Cloud9 and Smoothie are doing very well with Alistar

The winningest player-champion combos in the NA LCS

*Presence of champion with specific team – Pick rate of champion with specific team – Win rate of champion with specific team (Presence of champion within the NA LCS – Win rate of champion within the NA LCS)

FOX Dardoch – Zac

Dardoch and Echo Fox have been very successful with Zac

Image from LoL Esports Flickr

80% PRESENCE – 50% PICK – 100% WIN (54% PRESENCE – 77% WIN)*

Since Echo Fox has a 90 percent overall win rate, it is easy to point out strong player-champion combos that exist on this team, but not others. Altec’s Kalista and Fenix’s Cassiopeia are good examples. However, it is clear that Dardoch’s Zac has been the most successful. FOX picked the blob in five of ten games, and teams banned him another three. Dardoch carries a 100 percent win rate, while the LCS holds 77 percent.

Echo Fox generally utilizes Zac to gank the mid and top lanes from fog-of-war, then engage and disrupt teamfights in the mid-late game. Dardoch clearly understands the limits of the champion, often peeling with a sliver of health, only to regenerate using Warmog’s. Even if the power picks of the jungle move away from tanky initiators (Sejuani, Jarvan IV, etc.), Echo Fox and Dardoch will probably keep Zac as a pocket pick.

C9 Smoothie – Alistar

Cloud9 and Smoothie have been very successful with Alistar

Image from LoL Esports Flickr

90% PRESENCE – 50% PICK – 60% WIN (66% PRESENCE – 40% WIN)*

Smoothie has been showing the power of the current support role. Constant engages and peeling, surprise roams and ganks, protecting and enabling carries–these are all characteristics of Cloud9’s support. Alistar seems like the perfect champion for Smoothie, which is why he is virtually pick or ban in Cloud9’s games. Most teams are able to snag Braum or Taric, the highest presence supports, but Smoothie sometimes prioritizes Alistar over them.

Alistar is a popular pick in most metas, because of his repertoire of crowd control and tankiness. In the hands of a team shot-caller, the minotaur can realize its true potential. GorillA, Mata, and Ming are also currently prioritizing Alistar in other regions. Smoothie’s mastery of this champion put Cloud9’s opponents in the difficult position of choosing whether or not to ban him out and give Jensen or Sneaky a power pick. Even if the meta shifts, Alistar will remain a pocket pick, and Smoothie has a diverse pool.

CG Lira – Skarner 

Clutch Gaming and Lira have been very successful with Skarner

Image from LoL Esports Flickr

40% PRESENCE – 30% PICK – 100% WIN (30% PRESENCE – 80% WIN)*

Skarner has spiked in priority in the NA LCS, since Riot introduced patch 8.3. Lira and Clutch Gaming are benefiting more from the champion, with a 100 percent win rate. Skarner’s versatility and powerful displacement potential allow the jungler to hard engage like no other. Globally, Skarner only has a 40 percent presence in professional play, but he has 100 percent presence for North America’s teams.

Clutch has had the most success with multi-initiation compositions, and Lira’s Skarner fits right in. Just like others on this list, Lira is a crucial shot-caller for his team. They rely on him to pull the trigger on plays, which makes Skarner even better than Sejuani, Zac, or Jarvan IV. Clutch has picked up three of its six wins with the pick, so they may suffer if Skarner gets nerfed.

TL Doublelift – Tristana 

Team Liquid and Doublelift have been very successful with Tristana

Image from LoL Esports Flickr

90% PRESENCE – 50% PICK – 60% WIN (66% PRESENCE – 55% WIN)*

While Tristana has been a top three priority AD carry, and rising, Team Liquid prioritizes her for Doublelift even more. They have only had one game in ten without Tristana picked or banned. She allows Doublelift to never truly have a weak point in the game. He can push waves easily, chip away turrets, and utilize Rocket Jump to get closer or farther from his opponents. When paired with Olleh’s top pick, Taric, Doublelift becomes an engage mechanism. He and Olleh work together to threaten stuns and kill pressure in lane.

Doublelift has shown mastery of nearly every marksman. He obviously enjoys high-skill options, like Lucian, but Tristana gives him versatility for his team. Doublelift has the fewest deaths per game and the highest CS per minute, due, in part, to his comfort with Tristana.

100 Cody Sun – Kog’Maw 

100 Thieves and Cody Sun have been very successful with Kog'Maw

Image from LoL Esports Flickr

70% PRESENCE – 30% PICK – 66.7% WIN (60% PRESENCE – 47% WIN)*

Kog’Maw is another marksman champion that has been popular this split. His Rageblade power spike, combined with the safety of the Relic Shield-Fleet Footwork bottom lane strategy, made him a prime option. While other North American AD Carries selected Kog’Maw for one game while he was meta, 100 Thieves locked him in three times. The team coordinated well with Cody Sun on an immobile, squishy champion, as they won two of those three games.

