One item to rule them all: How Duskblade has changed the Rift

Alright, here’s the play: Your support, Zyra is struggling to keep vision control around Baron. You as the mid laner move in to assist, dropping your own trinket ward like a good little laner and moving your ball into the nearest brush to offer more safety for your friendly Zyra. All of the sudden Talon appears on your minimap and before you could even move your ball to shield that poor innocent Zyra, she’s dead.

Duskblade of Draktharr is a pretty imbalanced item right now and while carries hate being flogged around the Rift, I can assure you they do not have it as bad as supports. But before we talk about the woes of the untouchable caste of League of Legends players, let’s break down the item itself.

 

One item to rule them all: How Duskblade has changed the Rift

Even without a consistent way of proccing the on hit passive, Zed is very fond of the Duskblade build. Courtesy of leagueoflegends.com

Duckblade of Quacktharr

At 2900 gold, the Duskblade of Draktharr offers 55 flat AD, 10 percent cooldown reduction and 18 lethality. Without the two other passives taken into account, the gold value of these raw stats is 2596.67. This makes the item 89.54 percent cost efficient. These numbers are created using base items such as a Long Sword (plus 10 AD) valued at 350 gold, thereby making each point of Attack Damage valued at 35 gold. Without the next two passives, soon to be discussed, this is not a good item. This is simply based upon its gold efficiency. However, the Duskblade of Draktharr has so much more to offer.

 

Passive: Blackout

The first passive is Blackout, which on a 90 second cooldown passively spots enemy wards, causing a blackout for eight seconds, disabling all nearby enemy wards and revealing them. This passive is most comparable to the Oracle Alteration trinket, which becomes available to all champions at level nine. While the Blackout passive is two seconds shorter and has a shorter active range, it allows the user to keep their warding totem trinket, giving a vision advantage to the user.

Given that in Gold ranked games and higher, the average wards placed is 69.4, if a mid lane Talon has Duskblade by 20 minutes they will likely accrue eight to thirteen Blackout procs by the end of the game. If they destroy at least eight of these wards, that’s 240 gold from this passive alone. That is just the gold value of removing the vision. The objective control that can come from the removal of one ward alone could be enough to win the game off of a single pick or Baron bait.

 

One item to rule them all: How Duskblade has changed the Rift

One shot does a lot. Courtesy of league of legends replay

Passive: Nightstalker

With the value of Blackout’s utility being immeasurable, it is time to discuss what truly makes the Duskblade of Draktharr so overpowered: the Nightstalker passive. Nightstalker works like this: “After being unseen for at least 1 second, your next basic attack against an enemy champion deals 55 – 360 (based on level) bonus on-hit physical damage and slows by 99% for 0.25 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion (http://leagueoflegends.wikia.com).”

So what exactly does this passive mean when you actually apply it to an in game scenario? Well, the average Miss Fortune and Talon are going to be getting this item second, while Rengar and Kha’ Zix will be getting it second or third. At the point in time where solo laners are coming back with a completed Duskblade, they will likely be level nine about 15 minutes in the game, given that they have picked up one kill and farm like the average Gold player.

At this point in time, the average Zyra support will be level six or seven depending on how long said player has spent roaming and warding. In this scenario, Duskblade’s passive does 208 damage alone. Given that a Zyra has 941 health at level six (with a sightstone in inventory) and only 32 armor, the on hit passive of Duskblade alone will do almost one fifth of her current health. That’s only including the on hit passive. The actual auto attack and the follow-up burst damage coming from the champion’s abilities should easily do the remaining health, giving Zyra the grey screen in under a second.

The burst damage coming from this item cannot directly be given a gold value. While there is only a five second window for the burst to be dealt, this window can be easily abused in lane through brush control and with the invisibility found in kits of champions like Kha’Zix, Rengar and Talon.

That’s pretty rough for Zyra, and the unintended consequence for her and other squishy support champions like Sona, Soraka, Lulu and Nami is their win rates unsurprisingly falling this patch. So what should you take away from this article? Play a champion that can abuse this item. If you are playing a role like support, then I would only advise you to play a tanky champion that can stack some armor, as lethality’s weakness is armor stacking. Frankly, it is a disappointment that one unbalanced item that supports do not even build, can have such an impact upon champion diversity in the role. While Duskblade of Draktharr will be nerfed in the coming patch, and it has already been hot-fixed once, that patch may not be enough for an item that is literally defining the meta for all roles across the Rift.

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Featured image courtesy of leagueoflegends.com

Can a new team break into Worlds for North America?

Over the past two seasons we’ve seen North America represented by the same three teams at Worlds: Team SoloMid, Cloud 9 and Counter Logic Gaming. These organizations have become fan favorites for most, but some new challengers have risen this split to possibly take their shot on the World stage for North America. The North American scene seems to be looking better and better. TSM has continued their dominance, while CLG and C9 have had their share of inconsistencies. Cloud 9 have almost guaranteed their spot at Worlds as long as they do well enough in playoffs. Second place for Spring granted them a massive amount of circuit points. With 3rd/4th place teams Phoenix1 and Flyquest looking close out of the playoff race, CLG will need to play well to ensure their spot at Worlds.

Here’s a breakdown of some of the teams that could contend for a spot:

Immortals

Due to Immortals finishing 7th place last split, they have zero circuit points to help with contention. This almost guarantees that they’ll need to earn their spot either by winning Summer or qualifying through the gauntlet. The latter will be the most likely scenario.

Immortals have become known for having great regular seasons, aside from last spring. This split came as a bit of a surprise to most. People expected the jungle swap of Dardoch and Xmithie to favor CLG, but both teams have benefited greatly. Not only the jungle swap, but the hiring of former ROX tiger coach, Kim “SSONG” Sang-soo, has given them the knowledge to properly out-macro opponents.

Every lane seems to have come into their own. Young rookie, Li “Cody Sun” Yu Sun has developed into a top tier ADC this split along with support Kim “Olleh” Joo-sung. Cody Sun is near the top for DPM and DMG percentage among ADC’s. Olleh has shown great performances on playmaking champions such as Thresh.

Immortals is currently tied for first with TSM and CLG. They’ll need to prove that they can finally perform when it matters, not just the regular season if they want to make it to Worlds.

Dignitas

Worlds

Photo via Riot Games

Dignitas stormed out the gates this split, contending for first place for a few weeks before going on a losing streak. They still have their inconsistencies at times. Last week against CLG they flashed the potential to be able to dominate some of the best teams in the league. Other times, they play to the level of their inferior opponents and drop matches.

