Call of Duty Ghosts for dummies: Part two

This is a follow-up to my first article in which I had started discussing some simple setups for Search and Destroy. In this post, I’ll be covering Sovereign and Warhawk and then moving onto some perk choices. If you enjoy the article or think it could be improved please comment.

Sovereign

This map is a different beast in comparison to the two I’ve already covered. Unlike Freight and Octane, there’s no easy way of knowing when the enemy has bomb control.

Sovereign incorporates a three lane system, similar to most Counter-Strike maps. This usually means that the defense is spread thinner to cover all the lanes. However, with the setup I’m going to suggest for beginners, it should make locking it down much easier.

Defence

My strategy focuses on stacking the B bombsite. This is because it is much harder to retake since Remington’s can hold the flank from way back in spawn while the Vector players lock down the control room. Your Remington players have next to no chance of retaking B as they lose gunfights inside the map room 99% of the time. That leaves the round on your sub-machine gunners to win a series of head-on gunfights. It also gives you enough information on where players are if they do take the A bombsite, making the likelihood of you retaking much greater.

Players one and two have the job of holding the actual bomb site. Player one will play in the bomb room killing anyone attempting to plant. Player two will play on the stairs just outside watching B domination. If P1 gets pushed on bomb, it’s on P2 to get a quick trade kill. If the attackers try to grenade him out, P2 should counter-nade. It’s a strong setup because even player one dying can be good since they won’t expect another player so quickly and might hastily try to plant meaning you drop the bomb on spot.

Player three should hold snake and the cupboard. This player doesn’t need to be aggressive at all, he is there to ensure that no one gets on our side of the map through B. With the Remington, he should be able to pick up some free kills if they are daring enough to peek either of the positions.

Click to enlarge.

The linchpin of the setup is player four, who guards the underground and the push into range. This is from a sneaky spot just below blue catwalk. Should the enemy team plant A, this player can kill anyone who tries to cross from A bomb into range. If no one does, it makes the pinch onto the bomb site much easier since you don’t have to worry about that side of the map. Player two should also quickly be able to tell whether they have a player holding B domination or not. With that information, it means that their entire team is likely trapped between servers and zig making it easy pickings for your team.

Attacking

As with most maps you can go for the standard smoke Incog rush plants. On Sovereign, I recommend letting another player smoke the bomb and for the bomber to take Trophy System since grenading the bomb is so easy on this map.

As I mentioned in the defensive setup, it’s easy for defenders to see when attackers cross over to their side of the map. A way you can catch them off guard is to leave a player in snake while the rest of the team goes A. This means that the snake player can flank the catwalk player after he moves towards the A site.

For going B, I like to have one player climb up the ladder and hold the flank into the bomb room. Then I’d have a player on yellow stairs watching over the bomber. This can be the player with the smoke if you go for an Incog rush plant. Finally, have a guy on back catwalk initially watching a snake push so that ladder cannot get flanked then switching to holding the caution and full flank from the stairs opposite ladder.

Warhawk

Defence

Warhawk also uses the three lane system. On this map, it is fairly easy for the attackers to get control of both bomb sites. There are a number of spots that the defenders can use to their advantage to net free kills.

My default setup would be to have player one on the tank just outside the diner. This guy can see if anyone rushes mid or blue tarp. They can also see if any players come from A into the Z connector. This player can also quickly rotate to help back truck or water tower if enemies are spotted.

Player two is the truck player spotting the A push. His primary job is to get information of them pushing the bomb and focus on staying alive as opposed to making kills. Since the attackers can get to this site so quickly, it’s often the brunt of three or four-man pushes. The player can peek the fences from the barrel near veranda (I’ve never heard it called that but hey-ho) with thermal and call how many players he sees. He could also play more passive from the tree and wait for someone to peek back American, or garage as this site calls it.

Player three has the role of locking down the B site. This can be done from either the water tower or tin. I recommend using the thermal scope to spot players pushing into the back building or jumping on the bomb. One sneaky spot that can earn you kills is under the blue tarp at the tower. When the attackers try to plant bomb an assault rifle will often peek from loading bay giving you a free kill. Similarly to player two, the main job is getting the information that enemies are B. Once the enemies are called out you can ask for player two to come and help from tin.

Click to enlarge.

Last but not least we have player four. This guy is free to roam as the rounds develop. If the attackers are seemingly favoring the A bomb site he can sit in American and kill enemies that are trying to kill your truck player. Alternatively, he can rush post office on B and hit the flank fast. This allows for your tower player to quickly rotate to A. There are a number of options he has such as peeking mid more aggressively with a sniper or rushing blue tarp. I would say his role is actively trying to get first blood.

Attacking

Attacking on Warhawk usually ends up being four-man pushing either A or B. The smoke Incog pushes are particularly effective on this map since the thermal hybrid sight is a popular choice due to its long lanes. On Warhawk, I recommend the bomber using Trophy System again since it is easy to get good grenades onto the bomb sites.

