LCS playoffs

Image from LoL Esports Flickr

MM secured their first series win in week five in a 2-0 victory over NIP. The addition of Kikis and Amazing has certainly improved MM’s overall performance. However, they still lost 2-0 to FNC and G2 since their arrival. This team has plenty to improve while working towards third place within Group B.

Kikis is the best individual performer during laning phase, coming out ahead 51 gold and one XP at 10 minutes, but two CS behind. Every other member falls behind in the early game. The bottom lane is the biggest offender, averaging a deficit of 230 gold, 232 XP and five CS by 10 minutes, lowest in the EU LCS. Altogether, MM’s early game amounts to 1,360 gold behind at 15 minutes, a 36 percent first turret rate and 21 percent first three turrets rate (all lowest overall).

MM is also in the strange position of having the fourth highest combined kills per minute (0.77), yet the lowest kill:death ratio (0.52). These numbers indicate that they like to fight, but often lose. CozQ sacrifices the third highest death share among mid laners at 22.3 percent. At the same time, he only participates in 58.6 percent of MM’s kills, fourth lowest overall. This lack of positive contribution in the mid lane will continue to hurt MM’s chances of winning unless it is addressed.

If MM are to rise through the ranks, they will need to focus less on skirmishing and team-fighting. Being overly proactive can be just as harmful as being overly passive. ROC and VIT are not out of this team’s reach. More of MM’s placement in Group B will depend on how teams above them play against each other. If H2K, SPY, and UOL can beat VIT, then MM have a better shot of moving up to third place. It may be the longest stretch of the bottom four teams.


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Team and Player Statistics: Oracle’s Elixir, Games of Legends

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UOL Xerxe will jungle against H2K Jankos in Week 2

Unicorns Will Grapple with H2K for Group B Dominance

This Sunday, June 11, Unicorns of Love will take on H2K to establish the top of the standings in Group B of the EU LCS. It will be a crucial series, as these two teams seek the top spot within the group. While audiences were able to see UOL and H2K debut in Week One, their opponents looked significantly weaker. Week Two will be the true test for Group B dominance.

At the end of the Spring Split, UOL narrowly edged out H2K for first seed going into playoffs. H2K had a 10-3 record, while UOL finished 11-2. H2K lost both head-to-head match-ups against UOL over the course of the split, so they will look for redemption in the series this week.

Spring Split Series

Week Two

UOL and H2K first faced off in Week Two of the Spring Split this year. The Unicorns won games one and three, while H2K took the second game. In all three games, H2K secured a gold lead of 3,000 or more. They took the first kill, the first dragon, and the first turret in all three games. This usually involved UOL initiating a fight or turret dive, and H2K properly absorbing the pressure and punishing the failed attempts.

However, H2K never got these early accomplishments for free. UOL generally secured kills of their own just after first blood. The Unicorns also did not slow down the tempo of the game. Andrei “Xerxe” Dragomir and Fabian “Exileh” Schubert were almost always more proactive than H2K’s mid-jungle duo, and most teamfights went in UOL’s favor. In H2K’s losses, they allowed UOL to swing the gold back in their favor twice, dragging the game time beyond 36 minutes. In H2K’s win, they finished before 33 minutes.

These mid-game teamfights transitioned into Baron posturing. Unicorns’ wins came off the back of successful Baron takes post-30 minutes. In H2K’s victory, they did successfully push UOL off of a Baron call, punished the rush, and ended the game.

Week Eight

The other UOL-H2K match-up occurred in Week Eight of the Spring Split. While the Unicorns did win the series 2-0, the games were still competitive. Game one saw H2K with over 7,000 gold over UOL. Game two took UOL three Baron takes to close out the game. The strengths and weaknesses of the two teams carried over into this series, as well. In both games, Marcin “Jankos” Jankowski secured first blood and one of H2K’s solo laners received the second kill.

But, again, UOL excels at securing counter-kills and keeping up the tempo. When playing from behind, they absorb the pressure of H2K’s Baron buff and make sure to take the Infernal Drakes. When playing ahead, UOL pressures the map, takes Baron themselves, and pushes the pace. The aggression does occasionally get them into trouble, though.

Last split, UOL was the only squad with higher first Baron (80 percent) and Baron control (78 percent) rates than H2K. Fighting around the pit is UOL’s biggest strength. Meanwhile, H2K’s early game is key to their success. They maintained the highest average gold lead at 15 minutes (1,056) and the highest first blood rate (63 percent).

It is between these moments where the match-up will be decided. H2K needs to snowball their early leads efficiently and close out the game before UOL gets the opportunity to snag a Baron. Unicorns of Love will need to match H2K’s aggression throughout the first 30 minutes, then pressure Baron and out-fight in the late game.

Summer Split Series

H2K v. Splyce

H2K’s first series of the Summer Split was against Splyce. The series ended 2-0 in H2K’s favor, but the first game did not go as smoothly as the second. Splyce built up a 3,600 gold lead pre-20 minutes. However, H2K’s mid-game teamfighting was too much, particularly out of Fabian “Febiven” Diepstraten. H2K took Baron around 22 minutes, swinging the gold lead back in their favor and ending the game. In Game Two, Jankos got three kills on Graves in the first four minutes, and H2K snowballed completely from that point. It was over in 24 minutes.

