Junkertown

Overwatch patch adds Junkertown map and Mercy changes

Yesterday, Overwatch was patched and added the long-awaited Junkertown map and Mercy changes to the game. You can find the official list of changes here. You can see the new map and Mercy changes in the videos below.

Junkertown: Long Range Combat

The biggest take away from Junkertown is that it’s open. Every single phase of this escort map features long sight lines that make it perfect for long range combat. See in the clip below how much distance is between Widowmaker and the enemy and how little cover they have. Because of this, we expect more barrier use on offense and defense when it comes to Junkertown, and of course, more snipers.

Mercy Rework

Obviously, the biggest change to Mercy is switching her Resurrect from her ultimate to a single target ability. This change also brought along some nerfs, such as limiting the range of Resurrect to five meters and requiring line of sight.

Some players may not like these changes to her Resurrect, mainly the limited range. Requiring line of sight for Resurrect means Mercy can’t hide behind walls to Rez teammates anymore, a staple of her gameplay in the past. Limiting the range to five meters forces her teammates to play close together. Otherwise, teammates are forcing her into unnecessary danger based on where they die.

Do you like the new map and Mercy changes? Let us know what you think in the comments below.


Featured Image Courtesy of Blizzard Entertainment

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Overwatch toxicity

Overwatch toxicity: “A deep look inward”

In the most recent developer update, Overwatch director Jeff Kaplan addressed the rising toxicity in the community and how combating it has slowed game development. According to Kaplan, the fight to curb Overwatch toxicity has taken time away from other projects, some of them being a match history system and a replay system. Yet, it was his call to the community to recognize their own accountability that stood out.

Overwatch toxicity: Community accountability

Kaplan made pains to point out that there was only so much Blizzard could do.

“There’s not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away,” Kaplan said.

There is only so much that Blizzard and the Overwatch team are able to do in regards to behavior. Later, Kaplan asked the community to “take a deep look inward” and recognize our accountability in creating and feeding this toxicity. This is a hard thing to do, for all of us.

No one likes looking in the mirror and seeing that they are responsible-partially or fully-for a problem. Especially when it is easier, and more convenient, to shift the blame onto others. Yet, to not recognize our roles in creating this toxicity would be dishonest and only serves to exacerbate it.

Once we have recognized our roles in creating this environment, we can start to curb it.

Overwatch toxicity: what we can do

The most important thing is to remind ourselves that the people we play with are just that: people. They are human beings from all walks of life that play Overwatch because they enjoy it. Yet, we forget this fact because of the anonymity of the internet. It is hard to recognize the humanity that lies behind the ones and zeroes of a screen name. Which is why it’s easy to talk shit and say horrible things online because there’s no immediate repercussions.

There have been games where I’ve called my teammates idiots or have been told I was an idiot, as well as one game where one of my teammates told the other that they should go kill themselves. None of these instances are okay, especially telling someone they should inflict harm on themselves in real life.

So before lashing out at another player ask yourself, “Would I say this to another person face to face?” If the answer is no then you probably shouldn’t say it. Though in all honesty, there are still going to be players who talk shit and say horrible things. That’s just a fact of the internet.

The only thing that we can control is our own actions and reporting the players who say horrible things.


Featured Image Courtesy of Blizzard Entertainment/Youtube

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Blizzard Arena

Blizzard Arena: Future home of Blizzard esports

By now you’ve already heard that Blizzard unveiled their esports arena, Blizzard Arena Los Angeles, if not here are three things you need to know.

Blizzard Arena: Situated in Burbank Studios

Blizzard Arena

Image Courtesy of the Burbank Studios

First, the future home of Blizzard esports is situated in the Burbank Studios, former home of “The Tonight Show.” The venue will feature multiple sound stages, control rooms, practice rooms as well as an on site Blizzard retail store so that fans can get their hands on some Blizzard Swag. The merchandise in the store will vary depending on the event.

Speaking of events.

Blizzard Arena: Overwatch Contenders Playoffs

The Arena will host esport events for, what else? Blizzard Games.

