Flaws With Rift Rivals

Riot Games is finally introducing more chances for international play with their announcement of Rift Rivals yesterday. Rift Rivals will pit regional rivals against each other in a battle between the top three teams of their respective regions. Fans and teams have been begging for more international competitions and Riot looks to have been listening. Things aren’t perfect though and there are some flaws with how the tournament format is set up. Let’s take a look:

Photo via Gamespot

Bo1’s

Has Riot not learned anything from the past few seasons about best-of-one formats? One can see how it can be exciting for fans due to the unpredictability. With B01’s, you can have upsets, such as Albus Nox Luna at last Worlds and Wildcards upsetting highly ranked teams.

In any case, B01’s don’t allow much flexibility in drafts/strategies and can limit how creative a team can get. Most teams will want to just draft standard in a B01 because they only have one game to prove themselves. Having a best-of-three format would allow for more creative drafts, where teams can get risky in game one knowing that if things don’t work out they can go back to standard for game two.

It doesn’t feel like the winner of B01’s is definitively better than the other team. They were only better than them for one game. One mistake can cost a team a game.

Teams are locked in from standings based ON half a split ago

For those who don’t know, teams are already locked in based on the spring split standings for Rift Rivals. Announcing a type of tournament like this should open up more motivation for teams to do well to represent their region at this tournament.

Many things can change in half a split. A team can go from being a top three team to possibly a 4-6th place team. If that’s the case, fans get a lower quality play and may not be represented well. Hypothetically speaking, TSM, Cloud 9, and Phoenix1 could all be bottom tier teams next split and will still be able to play in this tournament. If you’re going to have an international event in July, teams should need to qualify for it as close to the date as possible for the best results.

Relay Format

The relay format basically starts with the 3rd place team of each region pitted against each other in a B01. Whatever team loses is eliminated and the winner stays on to face the next highest ranked team of that region.

The major issue with this is you could potentially never see the first place team of a region play. It’s all based on how well the third place team does. If the third place team were to win all three matches, you wouldn’t even see the other two teams play in this type of format.

Double elimination B03 matches would make the most sense to actually see how the teams stack up against each other. Limiting it to B01’s and this really weird relay format limits the chances of actually seeing who is a better region. Having a gauntlet style tournament would at least give every team a chance to play in a best-of series.

Future tournaments

It seems that with Riot introducing this new tournament, they’ll be looking at doing more in the future. With only four days in between the split to plan this out, time is quite limited for them, which may explain the B01 format. Nonetheless, it’s a step in the right direction. Hopefully, with more time, Riot can put on a better format for an international event.

Cover image via Riot Esports

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MSI: SK Telecom T1 vs. Flash Wolves Preview

In the first round of the knockout stage of MSI, SK Telecom T1 is poised to take revenge upon the only team that has taken a win from them during groups. What may be the most competitive game in this tournament, SKT vs. Flash Wolves will be the game to tune into on May 19th at 11 am PST.

SK Telecom T1

 

Peanut and Huni share a moment while leaving the stage. Courtesy of Riot flickr

Coming into MSI as the most highly favored team in the history of League of Legends is SKT, three-time League of Legends World Champions.

 

SKT’s six-man roster starts with their top laner, Seung-Hoon  “Huni” Heo, a player who currently holds the highest CS per minute in the MSI.

Jumping out of the jungle, Wangho “Peanut” Han holds the most kills at 52 in groups. Known most for his Lee Sin, Peanut is known to be the most aggressive jungler in Korea, with the ability to get 15 kills in a single game.

No introduction is needed for Sanghyeok “Faker” Lee. Faker is simply the best.  

SKT’s bot lane, Junsik “Bang” Bae and Jaewan “Wolf” Lee, are looking better than ever. The two are typically found taking laners that complement each other with  Wolf picking champions that can bail out the immobile carries that Bang has frequently utilized to great success. Wolf has the second most assists throughout Groups, trailing Shou-Chieh “SwordArT” Hu, who also used one more game to have Wolf beat 93 to 90.

 

How SKT Wins

Peanut shares a lot in common with his opponent Karsa. Courtesy of Riot Flickr

SKT wins by having Peanut play Lee Sin and picking their bot lane comfort picks before the Flash Wolves take them out in the draft. With Bang’s adept performance on Twitch, aided greatly by the peeling supports Wolf is often seen on, expect the bot lane picks to come through in the first round of the draft phase. SKT is greatly favored in this matchup. Their chances of failure are minimal as long as they do not lose too much ground early game. SKT can win late game team fights with great ease given their opponents are not too far ahead.

Flash Wolves

The Flash Wolves have proven to be a mixed bag this tournament, showing that they have the skill to beat SKT while simultaneously dropping games to almost every team in the tournament. As the underdog team in the fourth versus first place match, their performance in this best of five will likely decide who takes first place at this year’s MSI. If they can beat SKT, they can beat anyone. Right? Maybe, but this is not guaranteed with the Flash Wolves. However, they are the strongest contender for taking down SKT alongside Team WE.

Playing top lane for the Wolves is Li-Hong “MMD” Yu, a player known for his aggression and carry style, but also able to play supportive tanks by the likes of Nautilus and Shen.

Tearing through the jungle for the Wolves, Hao-Xuan “Karsa” Hong, has the same champion pool and play style as Peanut. He also has 41 kills to his name during groups. He may have what it takes to deny Peanut through a well-executed draft.

Laning against God himself, Yi-Tang “Maple” Huang ties Peanut for the highest KDA throughout groups at 6.1.

Perhaps the Flash Wolves greatest strength lies in their bot lane, where Yu-Huang “Betty” Lu and SwordArT dominate the bottom half of the map. SwordArt is a veteran shot caller, playing supports that can influence more than just the bottom lane. Expect to see Lulu and Tahm Kench as high priority champions for both teams. Meanwhile, Betty has the most kills to his name out of all the ADCs at MSI, and he’s looking to continue this streak. Betty plays many ADC’s, but his Ashe is a staple for the Flash Wolves. Betty may have to branch into other ADC’s in order to take away Bang’s Twitch and secure a victory for the Wolves.

How Flash Wolves Win

They have done it once before, but can they do it again? To win, Flash Wolves need to stifle Huni in the draft much like they did in their only victory over SKT. Because banning out Faker is impossible, their bans must be directed to the top lane carries that Huni plays, and the Marksmen that Bang feels most comfortable on. The optimal top lane draft will have MMD on his signature Kled and Huni on a tank, allowing Flash Wolves to take the game from the top lane.

As for the Jungle, it goes without saying that Peanut’s Lee Sin must be denied in order for the Wolves to have a fighting chance. Taking Lee Sin on the side of the Flash Wolves will also

SwordArT is not the cool, calm, and collected shot caller you may be used to. Courtesy of Riot Flickr

greatly aid Karsa, as he is adept on the champion. In the middle lane, Maple’s utility orientated champion pool must be able to survive the likes of Faker’s assassins. If Maple can avoid giving a lead to Faker, he may be able to turn some mid game team fights into a victory for the Wolves with his excellent Weaver’s Walls and Realm Warps.