Cody Sun currently has the highest damage per minute and the highest damage share in the NA LCS. Kog’Maw, when played correctly, unlocks this potential. 100 Thieves scored wins against TSM and Team Liquid using this pick, which has allowed them to remain in the top five. With the meta shifting away from Kog’Maw, 100 Thieves have started a downward trend, even locking in a Jinx pick. Hopefully, they can click with other champions.

TSM Bjergsen – Taliyah

TSM and Bjergsen are doing very well with Taliyah

Image from LoL Esports Flickr

60% PRESENCE – 30% PICK – 66.7% WIN (42% PRESENCE – 40% WIN)*

TSM have three of their four wins with Bjergsen on semi-global champions, which is why Taliyah is a preferential choice. Her Weaver’s Wall allows Bjergsen to influence every phase of the game, from early roams to mid-game picks and late-game zoning. Champions like Taliyah put TSM’s steering wheel in Bjergsen’s hands, allowing him to directly control momentum. While TSM is having issues with coordination, it makes sense that they would pick Taliyah in three games, and other teams would ban her in another three.

Most professional mid laners have wide champion pools, rarely locking in the same one several times. With Zoe, Ryze, and Azir being nearly pick or ban for most of the split, NA mid laners go for Galio or a pocket pick if those three are banned out. Expect to see more mid laners picking or banning Taliyah, especially against TSM.

GG Hai – Orianna

Golden Guardians and Hai are doing very well with Orianna

Image from LoL Esports Flickr

40% PRESENCE – 30% PICK – 66.7% WIN (32% PRESENCE – 40% WIN)*

Orianna is to Hai what Taliyah is to Bjergsen. Zoning, shielding, slowing, hasting, stunning, and damaging–Orianna is the whole package. Hai is the central leader for Golden Guardians, so putting so much versatility and control into his hands makes sense. In their only two wins, Golden Guardians drafted Orianna for Hai, after Zoe, Azir, Ryze, and Galio were banned out.

With Lourlo and Contractz taking on initiation duty, and Matt playing more defensive options, Hai’s Orianna brings the necessary damage to stay relevant, while also boosting his teammates’ utility. He can put the ball onto Contractz’s Skarner or Camille for speedier engages. Lourlo’s Gnar or Illaoi can wombo combo with the Shockwave. Deftly can receive a large shield, if it comes to that. No one else in the NA LCS has played Orianna as often, or to as much success. Teams may start to let Hai have the power picks, instead.

credits

Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion and Player Statistics: Games of Legends

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Echo Fox

King of the Hill: Echo Fox VS Cloud 9

With Week 4 of the 2018 NA LCS Spring Split over, it’s time to take a look at who is dominating the standings. At the top, we have Echo Fox and Cloud 9 tied for first at 7-1.

Both of these teams are coming off the back of a 2-0 weekend. Cloud 9 having taken down the other contender for first in Team Liquid and also the newly revitalised Flyquest. Echo Fox having defeated The Golden Guardians, who have finally made it on the scoreboard, and Team Liquid whose place in the middle of the pack has been cemented.

Let’s take a look at the key games for each of these teams that put them in the position they are in.

 

Echo Fox

Courtesy of Riot Games

 

Cloud 9 VS Liquid

Cloud 9’s superstar bot lane duo of Andy “Smoothie” Ta and Zachary “Sneaky” Scuderi continued to prove they are the best duo in NA. Even up against Team Liquid’s Yiliang “Doublelift” Peng, who is currently the best ADC in the league stat-wise, they dominated. This gave Smoothie the ability to roam frequently and snowball his other lanes on Alistar. However, the real story here is about rookie top laner Eric “Licorice” Ritchie being able to trade blows with the best.

With the assistance of an early roam from Smoothie, Licorice was able to completely crush the opposition. This was no easy feat as Team Liquid’s top laner, and former Cloud 9 member, Jung “Impact” Eon-yeong is highly seasoned. Even in a hyper carry vs hyper carry situation, Licorice just continued to outshine Impact, eventually leading to Cloud 9’s win.

 

Echo Fox

Courtesy of Riot Games

Echo Fox VS Liquid

Echo Fox. What is there to say about this team that hasn’t already been said before. They are an absolute powerhouse who have defied all expectations. Last night’s match against Team Liquid was no exception. Liquid had messed up right from the draft stage by giving over Zac to Fox’s Joshua “Dardoch” Hartnett.