The most effective strategy would be to have two people rush into American pre-firing the back door. If there’s a player there then he will either die or get traded by the second player. If no one is there the bomber can rush plant with his trophy system since the truck player will have no chance of killing him. This is effective since it puts pressure on the defense straight from the off since it only leaves them with forty seconds to retake.

When planting B, I think it’s best to wait for first blood before trying to plant. If the defenders spot no one A, they often get restless and flank early, which you can have a guy watching from the blitz portal or antiques. There is a little corner just below water tower where attackers can sit to get easy kills, I recommend trying to get a player there before planting.

Perk Choices

Before rounding out the article I wanted to make a little section on perk choices. This is because recently I’ve seen many players waste slots on unneeded perks. Firstly, you should always have Dead Silence and Focus. The latter is important as it reduces the flinch you get when hit and Dead Silence since almost all players will be using headsets and will be able to pick up on the smallest sounds.

A prime example of wasting slots I’ve encountered multiple times was quickdraw on the Vector. This shouldn’t even need explaining but the sub-machine guns aim down sights fast enough in this game and the difference isn’t great enough to warrant using up three create-a-class slots. You could have two grenades or Incog over that which is much more valuable.

List of all the perks and their cost in Ghosts. [Source: u/plokijuh1229]

Another is Sleight of Hand. In Search and Destroy there is no reason to use this perk, the MTAR and Vector have large enough magazines to confidently pick up three kills. If you’re using the Remington you’re most likely going to be far enough away that you have time to reload anyway. Obviously, it’s a nice perk to have and gives you peace of mind knowing you have a full clip but I’d take it as your first specialist bonus rather than two of your create-a-class points.

My final point will be that you don’t have to take Quickdraw on the Remington either. Although the increase in ADS speed is substantial on the assault rifles if you pre-aim the right places you should be able to get the kills regardless. Take playing truck on Warhawk for example, they can only push you from back American or from the open bomb site. Not having it definitely means you suffer on the retakes but it’s just something to consider. Perhaps you might take both Agility, Marathon and a pistol to fast peek the cross on Freight. It’s your choice.


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RUSH and tarik to Cloud9, a jaw dropping roster change

Cloud9 opened eyes and dropped jaws Tuesday morning after announcing the additions of Will “RUSH” Wierzba and Tarik “tarik” Celik. This move is one of the most surprising of all the shuffles, and also one of the best. This lineup cements itself as one of the most, if not the most, skilled lineups of NA CS history.

For more information about shufflemania, check out my articles on FaZe Clan and mousesports.

A much higher team-wide skill ceiling

Cloud9

Photo by: hltv.org

In the past Cloud9 has had players on the roster who were much less skilled than the rest. Not only that, Cloud9 has always had the problem of having a player or two not “show up”. While we haven’t yet seen how this roster can change the past issues, it’s almost obvious that it should be fixed. Not only that, but the constant confusion about who is playing what role is now gone. Everyone has their own place, and aside from everyone contributing to the IGL role, everyone knows what to do.

Having, in my opinion, the top three North American players on one team also contributes to the massive jump toward the skill ceiling. As well as having the best AWPer in NA, it helps a lot in the overall skill. Adding tarik into the mix adds a player who rarely has a bad event. Unfortunately in the case of tarik, he does sometimes have a moment where he does something that loses the round. If this can be fixed, there are almost no flaws in this lineup aside from no proper leadership.

Prebuilt chemistry

Cloud9

Photo by: hltv.org

Looking at the players of Cloud9, it’s obvious to see the chemistry already built up among players. The most obvious case is Jake “Stewie2k” Yip and tarik, as they PUG together and joke around a lot. Another example, though less known, is between RUSH and Tyler “Skadoodle” Latham, who both played together at CEVO Season 6 Finals on eLevate, leading to some familiarity.

The mix of players also looks to be quite a good mix on paper. Whether it be in game or out of the game, the players all seem to fit together like a puzzle. Of course it is possible for the players to not get along, but we will just have to wait and see.

Good choice in replacements

 

Cloud9

Photo by: hltv.org

While it’s sad to see the original Cloud9 roster gone, you can’t deny that the replacements are well made and make sense. Mike “Shroud” Grzesiek is now able to do what he loves full time and Jordan “n0thing” Gilbert is able to pursue something else in esports, whether it be playing or being an analyst or caster at events. Unfortunately for the case of n0thing, his benching was a team decision opposed to Shroud’s benching where he stepped down himself.

Role wise, the replacements make sense. Having a 100% dedicated entry in RUSH fixes the problem with n0thing not wanting to entry every now and then. On the other hand with tarik, he is a consistent player. And, despite the peanut-brain meme, as a player he makes smart decisions with the rare occasion of messing up a round for the team. This was an issue with n0thing as well, but opposed to tarik he did it more on a consistent basis.

Overall this move seems to be a win for the organization and players. Having a more skilled roster, players who might fit better together, and having roles make sense for once, there’s few flaws in the move. We’ll just have to wait and see how the roster all together will perform on the 22nd with the kick off of ESL Pro League Season 6.