 

Taking a lead in the bottom lane is most important for the Flash Wolves. Giving SwordArT the opportunity to roam and snowball his team’s lead alongside Karsa, will be the win condition the Wolves need. However, the lanes go, if the Wolves do not start with leads, it is unlikely they will ever bounce back to take a lead.


Featured image courtesy of Riot Flickr

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Six Takeaways from the MSI Group Stage

The Mid Season Invitational concluded on Sunday, with SKT, WE, G2, and Flash Wolves all advancing to the bracket stage of the tournament. It was a close competition as there were a ton of surprises and close games throughout the tournament. Outside of SKT and maybe WE, every team had its shares of ups and downs throughout the tournament. It’s always interesting to have the top teams from around the world compete. It gives a glimpse at how each region stacks up to one another and gets us more excited for Worlds. Here are some key takeaways from the tournament:

Is the gap closing?

Photo by: Riot Esports

As we’ve come to expect, Korea’s SKT Telecom T1 finished atop the standings.

They did drop two games during the group stage. Once, to the Korean slayers, Flash Wolves, and another to WE. Despite this, SKT still looked quite dominant throughout the tournament. Even when they’re behind, they don’t look the part. Their strength is definitely in the mid-late game shot calling where they almost always know exactly what to do to earn the victory.

SKT could fall behind one thousand gold or so in the early game, but take one big team fight to retake the lead in the mid game. Once the tournament goes to best of 5’s, I’m honestly not sure if they’ll drop a game. They’ve had a chance to scout the competition now. Head coach Kim kkOma Jung-gyun will have a week to prepare SKT which will be more than enough to get his team ready to take another MSI title.

TSM’s International Struggles Continue

North America’s champs, TSM, took a heavy defeat Sunday as they lost out on NA’s chance at a number one seed for Worlds. Failing to make it out of the group stage of MSI just adds to the TSM legacy of under performing at international events. The team had a poor start to the tournament, just barely edging out Vietnam’s Gigabyte Marines in the play-in stage.

Most of the blame was shifted to jungler Dennis “Svenskeren” Johnsen for getting caught out multiple times on aggressive invades throughout the tournament. ADC Jason “Wildturtle” Tran also received much of the criticism, specifically costing his team a game against WE face-checking at baron with both summoner spells up. Head coach, Parth Naidu, also received a lot of criticism from the community for his drafts. In their tiebreaker match, he banned Kog’maw and Twitch when FW hadn’t played either of those champions the whole tournament.

Overall, it felt like TSM were scared to make plays. In both their matches against G2, they failed to snowball their leads and let G2 back into both games. Game one would have been lost, had it not been for some small misplays by G2. TSM had no idea how to properly close out games, ultimately being the biggest reason for their failure to get out of groups.

Gigabyte Marines Are Fun To Watch

Nobody was really talking about these guys coming in, but Vietnam’s Gigabyte Marines can hold their heads up high. They played phenomenal for a wildcard region and showed that the GPL has some tough competition. From the beginning of the play-ins, Gigabyte Marines’ aggressive early game has given teams troubles and they were able to take some games off some of the top teams, finishing 3-7.

Jungler, Đỗ “Levi” Duy, Khánh made a name for himself this tournament. He was a major part of his team’s success, and analysts even said that he should be imported into a major region for summer. His Lee Sin and Kha’zix were a treat to watch and everyone is hoping to see more of him in the future.

If Gigabyte Marines can keep this momentum going, we can definitely expect to seem them again at Worlds 2017.

G2 Redeems themselves

Photo by: Riot Esports

After a whole year of international tournament stumbles, G2 esports was finally able to play well and earn a spot in the knockout stage for MSI. This has to be relieving for all members, after much of the hate that ensued after their last MSI and Worlds performances.

Their mid laner, Luka “PerkZ” Perković, had a phenomenal tournament, finally getting to showcase his skill on the international stage. Star ADC, Jesper “Zven” Svenningsen, also had a great tournament. G2 often built their comps around him to allow him to carry in the mid/late game.

Jungler Kim “Trick” Gang-Yun didn’t have the greatest performances. He was often reactive to many of the aggressive junglers in the tournament. G2 has shifted to putting him on supportive junglers such as Nunu and Ivern to allow for Zven to carry. It’ll be interesting to see if G2 decides to keep with Trick after many of his international struggles.

G2 can finally breathe a bit as they earned a number one seed for EU at Worlds 2017.

Flash wolves overrated?

Taiwan’s Flash Wolves came into MSI as most people’s 2nd best team to SKT. Most thought they’d take second easily after a dominant showing at IEM and in their championship run. That was not the case as Flash Wolves struggled heavily early in the tournament.

Specifically, it seemed like other teams were exploiting top laner, Yau “MMD” Li-Hung, one of Flash Wolves’ weaker members. Early in the tournament, he struggled to make an impact on the team, often falling behind. As the tournament went on though, MMD’s confidence seemed to come back as Flash Wolves was able to do just enough to beat out TSM for the last spot in the knockout stage.

Flash Wolves are an explosive early game team. Sometimes this can also be their downfall though. The “Korean Slayers” will get a chance to take down SKT in a bo5.

WE Surprises

Photo by: Riot Esports

Maybe team WE wasn’t expected to do that bad, but many people didn’t expect them to do this well. WE was getting ranked around 4-5th position due to many people just not really knowing what to expect.

Team WE doesn’t adhere to the Chinese stereotype of chaotic games. Their macro is solid and they know how to push their leads well. They’ve shown the ability to play a number of unique champions, such as mid laner Su “Xiye” Han-Wei pulling out Lucian in their victory against SKT.

Jungler Xiang “Condi” Ren-Jie showed he can compete with some of the best. He was 2nd in KDA among junglers and was first in kill participation percentage with a whopping 70 percent. His early game plays helped setup his team to snowball leads.

Top laner Ke “957” Changyu had some great performances on carry split pushers like Fizz and Kled. He was a nuisance for the enemy team, pressuring side lanes and getting picks in team fights.

WE look like big contenders to contest SKT for the MSI title. They’ll need to get through EU’s G2 first though.

Cover photo by: Riot Esports

Tune into the MSI Knockout Stage this Friday, Saturday, and Finals Sunday

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Why MSI should transition to a gauntlet tournament

The 2017 Mid-Season Invitational (MSI) is a League of Legends tournament attended by 13 teams from 13 various regions. This year’s MSI consisted of three stages ultimately ending in a grand final between the best two teams. Taking place in Rio de Janeiro, this event took seeding based upon the past two years of Worlds and MSI performances to have a few teams automatically place into group stage (South Korea, China, and Europe) while the rest of the 10 teams battled it out through the play-in stage.