Dardoch has shown many times throughout the split just how proficient he is on this champion. Never thinking twice about his slingshots and picks, he dives headlong into the action and gets picks for his team. This is especially true when up against immobile champions who have no way of getting out of harm’s way when such a dive occurs.

It just so happened that in last night’s match, Double was on one of these aforementioned immobile picks. Not just any immobile champion mind you, but the epitome of immobility, Kog’Maw. Even though Double gave over no kills in these situations, he had to constantly use his summoners to avoid them. This left him at a disadvantage during team fights as he would have to stay far away to avoid being caught out. Therefore, making him less relevant.

Eventually Double began to scale up on Kog’Maw to the point where he could delete enemy squishies. However, it was pointless as by the time it came to a team fight, Liquid was always a man down due to Dardoch’s continuous picks. Thus, allowing Echo Fox to steamroll the match and win.

 

Next week we will finally see the stalemate broken as on day 2 Echo Fox will face off against Cloud 9. Finally, the best team in the NA LCS will be decided. Who will come out on top?

 

CREDITS

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Featured image courtesy of Riot Games

Targon’s? More like TarGONE’s

Apollo – “Targon’s meta is dead… I think.”

 

First thing’s first, let’s breakdown the Double Targon’s meta.

The “Double Targon’s” factor was the scapegoat and catalyst of the prominent competitive meta for patch 8.1. It, along with other contributing factors, allowed weak laners to survive the early game and scale up for late game teamfights. The meta was not only made possible by both ADC and Support taking Targon’s Brace, but also by Fleet Footwork, Overheal, Perfect Timing (AKA Stopwatch), Kleptomancy Elixermancy (Ezreal only), etc. Because of all the defensive options, bot laners were extremely safe (definitely not the status quo). Strong early laners had no guarantee of being able to smash lane because the enemy laners could always count on healing and playing defensively.

This made engage supports, like Alistar, much stronger, the mindset being, “If you don’t lock the enemy down and kill them now, they will heal it all back!”. That, in turn, increased the value of more defensive supports like Braum and Taric too! If Ali engages, Braum throws up a shield and absorbs all the damage. And because Targon’s increased it’s heal by % missing health, it was insanely easy to heal up after any skirmishes that didn’t end up in a kill. If you chunk an enemy ADC down to 30% health, within a couple Fleet Footwork procs and a few clangs of the Relic Shield, they would be back at a comfortable 90%. They may lose pressure for one or two waves, but the danger factor was incredibly low.

To make matters worse, once the Targon’s quest is completed, you generate a hefty shield while out of combat. So this meant laners walked to lane with a passive shield, immediately generated an Overheal shield on top, added even more shield with Fleet Footwork (which also provides even more movement speed for running away), and had tons of Targon’s proc healing if the shield was ever broken.

Combine all that with 4 Stopwatches in the bot lane, and everyone became virtually unkillable. Viable ADCs were almost exclusively late game scalers and top tier team-fighters. Kog’Maw, Kalista, Ezreal, and Tristana topped the charts, with others like Varus and Sivir falling short behind. Lucian, sadly, was left unplayed – except by Huni; but that’s a whole different story for another time.

With all these cheap and effective ways of scaling for late, the bot lane became an extremely dangerous place to be a minion.

Image provided by Minion Champion Spotlight


But don’t just take my word for it. Take a pro’s words instead!

Doublelift explains that, “Targon’s is an extension of the support meta, because people become unkillable, and supports are stronger than ADs in lane. So [prior to this meta] you get in these weird situations where even when you hit a Tahm Kench twice, if he Qs you once, you actually lost the trade… So that’s why Targon’s came in. If I’m gonna be useless, I might as well be useless but generate gold for my support who is actually useful!” 

And what’s with all the festivities? Patch 8.1 is a…

“Farmfest,” – Apollo, Hakuho, Aphromoo, Adrian, Smoothie

“Snoozefest,” – Doublelift (said twice)

 

That equals 7 festivals for our minions! But don’t be fooled. It still is a crap place to be for those little descendants of Lari


Provided by TimeLordJikan

Changes to expect in 8.2?

As it turns out, this meta was pretty lame to watch, mostly due to the slowdown on botside. Therefore, the patch largely focuses bot side to address and influence that lane specifically. Even most of the Keystone changes were focused on the bot lane. Guardian and Aftershock both got a slight power shift to make them each a bit more unique and more specifically viable rather than generally fine.