With jungler Lee “Shrimp” Byeong-hoon taking the reigns as the full time starter now, Dignitas can maybe gain some consistency for a Worlds run. Shrimp has the second highest kill participation percentage among junglers. In the bot lane, they’ve added two veterans of the LCS in Altec and Adrian. It’ll be interesting to see if this becomes the full time bot lane for the team moving forward.

What’s worrisome is how average of a mid laner Lae-Young “Keane” Jang can be. Keane has middle of the pack stats in comparison to the rest of the NA mids. If he can play up to the likes of Bjergsen, Jensen, Pobelter and Huhi, then maybe Dignitas can make it.

Dignitas has 10 championship points from last split which likely means they’ll be battling in the gauntlet for a Worlds spot. If the team can find some consistency, don’t be surprised to see them as real contenders for a Worlds spot.

Phoenix1

Despite Phoenix1 not being far from the playoff race at the moment, and tied for last place, they still have a ton of circuit points that can help them qualify. A third place finish from Spring granted them 50 circuit points, more than a lot of the teams outside of C9/TSM. Even if they don’t qualify for playoffs they still have a shot in the gauntlet based on circuit points.

Rift Rivals was seen as a stepping stone for the team after a rough start to summer split. They had a good performance and were looking to carry that momentum into the second half of the split. That hasn’t been the case as they’ve stumbled coming back. Star rookie jungler Michael “MikeYeung” Yeung hasn’t looked as dominant since he’s returned. The tank jungler meta hasn’t allowed him to show the same carry performances we saw at Rift Rivals.

Mid laner, Ryu “Ryu” Sang-wook, stepping down certainly doesn’t help their cause either. Ryu was an integral part of the team, and it’s hard to say that Pirean can come in and perform up to veteran Ryu standards. If Ryu does return after a needed break, Phoenix1 can definitely make a C9 Cinderella run in the gauntlet.

Worlds

Photo via Riot Games

With only two and a half weeks left in the split, any team can make a late run for Worlds. Will it be CLG, Cloud 9 and TSM at Worlds once again for North America? Or will a new team emerge from the ashes?

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Cover photo by Riot Games

 

 

Fnatic may qualify for Worlds

Prediction: Fnatic, G2 and H2K will represent the EU LCS at Worlds

While four weeks of Summer Split, playoffs and the regional gauntlet remain for the EU LCS, Worlds is just around the corner. The window for qualifying is quickly closing, and every match counts. The teams have four to six series left to prove themselves and solidify their spot in the World Championships to represent Europe.

Keeping that in mind, I believe Fnatic (FNC), G2 and H2K will be the qualifying teams. Below, I outline the various different circumstances of these three teams. There are spectrums of results that these squads can fall into. There is enough parity within the league that any of these teams could miss out on Worlds, but they can also win the split and be Europe’s top seed. Here are the ways in which FNC, G2 and H2K can finish out their split.

fnatic

How they miss Worlds: Let’s say Fnatic loses its upcoming series against Unicorns of Love (UOL), Misfits (MSF) and G2. They would end the split with a 9-4 record. MSF or G2 would need to win five out of six of their remaining games to overtake FNC for first place in Group A. Therefore, they are most likely going to end first in their group.

Fnatic may qualify for Worlds

Image from LoL Esports Flickr

First place gives FNC a first round bye in playoffs. If they lose in the semifinals, FNC would end the split in third or fourth place. Third gives them 70 championship points; fourth gives 40 points. Since they finished Spring Split with 50 points, FNC’s total championship points would come to 120 or 90.

If playoffs played out in this way, then G2 and UOL would both most likely finish with more championship points, pushing FNC into the regional qualifiers. If we are assuming MSF beat FNC in week eight, then they may very well beat them in the gauntlet to qualify. This would be FNC’s lowest probable outcome, in my opinion.

Realistic expectations: FNC should reasonably win three of their last five series. Their record would end at 10-3, meaning MSF or G2 would need to win all of their remaining series (including those against FNC) to overtake first place in Group A.

Again, first place gives FNC a first round bye in playoffs. Realistically, FNC will end up playing against UOL or H2K in the semifinals. They can beat either of those opponents to make it into the finals and auto-qualify via first place in Summer Split or highest total championship points.

H2K or UOL winning playoffs to auto-qualify would be the only possibilities that would rule out these qualifications. FNC would then be competing with G2 and UOL for highest championship points. For example, if UOL finishes first, FNC second and G2 third, then G2 would total 160 points. FNC would have 140, forced into the gauntlet. If G2 instead finishes fourth, then they would total 130 points.

Fnatic may qualify for Worlds

Image from LoL Esports Flickr

Finally, if the playoff standings end with H2K-FNC-UOL-G2 in first through fourth, then FNC and UOL will tie with 140 total championship points. According to lolesports.com, FNC would qualify for Worlds, because they accrued more points in the Summer Split.

Best case scenario: FNC can realistically win the entire Summer Split. They currently sit at 7-1, and it is likely they will finish first in Group A. Therefore, they are likely to have a bye in the first round of playoffs. H2K or UOL are FNC’s most likely semi-finals opponent. FNC could definitely beat them to qualify for the finals.

Once there, FNC will most likely face H2K, UOL or G2. Again, they can conceivably beat any of these opponents in a best-of-five series to win the Summer Split and auto-qualify for Worlds as Europe’s first seed.

G2

How they miss Worlds: G2 are second in Group A with a 5-3 record. They have five series left to solidify their spot in the standings. Assuming G2 beats all teams below them and loses to FNC and MSF, they would end the regular season with an 8-5 record. This may put them at third in their group.

G2 may qualify for Worlds

Image from LoL Esports Flickr

They would likely face UOL or H2K in the quarterfinals. Either of those teams could eliminate G2 from playoffs immediately. They would finish in fifth-sixth, gaining only 20 championship points. G2’s total would be 110 points. If UOL finishes second, third or fourth, FNC finishes second or third, or MSF finishes second, then G2 would be forced into the regional qualifiers.

Within the gauntlet, G2 would most likely auto-qualify for the semifinals or finals. They could reasonably win into Worlds, but they could also fall flat. It would be hard to imagine the 2017 World Championships without G2 in attendance, but that is not out of the realm of possibility.

Realistic expectations: Suppose G2 beats Vitality (VIT), Ninjas in Pyjamas, MSF and Roccat (ROC) in their last four weeks of the Summer Split. G2 would finish the split with a 9-4 record, second in Group A. This could completely change their likelihood for qualifying into Worlds. Splyce (SPY) would be the most likely opponent from Group B.