Featured image via hltv.org

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Songs of praise for 2017’s Call of Duty World League Championship

The culmination of every Call of Duty season is the World League Championship and this year was no different. It’s no secret that Infinite Warfare has been, let’s say, disappointing but I believe this championship to be one of the most memorable of all time in spite of that. In this article, I’ll pick out a few of the things that made this Worlds a pleasure for both competitors and fans alike.

A multitude of teams

Despite OpTic Gaming going into the tournament as favorites, it wasn’t as clear cut as previous years. Due to IW’s erratic nature, any of EnVyUs, eUnited, Splyce or Luminosity could have won the event on their day.

OpTic had to beat Anaheim champions Luminosity to get to the final. [Source: MLG]

When these teams clashed they produced amazing series worth re-watching while we wait for WWII: OpTic narrowly beating Splyce to defeat the seventh place meme, EnVy’s ridiculous comeback against eUnited and EnVy sending OpTic to the lower bracket, to name a few. Any times these teams had to face off against one another you could feel the tension. After EnVy forced OpTic to play against Luminosity, I’m sure Green Wall fans were worried their team would fall short again.

You even had Rise Nation and FaZe Clan making last ditch efforts to save their dismal seasons. At one point I thought a Team Revenge style run was on the cards. It made the majority of series thrilling to watch.

A beautiful venue

Last year was the first time Call of Duty had used an arena as a venue. At the time we were all in awe at how CoD could fill such a venue, but, looking back, that stage was nowhere near as beautiful as the Amway Centre.

At Call of Duty XP, the players were in towering booths away from the crowd meaning the fans couldn’t as easily see or hear the players. This, in turn, meant that fans were less likely to get hyped about huge plays and players less likely to feed off of the crowd’s energy. This year we got the open stage we are used to seeing, filled with an array of lights to make sure all eyes stayed focused on the CoD at hand.

From the stream, it also looked like the crowd was more tightly packed in this time. The upper rank and the floor looked pretty close, making it easier for quieter fans to get involved with the chanting when it’s going on all around them.  My final point is that the lesser amount of large venues this year made the fact that it was being held in this huge stadium all the more exciting.

Multi-stream, multi-stage

MLG’s decision to run four streams in the group stage on all of MLG.tv, Twitch and YouTube is something to be proud of. While there may have been a few hiccups with the audio and flickering video, for the most part it was solid.

The schedule was easy enough to follow using the graphic on the World League Twitter and meant that the tournament could be run with the best format with all the players having the same downtime between games. This is something other esports such as Counter-Strike and League of Legends have been ridiculed for. Maybe it’s time they took a leaf out of Call of Duty’s book.

Another surprise was the decision to give the Bravo stream its own stage, directly below the main one. This is the first time I’ve seen this happen in esports and I would say it was successful. Fans could enjoy the juiciest matches’ full screen and then watch the Bravo stream in-between the Alpha games. There were times when the loser of the game on the main stage would play the winner of the team on the lower stage, making it all the more exciting for fans as they could see both games as they were unfolding.

Four teams played simultaneously at the World Championship. [Source: Reddit u/theesportstv]

To the fans

And finally, thanks to the fans for showing up and supporting what they love. All the chanting, funny signs and talking down caster’s microphones only made the stream more entertaining for us stuck at home watching from our bedrooms. It’s amazing that even with such a lackluster title this year everyone made the effort to support the biggest event of the year. Hopefully, it’s a sign of even better things to come when we ditch the jetpacks in November.


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Ranking the biggest events in esports

In honor of it being the week of the International, I wanted to discuss the events that have helped legitimize esports. From DOTA to League, all the way to fighting games and Counter-Strike, each game has pushed the scene forward with events that not only grab the attention of esports fans, but even more importantly the general public.

The five events mentioned below have all played an important role in building up their respective scenes. They have not only been great for publicity but have also made careers in esports a reality. They have partially changed the communities in which these events take place. Here are the five most essential events today.

5. Call of Duty World Championships

Activision has made serious strides into making Call of Duty a premiere title within the esports landscape. The creation of the Call of Duty Championship, with prize pools over $1 million, along with the creation of Call of Duty World League, is the support this game needed.

It’s not only given fans more to watch each weekend but also gives them a reason to follow along as the season moves closer to the World Championship. In a short time, Call of Duty has become the premier console shooter and it’s thanks to this.

4. ESL CS:GO

Counter-Strike is different than the other esports. The scene doesn’t have one championship event that takes priority over the others. It’s an open landscape with many different events that offer plenty of payouts.

However, there’s one league that consistently puts together the most competitive and prestigious events. ESL has always been a major contributor to Counter-Strike dating back to 1.6, but in Global Offensive they’ve stepped up significantly. The one other event to rival ESL is Turner’s ELEAGUE which brought in a million unique viewers on Twitch alone.