Blizzard Arena

Blizzard Entertainment

Esport events for Overwatch, Hearthstone, Heroes of the Storm and World of Warcraft are on deck for this year. The first event to christen the arena is the Overwatch Contenders Season One playoffs that starts October 7th.

Following the Contenders Playoffs will be the Hearthstone Summer Championship on October 13th. Later in October the arena will host the early rounds for the Heroes of the Storm Global Championship (HGC) Finals and World of Warcraft Arena Championship.

Tickets are currently available for purchase for Overwatch Contenders and the Hearthstone Summer Championship.

Then, later this year, the Blizzard Arena will host the first season of the Overwatch League. Teams have until October 30th to sign players, so we don’t expect to hear anything about matches until past that date. For the immediate future Blizzard Arena will be the only home of Blizzard esports, but that will change.

Blizzard Arena: A new era

It’s clear that Blizzard intends this Burbank arena to be the first of many venues. We base this off the city-based structure of their Overwatch League. “We’re at a tipping point for epsorts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment, “And we look forward to helping usher in a new era of competition-based entertainment.”

Only time will tell if the Blizzard Arena Los Angeles will prove to be the herald of arena based esports, as they hope it to be.


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Overwatch Opinion

Overwatch Opinion: New healer before Junker Queen

Welcome to the first installment of Overwatch Opinion. This series is where we share what we think Overwatch needs from the game itself to its esports scene. As the name suggests, these are opinion pieces, so take them with a grain of salt.

For this inaugural post, we will be sharing why we think Overwatch needs a new healer before the Junker Queen.

Overwatch Opinions: We are good for DPS and Tanks

Overwatch Opinion

Junkertown Queen

Ever since the Junkertown reveal trailer, narrated by the Junker Queen, Overwatch fans have been clamoring for her addition to the hero roster. Which we think is a great idea, just not before we get a new healer.

Overwatch currently has 25 heroes on their roster. Out of those 25, eight are attack, six are defense, six are tanks and the final five are support heroes. This split is made using Blizzard’s categories. In reality, the split between DPS, Tanks and Supports is much steeper.

Considering defense heroes are used as DPS, the split between DPS, Tanks and Supports is 14/6/5. Now, we aren’t saying that there should be an equal number across categories, nothing like that. In fact, we think the 2:1 ratio between DPS and Tanks is fine. But if we look at the ratio of healers to every other hero we get a bleaker picture.

 

Overwatch Opinion: Only four Healers

Ana, Lucio, Mercy and Zenyatta are the only healers on the Overwatch roster. Sure, there are other heroes with self-heal abilities, and even Solider 76 is able to heal his allies., but their primary goal isn’t to heal their teammates like it is with designated healers.

This means that there are 21 DPS and Tank heroes with only four Healer heroes (we included Symmetra with the DPS and Tanks because she doesn’t heal). This gives us a ratio of around 5:1, which isn’t great. Admittedly, this ratio is balanced somewhat by the fact that there are heroes with self-heal abilities. However, heroes with self-heal abilities like Roadhog and Mei shouldn’t have to rely on those abilities for primary healing.

Ana can heal multiple people with her Biotic Grenade, Zenyatta can do the same with Transcendence, and with her rework, Mercy can do the same with Valkyrie. Yet they aren’t the same as Lucio’s AOE healing song that can be used freely.

Speaking of Lucio, he’s the only healer that is designed around AOE healing. The other three are focused on single target healing. This presents a 3:1 ratio within the healer class between single target and AOE healers, which we think is limiting because players only have one option for consistent group heals. So when Blizzard announces a new healer (which they will eventually, and hopefully soon) we hope that they are an AOE healer.

Overwatch Opinion: Another AOE Healer

We know that it’s easy for AOE heals to become overpowered. That’s why Blizzard nerfed Ana’s bio grenade in the past. But if Blizzard adds another AOE healer like Lucio, it would provide some much-needed variety to the healer hero pool. It would give players another healer that’s potentially on the front lines and in the action like Lucio, though it really depends on how the character is designed.