If G2 were to win that quarterfinals match, then they would automatically finish in the top four in the EU LCS. Fourth place would give G2 130 championship points. UOL would have to get second or third, or FNC would need to get second, to push G2 into the gauntlet. Under those circumstances, G2 would most likely bye into the finals of the Regional Qualifiers, putting them one best-of-five away from Worlds.

G2 may qualify for Worlds

Image from LoL Esports Flickr

If G2 finish in third, that would put them at 160 points. UOL would have to get second place to knock G2 into the gauntlet. Any other circumstance would allow G2 to qualify for Worlds as Europe’s second seed.

Best case scenario: Most EU LCS fans know that G2 are completely capable of making it into the playoff finals. Even if they lose, G2 would finish the year with 180 championship points. It would be impossible for another team to surpass.

It is not inconceivable for G2 to win the entire Summer Split. They have won three splits in a row, and performed highly at Mid-Season Invitational. G2 would love to go to Worlds as Europe’s top seed to set themselves up for international success.

H2K

How they miss Worlds: H2K do not have an easy road to Worlds this year. Spring Split really set them back compared to other top teams. They currently sit towards the top of Group B with a 6-3 record. They are battling UOL for the first place spot. SPY is two wins behind H2K with four weeks to go.

H2K may qualify for Worlds

Image from LoL Esports Flickr

If H2K drops series to SPY and UOL, and SPY is able to overtake them for second place in Group B, then H2K will most likely face G2 or MSF in the quarterfinals. MSF will be a decent match-up, but losing to G2 would mean ending fifth-sixth again. H2K would finish the year with 30 championship points and be forced into the gauntlet, where they would likely lose.

Even if H2K makes it into semifinals from quarterfinals, they would have to then face FNC or G2. Either of these teams could knock H2K into the third place match. If H2K finish fourth, they would have accumulated 50 total points, and most likely need several Regional Qualifier wins to get to Worlds. If they finish third, they would have 80 points, and still most likely need to win two series for Worlds.

At H2K’s lowest, they will not make Worlds. Their Spring Split playoffs performance has set them back so far that every single series win could be the difference for them to qualify. Losses now mean a lower playoff seed. Losing early in playoffs means a longer gauntlet run. A loss in the gauntlet means another team is representing Europe at Worlds.

Realistic expectations: H2K is fully capable of beating every single opponent in the league. It is just a matter of which team is playing well that day. They can beat UOL. SPY, VIT and Mysterious Monkeys should be easier wins. UOL faltering against ROC this week proves that H2K can finish first in Group B.

A first round bye for playoffs would be a boon for H2K. It would solidify a top four finish in the Summer Split, essentially guaranteeing they are included in the Regional Qualifiers. If they finish third in playoffs, then H2K most likely has to beat SPY or MSF and face UOL to qualify for Worlds. In this hypothetical, H2K finished at the top of their group by beating UOL, so they could then beat them in the gauntlet and qualify as Europe’s third seed team.

H2K may qualify for Worlds

Image from LoL Esports Flickr

Best case scenario: At H2K’s peak, they win the whole Summer Split. FNC, G2 and UOL had troubles at Rift Rivals, but it is not necessarily going to be easy. H2K could finish the split in first place for Group B. They could go on to beat MSF or G2 in the semifinals, then win the finals against UOL or FNC.

This is H2K’s best scenario. Of course, winning Summer Split is everyone’s best scenario, but this is especially true of H2K when compared to FNC, G2 and UOL. Points-wise, those three teams are contenders for Europe’s second seed if they don’t win playoffs. Because of H2K’s fifth-sixth finish in the Spring Split, they do not have this luxury. If H2K finish first in Group B, then they only need to win two best-of-five series to go to Worlds. If they do not finish first in their group, then H2K will have to win four to six series to qualify.

Prediction

My actual predictions are a hodge podge of the hypotheticals described above. I expect Group A will see FNC in first, G2 in second and MSF third. Group B will have H2K finish first, UOL second and SPY third. FNC and H2K will go into playoffs with a bye.

In that scenario, UOL would face MSF in the quarterfinals. G2 would match with SPY. Both of the second place teams would win those best-of-fives. UOL will go on to face FNC, while G2 goes up against H2K.

The “Kings of Europe” really should reign supreme at this point. FNC and G2 have impressive histories of winning European best-of-fives. UOL and H2K, on the other hand, have faltered on many occasions when it truly mattered. FNC and G2 should meet in the finals.

It may end up being a close series, but it is hard to bet against G2 at this point in the EU LCS. Sure, they looked rough at Rift Rivals against the NA LCS teams, but this is not Rift Rivals. This is the EU LCS. G2 has won the last three splits in a row, and they seem to always do better in longer series. I expect them to take Europe’s first seed spot for Worlds this year.

FNC would finish the year with 140 championship points, taking Europe’s second seed qualifier. UOL would have 110, H2K would have 80, MSF would have 50 and SPY would have 30. It is hard to imagine this gauntlet final facing off anyone besides H2K and UOL. These Group B rivals will be exciting to watch. Following their week 10 match-up, I expect H2K to follow through and qualify as Europe’s third seed to Worlds.

Regardless of what happens over the last few weeks of the EU LCS, it is going to be riveting. The standings are much closer than many expected coming into the split. The parity within Groups A and B is shaping up to come down to the wire. Series losses now can have Worlds-qualifying consequences. Every match counts.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

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Substitutions

Breaking down substitutions in the NALCS

This year has seen a rise in the number of subs used in the LCS. In previous years it was a rare sight to have multiple players starting in the same position. The exception came only when there were illnesses or injuries preventing a player from playing. Now, though it is far from the norm, many teams have started swapping out players between games and sets depending on a number of factors. These factors include: the team being played, the composition the team wants to try, tilt and player to player match ups.

The most prominent example of subs working lies with SKT. Since season five they have had at least one sub. Initially it was Easyhoon subbing in for Faker in the midlane. Then it was Bengi and Blank subbing in and out in the jungle. Now we have Peanut and Blank sharing the jungle and Untara and Huni splitting time in the top lane.

SKT finding success with the sub style has proven that it can work. Though it has been implemented in the NALCS, the strategy has been met with varied degrees of success.