For this reason, I have to mention Counter-Strike in this discussion. While it doesn’t have a keystone tournament like The International or Evo, the largest events in CS surpass any other event in terms of general interest. ESL is a great example of this, but there’s plenty of other tournaments that also take precedent in this argument.

3. League of Legends – Worlds

League of Legends wasn’t the first game to popularize the esports age, but it’s mostly responsible for the boom in popularity since the creation of the League Championship Series. The LCS has been a major success, in terms of growing esports, and has kept players interested in the game since release.

Continually, the League of Legends season culminates into the World Championships, a month long tournament that brings together all the regional champions. League is essentially the only title currently that has a system that funnels into a championship event. 15 days of competition while a litany of the best teams compete for millions in prizes on the big stage of Madison Square Garden and other stadiums.

2. Evo

By the same token, no other event comes close to the history of the Evolution series. Dating back to 1996, Evo has been the linchpin for all the growth in the fighting game community. Evo has single handily brought the underground community into the Mandalay Bay Stadium.

It’s hard to say that any other event matches the intensity that Evo cultivates. Once a player gets on that grand stage, it’s almost a guarantee that something amazing will follow. It’s also the one event that doesn’t require any knowledge coming in because of the simplicity of fighting games. Anyone can enjoy it and more importantly, anyone can feel the hype generated from the world’s most prestigious fighting game tournament.

In spite of the fact that Evo has a significantly lower prize pool than these other events, it’s still considered by many to be the most meaningful tournament for the players. Coupled with the history, an Evo trophy means something more than just a check. It’s a chance to cement a legacy as one of the greats.

The International 7. Photo courtesy of GosuGamers

1. The International

Finally, we reach The International. It’s an event responsible for bringing in a new generation of esports fans. It not only has the highest prize pool in esports, but in a short time has become the most sought after trophy in the entire scene.

It’s a life changing event. The rush of playing for millions of dollars amps up the intensity levels. Even as a fan, the adrenaline begins to pump. It’s a wild ride from start to finish, and not one event has been a let down in seven years. Valve’s responsible for making it an event in every sense of the word. It’s no longer just a DOTA tournament, it’s a happening in the Seattle area.


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The great global shuffle: Where’s NA?

If you haven’t been living under a rock, you know about the insane roster moves lately including teams such as FaZe, fnatic, mousesports, Na’Vi, Gambit, and many more. It’s a surprise to not see any North American teams on that list. Today, I’ll go through some teams that should make some changes and explore some possibilities for players they could pick up.

Cloud9

shuffle

Photo by: hltv.org

The big dog of the North American scene, rarely not holding the title of the best, is currently uninvolved with the shuffles. While they may be looking for a new organization, they aren’t looking to change their roster. As far as we know of course. Cloud9 may have had recent international success, making the semis of ECS Season 3 finals and a 2nd place at ESL One Cologne. But, don’t let that distract you from the fact that the Warriors blew a 3-1 lead Cloud9 has done this before. Making the finals of, or even winning, a tournament and being content with their roster for six months.

Mike “shroud” Grzesiek has underperformed to a huge extent for the last year, aside from ESL One Cologne. One tournament has been enough to stop C9 from making a change, but it’s about time that they make one. Even replacing Jordan “n0thing” Gilbert would be a welcome, although saddening, change. Both players are inconsistent, and there are a few players that would definitely be good replacements in place of these two.

Skyler “Relyks” Weaver: A consistent player who seems to be able to play in almost every situation thrown at him. He can AWP, he can clutch, and he can entry. He’s versatile and it seems like that’s a role that needs to be filled if Shroud or n0thing need their shoes filled.

Adam “Friberg” Adam: An entry combo of Friberg and Jake “Stewie2k” Yip sounds awesome. Two people who are absolutely dedicated to running out and doing their job, what more would you want? This would also solve the issues of n0thing not wanting to take an entry frag role.

Derek “Desi” Branchen: Another consistent player, but unfortunately doesn’t seem to be much of a choice for the top teams due to toxicity issues. Cloud9 could use a player like Desi, especially if n0thing were to go as he’s an improved copy and paste of the player.

OpTic Gaming

You can say that OpTic was technically involved with the roster shuffles, having Oscar “mixwell” Cañellas almost being snatched up by mousesports, along with James “hazed” Cobb being removed from the roster. Though, the move with hazed was well known to happen beforehand. Unfortunately for OpTic, they’ve been stuck in this situation since January. Trying a player and dropping him, rinse and repeat. Not to mention the issue with mixwell not even wanting to AWP and being very open about that. This roster has many problems and they’ve made it seem impossible to fix them. Fortunately, there are a couple of free agents out there that OpTic could very well take advantage of.

shuffle

Photo by: hltv.org

Aleksi “allu” Jalli: A great AWPer, not the best, but definitely not the worst. He also happens to be a good rifler along with his AWP. That could fix the issue with mixwell, allowing him to be the most comfortable.

Adam “Friberg” Friberg: He seems like the biggest possibility as they’ve already seemed to contact him. Much like Cloud9, a Friberg and Will “RUSH” Wierzba entry combo sounds awesome.