We don’t know who the next hero is going to be. It may be the Junker Queen or someone else entirely, though we hope the next hero will be a healer regardless if they are AOE or single target.


Images Courtesy of Blizzard Entertainment

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Mercy rework

Mercy rework: No more hide and rez

It seems to be the week of rework announcements. First it was D.Va and now Mercy is getting one, though hers is more radical by far. The Mercy rework announced by Jeff Kaplan on Thursday will see changes made to resurrect as well as giving her a new ultimate. Here’s a basic rundown of the changes that are available for testing on the PTR.

Mercy rework: No more hide and resurrect

Genji and Tracers rejoice because playing hide and seek with Mercy is a thing of the past. Mercy’s resurrect is now a single target ability with a 30 second cooldown and a range of five meters. Also Mercy is no longer invulnerable while using it.

Blizzard made this change because the old resurrect “incentivized Mercy players to hide away from important battles, instead of taking part in them.” A play style that frustrated allies and enemies alike.

It frustrated allies because Mercy players would hide and tell their teammates to die on point so she could rez, instead of healing them. And it frustrated enemies because they would have to find her so she couldn’t reset the fight after they had used their ultimates. Thankfully with this change those times are behind us.

Now Mercy players are forced to be in the fight because of Resurrect’s shorter range. And because it’s a single target ability it forces Mercy players to be judicious with its use. Mercy players will now, more than ever, have to keep in mind who’s died and what ultimates their team has. They can’t hide anymore and wait for a monster rez.

Mercy rework: FLy like a Valkyrie

Yup, Mercy’s new ultimate Valkyrie allows her to fly, but that’s not all. Below is a list of all the effects of Valkyrie:

  • Valkyrie: Unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds:
    • Caduceus Staff: Healing and damage boost beams have increased range and will chain to other allies in range of the targeted teammate
    • Caduceus Blaster: Infinite ammo with increased damage and fire rate
    • Guardian Angel: Increased range and movement speed
    • Resurrect: Cooldown reset upon activation and reduced to 10 seconds after cast.
    • Hover: Ability to fly freely at increased movement speed
    • Regeneration (Passive): No longer interrupted when Mercy takes damage.

In short, Valkyrie makes her super Mercy for 20 seconds.

When Valkyrie is activated Mercy is able to heal and damage boost all her teammates, if they are close together. She’ll also be able to fly to them from further distances with Guardian Angel, though she might just fly to them regularly with Hover. Also the bottomless clip and increased damage and fire rate given to her gun will make her something to fear in team fights.

In fact we expect many highlights of Mercy activating Valkyrie to dog fight a Pharah. Though the combination of free movement through Hover and infinite ammo does worry us somewhat.

It’s worrisome because it might inspire some Mercy players to shift their priorities from healing to damage dealing. Hopefully this won’t happen, but the possibility is there.

Mercy rework: conclusion

Overall these changes force Mercy to take on a more active play style. Instead of finding Mercy hiding around the corner you’ll now find her on the front lines in the thick of it.


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D.va rework

D.Va Rework: How these changes may play out

A D.Va rework may be coming soon, one that possibly adds some Micro Missiles to her arsenal. The missiles, along with other changes, was announced on Monday in a forum post by Overwatch principle designer Geoff Goodman. The full list of changes in the D.Va rework can be found below:

  • Defense Matrix: Energy drain increased by 2x. This means her effective uptime for the ability has been reduced by 50%
  • Boosters: D.Va can now use her Fusion Cannons while flying.
  • Micro Missiles (New Ability): D.Va launches a long salvo of small missiles that explode on impact, dealing damage in a small radius around them. This ability can be used while using her other abilities or firing her Fusion Cannons.

According to Goodman “these changes will allow [D.Va] to play more aggressively and deal more damage.” While at the same time “reducing her reliance on Defense Matrix.” Goodman goes on to explain that the overall goal is to make D.Va “more fun to play.” Goodman concludes the post by saying that they hope they will have a new PTR with these changes up soon. But until that PTR goes live let’s speculate on how these changes may play out starting with Defense Matrix.