 

Cloud 9

Substitutions

Photo Via Lolesports Flickr

Cloud 9 has probably found the most success with substitutions in the NALCS this split. Being able to sub in Ray or Impact when the series isn’t going their way, or when the match calls for a certain playstyle has helped Cloud 9 a few times this season. Most prominently when C9 subbed out Impact for Ray in their series against TSM. Ray came into game two and stayed even in lane, then made a huge play in the bottom lane swinging the momentum in C9’s favor. Then despite picking the wrong keystone mastery in game three of the series he still managed to make plays around the map.

Cloud 9 has found some success with substitutions. They still have a lot of problems that need to be fixed, though. Namely, the team often looks uncoordinated. Take their most recent series against CLG. They lost game one with Impact, who was just destroyed from level one, so they sub in Ray. They win game two with Ray, his J4 looked clean and though he didn’t carry he definitely set up some great plays. Game three was a different story. Despite being up in gold and towers at 20 minutes Cloud 9 is unable to take control of the neutral objectives and lost a fight around Baron and then in midlane giving CLG the advantage and letting them take the game.

Subbing works at times for Cloud 9, but it feels as if the lack of scrims with the same roster, and the different playstyle that each top laner brings unbalances C9 nearly as much as it does the opposing team.

 

Other teams

Substitutions

Photo Via Lolesports Flickr

This trend of unbalance on both sides seems to be a staple among all of the teams that utilize subs in the NALCS. Recently CLG has brought in jungler OmarGod. In his first series he came in after CLG picked up a win against Flyquest. He crushed on Olaf with a 5-0-13 performance, dominating the early game and bullying his way into the mid game. He proved that he has the talent to be an LCS jungler. When CLG lost game one to DIG they subbed out Dardoch and brought in Omar. They still didn’t pick up the win, and in fact looked more discombobulated in game two than in game one.

Echo Fox has a “ten man line-up” with a sub for every roll. However, substitutions in any role has only gotten a win against TL since week three.

NV has seen some success with the substitutions between Pirean and Nisqy. Generally, they play out an entire weekend with one, rather than swapping out in between games or series. This allows them time in scrims to prepare for the coming week, rather than splitting time. They still haven’t managed to beat a top team other than the struggling C9.

 

Pros and Cons

Substitutions

Photo Via Lolesports Flickr

Whatever advantages teams gain from implementing subs seems to be negated by the unbalance it brings to their own team. The communication seems to be lackluster in all of the teams that have used subs this split. CLG seemed to bring in Omar in the DIG series because they were reaching for a panic button, rather than having a definitive plan to win. The lack of scrim time that each player gets is also a concern. More scrims is always a good thing, and having to split time between players doesn’t promote cohesion.

It is a long term investment though. Having two players that are both integrated with the rest of the team can be a powerful weapon to possess. If teams like CLG and C9 can have seamlessly interchangeable players at their disposal in the future they may have the edge they need to beat other top teams. Until those players get to that level of integration the teams are going to suffer some defeats because of it.

Only time will tell if the investments these teams have made into multiple players will pay off as short term losses and long term gains.

 

Cover Photo Via lolesports

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Worlds

Possibilities for NALCS Worlds teams

There are only three weeks of the regular season remaining in the LCS. Teams are jostling for playoff spots and each game could decide whether a team gets a spot in the top six. With playoff contention on the line, each match is all that more exciting.

Playoffs are the route to the big stage, the only competition that really matters in the end: Worlds. Rift Rivals gave us a small taste, a brief glimpse, a cracked window into the competition that we will see at Worlds. However, the real story is here in the trenches of each league. No team at Rift Rivals is guaranteed a spot at Worlds.

NA LCS has a few favorites. Before the beginning of Rift Rivals, there seemed to be a top four, those being C9, CLG, TSM and IMT. However, with C9 suffering a loss to NV and CLG taking a loss to DIG, those standings have been shaken up a bit. The teams that seem middle of the pack have now proven they can take wins against top tier teams.

Most likely to make Worlds

Worlds

Photo Via Lolesports Flickr

No Worlds spot is safe. TSM has a good chance to go, being the team with the most points from their Spring Split victory. They are also the favorites to win Summer Split and have two very likely avenues back to Worlds. They would have to throw a lot of games away the last few weeks and have an abysmal playoff run to not make Worlds.

Cloud9 seems to have the Worlds spot in their grasp too. Though they didn’t have the best record going into Rift Rivals, they have a fairly easy schedule the final few weeks of LCS, only facing one top four team. However, they suffered a loss to NV their first game back. Cloud9 does have the second place Spring finish to work with, and will likely still make playoffs. They have the chance to go to Worlds on points, if TSM wins the playoffs, but will likely have to have at least a third place finish.

IMT and CLG are in the same basket. Neither has enough points to bank on that route. They will either have to win the split out right or battle their way through the gauntlet. Either team will have a challenge in the gauntlet because the mid-tier teams are making a surge for the top spots. CLG does have the 10 points from the previous split. A second place finish from them and a fifth or sixth place finish from C9 will give CLG the championship points needed to go to Worlds.

Dark horses

Worlds

Photo Via Lolesports Flickr

NV picked up a win against Cloud9 in a 2-0 series on Saturday. The team looked good all around but more importantly proved they can win against top tier teams. They will have to make playoffs, and likely at least win in the first round, in order to have enough points to qualify for the gauntlet. At this point in the season, with the performance they had in week 5, it is definitely possible.

If NV does pick up some championship points they have the skill and ability to make a run at the Worlds stage through the gauntlet. A dominant win over C9 shows that.

DIG has something that NV does not, and that is 10 championship points. They will still have to make playoffs in order to qualify for the gauntlet, but have the advantage of doing so over NV. DIG started out the split strong, but have slumped in these middle weeks. They have just taken a win over CLG, however, and like NV have proven they game take series wins off of top tier teams.

P1 has a whopping 50 championship points from their third place finish in the spring, but they are sitting towards the bottom of the standings as of right now.  Rift Rivals has shown us that they aren’t a team to be trifled with and they are definitely on the upswing. They did eat a 2-0 loss to TSM, but P1 does have the potential to take some wins away from other top tier teams and climb the rankings. Depending on who makes the playoffs and finishes where, P1 might not even need to make the playoffs to make the gauntlet, but it would certainly help.

Nearly impossible

Worlds

Photo Via Lolesports Flickr

FLY, TL and FOX are all very unlikely to see playoffs, and by extension Worlds. These teams have had lackluster splits so far and have little to no redeeming qualities. Flyquest does have the benefit of having 30 championship points. P1 is playing so well that it wouldn’t come as a surprise if FLY end up in the relegation tournament.

The close standings of this NALCS split have opened the door for a lot of teams to see the Worlds stage. It’s far from the usual Cloud9, TSM, CLG. Instead, there’s a significant chance that only one of those teams will be attending the World Championships.