Group stage consists of a double round robin via best of one matches. The top four teams from this double round robin move on to the knockout stage which consists of best of five games with single elimination. It is this knockout stage that does not make the most sense for this international tournament.

The Gauntlet

SKT T1 Huni leaves the stage with team. Courtesy of Riot Flickr

The LCK currently runs a gauntlet-styled tournament that MSI should adopt. The first place team does not play until the final round, receiving a bye for their performance throughout the normal split. The playoffs consist of the third place team playing against the fourth place team, then the winner of that team plays the second place team, ultimately leaving one team to play against the first place team. This style of competition puts much more weight upon the group stages of the tournament, making each and every group stage game bring with it more impactful consequences.

Skating By Groups

Examining the current four teams in groups can lead one to believe that some teams have just “skated by” while other teams have just had a poor performance in the group stage.

After the Flash Wolves controlled performance in play-ins, most fans and even Faker, believed that they were going to be the biggest threat to SKT T1’s empire. The Flash Wolves then managed to beat SKT in a decisive manner during the group stages, further showing their skill and prowess. However, the Flash Wolves later received a few too many losses in groups, ultimately leaving what should be the second best team in the tournament in fourth place during the knockout stages. This being said, expect the most heated competition and the highest skill caliber League of Legends has ever known not in the grand finals, but instead in the first match of the knockout stage.

With the second best team playing against SKT on Friday, May 19th, what should be a game for third and fourth place will be between G2 Esports and Team WE. Potentially, any of the teams that made it into groups has what it takes to make the match that will occur this Saturday, May 20th, a fiercely close competition. That being said, the match between G2 Esports and Team WE will still be one of close competition. However, it is unlikely that either of these two teams will stand a chance against the winner of SKT versus Flash Wolves.

A Better Tournament Style Means Better Games

A gauntlet-style competition not only makes each game of groups much more intense, as each team mus

TSM and Flash Wolves shake hands after their game. Courtesy of Riot Flickr

t compete for standings during the gauntlet-style knockout stages, but it also provides a more accurate way for each team to garner the appropriate rewards from the prize pool. With third and fourth place getting significantly less money than second place, a gauntlet-style competition would more accurately reassign this prize pool based upon how close one can get to taking down SKT T1, a team that has proven to be well and above the rest of the competition. Until then, variables such as TSM taking down Flash Wolves will prevent the most accurate portrayal of skill and will doom each team that enters the knockout stages in fourth place, regardless of their skill, relative to the second and third place teams.

 

Featured image courtesy of Riot Flickr

Top Ten Players at MSI

The Mid Season Invitational opening ceremony is a day away, and I’ll be looking at the top players from every region playing this week. Many of these players have been around the pro scene for a while and have made a name for themselves as being some of the best in the world at their positions. Let’s take a look:

10. Swordart (Flashwolves Support)

Photo by: Riot Esports

Hu “SwordArt” Shuo-Jie has been in the pro scene since season three. He’s been an integral part of Flash Wolves’ success, often roaming with their jungler, Hung “Karsa” Hau-Hsuan in the early game. This season has been no different. SwordArt has shown excellent performances on meta picks, such as Karma. He ended the LMS spring split atop his position with a massive 11.5 KDA, well above any other support in the region.

In their series against Supermassive, he finished with a KDA of 43, only dying once in the entire series. SwordArt is one of the best supports at setting up plays for his team in the early game. He’ll be vital in Flash Wolves’ success in this tournament.

9. Zven (G2 esports ADC)

Jesper “Zven” Svenningsen has slowly developed into one of the best ADC’s in the world. With the ADC meta shifting back to more traditional style carries, Zven will have a chance to prove why he’s one of the best at his position. Despite his support, Alfonso “Mithy” Aguirre Rodriguez dipping in performance a bit this season, Zven has still been able to dish out damage in mid game team fights. Most of G2’s success comes in the mid game, often waiting for power spikes to hit before breaking the game wide open with a mid game team fight. Zven’s positioning in team fights is excellent, knowing where he can dish out the most damage from a safe distance.

Zven also has some of the strongest laning of all ADC’s at the tournament. He leads EU in CSdiff@10 with a massive 8.0. Him and Mithy can still compete with the best, and will be up against some World class bot lanes.

8. Hauntzer (TSM Top Laner)

Photo by: Riot Esports

Kevin “Hauntzer” Yarnell had one of his best splits on TSM in Spring 2017. With star Yiliang “Doublelift” Peng taking a break for the split, Hauntzer stepped up from the top lane to help be the decisive voice for his team. Despite taking on shot calling responsibilities, Hauntzer’s play did not hinder, it actually got better. With all the talent imported into NA for top laners, Hauntzer held his own and took the title of NA’s best top laner. Hauntzer topped NALCS top laners in DMG% and KDA. He showed excellent performances on a variety of champions as well.

Many believed he deserved the MVP award for the split, but he barely lost out to Phoenix1’s Arrow. He’ll be looking to prove himself on the World stage once again, after struggling to make an impact during their Worlds run last season.

 7. Peanut (SKT Jungler)

Han “Peanut” Wang-ho made a name for himself last season as the starter for ROX tigers. After barely losing to SKT in the semifinals of Worlds last season, Peanut decided to join his rivals this season. Peanut has struggled a bit this season, sometimes getting caught and subbed out for Blank, but he’s still a force in the jungle.

His Lee Sin play has been heralded as some of the best in the world. He has also shown great play on other meta picks, such as Rengar, Graves, and Elise. Along with this, Peanut has had some of the best Dragon/Baron steals anyone has ever seen in pro League of Legends. It’s insane the plays he’s able to pull off.

Peanut will have a chance to win his first international event. With SKT coming in as heavy favorites, anything outside of first will be a failure.

6. Huni (SKT Top laner)

Seung “Huni” Hoon Heo has been a fan favorite for his loving personality and his high play making ability. After spending two seasons playing in Europe and North America, Huni got the chance to play with the best team in the world. He was formerly known for playing hard carry top laners, such as Riven, Fiora, and Gnar, often being criticized for not playing into tank metas.

Many wondered how he’d do under the Korean structure of coaching. On past teams, coaches allowed him to play carry champions, even pulling out Lucian in the top lane in playoffs. He has shown the ability to play tanks, while also still being able to pull out the carry tops when needed for his team. Even when on tanks, Huni has a very strong impact on the game with his teleports and team fighting. He lead the LCK in DMG% for top laners and total KDA.

Playing for SKT has helped Huni become elevated to a World class top laner. He’s more versatile in his champion picks and a huge reason why SKT are favorites to go undefeated here at MSI.

5. Maple (Flash Wolves Mid Laner)

Photo by: Riot Esports

Huang “Maple” Yi-Tang has been a long time mid laner in the LMS region. He’s shown phenomenal performances in previous international events, such as Flash Wolves’ IEM Katowice victory. In their victory over SKT at Worlds last year, his Aurelion Sol was vital in setting Flash Wolves up with an early lead to snowball. Maple has a deep champion pool, being able to play control mages such as Syndra, or assassins like Zed or Leblanc.