Smoothie predicts that, “Next patch, the ranged supports are going to have a bigger impact in lane. But, blind picking melees may still be strong.” Aphromoo seemed to be on the same page, stating there is “probably gonna be a lot more ranged supports, [though] Ali and Braum will still be in there for counters.” He also predicts that “ardent is gonna come back a little bit,” though he claims to not really favor that meta either. 

Altec points out that 8.2 will bring back some spice to the lane again. “Now that the double Targon’s meta is gone, you will see more difference between the bot lanes. You’ll get to see who are the good bot lanes and the not so good bot lanes… If people make bad trades, it should be a lot easier to make plays.” 

If Altec is right, the Clutch Gaming duo in Apollo and Hakuho may be in luck! Apollo states, “We’re better when we’re fighting bot lane, rather than the farming, hyper carry [style] bot lane.” Although he later claims it’s all in Hakuho’s favor. “I just go with the flow,” he says. Hakuho agrees, stating “As a laner, I always wanna fight in bot lane.” And with palpable enthusiasm and anticipation for the upcoming matches, he claims he’s “hyped for next patch, because the bot lane meta is kinda boring right now… Bot lane is gonna be fun again!” 

However, even with all of this hope for change, Doublelift still finds time for some last second pessimism realism. “I have a feeling that games are still going to be going super long, and if Janna comes back into the meta, I might actually claw my eyeballs out.”


But Apollo, is it really, really dead?

Of course we won’t know until we see the meta unfold, but we can all sure hope so. Altec claims that while, “Technically you can still buy Targons, it’s just not as good as it was before.” I actually think that is extremely important! The potential to run double Targon’s provides the ability for Kog’Maw (and other crazy scalers) to stay relevant in a meta that is sub-optimal for hyper carries, while still providing room for those like Lucian to shine!

Doublelift agrees, stating “It definitely won’t be as strong, but it’ll still be viable. I don’t think it’ll be every game, but I think initially what’ll happen is everyone is gonna switch to dorans, and then someone is gonna find a way to make targons still viable and it’s gonna be finding its way back. Because yeah sure you don’t have the shield, but what you have is three wards. That’s not bad!” At least now when we see double Targon’s, it will change the entire botside game, because vision control will get a heck of a lot more lopsided. Dives onto the scaling carries will be hard because of vision, not 300+ health shields on the ADC!! 

 

I asked Doublelift if he would be the first to bring out the Yasuo ADC, to which he responded, “Yeah yeah. No. Idk Idk!” Unsatisfied, I challenged him, “Well, can you pull it off?” And with full confidence….

“Yeah, I can pull off Yasuo ADC. Easy!” – Doublelift 

Image Provided by Riot Games

 


And what’s the deal with Thresh? Wildturtle told me there would be buffs!!

Don’t expect to see Thresh much in competitive as long as we are in 8.2. After the Targon nerfs to ranged champions, I think even Nunu might have a higher play rate despite him potentially being perma-banned for a while. And although Aphromoo claimed that “Thresh is still viable, but it really depends on confidence,” Adrian disagreed. “I still think Thresh is pretty bad… He definitely needs more buffs… I don’t think there is any good situation to play him unless you’re really good at Thresh and there’s nothing else to play.” Either way, I hope to see a little love thrown towards everyone’s favorite chain warden so we can get back to watching even more big flays in the bot lane.


 

Image provided by Sunsero

Thanks for reading! For questions on the current meta, find some reliable source somewhere, or just watch the NA LCS every weekend! I’ll be there talking to your favorite pros. Tweet me some questions you want to ask @parkeso. Follow me on Insta @parqueso for some fun stories of pros and fan interactions, especially Saturday and Sunday! For all other inquiries, you can email me at parkesotwo@gmail.com. Thanks! And email Riot asking for Thresh buffs!

Misfits are trending down in week eight of EU LCS

Trending in the EU LCS: Week eight

The EU LCS stayed fairly consistent from week seven into week eight. Many of the match-ups went as expected. Most of the priority picks stayed the same. The overall meta carried over into this week. However, just like every week, there are some elements of the EU LCS that stand out. 

Trending in the EU LCS is back with your weekly dose of Europe’s ups and downs on the Rift.

TRENDING UP

These are the teams, players and gameplay factors that are on the upswing after week eight of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

H2K

Odoamne demonstrated the power of Rumble top. His performance shows why Rumble is always making his way into the meta. In game one against Splyce, Odoamne dealt 15.5 thousand damage to champions, almost as much as Wunder’s Camille, Trashy’s Jarvan IV and Kobbe’s Kalista combined (27 minute game time). Odoamne came back with Rumble in game two, and he matched the combined damage of Wunder’s Kled and Sencux’s Galio with 40 thousand (41 minute game time).