Cover Photo Via lolesports

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H2K are trending up in week six EU LCS

Trending in EU LCS: Week 6

The EU LCS returned this week after a brief hiatus to accommodate Rift Rivals. Since week five, Riot introduced patch 7.13 with several minor balance updates. Fans were able to see some adaptation in the various regional showdowns, but many European teams were able to experiment longer with the patch while Fnatic, Unicorns of Love and G2 played on the patch against representatives of the NA LCS.

Every new patch affects the meta. Every new meta affects teams’ performances. There were not too many huge shake-ups in the standings this week. However, week six does finish with some EU LCS elements trending up and others trending down.

Trending Up

These are the teams, players and gameplay factors that are on the upswing after week six of the EU LCS. They may have won a key series against a tough opponent. A teammate may have put their team on their back to keep it together. Maybe a particular champion pick was able to shine.

G2 are trending up after week six of EU LCS

Image from LoL Esports Flickr

G2

G2 bounces back from a disappointing Rift Rivals showing by defeating Splyce in a dominant 2-0. Perkz looked much more comfortable in the mid lane, ending the series with a 16-1-15 scoreline. Trick utilized Sejuani in the jungle in both games. All-in-all, G2’s wins were clean. For example, the second game was less than 24 minutes long, and the samurai accumulated a 10,000 gold advantage in that time. With Misfits’ loss to Unicorns of Love, G2 tie for second place in Group A with a 4-3 record.

H2K

H2K secured another 2-0 over a Group A team, Roccat. While the win is not unexpected, the sheer severity of Roccat’s losses show that H2K wants to be at the top of Group B at the end of the Summer Split. Game one ended in 26 minutes and game two in 21 minutes. H2K did not die a single time in game one, and only sacrificed two turrets. Roccat got five kills in game two, but only one turret. Nuclear and Chei did not die a single time over the course of the series. H2K has finished every winning series 2-0, and they have only lost games to UOL and Fnatic. They will look to solidify themselves as the third best team in Europe against G2 next week.

MM Kikis is trending up after week six of EU LCS

Image from LoL Esports Flickr

MM Kikis

Mysterious Monkeys picked up another series win this week against Roccat, but it was not pretty. Monkeys’ top laner, Kikis, came up huge in every single game to keep the team competitive. In game one it was a split-pushing Jayce. Game two was a mechanically intensive Akali, weaving between enemies, in and out of stealth. In game three it was an aggressive Renekton, finishing almost 4,000 gold over his lane opponent. While the Monkeys do not look too great as a team, Kikis is trying to be a menace in the top lane.

Cinderhulk junglers

The Enchantment: Cinderhulk jungle items were buffed because “while tanks are trying to farm Cinderhulk, everybody else around them is already farming more quickly,” according to the 7.13 patch notes. In response to this change, EU LCS junglers prioritized Gragas and Sejuani much higher than week five. Zac maintained his high ban rate, and was picked once by H2K’s Jankos. Olaf was locked in twice by Vitality’s Djoko. There were still other non-Cinderhulk junglers, such as Elise and Kha’Zix, but they were much less frequent.

Kalista ADC

The Spear of Vengeance has returned to the bottom lane in week six. While Kalista has seen a few lock-ins prior to this week, her play rate jumped this week. She was picked in seven out of 15 games, and banned in another three. This bump in pick and ban comes off the back of her strong showing at Rift Rivals, particularly the LCK-LPL-LMS showdown. Kalista enables her support to engage or disengage around her ultimate, Fate’s Call. Therefore, EU LCS bottom lanes paired her with Alistar, Rakan, Braum and Thresh. Finishing with four wins and three losses, she is not a guaranteed win, but Kalista will most likely continue to be a prioritized marksman pick.

Trending Down

These are the teams, players and gameplay factors that are on the downswing after week six of the EU LCS. They may have lost a series against an underdog. A teammate may have faltered over several games. Maybe the meta is shifting and a playstyle is being left in the past. These elements are downward trending in the EU LCS.

Splyce's bottom lane is trending down after week six EU LCS

Image from LoL Esports Flickr

Splyce bottom lane

Splyce lost 0-2 to G2 in their week six series, and none of their players looked particularly strong. One part of the map that looked weaker than usual was Splyce’s bottom lane duo, Kobbe and Mikyx. They ended the series with a combined 1-17-15 record playing Kalista-Rakan and Varus-Bard. In game one, G2’s Zven got a Triple Kill before 18 minutes, which included Kobbe and Mikyx. In game two, Zven killed Mikyx around five minutes, and Perkz killed Kobbe around seven minutes to start the snowball.

Roccat

Roccat finishes week six with two series losses against H2K and Mysterious Monkeys. This is going to heavily hinder their chance to make playoffs. H2K completely demolished them in two sub-27-minute games. Roccat lost large early leads in games one and two against the Monkeys. Luckily, they were able to bring it back in game two. However, they still lost game three in convincing fashion. Roccat’s record falls to 2-6, two games ahead of Ninjas in Pyjamas and two games behind G2.

Top lane Galio is trending down in week six of EU LCS

Image from LeagueofLegends.com

Galio top

While he was not completely relegated from professional play in the EU LCS, Galio was not drafted into the top lane this week. Tanks and bruisers, such as Renekton, Jarvan IV, Kled, Jax and Gnar were prioritized more. Galio’s armor was reduced in patch 7.13, which made him particularly weak against these AD threats. He may remain as a mid lane niche pick, as he was drafted by UOL’s Exileh and NIP’s Nagne in week six.

Lee Sin jungle

Unlike Galio, Lee Sin was not targeted in patch 7.13 at all. However, Enchantment: Cinderhulk, Rek’Sai and Kha’Zix were all changed in ways that negatively impacted Lee Sin. He was picked once by H2K’s Jankos and once by MM’s Amazing. Graves and Kindred were both picked while Lee Sin was still available. Olaf and Elise were played just as many times, or more. While Lee Sin is almost always a possible pick in professional League of Legends, he seems to have taken a back seat in the EU LCS for the time being.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr, LeagueofLegends.com

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Should psychologists be required for LCS teams?

With the tweets of top laner Jeon “Ray” Ji-won coming to light recently, the discussion of the mental health of professional players returns. Many fans on social media can be harsh to their favorite players when they perform poorly. The criticism pro players can face added with the stress of performing well on stage can take a toll on these young minds.