Maple had another great season in the LMS region, posting a 7.1 KDA to top the league. Him and jungler, Karsa, have excellent mid/jung synergy that can often net Flash Wolves huge early game leads. They are also excellent at knowing exactly how to finish games with these heavy leads.

Flash Wolves will be looking to Maple once again, as they are heavy favorites to be the ones to slay Korea once again.

4. Karsa (Flash Wolves Jungler)

Hung “Karsa” Hau-Hsuan is one of many talented junglers at this tournament. His early game play making is huge in Flash Wolves’ success. He loves playing high skill early game champions such as Lee Sin, and Elise. He finished the LMS season top in DMG% and KDA for junglers.

In their series against SuperMassive, Karsa jungled circles around Stomaged, gaining huge CS leads and tracking him quite well. Him and SwordArt have excellent jung/supp synergy, usually setting up vision to do aggressive invades or tower dives. Karsa will be vital in his team’s success, with jungle being one of the most talented positions in the whole tournament.

 3. Bjergsen (TSM Mid Laner)

Photo by: Riot Esports

Søren “Bjergsen” Bjerg has been the star mid laner for Team SoloMid since taking over for owner Andy “Reginald” Dinh in season four. Bjergsen has been a vital part of TSM’s organization, being the only stable member in the past seasons. TSM has literally built the team around him, as he’s slowly just become the best player in the West. His spring season started off a bit slow, as TSM was adjusting not playing with Doublelift, but since then he’s regained his MVP form. He finished the NALCS spring split as leader in total KDA and CSdiff@10.

Bjergsen has slowly taken the title of the Western GOAT for pro League of Legends. He’s become the face for esports talent in North America, and continues to play the game at an extremely high level. The only knock on him is international success. TSM as a whole have one IEM Katowice title in terms of international success. MSI gives them the chance to prove that North America is a region to be on the lookout for.

2. Bang (SKt ADC)

Bae “Bang” Jun-sik has been the starting ADC for their past two Worlds titles. It sometimes feels Bang is underappreciated on a roster full of stars and goofy personalities. Bang has been a consistent carry for SKT, always dishing out damage from a safe distance while also being one of the best laning ADC’s.

He lead the LCK in total KDA for ADC’s while also averaging the highest CSdiff@10 with 8.2. Bang also dished out the highest damage per min among ADC’s. He has shown phenomenal performances on high skill carries such as Ezreal, and even pulled out some amazing Twitch performances in the LCK finals. Bang will look to add another MSI title to his belt as he looks to dominate the bot lane once again.

1. Faker (SKT Mid laner)

Photo by: Riot Esports

Lee “Faker” Sang-hyeok will forever be known as one of the best League of Legends players of all time. He has become known as the best mechanically skilled pro player, while also having the awards and team achievements to back them up. Three world titles, multiple MVPs, along with many Korean esports awards to boast. Since season three, Faker has consistently been the star player of SKT. When they decided to roster change, only him and Bengi were left from the original championship roster. Faker often draws a ton of jungle pressure due to people just knowing how good he is. It opens up a lot of options for the rest of this talented roster.

His impact on the game is unmatched. Faker has become the face of professional esports. When others ask who’s the best player in League of Legends, people will say Faker. His legacy is continually growing, as SKT dominated KT in the LCK finals. He’ll look to add another MSI title to his legacy.

Cover photo by: Riot Esports

MSI kicks off Wednesday!

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Mid Season Invitational Power Rankings

MSI will officially begin Wednesday as TSM, Flash Wolves, and Gigabyte Marines have earned their spots through the play-in stage. TSM looked shaky, needing a reverse sweep to take down Gigabyte Marines. It will definitely be interesting to see how the teams come out. Will G2 finally play well on the international stage? Can TSM bounce back from their poor performance? Can Gigabyte Marines make a Cinderella Run? Here are my power rankings of the teams heading into the Midseason Inviational.

1.SK Telecom T1 (Korea)

This should come to no surprise to fans and analysts. Korea as a region and SKT as a team have dominated the LoL scene for quite some time now. They’ll be looking to assert their dominance even more if they can go through MSI undefeated. SKT holds some of the best players in the world at each of their position.

Their most infamous has to be their mid laner, the GOAT, Lee “Faker” Sang-hyeok. As long as Faker is on this team, you can bet on them being World contenders for awhile. Alongside Faker, has been his head coach since the beginning Kim kkOma Jung-gyun. Kkoma has been praised for being the best coach in League of Legends, having led SKT to all their World Championships. He’ll look to add a back to back MSI title to that list.

2. Flash Wolves (Taiwan)

Photo by: Riot Games

Flash Wolves may play in a top heavy region, but despite this, they’ve showed consistently time and time again that they cannot be underestimated. Coming off a successful IEM win at Katowice, Flash Wolves will look to surprise spectators and continue their reign as the “Korean Slayers”.

Flash Wolves play an aggressive style, often making plays in the early game with jungler  Hung “Karsa” Hau-Hsuan and support Hu “SwordArt” Shuo-Jie looking to make plays. Not only can they build big gold leads in the early game, they know how to properly finish games as well.

Flash Wolves came into the season sporting a new ADC in Lu “Betty” Yuhung who looks to get better and better every time we see him. Betty finished their series against SuperMassive with a monstrous KDA of 36, only dying once the whole series. Their longtime jungle/mid duo of Karsa and Huang “Maple” Yi-Tang have not shown any signs of slowing down. They had a phenomenal performance against SuperMassive, dominating their opponents. Flash Wolves have the best shot at upsetting SKT here at MSI.

3. G2 Esports (Europe)

Despite G2 having not played a game at MSI yet, they definitely showed a dominant run in playoffs en route to their third European championship. Everyone from G2 are ready to finally prove that they can perform well on the international stage. Maybe with the help of sports psychologist, Weldon Green, they can finally get that monkey off their back of choking internationally.

Mid laner Luka “PerkZ” Perković in particular will have lots of pressure as he’s become known for not playing well in international competitions. If he plays well, G2 can definitely make a decent MSI run. G2’s bot lane of Jesper “Zven” Svenningsen and Alfonso “Mithy” Aguirre Rodriguez will be one of G2’s power positions. With the meta shifting back to “carry style” ADC’s, G2’s bot lane can definitely have a major impact in games.

What’s worrying is how long their games tend to go. Against some of the best teams in the world G2 will need to have the ability to close out games or risk failing in international play once again

4. Team we (China)

Team WE is a name that’s been around professional LoL for some time now. Once a powerhouse in their region, they’ve returned to take the throne as the number one team in China. After years of mixing rosters, they finally found success dropping only a single game en route to their 3-0 sweep of Royal Never Give Up in the LPL finals. They don’t play the stereotypical play style of all aggressive early game teams we’ve seen in the past from China.