Week eight was a strong showing for H2K, especially against a fellow Group B competitor hoping to make Worlds. Few probably notice that H2K currently holds a 16-6 game record, the second fewest game losses in the EU LCS. While Chei has the highest kill participation (76.4 percent) of all bottom lane players, Nuclear sacrifices a large share of H2K’s deaths, relative to other AD carries (19.5 percent). This is an area of improvement for H2K to reach the next level going into playoffs.

H2K are trending up after EU LCS week eight

Image from LoL Esports Flickr

Trundle support

When tanks are in the meta, Trundle resurfaces. This champion plays well into heavy tanks due to his ultimate, Subjugate. It drains 40 percent of a target’s armor and magic resistance, then applies it to Trundle. The temporary theft of these stats allow Trundle’s team to melt down a tank, if they execute properly around the ability timing. It allows a low economy support Trundle to gain larger amounts of resistances, turning the tables temporarily.

Trundle was drafted as a support in three out of week eight’s 13 games, and he was banned once by Fnatic. Altogether, the Troll King was present in 30.8 percent of the drafts. As long as Sejuani, Gragas, Cho’Gath, Zac, Maokai and Shen remain attractive, expect Trundle to be on the table.

Alistar support

In a similar vein, the Minotaur of League of Legends has risen in priority for support players. Alistar finished week eight with six picks and three bans, good for 69.2 percent overall presence. On 7.14, Alistar maintained a 60 percent win rate, claiming victory in six of ten games.

Alistar excels at area-of-effect crowd control. His Headbutt-Pulverize combo has engaged team fights in the EU LCS since the champion’s inception. Since his mini-rework, Alistar’s Trample also adds a stun to his kit. His ultimate, Unbreakable Will, heavily reduces how much damage he takes. Put all of these pieces together, and it is obvious why Alistar pairs so well with Kalista, Ashe and Jhin. Like Trundle, Alistar provides a composition with an economic tank that can swing fights heavily when all of his abilities are available.

EU LCS mascots are trending up after week eight

Image from LoL Esports Flickr

EU LCS Mascots

Alongside the Unicorns of Love-Mysterious Monkeys week eight match-up on the Rift, there was a mascot war on-stage. Of course, Romain Bigeard presented his infamous unicorn earflap beanie and UOL staff. But, this week, there was a newer, redder face on the scene. Mysterious Monkeys unveiled their mascot, one with a gorilla suit, the MM logo as a mask and a torch-like scepter. Add in G2’s samurai, played by Lothar, and that brings the EU LCS’ mascot count up from two to three (a 50 percent increase).

TRENDING DOWN

These are the teams, players and gameplay factors that are on the downswing after week eight of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Roccat is trending down in week eight of EU LCS

Image from LoL Esports Flickr

Roccat

Roccat continue to make their case for most inconsistent team in the EU LCS. Each week, fans never know whether they are going to get the Fnatic and UOL-beating Roccat, or the losing Roccat. Week eight was the losers. They lost 2-0 to Ninjas in Pyjamas, gifting them their first series win of Summer Split. Roccat was an auto-attack away from winning game one. However, NIP cleanly won game two in 32 minutes. Roccat was only able to secure seven kills to NIP’s 23. This has been an up and down split for the Roccat team, and week eight basically killed any dreams of them making playoffs.

Misfits

Another Group A team that has been struggling, Misfits lost 2-0 in their week eight series versus Fnatic. While this loss is not necessarily surprising, it is not ideal. Misfits had lost eight of their last ten games going into week nine (and continued to lose two more yesterday). This record leaves them with win rates closer to Roccat and Vitality than Splyce, let alone G2 or Unicorns of Love.

The squad had seemed a lot more competitive earlier in the Summer Split, but lately they have been deflated. According to OraclesElixir.com, Misfits’ early game is fourth in the league, but their mid-late game rating is tied with Roccat for seventh. Though they hold 30 championship points from Spring Split, Misfits’ chances of doing well in playoffs, or going to Worlds, are not looking the greatest.

SPY Trashy is trending down after week eight of EU LCS

Image from LoL Esports Flickr

SPY Trashy

Splyce, as a whole, looks like a playoff team. They may not be the best, or the second best, in the EU LCS, but they generally feel competitive against any team in the league. All of Splyce’s carries average a lead in CS in lane, and they are towards the top of the league in KDA, damage per minute and other metrics.