You also have to factor in that many of the players are experiencing their first times being away from home in a brand new team environment. Not to mention a brand new country/culture for imported players. If players don’t perform up to their own standards, their own mental health can take a toll.

History of Mental Health Issues in LCS

Psychologists

Photo by Riot Games

It’s no secret that some players have seen the need to retire due to the stress of being a pro player. Legendary players such as Dyrus and Voyboy noted the mental stress during their time in LCS. Sport psychologists have slowly been making their way onto professional teams, but not all.

The most well known psychologist in pro League of Legends would have to be Weldon Green who made a name for himself on TSM last year, and now G2. Both teams saw significant upgrades to their team’s play after bringing Weldon in. Most of the teams have bought into hiring sports psychologists for their teams. The early days of LCS of eating whatever and only playing the games are gone.

Teams are training players to be physically and mentally fit in all aspects of life. CLG opted to train in a top sports facility during the offseason as opposed to bootcamping in Korea like some teams. The result has been a first place spot so far after five and a half weeks of LCS.

Should Psychologists be Required for LCS teams?

Not too long ago, Riot made coaches a requirement for LCS teams. Should psychologists become the next thing to join that list of required staff? It definitely could be if more players were to speak out about some of their mental issues. It’s almost certain that Ray isn’t the only player facing these types of mental hurdles.

Even a few sessions a week could help players with managing their stress. Every team could use the benefit of a psychologist. Not only for struggling players, but for team life in general. Many teams that have taken on Psychologists can see the effect it has had on team environments. Roccat last Spring struggled before a late surge almost netted them a playoff spot. They credited this to bringing on a sports psychologist to help with the team atmosphere.

What we can do as fans

As fans, it’s easy to criticize our favorite pros when they fail to meet our expectations. We also need to remember that they’re people just like us who are performing on some of the world’s biggest stages of professional LoL. Most of them haven’t been groomed to receive the hate that some of the community is bound to expel when they have a poor game.

We must not be quick to make remarks based off emotions. Everyone isn’t going to play perfectly, but flaming them over social media most certainly won’t help them play any better. Pro players for the most part, know when they’ve messed up. They know if they cost their team a match. There’s no need for fans to tag them in tweets raging or making angry posts on Reddit. Let them learn from their mistakes and prove themselves next time.

 

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Cover photo by Riot Games

VIT wants to qualify for playoffs

How Roccat, NiP, Vitality and Monkeys make it into EU LCS playoffs

Each EU LCS team has five to seven series left to get into position for playoffs. Over the next five weeks, teams will jockey for a spot in the top three of their groups. If playoffs were to begin today, Fnatic, Misfits and G2 would represent Group A, and Unicorns of Love, H2K and Splyce would represent Group B. It would essentially be a repeat of the Spring Split.

But playoffs does not start today, lucky for Roccat, Ninjas in Pyjamas, Team Vitality and Mysterious Monkeys. These squads still have a chance to muscle themselves into playoffs. The road ahead will be difficult, but not impossible. Here is the outlook for the rest of the split for these four EU LCS teams.


GROUP A

ROC

Record: 2-5 Schedule: MM, UOL, NIP, FNC, G2, MSF

ROC want to qualify for EU LCS playoffs

Image from LoL Esports Flickr

This is one of the most unpredictable teams. ROC served FNC their only loss in week three, but also lost a crucial 2-0 to VIT in week five. Their game record is 7-11 (38.9 percent win rate), but their series record is 2-5 (28.6 percent win rate).

On paper, ROC does not have much going for them. The team averages 1,059 gold behind at 15 minutes. They have the lowest First Blood rate in the LCS. ROC also sits in bottom two of the league for first turret rate, first three turrets rate, Rift Herald control and Elemental Drake control. According to OraclesElixir.com, ROCs early game and mid-late game ratings are ninth and eighth, respectively.

The only areas ROC relatively exceeds in are Elder Drake control and Baron control. They take 67 percent of Elder Drakes and 44 percent of Barons. Pridestalker has been instrumental in ROC’s objective control. The jungle, especially late game, has been ROC’s biggest strength.

For ROC to qualify for playoffs, the solo laners will need to improve. Betsy only looks comfortable with his pocket pick Vladimir. Although he puts out decent damage (445 dpm, 29.1 percent share), Betsy only participates in 60.9 percent of ROC’s kills, second lowest among mid laners. He is also one of three mid laners to be at a deficit in gold, XP and CS at 10 minutes.

Phaxi is in a similar, yet opposite position. He averages some of the lowest damage statistics of all top laners (313 dpm, 20.8 percent share), but does not start as far behind at 10 minutes. Phaxi is only involved in 57.6 percent of ROC’s kills, second lowest among top laners. He and Betsy will need to be more involved if ROC are to pick up wins against other EU LCS teams.

NIP and MM should not be too hard for ROC to overcome in weeks six and eight. Their series against G2 in week 10 will be critical. If G2 and ROC go 2-4 in all other match-ups, then this will be the edge ROC needs to force a tiebreaker based on game wins. Since ROC has proven they can even sneak series wins against FNC, they can reasonably take games off of any team. And if teams from Group B continue to beat Group A teams above them, then that benefits ROC.


NIP

Record: 0-8 Schedule: SPY, G2, ROC, MSF, FNC

NIP want to qualify for EU LCS playoffs

Image from LoL Esports Flickr

NIP is at the largest series deficit in the EU LCS, but it is not too late for them to turn it around. The squad lost to MM at the beginning of week five, but then they came back to take UOL to three games on Sunday. NIP’s early game is their strength. They average 232 gold ahead at 15 minutes, fifth highest in the league. They have a 78 percent First Blood rate, which is second highest in the EU LCS, and a 50 percent first turret rate, fifth in the league.

All three of NIP’s carries average ahead at 10 minutes. Shook is the only one behind in CS and XP, but his 61 percent First Blood rate (fourth overall) more than makes up for it. NIP secures Rift Herald in 72 percent of games, second in the league. This early aggression is a great place to start building winning strategies.

NIP’s issues surround mid-late game. Despite taking first turret in half of their games, NIP are middle-of-the-pack for taking the first three turrets (44 percent), first dragon (44 percent), and overall dragon control (49 percent). Worse yet, they are last in the league for first Baron rate (17 percent) and overall Baron control (21 percent). This is a glaring issue that will inhibit NIP’s ability to win unless it is addressed. EU LCS matches are so often won and lost around a Baron call.