D.Va rework: Defense Matrix

The Defense Matrix nerf will definitely change D.Va’s play style. In fact, we expect this nerf will force D.Va to play even more like Winston. What we mean is that D.Va will be spending more time diving and disrupting instead of standing near her team and eating shots. It will simply be more effective for her to be diving on targets, especially given the change to her Boosters.

D.Va rework: Boosters

Giving D.Va the ability to fire while boosting just makes an aggressive play style inevitable. If this change comes to pass we expect to see D.Va’s boosting into backlines while riddling healers with rounds. We also can’t forget that this change now also gives D.Va an easier time of dealing with Pharah. All in all this change just solidifies her role as the dive tank opposite Winston. Yet the change that has us most excited, and worried, is the Micro Missiles ability.

D.Va Rework: Micro Missiles

All we know about the Micro Missiles is that it will feature a “long salvo of small missiles.” We can only speculate about everything else.

Since they are missiles, we will assume that they are projectile weapons. We come to that conclusion because every explosive in the game is a projectile weapon. We will also assume that each individual missile will deal a small amount of damage because of their size, though we do not know their collective damage.

D.Va can also use Micro Missiles when she’s using other abilities or while firing her cannons. It’s this trait, and our lack of knowledge of their collective damage, that worries us. Because “other abilities” doesn’t exclude Defense Matrix. Which leads us to believe she can fire missiles while Defense Matrix is active; a dangerous proposition.

It’s dangerous because it eliminates one of Defense Matrix’s only weaknesses: D.Va can’t deal major damage while it’s up (she can still boop people while boosting with DM up but that deals minor damage). This means that D.Va, a highly mobile character, is able to jump on a target, activate DM and blast them with missiles at close range.

This is where our worry about the Micro Missiles collective damage comes into play. Because if the missiles have a maximum damage output that’s similar to, say Hanzo’s Scatter Arrow, then Blizzard has introduced an ability that virtually guarantees a kill on squshies at close range. Not just a kill, but a quick kill, a near instakill.

The DM/Micro Missile combo has the potential to be powerful. Too powerful.

D.Va rework: Conclusion

The jury is still out though, and it won’t be until these changes are in the PTR that we can actually see how they play out. Let me end this article by saying that the conclusions drawn are purely speculations based on the post made by Geoff Goodman. Agree, disagree, let us know in the comments below.


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Hero buffs

PTR hero buffs: Road, Junk, Widow and Orisa

On the Overwatch PTR players can test some new changes coming soon to Overwatch. Some of those changes being the new Deathmatch and Team Deathmatch modes with accompanying map: Château Guillard, Widowmaker’s ancestral home. Though the important changes are always the hero buffs and nerfs. Thankfully this time around the changes are all buffs, with a much needed one for Roadhog.

Hero Buffs: Roadhog

As we all know Roadhog was nerfed two months back. This nerf got rid of Roadhog’s one-shot combo by lowering his damage. This was a change that was met with much mourning, as well as a lowered pick and win rate. Without his one-shot combo Roadhog is essentially a walking ultimate battery. But his buff on the PTR should help with that problem.

Hero buffs

Roadhog PTR patch notes

As you can see Roadhog can now move when using Take a Breather in addition to taking 50% less damage while using it. This change now allows Roadhog to safely be a meat shield for his team. Before it was high-risk low-reward for Roadhog to tank shots because the enemy would get easy ultimate charge. But with these changes Roadhog gives the enemy less ultimate charge while using Take a Breather.

Essentially, Roadhog’s Take a Breather now functions as a minor shield for his teammates. Though keep in mind that the enemy will still build ultimate charge off of you, just not as much. Speaking of ultimates Junkrat got a buff to his.

Hero buffs: Junkrat

Junkrat’s RIP-Tire has always been frustrating. It’s capable of getting a team wipe but is easily destroyed. Talk about a let down. But never fear for Blizzard has decided to buff the RIP-Tire so that it’s harder to hit.