H2K v. Mysterious Monkeys

Mysterious Monkeys did not put up much of a fight versus H2K in Week One. While MM was able to get a few early kills in the first game, H2K turned it around at the dragon pit. After taking the Infernal Drake, H2K built a lead over 10,000 gold and closed it out. Game Two was a complete stomp. H2K secured six kills before MM could get one, then they took the Baron and ended.

Unicorns v. Team Vitality

Unicorns’ wins against VIT followed a similar trajectory. Although VIT secured first blood, first turret, first dragon, and Rift Herald in Game One, UOL only allowed them to take one more turret after 10 minutes–no more kills or neutral objectives. They secured Baron around 22 minutes, and closed the game. In Game Two, UOL only lost five deaths and two turrets, while securing 18 kills and a 20-minute Baron.

H2K v. UOL This Week

These two teams seem to be utilizing similar strategies to win this summer as they did in spring. H2K is averaging the highest gold difference at 15 minutes among all EU LCS teams. Unicorns averages about half as much. H2K has secured first blood in two out of four games, while UOL did not in either of their games. H2K also has a higher first turret rate, first dragon rate, and Rift Herald rate.

However, UOL took the first three turrets in both games. Their kill-death ratio as a team is over twice that of H2K, which means Unicorns will be looking to win fights. Both teams have a 100 percent first Baron and Baron control rate, but UOL has historically bested H2K around the pit. H2K should stick to their playstyle of getting far ahead early and out-rotating their opponent. UOL needs to absorb that early pressure, punish missed opportunities, push the pace whether ahead or behind, and posture around Baron to force H2K’s hand. This series should be explosive, and the top of Group B is on the line.


Featured Image: LoL Esports Flicker

Video Highlights: Game Haus Vibby

Champion Statistics: Oracle’s Elixir

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EU LCS Group Draft format 2017

Thoughts on EU LCS Group Format

For 2017, the EU LCS adopted a new regular season format which involves two groups of five teams. These changes were put in place to resolve fans’ issues with the dual-stream and best-of-2 format. The new grouping would allow viewers to watch one best-of-3 stream at a time. But is it better?

Most LCS fans would agree that the best-of-3 format is vastly better than the best-of-2 last year. The murky nature of ties left many fans feeling unsatisfied. Having definite winners and losers in such a small league is much more appealing. It can also, theoretically, better prepare European teams for international competition by rewarding consistency and adaptation.

Best-of-3 seems to be the perfect balance between viewer satisfaction, player well-being, and proper preparation. In comparison, best-of-1s reward teams that can successfully cheese their opponents for one match, and do not necessarily allow EU to send its most consistent representatives to international competitions. Best-of-2’s and best-of-4’s create too many undesirable ties, and best-of-5’s can result in more fatigue for the players and an extended schedule that would strain the production crews and viewers.

Having a single stream is fairly beneficial, too. It is the most comfortable way to watch every scheduled series live, rather than choosing which to watch in a dual stream. There may be fewer match-ups to watch in a given weekend, but a viewer is able to see all of them without turning to VODs.

EU LCS weekly schedule format 2017

courtesy of eu.lolesports.com

The sacrifice, it seems, is regular series quality. Of course, the group format should not take the whole blame for this. There are other contributing factors. However, splitting the teams into two groups has resulted in regularly lower quality match-ups.

This split, EU LCS teams were separated into Groups A and B. Teams within Group A play each other twice; teams within Group B play each other twice. But they only play across groups once. This sounds like a small difference in play-rate, but it has huge consequences on viewer experience. For example, G2 and MSF will only face H2K, UOL, and SPY once each, but FNC, ROC, and GIA twice before playoffs. Since the teams were drafted to split their overall abilities evenly, this schedule has created gradients within each group. The gap between the top teams and bottom teams is huge. And just as H2K will only play G2 once, GIA will only play OG once.

Week 9 of the LCS is representative of this unfortunate reality. Previewing the match-ups is not possible because every single one is one-sided. SPY should beat VIT, G2 should stomp GIA, MSF should destroy ROC, and down the list it goes. Most weeks have featured one to three quality match-ups, while the other three to five seem pre-determined.

EU LCS promotion and relegation format 2017

courtesy of eu.lolesports.com

This group format, however, is sufficient for figuring out which teams should go to playoffs and relegation. The top six and the bottom two are extremely apparent. But week to week series are lower quality. There is less to analyze. There is less guessing or postulating.

If EU mirrored the NA LCS format, it may be a bit better. Sure, audiences would sacrifice the comfort of watching every match-up live, but they would receive much more frequent close match-ups. Teams would need to prepare and adapt against nine opponents, rather than four. And if they really wanted to allow viewers to see every stream live, then they would simply spread the series out over four days instead of three.