WE plays much more controlled and teamfight well in the mid/late game. Jungler Xiang “Condi” Ren-Jie is an absolute monster and will be essential in WE’s success. In the mid lane, Hanwei “xiye” Su, has a deep champion pool and has shown good performances on both control mages and assassins. He had the 2nd best KDA in the LPL for at 4.7.

China has since fallen off from being the heralded “2nd best region”, but WE will look to prove that they are still one of the best.

5. Team SoloMid (North America)

Photo By: Riot Games

TSM looked shaky in their play-in series vs. Vietnam’s Gigabyte Marines. It felt like they were heavily disrespecting their opponents going for questionable invades and teamfights almost expecting the other team not to be prepared. This caused them to go down 2-0 in the series, before reverse sweeping their way to victory.

That series had many North American fans breathing sighs of relief. TSM will be heavy underdogs now at this point of the tournament if they struggled that heavily against a wild card region.

Even in the reverse sweep, their last two wins were not clean by any means. Gigabyte Marines showed the capability to gain early leads off some poor play out of TSM. Gigabyte Marines nearly had the series in game four, before overstaying in TSM’s base which ultimately led to TSM’s victory.

In particular TSM’s adc, Jason “Wildturtle” Tran had an awful series, dying in a winning 2v2 and often getting caught out of position while only having a 52.9 kill participation percentage. He’ll need to step up big time if TSM wants to finish in the top four of the group stage.

6. Gigabyte Marines (Vietnam)

Although they are the wildcard representative of MSI, their play-in stage performance was amazing in terms of Wildcard performances in international tournaments. Gigabyte Marines gave North America’s TSM a run for their money, nearly taking the series. Maybe some nerves and lack of experience, forced a bad call to try to end the game that resulted in a throw, but nonetheless this team has impressed.

Đỗ “Levi” Duy Khánh has been an absolute monster this whole tournament. He’s currently 2nd in KDA and first in DMG% among junglers who have played at MSI so far. Gigabyte Marines rely heavily on him to setup plays in the early game to snowball leads. It will be interesting to see how he matches up against the likes of SKT’s Peanut or Flash Wolves’ Karsa.

One of their weak points will definitely be in top laner Phan “Stark” Công Minh. Stark showed some great performances on Gragas during their series against TSM, but was non existent if not on that particular champion. In game three, he was constantly solo killed by Hauntzer’s Gragas and never seemed to comeback from it throughout the series.

Despite losing a close series to TSM, the group stage will be best of 1. Don’t be surprised to find Gigabyte Marines apart of the top four once the group stages conclude at MSI.

Cover photo by: Riot Games

Tune in Wednesday for the opening ceremonies of MSI on May 10

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Christian!

Franchising in the World of Esports Part 1

According to multiple sources, Riot has decided to scrap the relegation model and move to franchising in 2018. The first taste of this will be in the LPL where they will officially move to the new model this summer. All of this came after Blizzard similarly announced that they would be franchising for 2018 as well. Now that we got the old news out of the way, let me tell you why franchising is the best thing for League of Legends and Esports as a whole.

Many people have given reactions and opinions to this news. In this three-part series, I will also be putting my opinion out there. I plan to tell you how I envision the new structure could work and some of the realities of it all.

Academy Teams…

To start, I have been asking for Riot to do this since around this time last year. After owning GameHausGG for a few months, I could already see the struggle of even attempting to get a team into Challenger, let alone LCS. The amount of money it would cost was unreasonable (unless you had a lot of backing), and players were and have always been extremely flaky. There is no set system or organization to the whole thing. Players, coaches, and even owners are still as unreliable as ever. (We wrote about the recent Blue Rose debacle)

Image by: Yahooesports.com

With all that in mind, I have personally found that there needs to be a real structure in place. Trying to get to Challenger is what every amateur team strives for, yet many of the best never reach it because of “Academy” teams, or as I like to call them, “ways for their mother teams to get more money by selling off their LCS spot.” Academy teams are a major reason why the Challenger league is not only boring, but also a waste of time.

Normally these teams consist of four reject vets and a rookie, Flyquest being the outlier. The mother teams take a chance because they know it wont cost them much, and it gives these players a chance. Then they normally win due to better backing and they are sold to the highest bidder.

For those of you who may argue that this is a common practice, please look at the closest comparison, the EPL. Relegation happens all the time, but teams do not create sister or ‘Academy’ teams and then sell their spots.

While I understand that many of the owners are losing money, this system will help them short term, but may hurt them long term. Luckily it is rumored that Riot has decided to ban Academy teams.

So far Overwatch has not had this problem, but they also have not been established as long. For now I think that Academy teams will not be something that plagues the new Overwatch league.

CHALLENGER TURNS INTO THE MINORS?

Luckily I believe franchising will end and fix all of these problems in Challenger.

Challenger is the perfect opportunity to develop League of Legends’ next stars. While it has done that to a certain degree, it needs to be an established minor league. They can model it after the minor leagues in baseball, or an even better comparison would be the D-League in the NBA.

Image by: http://faculty.de

This developmental league would allow for players to hone their skills. Every team could be associated with a pro team where they could call up or send down players.

It would be its own league that could be promoted as such. The players would get their chances to shine, and those of us who watch League of Legends religiously could have a new thing to complain about, teams not making certain call-ups and sending certain players down.

Overwatch could very easily institute a similar approach. A developmental league of some type for Overwatch would be extremely beneficial as we barely have any established players, teams, or even styles to the game yet.

So what would adding minor leagues solve?

To start, it would allow for the player pool to grow immensely. People could actually have a better chance of being picked up by orgs to be developed in the Minors just like they do in traditional sports. This could have a huge trickle down effect as well.

Colleges could groom the players thus adding another league, again similarly to traditional sports. Then teams could have scouting departments that could either pick players up or they could even do a developmental draft. That would be the dream. Tell me you wouldn’t watch a League of Legends or Overwatch developmental draft? Your favorite team could pick the next big star and the hype would be all too real. But, I must remind myself, one step at a time.

Also these minor leagues would give players more of a chance to go professional and build their own brand. For now it is all about players trying to grind in solo queue and hope that they get picked up. All the while they are still living at home with no guarantees of a potential career.

Lastly, this would give the players at all levels some real stability and organization. Signing with a team and being in their minor league system allows for these players to get a good contract and know that they could be called up at anytime. They would not have to wait and hope that their team would play into the main league. Also they would know that they are affiliated with an established brand. They would not have to create their own, the fan base would already be there for them.

The Fans

So why would you, as a fan, want this minor league or Challenger system?

Courtesy of: Polygon.com

I will start with the most obvious answer, more games and players for you to watch. There would be series of your favorite game being played more often. You could watch these lower leagues to try and see if your team has some good potential talent to bring up and help the roster, or if they need to bring in different talent. Also you could just watch good gaming all the time.