Hero buffs

RIP-Tire now burns rubber

These changes mean that Junkrat’s ultimate is harder to hit as well as more maneuverable. This means that Junkrat has an easier time securing frags with his ultimate as well as spending less time vulnerable when controlling it. The RIP-Tire got a movement buff and so did Junkrat himself.

Hero buffs

Triple jump here we come

What this change does is it gives Junkrat the ability to triple jump. It also boosts his damage output, but really it’s all about the triple jump. The added mobility allows Junkrat to drop bombs from directly above enemies as well as confront Pharah in the sky. The extra mine also allows Junkrat to disengage from fights easier.

Another hero who got a movement buff is Widowmaker.

Hero Buffs: Widowmaker

Widowmaker has two buffs being tested in the PTR. The first is a buff to her Grappling Hook, reducing its cooldown from twelve to eight seconds. The second buff allows Widowmaker to see enemies affected by her Venom Mine through walls.

Hero buffs

Poison wall hacks

The reduced cooldown on her Grappling Hook is great but it pales in comparison to the Venom Mine buff. The old Venom Mine acted as a warning system for Widowmaker. Now, in addition to being a warning system, it functions as a mini wall hack. Which means Widowmaker can use the Venom Mine to set up easier headshots for herself.

The new Venom Mine won’t help her much with the buffs made to Orisa though.

Hero buffs: Orisa

Orisa also has some buffs being tested in the PTR. The projectiles from her Fusion Driver have been sped up by 20% and her Protective Barrier has been increased in size by 20% with a shape change.

Hero buffs

Faster bullets and bigger shield

The speed buff to her bullets will make fighting more mobile heroes like Genji and Tracer easier. The faster bullets also makes building her super charger easier because it’s easier to land shots. Though what’s really important is the buff to her barrier.

This increase in size puts her barrier around the same size as Reinhardt’s, if only a little smaller than his. This means more teammates are protected by it. The shape change also makes it, in the developer’s words,”more effective when it’s used on slopes or on top of objects (such as the payload).” This shield change will make any attack Bastion or Torb’s day.

These hero buffs should go live with the next patch and we can’t wait until they do.


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Featured image courtesy of Blizzard Entertainment

Images within the article are screenshots taken from: https://playoverwatch.com/en-us/blog/20972920

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Overwatch World Cup Los Angeles: Hometown throwdown

The way the west was won…

Home crowds make the world go round in this tournament. When Australia was running its leg, the home crowd went wild for Australian’s national team. America didn’t hesitate to up the ante in as many ways as it could. The display of high-end skill on teams like the US, UK, Germany and Chinese Taipei (Taiwan) really helped elevate true skill. The warts of the prior week, however, were still on display with sub par matches bogging down the first two days.

Day One: “Big” Jake and the Boombox

Great players create art on the battlefields of their choosing. For the United States, opening up immediately with triple tank using Zarya, Winston and D.Va smashed New Zealand’s expectations for a high DPS. Jake and Sinatraa essentially used the old school combo of Zarya/Tracer Graviton Surge and Pulse bomb. To make it worse for New Zealand, Jake robbed them of defensive positions by repeatedly popping in and out of their back line. It never got better for New Zealand as the US rode roughshod on them for four straight matches.

On the opposite side of the pond, but just a few hours later, the UK showed they came to play and win. In a much harder group, it became intensely evident that the UK squad wasn’t backing away from glory. Boombox once again showed up as a force of nature, just like in his eUnited run in Contenders. They confused Belgium who were arguably going into the tournament with a chance to make the bracket and crushed them in every game.

The shock of the tournament, however, was Germany and Israel who dished a slug fest. With Germany almost capping but falling short on Hollywood, Israel came within meters of winning. From then on, it was a matter of putting everyone on the edge of their seats. The cooler heads prevailed with INTERNETHULK showing composure and keeping Germany in the games despite Israel’s aggression. The tie on Horizon Lunar Colony put the whole game on a single match as the sides were dead even going into it. Route 66 swung to Germany’s favor however and their superior defense choked Israel of the momentum.