Michael “Uber” Stapells: A decent player. He hasn’t completely proved himself as a player but on a team like OpTic could prove to be a great platform for the player to build himself on. He has potential, and while that’s not the best justification, I feel it’s worth a try for OpTic.

Renegades

shuffle

Photo by: hltv.org

The honorary NA team. Renegades have recently showed that they’re willing to play with international talent. First trying out Simon “atter” Atterstam, and then picking up Noah “Nifty” Francis and Nemenja “nexa” Isaković. With recent underwhelming performances and a rumored removal of nexa, trying out some of the new free agents around doesn’t seem like a bad idea. Especially with what Renegades needs the most: consistency. Obviously, this team doesn’t really need to change much. If their core roster begins to become more consistent, this team could be great. Unfortunately, they’ve been waiting too long for that to happen and it seems change is the only way to go right now.

Adam “Friberg” Friberg: Again? Well, if you look at Renegades in terms of roles, they don’t have a proper second in. Or even first at some times. Friberg would instantly fix that, making it his mission to get out there and do damage at the least.

Michael “Uber” Stapells: Formerly Uber stood in for Renegades in a time where they didn’t have a proper fifth. Performing at a decent level in his time with Renegades. Added with some built up chemistry, Uber seems like one of the best, if not the best, options for Renegades.

Jacob “pyth” Mourujärvi: Once upon a time pyth actually played in North America, so this isn’t as far fetched as the other international players. Not only that, pyth can play the positions that Renegades seems to be needing.

The Rest

For the other teams, it doesn’t seem like it’s much of an option to change their rosters. Other than NRG removing Peter “ptr” Gurney and him replacing Desi on compLexity, nothing much has even happened in the first place. Liquid seems even more content with their roster than Cloud9 ever has with theirs. CLG just doesn’t have many options for any roster moves. Misfits are in a weird place with their roster and it’s hard to say that they should make a change. It’s hard to say whether or not any NA team will take advantage of any of the free agents out there, but hopefully in the end they do.


Featured image via ESL Gaming.

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Is it finally S1mple’s time to become the world’s best player?

For some time now Oleksandr “s1mple” Kostyliev has been tipped to become the best player in the world. Whether it was way back on HellRaisers after making the playoffs of Dreamhack Winter 2014 or after carrying Team Liquid to a major final, it was expected that he would eventually be the world number one.

Everyone believed after he joined Natus Vincere that his time was now. And it was, although rather short lived. The team won ESL One New York with s1mple taking the MVP medal. However, Na’Vi would descend into a string of early playoff exits or worse.

The recent roster shuffle brings natural born leader Danylo “Zeus” Teslenko home with a new coach in Mikhaylo “Kane” Blagin. Under Zeus’s leadership is it time for s1mple’s story to come full circle?

Hasn’t he already been the world’s best once?

Mechanically, s1mple might already be the best player in the world. He’s certainly in contention with the likes of Nikola “NiKo” Kovač, Marcelo “coldzera” David and Nicolai “device” Reedtz for that title. However, in last year’s top twenty players he was bested by two of those names, why is that?

S1mple was ranked number four in 2016 after spending most of his time on Liquid. [Source: Dreamhack]

The main reason is results. In 2016 Coldzera won two majors among other tournaments while Device consistently reached semi-finals with positive ratings at every event in that year. Secondly, these are regarded as complete players. They can play every role, rifle, AWP even support when need be. These are players that rely less on outrageous plays and more on strong decision making. They have also shown a willingness to work in a system and make sacrifices when needed.

Natus Vincere’s lack of top finishes and inability to find a working formula has put s1mple down the pecking order. The addition of Zeus should hopefully solve both of the problems starting with the latter.

How to best use s1mple?

It is on Zeus to implement a player like s1mple into his system and way of leading. My suggestion would be to let s1mple play outside of the system for the most part. He is best when he’s making wild plays based off of his own thoughts on the state of the game. Zeus could set the team up so that if s1mple wants to play X position on CT then there is a setup for that and if he dies then there is a set reaction from the team. Zeus could do this for a number of spots on a number of maps. This, in a fashion, is controlling s1mple’s aggression whilst allowing him to make his own plays. If it isn’t working reign him in and play a more defensive style holding from the bomb sites on maps such as Overpass and Inferno.

On the terrorist side you can use the same idea. The core four sets up for an execute while s1mple decides how to make an impact on said execute. That could be lurking on the other bombsite or actively trying to entry on the targeted one. I believe this would be an effective use of s1mple’s skill set whilst catering to the needs he demands.

Should he be the main AWPer?

With Na’Vi’s main AWPer leaving it is presumed that s1mple will take on the role full time. Some are skeptical as to whether using s1mple as the main AWPer utilizes his full potential.