Another reason is that this system would help the established teams quite a bit. Sponsors would be way more likely to invest in this type of system. You know why? Because they have seen it work with traditional sports. Investors and sponsors are more likely to give their money and time if they know something works.

Lastly, this would also create the possibility of even more teams in the league. League of Legends for example, only has 10 teams in NA and EU. Wouldn’t it be awesome if they had more? With an established minor league system, more people would want to be owners. They would understand the organization better and feel better about establishing a new team. With that, they would establish more minor league teams.

Conclusion

I feel as though I have opened Pandora’s Box with all the possibilities of a minor league system. The new franchising could offer all of this and more.

It also could not solve anything with regards to Challenger and the amateur scene of esports.

Honestly, it will depend heavily on the owners and the companies like Riot and Blizzard.

I understand that many people want esports to be different than traditional sports and they are against the ideas of franchising. My only response is, who cares? They will model it after these traditional sports because that model works. In my opinion, doing it like this will ensure that esports is more than a fad. It can last for decades and people can feel comfortable growing up watching Bjerg or Faker and knowing their legend will continue like Babe Ruth’s or Michael Jordan’s.

Wow, this is only Part 1! Tomorrow I will be looking at how franchising will grow each esport and their individual leagues.

2017 MSI stage and crowd in Brazil

MSI Play-In Champion Power Picks

The first stage of the 2017 Mid-Season Invitational is complete. Two wildcard teams have moved on to enter the second stage where they will meet representatives from NA LCS and LMS. Last weekend was a joy to watch, as teams from around the globe came together to battle on the Rift. This weekend promises similar excitement.

Before heading into the match-ups, though, it is important to highlight key champions. These are champions who had high pick and ban rates. They have been contested throughout the tournament. As regions enter and exit the competition, some preferences are bound to change. However, the following choices have proven themselves to be fruitful, and will most likely remain power picks for the remainder of the contest.

Top

2017 MSI top lane power pick: Shen   Pick/Ban Rate (P/B): 58%   Win Rate (W%): 25%

Shen is valued for his ability to impact the map. Stand United allows the top laner to protect allies with a shield, or follow the channel with Shadow Dash to engage fights.

Split-pushing is a bit easier, since Stand United and Teleport allow Shen to enter a neighboring lane. Top laners generally build Tytanic Hydra, Spirit Visage and Guardian Angel on this champion.

Do not let the low tournament win rate fool you. Players such as Seung “Huni” Hoon Heo and Yau “MMD” Li-Hung have 100% win rates with the champion, and Ki “Expect” Dae-Han, Asım “fabFabulous” Cihat Karakaya, and Kevin “Hauntzer” Yarnell are 67% or higher (Spring 2017).

2017 MSI top lane power pick: Fizz   P/B: 79%  W%: 57%

AD tank Fizz has become a menace yet again. Trinity Force is essential to this playstyle. Top laners have built Sunfire Cape, Spirit Visage and Guardian Angel for tankiness. They may include Blade of the Ruined King or Wit’s End for attack speed and augmenting the bonus damage of Seastone Trident.

Fizz has also been used for split-pushing. Playful Trickster is a low-cooldown spell which allows for speedy roaming. Top laners have been choosing Ignite-Teleport as Summoner Spells for early laning and global pressure.

Gigabyte Marines flexed Fizz into the mid lane once already, and other teams will most likely be open to this idea. In the right hands, this champion is truly a nuisance, which is why he has been banned so often.

2017 MSI top lane power pick: Galio   P/B: 75%   W%: 86%

The newly reworked Colossus made his debut at MSI. So far, he has been oppressive. Galio’s combination of tankiness, utility, and damage are difficult to overcome.

Players are building Spirit Visage and Sunfire Cape to provide resistances and ambient damage. Knight’s Vow and Iceborn Gauntlet have been prominent items, too.

The semi-global pressure of Hero’s Entrance is perfect for top laners, especially playing around objectives. Shield of Durand and Justice Punch provide high-impact crowd control for Galio’s team. So far, Nautilus has been the only other top lane champion with a higher win rate than Galio (with more than one game played).

 Jungle

2017 MSI jungle power pick: Ivern  P/B: 79%   W%: 50%

Redemption, Locket of the Iron Solari and Athene’s Unholy Grail are only built by the jungler if they are playing Ivern. His shielding and healing are ridiculously powerful when combined with Triggerseed.

Teams excel when Ivern enables his laners to snowball and siege turrets with Daisy! His jungle clear is quicker than most. He is also able to donate his blue and red buffs more frequently to teammates.

Drafting Ivern allows teams to create protect-the-carry compositions. When paired with Lulu, Orianna, Karma or Shen, Ivern unlocks marksmen, assassins, and mages to play fast and loose.

2017 MSI jungle power pick: Lee Sin  P/B: 88%   W%: 53%

Lee Sin is League of Legends’ perennial jungle champion. Once truly overpowered junglers have been banned or picked, many players fall back to Lee Sin. His mobility and early pressure allows teams to push the pace and snowball quickly when played correctly.

This tournament has seen Lee Sin played 15 times: 6 games more than the next most played champion. He is a versatile pick that can mesh with almost anyone. None of the best junglers are afraid to pull him out to demonstrate their Flash-Dragon’s Rage mechanics.

All of the remaining junglers at MSI have at least 64% win rates on Lee Sin this Spring. Han “Peanut” Wang-ho has maintained a 100% win rate over 11 games.

2017 MSI jungle power pick: Graves   P/B: 88%   W%: 75%

Teams have been smart to frequently ban Graves. Junglers have won 6 out of 8 games with him at MSI. End of the Line provides insanely fast jungle clears. Quickdraw allows him to move through thin walls and gain bonus resistances. Collateral Damage nukes low health targets.

No participating jungler has less than a 73% win rate using Graves. Hung “Karsa” Hau-Hsuan has a 100% win rate and a 13.3 KDA over 5 games on the champion. Kang “Blank” Sun-gu sports 100% and 17.5 over 2 games.

Black Cleaver and Maw of Malmortius are featured items beyond Enchantment: Warrior. Players at MSI have even been building Blade of the Ruined King, which is arguably overpowered at the moment.

 

Mid

2017 MSI mid lane power pick: Syndra   P/B: 79%   W%: 50%

Koray “Naru” Bıçak and Lee “Faker” Sang-hyeok have the lowest win rates on Syndra: 67%. All other mid laners at MSI sport 71% or higher.

Syndra has been a mainstay in the mid lane for a few splits at this point. Her combination of waveclear, crowd-control and reliable burst damage are hardly matched. She has the highest total number of bans for a reason.

The average damage per minute for Syndra players at MSI is 629. This is higher than any other mid lane champion with multiple games played. Expect her presence to remain on the high side moving forward.