Day Two: United Nations Summit

The four previously mentioned countries from Friday showed up large and in charge on Saturday. Crazy plays involving Jake on Bastion cut off Brazil’s chances on Hollywood. Boombox broke down Israel with a flex to Soldier to score five kills and secure the round on Lijiang. Germany smacked Belgium and looked a lot more solid than the day prior. Taiwan looked remarkably strong as well and was obviously a challenge to the US winning the top spot.

Taiwan’s defense on Kings Row against New Zealand looked and worked flawlessly. New Zealand used a rather tanky set up just to break in and take the first point. It wasn’t going to be flashy, just a brutal slug fest of positioning. Taiwan probably ran something similar six months ago when it was fashionable but in the dive meta, this push went south quickly. New Zealand’s team fell apart over and over and map after map they looked helpless. When they finally went dive against Taiwan and matched, it looked a lot more even though definitely slanted toward Taiwan’s skill.

Day Three: Real games, real steaks, real pleasure to watch

It shouldn’t shock anyone, but the build up of the US versus Taiwan match actually fizzled out quickly. The US won three to one but the idea of them losing a single map was a shocker to the crowd. The United States only looked less in control on Lunar Colony. The whole squad answered back strongly, beating Taipei in a squeaker on Route 66 afterwords. The difference, however, was that they were the favorites to take the whole thing and left blood on the mat. Some predicted a possible two two tie but in reality, the matches started hard but felt almost foreboding in a predetermined way.

Great Britain and Germany squared off in a match to determine first and second. Whoever lost was forced to face the US in the bracket and likely be sent home before their tickets to Blizzcon could even get approval. Britain held back no punches and made Germany look foolish against them. Boombox, Smex and MikeyA broke team fight after team fight using a simple principle. If Germany lost one player, the rest of UK would initiate a team fight. Boombox delivered on his promise of long range tactical kills. His skills apparent, the UK was not forced to babysit him and thus were given almost free reign to unleash hell. Germany fell to Britain in quick fashion and was forced to face the US.

The Bracket Matches: We find out who is Strong… and who is dead

There’s very little to say outside of the obvious. The US and UK were beyond dominant in their games. At no point in any map in the best of five did they look any less prepared than 4.0 GPA students in a college test. They had answers for everything, creativity to build plays to save either each other or matches. The US gave Germany little mind or quarter on their march to a perfect three to nothing domination. The UK showed Taiwan that not everything is gift wrapped even if it’s been promised.

What completed the final surprise came when the commissioner of the Overwatch League, Nate Nanzer, said there’d be a reveal. The bracket as we knew it was not the final bracket. There would be a random draw that would place the remaining countries in a new bracket altogether. This spares the US the possibility of being matched up with and quickly losing to South Korea. Or does it? It is random so there’s still a possibility, however incredibly low, that this whole thing after the draw looks exactly as it did before.

That having been said, it felt hollow, much like the tournament itself has. The South Korean squad a week ago didn’t just look dominant. They looked bored at the competition they faced. That might not remain the case as the difficulty of its opponent’s ramps up. On the flipside, they handed Russia a devastating loss and they were the other team to make it to the OWC finals just a year ago. The final surprise was a trophy and plans to etch the names of the winners into the cup every year. While meritorious, there’s a distinct chance this cup never leaves Korea barring a miracle.

This leaves the question of what’s the point of a World Cup when the best team is so good there’s no chance for the remaining fifteen to compete?


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Overwatch league

Overwatch League: Are Paris and Berlin next?

On Thursday Blizzard announced the addition of two new teams to the still forming Overwatch League. One is another Los Angeles based team, while the other is based in London, the first European team announced. This brings the current total of teams up to nine.

With the addition of the first European team we believe that Paris and Berlin are next in line.