Seized managed to keep his spot on Na’Vi despite initially being benched. [Source: cybbet.com]

My counter-argument would be that prior to the Ukrainian joining, Denis “seized” Kostin started playing as a secondary AWP. If s1mple is going off with a rifle then a flashy playmaking AWP shouldn’t be required. Give Seized the AWP and as long as he hits the shots he should hit then Na’Vi should have no problem allowing the two to switch on occasion.

This again gives s1mple more of what he wants but with the right resources to do so. There’s always a plan for if s1mple decides to change his style of play.

Conclusion

Despite the recent shortcomings S1mple has come leaps and bounds with Natus Vincere. His attitudes towards his team and its members have changed, with him saying that he will never leave and seemingly be showing more respect to his teammates. If Zeus can now come in and change his mindset towards the game in someway then we could see the nineteen-year-old join that list of complete players and cement himself as the best player in CSGO.

 

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Could have been graffiti plays from past majors

It’s an odd time for Counter-Strike fans at the moment. With the top teams agreeing to take a month off after the major there’s little professional CS to be watched. A rarity considering the esports’ usually hectic schedule. This makes it the perfect time to reminisce over some of the best major moments we’ve had. Some of the fondest will be Coldzera silencing the crowd with his jumping AWP or Olofmeister’s burning defuse, both of which have been commemorated by in-game graffiti. This article will pick out some of the best major plays that could have made their mark with graffiti.

Janusz “Snax” Pogorzelski sneaky beaky like – EMS One Katowice 2014

Probably the most memorable play from Katowice 2014, Snax’s triple kill almost guaranteed Virtus Pro the first map of the final. The play not only demonstrated impeccable decision making but also nerves of steel. Snax kept his cool in the grand final in front of a packed home crowd at CSGO’s biggest event in history at the time. If anyone ever asks how to describe him as a player just show them this.

For the design of the graffiti, I would take inspiration from Stuart “TosspoT” Saw who was casting at the time. I like the idea of the repeated use of “he waited, he waited, he waited” or a picture of a CT walking around in a “Snax wonderland”.

Josh “jdm64” Marzano’s 1v5 clutch – ELEAGUE Major 2017

This clip has all the makings of a perfect AWP highlight, flashy flicks and wall bangs. Partly allowed due to a Team EnVyUs blunder, there were calls for this play to receive a commemorative graffiti from pros such as SK’s Fallen. Had Liquid gone on to win the game in overtime or the feat occurred in the playoffs it’s likely that JDM would have left his mark on Cache.

As everyone would agree, the best way to honor the play would be with JDM’s signature playing position, better known as lounging.

Adam “friberg” Friberg’s ace – ESL One Cologne 2014

The King of Banana hit Fnatic hard when he single handily destroyed his rival’s three man stack. Not only is the clip a display of marksmanship but the context of the play was important in NiP’s only major win. Fnatic had a great start on the favored side of Inferno with NiP not looking too hot. Friberg took matters into his own hands earning the Ninjas’ second terrorist round, which seemed to be the catalyst for the rest of the half.

The newest iteration of Inferno has included a small testament to Friberg by including a sign which reads “Via Adamo”. In Italian, via means road and Adamo translates to Adam meaning that the sign reads Road Adam.

Håvard “rain” Nygaard’s 1v5 clutch – Dreamhack Cluj-Napoca 2015

This clutch says everything about Rain and his monstrous aim. The play is even more memorable because at the time G2 was the first international super team with many skeptical whether the team could make it to the top. The roster proved doubters wrong by reaching the semi-finals of Cluj-Napoca only losing to eventual champions Team EnVyUs in three maps. G2 even had the chance to sweep the series 2-0 but lost on Inferno in overtime. Had the team made the final it’s likely they would have won the tournament which would have made the play even more deserving of a memorial.

An idea for the Rain graffiti could have been something to do with raining terror down on the B bomb site or a white flag with Rain on it considering the play was against the French.

Abay “HObbit” Khasenov’s quad kill 1v3 clutch – PGL Major Krakow 2017

While Krakow did gift us with a graffiti for Dosia’s grenade into pit, there is certainly an argument that Hobbit’s clutch should have received the honor instead. While the grenade was huge in context because of the way it damaged Immortals’ economy forcing them to re-buy after a single round win, Hobbit’s play also had its own merits.

The Brazilians won the second half pistol bringing the map back into close contention. Gambit looked as if they were about to lose another round before Hobbit opened up his backpack. Similarly to Friberg’s ace, this opened up the floodgates for more terrorist rounds with the play filling his team with confidence.

At the time people started nicknaming the drain area as the “Hobbit hole” which would make for an appealing graffiti.

Unfortunately, Photoshop isn’t my forte so I can’t bring any of these ideas to life. So I’ll leave that part to your imaginations.

 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Thanks to The Demo Vault, HLTV and the other respective uploaders for the clips. Feature image courtesy of gamesync.us

 

suNny and STYKO to mousesports is a risk vs reward move

Mousesports has been a team with a lot of roster changes in the last year. First putting Tomáš “oskar” Šťastný back into the roster and then picking up rising star Robin “ropz” Kool, they’ve been doing everything right since losing Nikola “NiKo” Kovač after the ELEAGUE Major in January. Hopefully this next move will be the best one yet. Mousesports has now picked up suNny and STYKO.