However, Trashy averages behind in CS, XP and gold at 10 minutes. He has the lowest kill participation of all junglers with more than three games played (67 percent). Trashy has the third lowest First Blood rate (24 percent), the second lowest damage per minute (222) and the lowest damage share (11.4 percent) among junglers. This lack of pressure is a huge factor in why Splyce have lost 2-0 in both of their series against H2K this split.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Champion Statistics: GamesofLegends.comOraclesElixir.com

Looking for a podcast covering EU and NA LCS? Check out LCS Weekly on SoundCloud. You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Thomas

Cho'Gath is trending up in week seven

Trending in the EU LCS: Week seven

Week seven of the EU LCS saw patch 7.14 in full force. It was apparent that the teams were still getting a read on the meta. The drafts and gameplay were unpolished. Prioritizing power picks was different between series. How those picks were used in-game shifted throughout the weekend. Here are some elements that are currently trending in the EU LCS.

Trending Up

These are the teams, players and gameplay factors that are on the upswing after week seven of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put the team on their back to keep it together. Maybe a particular champion pick was able to shine.

G2 are trending up in week seven

Image from LoL Esports Flickr

G2

G2 continues its climb in the standings with a 2-0 week seven, beating H2K and Vitality. Granted, both series ended 2-1, but wins are wins. This week moves G2 up to a 6-3 record to secure second place alone. G2 had a lead over 2,000 gold in all but one game. Even in their losses, they did not go down without a proper fight. This is a good sign for G2 fans. With these last few weeks having playoffs and Worlds implications, G2 should continue on this upward trajectory.

Cho’Gath

The Terror of the Void holds a 100 percent win rate in top, and a 60 percent win rate as a jungler in the EU LCS. Pair that with a 61 percent draft presence for top lane, and a 72 percent presence for jungle, and it is clear this champion is a high priority on 7.14. His recent buffs allow him to clear the jungle easily, while maintaining high health without directly building health items. Unless Riot nerfs this Cho’Gath soon, expect him to stay in the meta.

Maokai is trending up in week seven

Image from Surrenderat20.net

Maokai jungle

Another tank who did well in week seven, Maokai jungle has caught on in the EU LCS. Zac, Elise, Sejuani, Cho’Gath and Gragas were all prioritized higher than Maokai. However, only Kha’Zix had a higher winrate with three or more games. Maokai was picked or banned in 39 percent of games, and had a 67 percent win rate. His saplings can be a nuisance when sprinkled throughout the jungle. Maokai’s ultimate, Vengeful Maelstrom, can be a powerful initiation or disengage tool. It also aids around objectives by zoning the enemy team. Maokai has been flexed into the top lane in other regions, but not this week in the EU LCS.

“ARAM compositions”

The 7.14 meta has developed into what casters and analysts are calling “ARAM compositions.” EU LCS teams are drafting champions that will thrive in five-versus-five team-fighting environments. Tanks are becoming common in top lane, jungle and support positions. Teams generally strategize around powerful engage tools. Mid laners preferred area-of-effect mages. Caitlyn, Kalista, Varus and Tristana were the highest priority AD carries. Most wins this week came from whichever team could initiate and execute the best fights against their opponents.

Trending Down

These are the teams, players and gameplay factors that are on the downswing after week seven of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

UOL is trending down in week seven

Image from LoL Esports Flickr

Unicorns of Love

Strangely enough, Unicorns of Love have not benefited from this new “ARAM” meta. They lost both series in week seven to Roccat and Fnatic. Both series were lost 2-1, which is not the worst case scenario, but the Unicorns did not look good. They opted into fights over and over without giving proper respect to their opponents. Fabian “Exileh” Schubert was an inconsistent element for the team. One game he finished 10-5-10 as Talon against Fnatic. Another game he finished 0-6-2 as Vladimir against Roccat. There was a particularly peculiar solo death under Roccat’s mid lane turret that garnered attention. With every series coming closer to playoffs and Worlds qualifications, the Unicorns will need to shore up these weaknesses.

Shen

Shen’s priority was disproportional to his impact in week seven. While he was picked and banned in 39 percent of games, he lost all three games where he was picked. Shen players seemed to fall far behind in the top lane, and then have limited utility through the end. Gnar, Jarvan IV, Cho’Gath and Renekton looked much more useful. Since the nerf to Shen’s ultimate, he seems a bit lackluster. It is much more difficult to pull off the “submarine” strategy with divers and Orianna. This pick should lose priority moving forward.

Zyra is trending down in week seven

Image from na.leagueoflegends.com

Enchanter and mage supports

With the rise of tanks comes the fall of enchanters. In 7.12, the EU LCS saw Rakan, Zyra and Lulu have decent priority and win rates. After one week of 7.14, Zyra and Lulu have fallen off. Braum has risen to number one priority (94 percent pick-ban rate). Alistar has seen some play (17 percent pick-ban rate), as well as Taric and Trundle (one game each). Moving forward, this may change as the meta takes shape. Knight’s Vow, Righteous Glory and Locket of the Iron Solari are all popular support picks right now.