Overwatch League: Paris and Berlin

Paris and Berlin are next. Why? Well just look at the current list of cities with their owners:

  • Boston, USA: Robert Kraft, chairman and CEO of the Kraft Group and the New England Patriots
  • New York City, USA: Jeff Wilpon, co-founder and partner at Sterling.VC and COO of the New York Mets
  • San Francisco, USA: Andy Miller, chairman and founder of NRG Esports
  • Miami and Orlando, USA: Ben Spoont, CEO and cofounder of Misfits Gaming
  • Los Angles, USA has two teams:
    • Noah Winston, CEO of Immortals
    • Kroenke Sports & Entertainment, owners of the LA Rams and Denver Nuggets
  • London, UK: Cloud9
  • Shanghai, China: NetEase
  • Seoul, South Korea: Kevin Chou, co-founder of Kabam

Notice how all of the cities listed are metropolitan areas, headquarters of businesses and are attractive places to live.

Overwatch league

Photo by parisattitude.com

Paris is one of France’s largest cities, as well as one of the wealthiest. According to the official French government website, Paris was home to “twenty-nine of the world’s 500 largest companies.” That claim was based on a list compiled by Global Fortune 500 in 2016. Not only is Paris a great place to do business, but it’s also one of the most popular places to live because of its vibrant culture. In short, the city of lights is too bright to pass up.

Overwatch league

Photo by meltingbutter.com

Berlin is the largest city in Germany, though it can’t boast the same wealth as Paris. Yet, according to a Savills report Berlin boasts a growing TMT (Technology, Media and Telecom) business sector. This makes Berlin an attractive location for an esports team because of all the tech companies that would pay for advertising.

We expect Blizzard to be announcing Overwatch League teams for these cities in the near future. Not only because of the business benefits, but also because it allows them to expand their European market.


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Featured Image Courtesy of Blizzard Entertainment

Overwatch Summer Games 2017 checklist

Six Events and we’ve returned to the Summer Games

Summer Games 2016 was a rather strong opening for Overwatch. Just as the original game was getting stale, the inclusion of events opened a lot of eyes to the potential of the game. Skins, sprays, emotes and voicelines. Oh my! Add in that you could only get them from specific loot boxes meant a huge surge for players hungry for content.

completion, list, summer, games, lucio, ball, overwatchA year later, that first update set the precedent for every event then after. It was the only event where people were unable to buy the skins with in-game currency. That changed immediately in the next event and showed just how quick Blizzard was to listen to the community. It built trust in the player base at large with the development team.

Now though, it’s up to the community to build the checklists for these events. Grabbing all the skins isn’t an easy feat but more so the voicelines, emotes, highlight intros – just about everything else (outside of the player icons because those are something people cannot buy) is for sale.

So here’s the list for the Summer Games 2017

 

New Skins

  • Junkrat
  • McCree
  • Mercy
  • Reaper
  • Soldier
  • Sombra
  • Pharah

 New Victory Poses

  • Bastion
  • Hanzo
  • Sombra
  • Junkrat
  • Symmetra
  • Mercy
  • Tracer
  • Pharah
  • Widowmaker

 

 New Highlight Intros and Emotes

  • Hanzo
  • Pharah
  • Ana

New Sprays

  • Sombra
  • Orisa
  • Doomfist

You can also buy the skins, victory poses, highlight intros, emotes, sprays and voice lines from the previous event in 2016 now that the exclusivity has been removed from them. We’re leaving out voice lines because everyone gets a new one and the old ones are re-opened for purchase.

While all these items are optional, gathering them all up costs 26925 currency, which is obscene. The good news is the arcade has Lucioball with a lemon twist. It has a competitive side now with people openly competing for top spots on the leaderboards. No doubt Blizzard likely has a plan for the top players like an exclusive spray. As always, aim for the skins first and work your way down the ladder. Completionists tend to go overboard so this is the best aid any one can get.

Must Haves

Incredible favorites immediately go to Zarya for the famous “It’s only game, why you heff to be mad,” quote which will invariably be heard during any one of the tournaments coming up thanks to the Zarya buff. The Soldier:76 skin also stands out as a must have based simply on the dialogue changing to refreshment instead of healing and numerous cooking lines. As always, it’s a treat to find some levity in the game that seems created to infuriate at times. Sometimes it’s best to just remember this is just a game and not a lifestyle.


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