Smite. Gank. Dive.

Meteos and Svenskeren talk Jungle Meta

Call of the Wild: A Boar, a Blob, and a Demacian Standard!

Cool Rammus

Gone are the days of spiders falling from the sky and monks roundhouse kicking you into your enemies’ awaiting arms. No, for quite a while now, we’ve been graced with the same chicken killers game after game. While there were a plethora of offseason changes, with entirely new runes, rosters, and a franchise to boot, the jungle stayed practically untouched.

In the NA LCS Week 1 games, Sejuani and Jarvan IV each had a 50% presence, with Zac right behind at 40%. While this number may not seem too incredibly high at first glance, those champs won 80% of their games when opposing any other jungler. It seems clear that the tank/utility junglers have a much bigger impact in competitive play than some of those solo queue freelo junglers (Evelynn, looking at you).

League of… Jungle Diversity?

Most of the pros I spoke with define the current jungle meta as tank + utility dominant. Those specific few champs are just a clear cut above the rest. However, Dennis “Svenskeren” Johnsen completely disagrees, stating,

“The jungle meta is pretty fun… Even though there are a lot of memes about Sejuani and Jarvan … you can counter them as well.”

Not ironically, Sven was the ONE  jungler to pull off an upset against these top tier tanky champions, playing Evelynn into Juan “Contractz” Garcia’s Jarvan IV.

But don’t get too excited! Even though he is having a bit of fun picking from a more diverse pool of junglers, he isn’t planning on playing Lee Sin any time soon.

“I’ve been trying Lee Sin in scrims … but I have to play twice as good as my opponent… It’s not really worth the effort.”

So if you are looking for some Insec’s in 2018, head over to the LPL (who happen to pick Lee pretty often and play 6 days a week)!

Defining the Meta-os

William “Meteos” Hartman is less impressed with the current viable jungle options, even though Zac is an old Meteos special.”The meta now is looking still pretty similar to how Worlds was with Sejuani, Jarvan looking good.” He hopes “more junglers get balanced into the mold that champions need to have.”

Meteos HeadshotHe simplifies this jungler mold down to champs that “have some level of early game pressure and then transition into a more vision control, tanky, utility champion as the game goes on.” He backs this up explaining that “jungle just doesn’t have the guaranteed income that other roles have.”

Therefore, champions with high baseline values – or those that can survive placing deep wards and provide some protection and cc for their scaled up carries – do better in competitive where vision control and team fighting rule the Rift. He explains that some of the drop in the Gragas pick/ban rate is due to him receiving multiple nerfs and “it’s hard to pull him off because he just can’t kill jungle camps.” When asked about Lee Sin, he explained that while he can provide the early pressure, he doesn’t provide the same utility late game for the carries, just an ult and a couple shields.

He finishes up by explaining why the other terror of solo queue – Kha’Zix – doesn’t perform well in competitive eiter. In solo queue, the bug is constantly “going around getting a million kills … and teams aren’t coordinated… But in competitive, you’re probably being tracked most of the game. So even though they can’t see you when you’re invisible, they probably have a general idea where you are.” All in all, “not offering a frontline is pretty hard for your team.”

Final Thoughts

I have to say I side with Meteos. The highest rate of success for junglers comes when they cover for their carries in the late game. Yes, they often spend more time fighting wards than wolves, but a win is a win. Even in the one jungle upset that Sven had as Eve vs. Jarvan IV, he had more than half of the team’s deaths, while Contractz only had 1/8th of his team’s. Sven did have almost 90% kill participation, but he quite possibly could’ve had a similar impact on kills and a smaller impact on deaths by playing Sejuani, who went unbanned that game.

But, don’t take my word for it! These two masterminds face off this Sunday at 3pm PST. Who has a better read on the meta? Will Meteos focus on protecting his carries? Or will he take Svenskeren’s advice, play aggro, and betray his beloved Sneaky? Tweet me your predictions @parkeso! I want to see what you guys think. Thanks again for tuning in! See you on the Rift! 😉

Lux Thumbs up

Hey guys, thanks for checking out my debut article! Throughout the season, I’ll be attending the NA LCS and talking to all your favorite pros to bring you some inside thoughts and opinions on the meta, runes, and offseason changes. Whether you have been following the scene for years or just started recently, I hope to find some meaningful content for you! For requests, comments, or words of affirmation, please tweet me @parkeso. For pictures and stories, follow my Insta @parqueso. If you’re not big into social media, email me at parkesotwo@gmail.com. =)

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Melee’s Competition Committee good for the community despite shaky start

It’s about time the Smash community formed a governing body to watch over all competitive decisions. For a long time, the onus has been on the individual tournament organizers to make the decisions without any real discussion on practicality. It’s been a mixed bag of results, seemingly changing from week to week.

I’m here to tell you that “The 25” is a step in the right direction.

Lack of diversity

Before I dive deeper, I want to address the Adam “Armada” Lindgren situation. Armada, the greatest Melee player in history, left his post on the committee to make way for a female representative. The fact that all 25 members were male was a reality check and Armada took it into his own hands to right this egregious wrong.

Smash Sisters at Shine 2017. Photo courtesy of twitter.com/smash_sisters

Yes, the amount of females in the community is a small percentage compared to males, but that’s what makes it even more important to reach out to females. Women have almost zero representation or voice in this community and that dissuades others from potentially entering tournaments. Giving females a voice is paramount to easing the tension females feel in this community. Also, giving power to females could be beneficial to the scene as a whole.

