Discussion and takeaways from the 2GG Championship
This past weekend was an exciting one for every fan of Smash 4. The 2GG Championship Series has been running throughout this entire year, hosting incredible tournaments including the likes of Civil War. 20 of Smash 4’s best players came together this weekend for the grand finale of the championship series. What resulted was the 2GG Championship, quite possibly one of the greatest tournaments in Smash 4 history.
There a lot of reasons to make this claim. Many cite the diverse range of characters that were represented as the reason why the tournament was so interesting. Others claim that the production value of the tournament made it entertaining to watch. Or perhaps it was the high quality of the matches themselves that made the tournament so entertaining for so many viewers. With that said, let’s break down what made the 2GG Championship such a great tournament.
The Stellar Matches of the Event
With every player in the tournament being among the highest rated in the Panda Global Rankings (PGR), the 2GG Championship was set to be an exciting event. And the matches throughout the event certainly did not disappoint. While there were many great performances from many players, a few select ones stuck out to me. One of the most entertaining performances was that of Matt “Elegant” Fitzpatrick.
Fitzpatrick was the winner of the Last Chance Qualifiers, landing the nineteen-year-old player into the pools for the main event. Fitzpatrick went on to perform well enough to get out of pools, placing 5th at the event. What made Fitzpatrick’s performance so exciting to watch was his use of Luigi, a character that we don’t see too often in high-level tournaments.
In fact, there were a wide variety of characters that were used. Of the 20 entrants of the event, there were only a few instances of repeat characters. Saleem “Salem” Young, Yuta “Abadango” Kawamura and Zack “CaptainZack” Lauth all used Bayonetta. Kawamura and Chris “WaDi” Boston both used Mewtwo. Leonardo “MK Leo” Lopez Perez and Gavin “Tweek” Dempsey both used Cloud (though Perez used four different characters throughout the tournament). Lastly, Samuel “Dabuz” Buzby and Noriyoku “Kirihara” Kirihara both used Rosalina.
Outside of these instances, each player in the tournament represented their own character. This led to the tournament being full of multifarious matches that felt unique to one another, in large thanks to a variety of characters giving way to a diverse range of different matchups. This kept the weekend-long tournament engaging for viewers.
With so few repeat characters represented during the tournament, I feel that the 2GG Championship serves as an example of how exciting Smash 4 can be because of the game’s balanced roster. Seeing so many characters represented in a high-level tournament is part of what makes Smash 4 so interesting to watch for many viewers. The 2GG Championship may encourage future attendees of tournaments to play as underrepresented characters in bracket, which will only lead to even more character diversity in tournaments to come.
MK Leo’s win over ZeRo
After 20 players stood their ground, only two remained. Echo Fox’s Leonardo “MK Leo” Lopez Perez and Team SoloMid’s Gonzalo “ZeRo” Barrios faced off against each other in the grand finals of the championship. Perez played against Barrios earlier in the tournament, winning the set 3-0. This raised the stakes for viewers and players alike when the grand finals began. After Barrios won the first set of grand finals 3-2, Perez took grand finals after winning the bracket reset 3-1.
This grand finals was simply an incredible spectacle. Barrios’ Diddy Kong and Perez’s Meta Knight were both sights to behold, with both entrants playing phenomenally well against each other. At just 16 years old, Perez reinforces what helps make Smash 4 tournaments a joy to watch. Perez played as multiple characters throughout the tournament, including Corrin, Marth and Meta Knight, which made watching him feel different each time. Moreover, his aggressive playstyle kept matches quick, even making a few matches end in less than a minute.
The 2GG Championship’s High Production Value
Lastly, another component that made the 2GG Championship so entertaining to watch was the unprecedented level of production value. This tournament looked good. Constant discussion on the outcomes of events and analysis on play kept the tournament moving throughout the weekend. Rarely was there an instance where the tournament felt like it was being slowed down by the presentation of the event.
Moreover, I feel that the way in which the 2GG Championship was presented is an important milestone for Smash 4 as an esport. If future events can replicate and even improve upon the level of production value that we saw at the 2GG Championship, we could see more and more people turn their heads towards Smash 4 and Smash Bros. as a whole. Having Smash tournaments with such a high production value makes Smash as a whole feel more palatable to non-fans. This could help expand the audience of competitive Smash, and win over non-fans. The presentation of the event, overall, was certainly a successful step in an ambitious direction.
Overall, the 2GG Championship had a lot of components to it that made it one of the most entertaining Smash 4 tournaments to date. I look forward to how the results and presentation of this event will effect the many tournaments to come in the next year. We may see more and more tournaments with greater production value. Moreover, we could continue to see more character diversity in high-level tournaments. The future is certainly bright for Smash 4.
And now, we turn it to you. What were your takeaways from the 2GG Championship? What parts of the tournament did you enjoy? As always, join the conversation and let us know!
Featured image courtesy of YouTube.
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