Vision control is another area where NIP needs to improve. While they have high wards per minute (3.76), they have an abysmal wards cleared rate (1.11 per minute). NIP clears the lowest percentage of enemy visible wards in the league (52.1 percent), and only clears 10.4 percent of non-visible wards. This gameplay aspect is crucial to mid-late game, especially strategy surrounding neutral objectives.

Luckily, NIP is in Group A with other struggling teams. In week eight, they face a G2 squad that is heavily underperforming. ROC is the other opponent that week, who has one of the worst early games in the EU LCS. In week 10, NIP will battle FNC, who also disappointed at Rift Rivals. Unfortunately, NIP lost this week’s less intimidating VIT match-up 2-1, losing any momentum from week five. If ROC, G2 and FNC falter, then it may just be NIP’s opportunity to climb into third place within their group and qualify for playoffs.


GROUP B

VIT

Record: 3-4 Schedule: FNC, G2, MM, H2K, UOL, SPY

VIT want to qualify for EU LCS playoffs

Image from LoL Esports Flickr

VIT are a team that came out of week five trending upwards. They put up a decisive 2-0 victory over ROC by utilizing mid lane Corki and Kog’Maw. VIT mid laner, Nukeduck, has been a topic of conversation since Caps shared his EU LCS mid laner rankings and put him at number two.

The VIT solo laners generally hold things together for this team. Nukeduck and Cabochard average ahead of opponents in gold, XP, and CS at 10 minutes. Together they make up 54.7 percent of VIT’s total damage, the second highest top-mid duo in the league. There is a reason these two players have been on the team the longest.

The jungle is problematic, though. This is Djoko’s second split in the EU LCS, and he has not been able to make a name for himself just yet. While he contributes a decent first blood rate (44 percent), gold differential at 10 minutes (+123) and XP differential at 10 minutes (+59), Djoko’s kill participation is very low for a jungler (66.7 percent) and his death share is high (24.9 percent). On top of that, VIT’s worst metrics surround jungle control (46.2 percent), Baron control (42 percent) and dragon control (37 percent).

Part of the poor dragon control starts with VIT’s bottom lane duo. Steeelback has been criticized for “playing for KDA” in the past, and that argument could be made currently. He has a 3.5 KDA, which is highest on the team, but he falls behind by 10 minutes, offers the third lowest damage of AD carries in the league (434) and the second lowest share of damage (24.2 percent). As for support, Vander has the second lowest kill participation (64.8 percent) and low wards placed and cleared per minute (1.42, 0.27).

VIT has potential if they can resolve their jungle-bottom issues. As North America taught Europe at Rift Rivals, early dragon control can hugely benefit a team. Nukeduck and Cabochard are reliable in holding their lanes against other talented top-mid duos, but they cannot carry games alone. Steelback will need to contribute more damage, even if it results in more deaths. Vander and Djoko need to improve in the vision game.

The series against NIP and MM should be expected wins. SPY and G2 are certainly beatable opponents. FNC, H2K, and UOL will probably be the most difficult for VIT, but they only need to overtake SPY in the standings to make playoffs. It may just come down to their week 10 match-up.


MM

Record: 1-6 Schedule: ROC, MSF, VIT, UOL, SPY, H2K

MM wants to qualify for EU LCS playoffs

Image from LoL Esports Flickr

MM secured their first series win in week five in a 2-0 victory over NIP. The addition of Kikis and Amazing has certainly improved MM’s overall performance. However, they still lost 2-0 to FNC and G2 since their arrival. This team has plenty to improve while working towards third place within Group B.

Kikis is the best individual performer during laning phase, coming out ahead 51 gold and one XP at 10 minutes, but two CS behind. Every other member falls behind in the early game. The bottom lane is the biggest offender, averaging a deficit of 230 gold, 232 XP and five CS by 10 minutes, lowest in the EU LCS. Altogether, MM’s early game amounts to 1,360 gold behind at 15 minutes, a 36 percent first turret rate and 21 percent first three turrets rate (all lowest overall).

MM is also in the strange position of having the fourth highest combined kills per minute (0.77), yet the lowest kill:death ratio (0.52). These numbers indicate that they like to fight, but often lose. CozQ sacrifices the third highest death share among mid laners at 22.3 percent. At the same time, he only participates in 58.6 percent of MM’s kills, fourth lowest overall. This lack of positive contribution in the mid lane will continue to hurt MM’s chances of winning unless it is addressed.

If MM are to rise through the ranks, they will need to focus less on skirmishing and team-fighting. Being overly proactive can be just as harmful as being overly passive. ROC and VIT are not out of this team’s reach. More of MM’s placement in Group B will depend on how teams above them play against each other. If H2K, SPY, and UOL can beat VIT, then MM have a better shot of moving up to third place. It may be the longest stretch of the bottom four teams.


Featured Image: LoL Esports Flickr

Other Images: LoL Esports Flickr

Team and Player Statistics: Oracle’s Elixir, Games of Legends

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Urgot: Then and now

In preparation for the Urgot rework, we at The Game Haus have prepared a side by side comparison of how The Headsman’s Pride has changed into the Dreadnought that will drop in the next few weeks. Here we will cover the changes Urgot will receive and possible utilizations of his new kit in the top lane.

Urgot, The Headsman’s Pride

Currently, Urgot is a short ranged “Marksman” with the ability to have longer ranges based upon whether or not he can successfully hit his Noxian Corrosive Charge (E). Urgot’s current kit revolves around Acid Hunter (Q), an ability very similar to Ezreal’s Mystic Shot (Q) in that it is a spammable linear skill shot that does physical damage. Acid Hunter synergizes with each of Urgot’s basic abilities and his passive in different ways.

Urgot dreadnought

Old/Current Battlecast Urgot. Alot will change. Courtesy of Surrender at 20

Zaun-Touched Bolt Augmenter, Urgot’s passive, allows for his basic attacks and his Acid Hunter to reduce the damage dealt by his target by 15% for 2.5 seconds. This passive allows Urgot to duel very effectively and has established him as the counter carry that he is used most frequently as. His Terror Capacitor (W) can be activated to shield him for 5 seconds causing his basic attacks and Acid Hunter to apply a slow for 1.5 seconds. His final basic ability, Noxian Corrosive Charge, is a skill shot that shreds armor and allows for his Acid Hunter to lock onto affected targets, extending the range and removing the skill shot restraints of the projectile.

Finally, his ultimate, Hyper-Kinetic Position Reverser allows for him to suppress and reposition target enemy champion causing nearby enemies to flee and slowing the initial target at the end of the channel. The Ultimate also gives Urgot some much needed damage reduction, further enabling his initiation and carry dueling potential.