2017 MSI mid lane power pick: LeBlanc   P/B: 71%   W%: 33%

LeBlanc’s strengths are similar to Syndra, except LeBlanc is more of an assassin. Distortion allows mid laners to quickly roam to other lanes or into the jungle. High level players can utilize Mimic to confuse and outplay opponents.

Hextech Gunblade and Void Staff are currently staples within LeBlanc’s build. When paired with Sorceror’s Shoes and Abyssal Scepter, LeBlanc’s burst is unsettling. One successful Ethereal Chains stun onto a squishy target is guaranteed death.

Văn “Optimus” Cường Trần lost his only LeBlanc game at MSI. Søren “Bjergsen” Bjerg and Lee “Faker” Sang-hyeok have yet to get the chance to play her this Spring. All 4 other mid laners have 60% or higher win rates.

2017 MSI mid lane power pick: Ahri   P/B: 50%   W%: 75%

Mobility is Ahri’s biggest strength in the current meta. Spirit Rush gives her three dashes to enter and leave fights as she pleases. Ahri’s item path is also one of the most flexible, as she can build into a teamfighting mage, an assassin, or some combination. MSI featured Morellonomicon, Zhonya’s Hourglass, Hextech Protobelt, Hextech Gunblade, Abyssal Scepter, and Luden’s Echo during the first stage.

Ahri has had the highest total plays during the tournament: 8. She also had the highest win rate of any mid lane champion with more than one game played. It would not be surprising to continue seeing her picked throughout the remainder of the tournament. However, Su “Xiye” Han-Wei lost his only Ahri game this Spring in the LPL.

Bot

2017 MSI bot lane power pick: Ashe   P/B: 88%   W%: 50%

Ever since Blade of the Ruined King rose to prominence, Ashe has remained pick or ban in most regions. Her global engage (Enchanted Crystal Arrow) and follow-up damage (Ranger’s Focus) potential is unrivaled in the AD Carry position.

Only Nguyen “Slay” Ngoc Hung has fewer than nine games on Ashe this Spring. All bot lanes in the tournament should be comfortable playing on this champion.

Items on Ashe are straightforward. Runaan’s Hurricane, Infinity Edge, Berserker’s Greaves, and Last Whisper generally round out the build. Landing ultimates is crucial for an Ashe to succeed. The entire team needs to be ready to pull the trigger after a well-placed Enchanted Crystal Arrow.

2017 MSI bot lane power pick: Caitlyn   P/B: 67%   W%: 40%

The non-utility marksman with the largest presence at MSI thus far is Caitlyn. While her Yordle Snap Traps provide small amounts of crowd control, Caitlyn’s primary goal is to rattle off as many auto-attacks as possible. Her passive, Headshot, can decimate entire teams once Runaan’s Hurricane is in play.

It’s unclear whether or not Caitlyn will remain such a high priority for the rest of the tournament. Her win rate so far has not justified her high pick rate. Many of the world’s top AD Carries seem partial to drafting marksmen with higher skill caps and higher risk-reward, such as Ezreal, Twitch or Lucian.

Only Jin “Mystic” Sung-jun has played Caitlyn more than 3 games this Spring. Lu “Betty” Yuhung, Bae “Bang” Jun-sik and Jason “WildTurtle” Tran have played her one game each.

2017 MSI bot lane power pick: Varus   P/B: 67%   W%: 43%

Varus has the lowest average damage per minute of the entire AD Carry class at MSI (392). He is played similarly to Ashe, except he trades lower engage pressure for higher poke damage. A well-placed Chain of Corruption can lock someone down long enough to eliminate them. Piercing Arrow gives bot lanes the ability to snipe low-health enemies.

Varus’ build path is virtually identical to Ashe’s, as well. Blade of the Ruined King, Runaan’s Hurricane, Infinity Edge, and Last Whisper are common. Some attack speed builds can include Guinsoo’s Rageblade.

Jesper “Zven” Svenningsen and Mystic have win rates 50% or lower with Varus. Betty has maintained a 100% win rate over sevengames played.

Support

2017 MSI support power pick: Lulu  P/B: 100%   W%: 53%

The only champion that is currently 100% pick or ban is Lulu. However, she only won just over half of the time. Lulu’s majorly impactful Wild Growth couple with the reliability of Help Pix!-Glitterlance-Thunderlord’s Decree poke makes her relevant at all stages of the game.

All support players at the tournament should be well-versed in Lulu’s gameplay. Her mechanics are rather straightforward, but proper timing of speed-ups, shields, slows and enlargments separates the best Lulu players from the majority.

2017 MSI support power pick: Zyra   P/B: 33%   W%: 50%

321 damage per minute is not bad for a support champion. That has been the average for Zyra at MSI so far. Brand is the only support to out-damage her.

Zyra seems to work for all support players at the tournament except Vincent “Biofrost” Wang, who only has a 20% win rate on the champion. Hu “SwordArt” Shuo-Jie has even maintained a 100% win rate with Zyra over 8 games.

Depending on the needs of a team, support players build full damage or more healing and shielding. MSI has seen Redemption, Locket of the Iron Solari, Liandry’s Torment and Rylai’s Crystal Scepter.

2017 MSI support power pick: Karma   P/B: 63%   W%: 50%

When Lulu is unavailable, Karma becomes the next best utility support. Her Mantra-Inspire shields and speeds up the entire team, which provides some the most potent engage and disengage a support champion can offer. Karma’s Mantra-Inner Flame offers strong poke in lane, which is why many players choose Thunderlord’s Decree as their keystone mastery.

All of the remaining support players have 60% or higher win rates with Karma. While it has not been as common this Spring, Karma can also flex into mid lane. Xiye, for example, has won 100% of LPL game using mid Karma (6 games).

 

While these may have been the most prominent picks in the first stage of MSI, plenty of champions were played. Unique picks such as Sona, Blitzcrank and Darius left their mark on the Rift. Tahm Kench was played in the top lane. Hopefully, there will be more variation as other teams enter the competition. Nonetheless, look to these last seven teams to show how high the ceilings are on these champions, and why they may currently be so popular internationally.

Champion Images: http://leagueoflegends.wikia.com/wiki/Category:Champion_squares

MSI Champion Statisticshttp://www.gamesoflegends.com/tournament/stats.php?id=MSI%20Play-In%202017

Featured Image: https://www.flickr.com/photos/lolesports/albums/72157683248434325/with/34384923145/

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LCK Finals: Telecom Wars Review

The Telecom Slaughter

Not even SKT1 fans wanted to see the blowout that occurred during the 2017 LCK Spring Split Finals this past weekend. SKT1 beat kt Rolster in a 3-0 sweep, with the last two games in the series being pitifully one-sided.