Top lane Rumble

Another pick that has fallen off, Rumble was only played two games this week. In 7.12, Rumble had a 79 percent draft phase presence, highest of all top laners. This week on 7.14, he dropped to 17 percent pick-ban. Rumble is simply unable to compete with the teamfight durability of tanks or early game damage of lethality builders. He may come back into prominence as the novelty of new top lane picks wears off. It is unclear at this time. However, he was also trending down in week five, due to a low win rate.


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H2K are trending up in week six EU LCS

Trending in EU LCS: Week 6

The EU LCS returned this week after a brief hiatus to accommodate Rift Rivals. Since week five, Riot introduced patch 7.13 with several minor balance updates. Fans were able to see some adaptation in the various regional showdowns, but many European teams were able to experiment longer with the patch while Fnatic, Unicorns of Love and G2 played on the patch against representatives of the NA LCS.

Every new patch affects the meta. Every new meta affects teams’ performances. There were not too many huge shake-ups in the standings this week. However, week six does finish with some EU LCS elements trending up and others trending down.

Trending Up

These are the teams, players and gameplay factors that are on the upswing after week six of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put their team on their back to keep it together. Maybe a particular champion pick was able to shine.

G2 are trending up after week six of EU LCS

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G2

G2 bounces back from a disappointing Rift Rivals showing by defeating Splyce in a dominant 2-0. Perkz looked much more comfortable in the mid lane, ending the series with a 16-1-15 scoreline. Trick utilized Sejuani in the jungle in both games. All-in-all, G2’s wins were clean. For example, the second game was less than 24 minutes long, and the samurai accumulated a 10,000 gold advantage in that time. With Misfits’ loss to Unicorns of Love, G2 tie for second place in Group A with a 4-3 record.

H2K

H2K secured another 2-0 over a Group A team, Roccat. While the win is not unexpected, the sheer severity of Roccat’s losses show that H2K wants to be at the top of Group B at the end of the Summer Split. Game one ended in 26 minutes and game two in 21 minutes. H2K did not die a single time in game one, and only sacrificed two turrets. Roccat got five kills in game two, but only one turret. Nuclear and Chei did not die a single time over the course of the series. H2K has finished every winning series 2-0, and they have only lost games to UOL and Fnatic. They will look to solidify themselves as the third best team in Europe against G2 next week.

MM Kikis is trending up after week six of EU LCS

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MM Kikis

Mysterious Monkeys picked up another series win this week against Roccat, but it was not pretty. Monkeys’ top laner, Kikis, came up huge in every single game to keep the team competitive. In game one it was a split-pushing Jayce. Game two was a mechanically intensive Akali, weaving between enemies, in and out of stealth. In game three it was an aggressive Renekton, finishing almost 4,000 gold over his lane opponent. While the Monkeys do not look too great as a team, Kikis is trying to be a menace in the top lane.

Cinderhulk junglers

The Enchantment: Cinderhulk jungle items were buffed because “while tanks are trying to farm Cinderhulk, everybody else around them is already farming more quickly,” according to the 7.13 patch notes. In response to this change, EU LCS junglers prioritized Gragas and Sejuani much higher than week five. Zac maintained his high ban rate, and was picked once by H2K’s Jankos. Olaf was locked in twice by Vitality’s Djoko. There were still other non-Cinderhulk junglers, such as Elise and Kha’Zix, but they were much less frequent.

Kalista ADC

The Spear of Vengeance has returned to the bottom lane in week six. While Kalista has seen a few lock-ins prior to this week, her play rate jumped this week. She was picked in seven out of 15 games, and banned in another three. This bump in pick and ban comes off the back of her strong showing at Rift Rivals, particularly the LCK-LPL-LMS showdown. Kalista enables her support to engage or disengage around her ultimate, Fate’s Call. Therefore, EU LCS bottom lanes paired her with Alistar, Rakan, Braum and Thresh. Finishing with four wins and three losses, she is not a guaranteed win, but Kalista will most likely continue to be a prioritized marksman pick.

Trending Down

These are the teams, players and gameplay factors that are on the downswing after week six of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Splyce's bottom lane is trending down after week six EU LCS

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Splyce bottom lane

Splyce lost 0-2 to G2 in their week six series, and none of their players looked particularly strong. One part of the map that looked weaker than usual was Splyce’s bottom lane duo, Kobbe and Mikyx. They ended the series with a combined 1-17-15 record playing Kalista-Rakan and Varus-Bard. In game one, G2’s Zven got a Triple Kill before 18 minutes, which included Kobbe and Mikyx. In game two, Zven killed Mikyx around five minutes, and Perkz killed Kobbe around seven minutes to start the snowball.