So, good on Armada for recognizing this great indifference and taking action. It might not seem like a big deal to some, but what’s the point of a rules committee if not everyone’s voice is heard. Even the smaller and less vocal groups. The committee is still considering options at this point, since Armada’s departure, but it’s forcing them to consider on a female member.

The committee itself has been under severe scrutiny with many community members missing the point of its creation. Above all else, it was formed to create fairness for all competitors as the scene adapts to new technology and formats.

Shine 2017 is a great example of this and it also helped spawn the CoC. MattDotZeb is as experienced as they come in Smash and even he came across a situation that has never been dealt with before. The decision to make UCF legal and mandatory was an innovative idea, but the perils of trying something out is not being prepared if something goes awry. The situation led to a controversial decision that left the community angry.

It’s not the first time either. Situations like Shine happen a few times a year in seemingly big spots. It’s hard enough for organizers to deal with running the event itself, but having to make stressful decisions with time constraints is something else entirely. That’s where the CoC comes in and can help out.

Despite what some think, the CoC is not a power grab setup for Melee dictatorship. It’s not mandatory. It’s just an outlet of experienced and professional people to give assurance and assistance to tournaments and events. It will help streamline everything and get more consistency from different events.

“The Melee Competition Committee (CC), which includes the Leadership Panel (“The 5”) and the At-Large Panel (“The 25”), was formed so that we’d have a process in place for prominent tournament organizers, players, and influencers to come to the table, and unify rulesets at a critical point in our history. In a time when players were clamoring for consistency, fairness, and clarity in regards to Melee gameplay rules across events, we brought some of the community’s biggest names together to make their opinions accountable: in exchange for having the power to make lasting change, they’d have to make all votes and amendments public.”

The structure

Shine 2017. Photo courtey of twitch.tv/vgbootcamp

The structure is setup to promote accountability down the line. No one can deny the members of this community being the right choice in helping manage decisions. It was a carefully selected group of some of the pioneers of the Melee community along with some lesser known names. The diversity is there from players, coaches, player managers, tournament organizers, streamers and even historians.

However, the lack of women is appalling, as stated earlier. My only problem is the five members heading the operation. Self-proclaimed power and importance of opinion seems unjust, and while they’re here to get the decision-making process started, it feels as if those five will be making most of the decisions.

It’s an incredibly important time for Melee and the CoC is here to make it last and strengthen our events. While I’ll disagree with some of the methods used when creating this committee, I also see the benefits of having a governing body. This is not the Melee backroom, where all discussion are kept private. The CoC promises to keep everything out in the open for the public to see. It’s a test run and we’ll see if it actively makes the Melee community more appealing to players.

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Featured image courtesy of twitch.tv/redbullesports

The State of the Game: Champion Diversity

(Courtesy of gamespresso.com)

(Courtesy of gamespresso.com)

 

With the first week of pro play competition over, let’s take a look at how the game changed, and whether those changes affected in a positive and healthy way.

Champion Diversity:
Champion diversity is something that Riot has repeatedly said they want to see in League of Legends. While there have been worse moments for the game and preseason patches took a step in the adequate direction, I still think that more can be done. Last year, Riot was doing a great job in this category until they introduced the juggernaut patch right before worlds. Worlds was completely played around a few OP juggernauts which is in my opinion unhealthy for the game, and on this occasion, steps on the line of competitive integrity.
In the first week of the NA LCS, we saw great champion diversity specifically in the AD carry role. I do not think I have seen so many different AD carry picks since season 1. In ten games, we saw 8 unique picks in the AD carry position (Miss Fortune, Kalista, Lucian, Ezreal, Kindred, Caitlyn, Corki and Tristana). The preseason patch was mostly targeted towards this player, and it seems Riot accomplished its goal. As the season progresses some champions will be labeled as OP, but it seems that slights buffs or nerfs depending on who rises and who falls should maintain the diversity we saw in the first week.
The jungle is dominated by the same champions that dominated it last season, Elise, Rek’Sai and Lee Sin. It has been more than a year now that the jungle is dominated by these champions and it seems as though people got used to it. The last champion that I remember to have priority in competitive play was Kha’Zix a long time ago.
It has been said that in the current state of the game it is hard to engage because there is so much damage floating around the Rift, that being said, when engages occur, fights explode. For the game to be in a healthy position, it needs to have fights that balance tankiness with damage. If fights are too short that means that there is too much damage in the meta. Which is detrimental for champion diversity because those that do lower amounts of damage over time do not see any action. And if fights are too long like the Cinderhulk meta last season, tanks and champions that can deal well with tanks, like Vayne, are prioritized. In both cases, some champions are simply not viable because of the meta, that means that only when the game is balanced, as in no items are OP, can champion diversity exist.
Riot took a good step during preseason, by giving identity to the AD carry role. Which should introduce new strategies and new ways to win a game of League of Legends, but I would love to see a meta where many strategies are viable and every role has many different picks available. Unlike season four where all we saw was Renekton, Mundo and Shyvanna in the top lane. The best meta is that in which Froggen can play Anivia, Faker can play Zed, and Pray can play the juggermaw.