Game 1: SKT Victory at 36 minutes

Kt Rolster: Jayce, Elise, Syndra, Ashe, Malzahar

SKT: Shen, Lee Sin, Fizz, Varus, Lulu

Giving Han “Peanut” Wang-ho Lee Sin, a champion he was 9-0 on, was kt Rolster’s first mistake this series. But despite Peanut’s Lee Sin play, kt Rolster was able to take an early lead through clean rotations, opting for towers over kills. Kt Rolster was up in gold by 20 minutes, with Song “Smeb” Kyung-ho having five kills to his name. Kt Rolster lost their lead when Heo “Pawn” Won-seok got caught out around Baron pit. The next few skirmishes followed the same way, with Pawn going down before anyone else, oftentimes with his cooldowns still up. This eventually led to a 28 minute Baron, followed by another eight minutes of consistent tower taking.

Game 2: SKT Victory at 31 minutes

Kt Rolster: Fiora, Graves, LeBlanc, Ashe, Malzahar

SKT: Camille, Lee Sin, Karma, Twitch, Lulu

Again, Peanut picked Lee Sin, but this time he was able to snowball two early kills leading to a more one-sided victory than the first game. With SKT’s mega-Twitch comp, they only needed one lane to win. However, by 20 minutes SKT had decisively won every lane with exception of bot, which was ahead of kt’s bot lane, but not by much. The shielding from Karma and Lulu led to an ae at 27 minutes giving SKT an uncontested Baron that they efficiently transferred into a victory three minutes later.

Game 3: SKT Victory at 30 minutes

Kt Rolster: Jayce, Rengar, LeBlanc, Ashe, Karma

SKT: Gragas, Graves, Lulu, Twitch, Nami

SKT Peanut awarded MVP for LCK Spring Split Playoffs. Courtesy of SKT Twitter

Kt Rolster finally banned Lee Sin from Peanut, but it was too little too late. An SKT tower dive gone wrong left each team at two kills, but seconds later Faker was able to solo kill Pawn as Lulu into Pawn’s LeBlanc. This embarrassment was furthered as Pawn was given his fifth death at the 20 minute mark. You can ban Lee Sin, but Peanut will still take over games; Peanut’s Graves finished game three 11/1/9, earning MVP for the playoffs.

Just Faker Things

Being announced in the bonjwa throne, an armchair that has seated only three other outstanding esports players in Korea, Faker took the stage with as much force as he took the series. The bonjwa throne was originally intended for professional Starcraft players, who were dominate and unrivaled in their era as the title bonjwa suggests. Faker had taken the throne only once since this opening ceremony, during a 2015 World Champions preview video.

Watching Faker play is always a learning experience. Even playing against some of the League’s best players, he looks leaps and bounds better than them. Even the most subtle of maneuvers speaks to his skill level. At one point in game one, Faker’s Fizz was ganked by Elise, creating a two versus one that he managed to escape using a Control Ward he was keeping in his inventory. Faker throws the Control Ward into the brush along mid lane with the intent to disable enemy wards allowing him to juke enemy skillshots without the opponent having vision of him. While this foresight illustrates Faker’s ability to think about different future scenarios in the game, the enemy did not have wards in the brush he juked into. Not knowing this, Faker chose wisely in placing this Control Ward, as it could have been the difference between a kt Rolster first blood or just another failed gank.

Faker shows his mastery on Fizz by using his ultimate to initiate team fights every time it is up. While this led to a lot of whiffed sharks, the constant pressure allotted by Faker’s cooldown reduction heavy build, led to the skirmish after skirmish that eventually paved the way to SKT’s 28 minute Baron in game one. On top of this constant pressure, Faker input buffered his ultimate ability by casting it during the gap closing element of his Urchin Strike, making it the ability harder to predict and subsequently juke.

Faker showed his flexibility in the next two games, playing supportive mages, Karma and Lulu, and allowing his teammates to carry. Despite taking a support into lane against Pawn’s LeBlanc, Faker was able to get a solo kill as Lulu, taking full advantage of kt Rolster’s tilt in game three. Even at the highest caliber of play, Faker can appear to be on a completely different level than his opponents.

 

SKT to MSI

With SKT’s victory over kt Rolster, the team has earned their ticket to the Mid-Season Invitational. As the team stated after their quick defeat of kt, they are looking to train their hardest in an effort to take the international stage by force. We at The Game Haus look forward to seeing the competition at MSI happening in São Paulo and Rio de Janeiro, Brazil from April 28 – May 21. For more Faker on the bonjwa throne check the video below, and for more League of Legends, check back on The Game Haus soon.

Image: Courtesy of Yong Woo ‘Kenzi’

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Link’s Return to LCS

Welcome “Back” To Summoner’s Rift

In an unexpected move, Team Liquid has signed CLG’s former Mid laner, Austin “Link” Shin, as a substitute. They announced that they intend to play both Link and starter, Goldenglue, throughout the split.

The last time we saw Link it was with CLG Spring Split 2015, coming off a 3-0 defeat at the hands of Team Liquid in the first round of the playoffs.

Shortly after Link announced his retirement with the “donezo manifesto”, in which he brought out CLG’s team environment to light. Most infamously, he called out star AD Carry Doublelift, for being a selfish and poor teammate and mainly blaming him for the failure of CLG.

Link, himself, received a lot of hate from the community when Machinima’s video series, “Chasing the Cup” seemed to show his inability to mesh as a teammate. In the series you witness everyone’s tempers flare, as the team seemed to be regressing from its hot start.

Link refused to duo que with his own Jungler, Dexter. This seemed to translate to a lack of team chemistry on the LCS stage. His own work ethic was questioned even by the community. It seemed like Link was playing more Hearthstone than League of Legends outside of scrims.

During his time in the NALCS, most people would have rated Link as a subpar LCS Mid Laner. He was never known as a flashy playmaker or a main carry, but he was a consistent performer. He played what his team needed and was the main shot caller for CLG.

When C9’s Hai went down with a collapsed lung, they called upon Link to sub for them in the All Stars tournament. He held his own against legendary Mid laners like Faker and xPeke. For the most part, he played the role of shot caller well. Thanks in part to him, C9 was able to take games off of OMG, Fnatic, and TPA. This allowed them to get to the semifinals of the tournament. He praised C9’s team environment in his donezo manifesto, in compasrison to CLG’s.

Second Chances

Link gets a second chance with a fresh roster and under a new organization. Team Liquid has been around for awhile but just hasn’t found the right formula for success just yet. Obviously, he’s still been playing the game at a high enough level to be picked up by a new team.

Others on social media have noted that he had been playing Dota 2 at high level as well. It does raise the question of if being away from the professional scene for such a long time will be more beneficial or hinder his play starting out.

Photo courtesy of Gamurs.com

It seems Team Liquid is emphasizing a better team environment this split, parting ways with Dardoche. They also let go of head coach Locodoco and every player on the team seems hungry to improve off of last split.

They look to be modeling CLG in having five players that are all friends outside of game. Will they truly utilize the six man roster or will it be more like C9’s support situation last season?

If Link is able to play better with the other four members than Goldenglue, I don’t see why they wouldn’t eventually make him the starter. It will be up to Link to prove he belongs in LCS once again.  

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