Roccat

Roccat finishes week six with two series losses against H2K and Mysterious Monkeys. This is going to heavily hinder their chance to make playoffs. H2K completely demolished them in two sub-27-minute games. Roccat lost large early leads in games one and two against the Monkeys. Luckily, they were able to bring it back in game two. However, they still lost game three in convincing fashion. Roccat’s record falls to 2-6, two games ahead of Ninjas in Pyjamas and two games behind G2.

Top lane Galio is trending down in week six of EU LCS

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Galio top

While he was not completely relegated from professional play in the EU LCS, Galio was not drafted into the top lane this week. Tanks and bruisers, such as Renekton, Jarvan IV, Kled, Jax and Gnar were prioritized more. Galio’s armor was reduced in patch 7.13, which made him particularly weak against these AD threats. He may remain as a mid lane niche pick, as he was drafted by UOL’s Exileh and NIP’s Nagne in week six.

Lee Sin jungle

Unlike Galio, Lee Sin was not targeted in patch 7.13 at all. However, Enchantment: Cinderhulk, Rek’Sai and Kha’Zix were all changed in ways that negatively impacted Lee Sin. He was picked once by H2K’s Jankos and once by MM’s Amazing. Graves and Kindred were both picked while Lee Sin was still available. Olaf and Elise were played just as many times, or more. While Lee Sin is almost always a possible pick in professional League of Legends, he seems to have taken a back seat in the EU LCS for the time being.


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How I got Level 6 Mastery with Nasus, and Why it’s Still Meaningless

So for those of you who have read my pieces before, I’m Silver 5 and play pretty much every role. I have level 5 mastery on around 7 or 8 champions, and I get S ratings in about 30% of my games (depending on how hard I’m tilted). So I guess the point of this introduction is that my expectation was that without consistently playing a role, and with the limited number of S ratings I get, I didn’t expect to get a Mastery Level 6 champion for quite some time.(courtesy of ddragon.leagueoflegends.com)

Now don’t get me wrong, I’m a pretty good Nasus. I’ve been known to put up 700-900 stacks in a standard 40-50 minute game, and I’ve broken 1000 stacks more than a couple times. I can win lane against a Garen/Riven/Teemo etc. But even still I typically only see A- or A’s. (I have a tendency to get caught out while split pushing). But imagine my surprise when it took me 2 games to get the necessary S’s for Level 6. How did I do it? URF.

Last weekend URF was upon us (in all its glory), and I figured I’d play Nasus. Nasus can easily stack with a less than 2 second cooldown on his Q. He can almost always escape with Wither on a less than 7 second cooldown, his E allows him to have constant AOE damage in lane and its debuff helps his Q hit harder, and his ult (which is up every 20 seconds or so) makes him virtually impossible to kill late game. So all one has to do is walk to lane, focus on Q-Smacking minions while zoning opponents away with W and E, and you have a recipe for an easy 300 stacks at 15 minutes. In my experience that’s pretty much all it takes to have complete dominance over the majority of champions. Nasus can easily spam Q/E to quickly take Rift Herald or Dragon to increase his power further, and he can 5 hit towers once he gets over 500 stacks.

In URF, Nasus is almost a free S (if you have a basic understanding of how to play him anyway). So I quickly played 2 games of Ultra Rapid Fire Nasus, paid the blue essence toll, and now have a nice purple Level 6 Mastery.

 

This doesn’t seem like what Riot intended. Nasus is by no means the most powerful URF champion: nerfplz.com (my standard for tier lists) places him in tier 3, and suggests that he is well balanced within the game mode. For people playing Alistar, or Evelynn achieving an S is as easy as mashing Q and being in the right place at the right time. Which means Level 6 and 7 mastery is easy.

 

Not every Rotating Game Mode will give Free S’s, but I anticipate seeing URF at least once a month for the rest of the year, and seeing as it only really takes 5 S games to get a champion from level 5 to 7, I think I could easily have 10-15 Level 7 champions by the end of the year. To me that makes these new mastery levels almost entirely meaningless. I’m a “fill” main, if the mastery levels were legitimate and actually based on skill on a champion over time (similar to the ranked system), I would probably be a Level 4 or 5 on almost every champion in the game, but I don’t think I’d have a 7 on any of them. I think the system would be more worthwhile if rather then a 1-7 scale, our champion mastery was our average letter grade on that champion in standard 5v5 matches with a reset at the beginning of each season.

Maybe its just me, but I want my mastery to mean something.