While this split’s scheduling and grouping format has been an upgrade over 2016’s, there are still issues that need to be addressed. The EU LCS could possibly allow for more teams in the league, such as 12 or 14 total teams (6-7 per group). This, again, leads to longer schedules over more days, but it may create more frequent close match-ups. As professional League of Legends becomes more and more popular, overall viewing experiences will need to be closely managed. Hopefully, moving forward, EU LCS tournament formatting will be able to strike the right balance between audience gratification, production value, player well-being, and quality competition.

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EU LCS 2017 logos

EU LCS Week 3 Predictions

Week 3 will be the week that settles the standings in Group A and B before heading into cross-group play. Fnatic and Splyce sit in the middle of their respective groups. Both teams will play twice this weekend, and the results of those four matches should give us a better picture of the LCS as a whole. Are Splyce and Fnatic closer in skill to H2K and Misfits, or Giants and Vitality? We should have an answer at the end of this week.

Week 3: Splyce versus Unicorns of Love

courtesy of lolesports.com

Top lane will be heavily in favor of Kiss “Vizicsacsi” Tamás in Week 3. Jonas “Trashy” Andersen has not seemed to have the same jungle presence as last split. Andrei “Xerxe” Dragomir has been fantastic thus far. Chres “Sencux” Laursen will need to punish Fabian “Exileh” Schubert’s aggression or else he will be steamrolled.

If Splyce will get an advantage anywhere it is bot lane. Zdravets “Hylissang” Galabov has given several free kills over the first two weeks. Samuel “Samux” Fernández Fort has not been punished for playing 1v2 for extended periods of time. Splyce will need to capitalize. Unicorns will win the series, but Splyce will take it to three games. 

Week 3: Fnatic versus Misfits

courtesy of lolesports.com

This is the marquee match-up of Week 3. Rasmus “Caps” Winther will need to maintain dominance against Tristan “PowerOfEvil” Schrage and transition into other lanes. Maurice “Amazingx” Stückenschneider and Jesse “Jesiz” Le will need to contain Lee “IgNar” Dong-geun from roaming as much as possible. Barney “Alphari” Morris has advantage in top lane. Misfits should play him on a carry champion versus Paul “sOAZ” Boyer.

This will be a battle between veterans and rookies; the old organization and the new. Misfits should win 2-1, but it will be close.

Week 3: Vitality versus H2K

courtesy of lolesports.com

Not much to talk about here. H2K have been performing higher than expected since bringing on an imported bot-side. Marcin “Jankos” Jankowski should be able to surpass Charly “Djoko” Guillard, which is Vitality’s best performer so far. Andrei “Odoamne” Pascu should be dominant against Lucas “Cabochard” Simon-Meslet’s current form. Fabian “Febiven” Diepstraten will continue to crush the mid lane in Week 3.

Vitality could attempt to snowball bot lane, but Djoko ganking has been their main tool for that. H2K will take the 2-0 win convincingly.

Week 3: Giants v G2

courtesy of lolesports.com

Giants have high first dragon and first baron rates. However, they also have the lowest first-three-turrets rate. That is where G2 should focus in Week 3. Jesper “Zven” Svenningsen and Alfonso “Mithy” Aguirre Rodriguez should be able to easily subdue Martin “HeaQ” Kordmaa and Morgan “Hustlin” Granberg, secure first turret, and open up the map. Luka “Perkz” Perković may be surprised by Na “Night” Gun-woo’s over-aggression. Ki “Expect” Dae-Han and Olof “Flaxxish” Medin should match up fine in laning phase, but Expect’s use of Teleport has been on point.

Finally, Kim “Trick” Gang-Yun should continue to play utility champions to protect Perkz and Zven, allowing them to shell out damage continuously. There is the off-chance that Jonas “Memento” Elmarghichi steals a Baron and Giants win a game off of that, but this should be an easy 2-0 for G2.

Week 3: Origen versus Splyce

courtesy of lolesports.com

This match will be a deciding factor on how fans feel about these two teams. Splyce looked flat Week 1 against H2K. Week 2 against Vitality was more convincing, but mostly off the back of a Mordekaiser counterpick that snowballed immediately. Origen have had decent laning phases, but a lack of synergy through the mid-game has been the primary weakness.

If Origen win this series, then there is hope for them moving forward, and fans will seriously question Splyce’s gameplay. If Splyce put up an easy win, then they will solidify themselves, and Origen will finish 0-4 after Week 3. Realistically, Splyce should win 2-0.

Week 3: Roccat versus Fnatic

courtesy of lolesports.com

This is Group A’s mirror match-up to the Origen vs. Splyce series. While Fnatic looked stronger than expected in Week 1 against G2, they dropped a game to Giants in Week 2. Meanwhile, Roccat took a game off of Giants. Fnatic will need to put up a decisive 2-0 against this team to feel good about themselves. Roccat have not looked competitive in any of their games so far.

If they take a game or series from Fnatic in Week 3, then it would be extremely impressive. Felix “Betsy” Edling needs to figure out his role on the team since it was re-built around him in the off-season. I have a feeling Caps will keep him busy in the mid lane, though. Fnatic wins 2-0.

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