Miikka “suNny” Kemppi

When suNny was picked up by ENCE Esports in the first quarter of 2016, he had a nice platform to build himself as a player. Under the leadership of Aleksi “allu” Jalli, suNny emerged as a rising star in the tier two European scene. Consistently outperforming his opponents and showing that he can perform on a semi-high level of CS, people knew that he would get his chance on a higher skilled team one day. Unfortunately, it took almost a year for him to find a home on a new team.

mousesports

Photo by: hltv.org

After quite a bit of turmoil on ENCE after losing allu, he left the team and joined PENTA Sports a month later. While PENTA may not be the highest tier team, it gave suNny a chance to build a new team with Kevin “kRYSTAL” Amend. Picking up fellow Finn Jesse “zehN” Linjala, consistent players Kevin “HS” Tarn and Paweł “innocent” Mocek, this team was brand new and was built from scratch. This gave suNny a team that he could build himself further on, and he showed that he can be a star even at a high level.

Along with HS, suNny consistently performed well to earn the team a spot at the PGL Major in Krakow, qualifying off of the back of wins against OpTic, Liquid, and Vega Squadron. At the major, suNny achieved HLTV ratings above 1.05 in each of the matches he played. With the closing of the major, suNny had the fifth highest rating of the event. Mousesports couldn’t pick a better player.

Martin “STYKO” Styk

STYKO has been stuck on the tier two scene for years. HELLRAISERS has been his best chance to step into the tier one scene. They’ve had hot streaks but it’s been very inconsistent. STYKO himself has also been quite inconsistent, at least in 2017. Joining mousesports creates a huge question mark. How will he perform?

mousesports

Photo by: hltv.org

Looking at STYKO’s performances since joining HELLRAISERS is a huge contrast to how he performs now. He was quite consistent, getting ratings above 1.10. But, coming into the latter half of 2016 and so far throughout 2017, he’s been underperforming. HELLRAISERS as a whole, aside from Starladder Season 3 and Dreamhack Tours, has been underperforming as well.

Mousesports is taking a gamble picking up STYKO, and in place of Denis, he’s not much of an upgrade. Unless of course, he’s taking the IGL role. This would not only free up Chris “chrisJ” de Jong and allow him to focus on his game, but it would most certainly take a toll on STYKO’s performance.

Is the move worth it?

In my opinion, I do think the move is worth it. Bringing in suNny and STYKO in place of Christian “loWel” Antoran and Denis is a firepower upgrade in suNny alone. But, as I said above, unless STYKO becomes the IGL for mousesports, he is not much of an upgrade. Mousesports are taking a risk or reward move with these two. And while the reward could be huge, the risk could be even bigger.


Featured image via mousesports.com.

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A FaZe roster with GuardiaN and olofmeister sounds spicy, but…

Amongst the rumors and speculations of roster shuffles post-major, FaZe is likely to make changes. To fix unknown problems, FaZe feel they need the services of Olof “olofmeister” Kajbjer and Ladislav “GuardiaN” Kovács. This could cause more problems than it might fix, at least on paper.

I’ll look through some reasons as to why they might want to change, and some reasoning behind it.

Bad performance at the PGL Major

It came as a surprise to many that FaZe went out 0-3 in the swiss stage losing to BIG, mousesports, and FlipSid3. A loss to mousesports isn’t far fetched, but the gap in skill alone between themselves and the other two should be enough to win them a match easily. Whether it be NiKo’s curse in majors or the massive under-performance of Fabien “kioShiMa” Fiey, FaZe underperformed as a whole.

FaZe

Photo by: hltv.org

Now, to say that FaZe should make changes after a bad major isn’t necessarily the right thing. Out of the last 6 tournaments they have made the finals 4 times. Going out Top 4 at Cologne and last at the major. The positives heavily outweigh the negatives in that equation. One bad tournament shouldn’t end a team, unless everybody was ready to explode at each other.

All-in-all, FaZe shouldn’t change rosters with the reasoning being a bad major. Not every Tier 1 team is going to consistently be winning every match or making Top 4 every tournament.

In 2017, the only team who has made Top 4 every tournament is Astralis, not even SK Gaming. SK didn’t change after Katowice or Starladder. FaZe could very well win Malmö in a month, but maybe we’ll never know with this roster.

Conflicting personalities

FaZe

Photo by: hltv.org

One reason may never be seen publicly, conflicting personalities. Liking everyone on your team is hard, and nobody should be expected to do so. One thing that can back this up is the fact that Nikola “NiKo” Kovač has shown to be quite an angry player when he was on mousesports.

The problem with this is that FaZe would be out of their minds to replace NiKo, so they’d have to find someone to replace kioShiMa or Aleksi “allu” Jalli. 

Some of the players might not be much of a fan of how Finn “Karrigan” Anderson leads the team. This may actually be one of the more plausible reasons. Karrigan was replaced on Astralis due to the players not trusting him anymore.

If a player or the team don’t trust the IGL, there’s a huge issue.

Consistency or under-performance

Allu isn’t known for his consistency, hence the meme between GOD allu and BOT allu. One game he’s a BOT, another he’s a GOD. For an AWPer, this is an issue. For such an important position you want someone who is reliable.

GuardiaN is similarly not consistent, much like allu. He’ll show up one game but be completely out of it the next. A good thing with FaZe is that everyone can AWP, so you can always switch out the gun. But, unless Karrigan uses it, it’s a waste of the stars.

FaZe

Photo by: hltv.org

 

KioShiMa had a rather disappointing major performance. Having a 0.61 HLTV rating, he performed the worst on the team throughout three maps. The problem with this is that kioShiMa is one of the most consistent players on the team aside from this tournament.

He may not get 30 kills every map, but he does stick around the middle of the pack and is a huge clutch player. Of course, his direct replacement being olofmeister would upgrade essentially the same traits. But, who knows if olof will perform well in FaZe? He’s no longer one of the best players in the world. You can’t rely on him keeping his form between teams like NiKo did.

Conclusion: FaZe shouldn’t change

Taking everything in to account, and especially looking at the 3rd reason, there’s no pros to picking up GuardiaN and olofmeister. They’re essentially the same players from other countries and different names. The move makes no sense. And, unless there are some serious personality conflicts, there is no real reason to change.

Featured image via ESL Gaming.

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Inferno: The hallmark of grand finals

PGL Major Kraków was a topsy turvy tournament, to say the least. A Gambit side led by Danylo ‘Zeus’ Teslenko took the victory in a thrilling final map on the historic Inferno. We saw an incredible clutch from Abay ‘HObbit’ Khasenov and consistent fragging from Dauren ‘AdreN’ Kystaubayev whilst the AWPing of Vito ‘kNg’ Giuseppe and the leadership of Lucas ‘steel’ Lopes tried to keep them in the game.

The map in question, Inferno, has hosted a number of grand final deciders. Despite only being reintroduced into the map pool this year, it has remained a popular choice among top teams. It is favored as a neutral playing field because most teams know all the basic strategies but the tempo can be changed between fast and slow. Its design also allows for clutch plays whether that be as a CT from pit defending the A bomb or as a terrorist running down banana.

For these reasons, we’ve been gifted many memorable finals thanks to Inferno. This article will pick out some of the best that you may be interested in re-watching.

SL-iLeague Starseries Season 3 Finals

FaZe Clan had been on the rise since picking up Bosnian superstar Nikola ‘NiKo’ Kovač. They had recently formed a rivalry with the Danes of Astralis, who bested them in the final of Counter-Strikes famed ESL One Katowice.

However, there was more than just the rivalry at stake for FaZe. The team was out to prove what international teams can achieve. Not only that, Finn ‘karrigan’ Andersen craved revenge against his former team while Fabien ‘kioShiMa’ Fiey wanted to prove he wasn’t ‘The Problem’. With the grand final one a piece, was there a better way to end than in overtime on Inferno?

ESL One Cologne 2014

Over three years ago now, back when it was still a major, the grand final of ESL One Cologne 2014 was decided by Inferno. The perfect stage for the still ripe El Classico between Fnatic and NiP. The aforementioned beat the Ninjas in CSGO’s first ever major championship while the legendary team was still missing one from their trophy cabinet.

Facing one of the most dominant Inferno teams in Fnatic, it seemed as if all the odds were pitched against them. After going down early, an unforgettable ace from Adam ‘friberg’ Friberg instilled confidence in the Ninjas who would go on to win their only major in CSGO.

ESL Pro League Season 3 Finals

For this match, we head over to London to witness an intense best of five final. Luminosity, now known as SK Gaming, was fresh off the back of a major win at ESL One Cologne 2016. While challengers G2 Esports had struggled with consistency. It was on the astounding duo of Richard ‘shox’ Papillon and Adil ‘ScreaM’ Benrlitom to prove French CS was still at large.

The first four maps were nail-biting with every map ending with both teams in double figures. The last map Inferno did the entire series justice. The game went into overtime boasting incredible plays from Shox and Marcelo ‘coldzera’ David. If you are a newer viewer it’s one I’d definitely recommend watching.

ESL One Katowice 2015

After looking into Cologne 2014, you’ll probably get a sense of Déjà vu here. We’re back, map three, Inferno, NiP versus Fnatic. This time Fnatic demonstrated that dominance through utterly crushing the Ninjas on their CT side. In spite of that, NiP would make the game entertaining through a second half resurgence.

This game is a great example of how to play the CT side of Inferno. NiP making great use of crossfires on the A bombsite, meanwhile, Fnatic perfected the art of banana control. If learning some new tricks is your thing, many of these can still be used in the newest iteration of the map.

 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of info-csgo.ru

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