While Urgot has seen competitive use rarely and sporadically, he used to be one of the hottest picks. Back in 2012, Urgot was seen in the 2012 MLG Spring Championship as either a ban or a pick in 100 percent of games. DreamHack 2012 also has Urgot picked or banned in 80.9 percent of games. It was consecutive nerfs to Urgot’s base damage, base health, base shield on his Terror Capacitor, and a reduction of cast range on his ultimate that led to the death of the Urgot we once knew and loved. The question now is whether or not Urgot’s rework will bring this hunk of meat back into play.

Urgot, The Dreadnought

The new Urgot will have a smaller attack range, at 350, just 50 range more than Rakan and 50 range less than Mini Gnar at level one. Urgot will also have 5 less movement speed, making the new Dreadnought less of a marksman and more of a slow moving death machine. These changes make Urgot’s rework a completely new champion. So let’s get into his kit.

Urgot dreadnought

Urgot’s new kit and new looks. Courtesy of Surrender at 20

Urgot’s passive, Shotgun flamethrower knees, also known as Echoing Flames is where the majority of his damage comes from. The passive reads as follows: When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [40% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target’s max health as physical damage to all enemies in a cone. Each consecutive hits within 5 seconds deal 10% reduced damage, down to a minimum of 70%. After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s).

Urgot’s new (Q), Corrosive Charge is his old (E) minus the damage over time and armor shred. Instead, it has a stronger slow and allows for Urgot to lock onto enemies with his new (W), Purge. Purge combined Urgot’s old Acid Hunter (Q) and shield (W) to allow him to lock onto enemies marked by (Q) and fire a barrage of bullets. Urgot’s final basic ability, Disdain (E), is effectively a gap closing Singed flip that also allows for him to lock onto the target.

Urgot’s ultimate ability, Fear Beyond Death, is a solid burst of damage paired with a debilitating 75 percent movement speed slow based upon their missing health for 3 seconds. If the target falls below 25 percent health, Urgot will reel them in for the kill. Upon a successful execution, Urgot channels his Warwick cosplay and fears all nearby enemies for 1.5 seconds.

Maximizing the Dreadnought

With this combo as his bread and butter, the new Urgot will do absurd amounts of damage just with a Black Cleaver and the Fervor mastery. Black Cleaver will be especially strong on the new Urgot as his Shield now scales with bonus Health instead of Mana. While Boots of Swiftness are not the best boots at the moment, they may be a good pickup for Urgot as Purge also slows Urgot by a flat 125 movement speed. Swiftness boots will reduce this by 31.25 which is especially important for the new Urgot as positioning himself to maximize his passive is key.

Urgot dreadnought

New splash art for Crabgot has him looking like a Kaiju. Courtesy of surrender at 20

While Boots of Swiftness are not the best boots at the moment, they may be a good pickup for Urgot as Purge also slows Urgot by a flat 125 movement speed. Swiftness boots will reduce this by 31.25 which is especially important for the new Urgot as positioning himself to maximize his passive is key.

It is worth noting that all of Urgot’s damage dealing abilities scale with total AD and not bonus AD-like many other champions. This allows for him to build Sterak’s Gage for a huge damage power spike. Sterak’s Gage gives Urgot 400 health, which means an additional 120 health on the shield granted by Purge, and a powerful passive that grants 30 percent additional base damage. This is especially strong given Urgot’s relatively high base AD.

Because of Urgot’s passive, Echoing Flames, deals a percentage of target’s maximum health, armor penetration/ lethality is also a vital stat for tank killing in the top lane. A last whisper item against enemies stacking armor, or a Lethality item paired with an early Black Cleaver will make quick work of squishy opponents. Youmuu’s Ghostblade would be a very strong lethality item against squishy laners as the movement speed active will allow Urgot to reposition in order to maximize his passive.

Urgot’s kit has some obvious weaknesses. Having no sustain in his kit and low mobility paired with a ridiculously short auto attack range, Urgot’s weakness will come from being kited and poked down. Optimizing early lane sustain through Refillable/Corrupting Potion may compensate for the early sustain, while later on in the game, a Death’s Dance will allow Urgot to heal up through the insane amount of physical damage he can pump out.

Being easily kited with only one small gap closer means Urgot will either have to flank in team fights or split push to win. Depending on the hard engage of your team composition, grouping with Urgot’s ability to dump damage and annihilate tanks may be best. Just don’t die overcommitting on a dive.

It seems that Urgot is at his best a ranged Fiora without the sustain and true damage of her ultimate. Like Fiora, Urgot will have to dance around his target, utilizing his passive and dueling. Urgot’s success in the top lane will be largely based on matchups. Opponents who are able to both sustain and poke, such as Swain, will be a nightmare for the Dreadnought, but enemies who must go all in will likely be favorable matchups.


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All images courtesy of Surrender at 20

Feature image courtesy of Surrender at 20

Jensen

C9 Jensen for NALCS MVP

Since joining Cloud9 and the NALCS in Spring 2015, Jensen has sat in the shadow cast by Bjergsen. Jensen has fallen short of the MVP trophy time and again, often at the hands of the touted mid laner from TSM. It hard to imagine a split where Jensen isn’t a front runner for the title, or at least in the conversation. Despite being a major contender Jensen has yet to achieve the illustrious title of Most Valuable Player.

This year may be his year though. Jensen has put up some amazing numbers this split and had some incredible performances. He is far from the clear choice for the award but has a good shot at it. He still must prove himself better than Xmithie or Bjergsen.

Stats

Jensen

Via Lolesports Flickr

 

It’s hard not to discuss stats when discussing performance. If the MVP of the league is who has had the best performance throughout the split, then talking stats is almost unavoidable. Stats aren’t everything, but they are a big indicator.

KDA has always been a major indicator of overall performance. Not only do kills generate gold, but they generate map pressure, so being able to net kills and assists while not dying yourself is a major key. Jensen currently has the highest KDA in the NALCS with an impressive 6.6. For context, Bjergsen has a 5.7, and Xmithie has a 2.8. It also helps that he has the highest kills in the league at a staggering 134. That’s 18 kills higher than Stixxay and Huhi, who are tied for second at 116.

Kill participation is also an important stat. It lets us know how much of the kills are generated around and through the player. Jensen is tied for fourth in the league with Biofrost and Bjergsen at 75.4%. The highest is Matt who has 77.8% KP. That’s only 2.4% higher than Jensen and Bjergsen. MikeYeung isn’t far behind with a 74.8%. Xmithie only has 66.6% KP, despite having a great showing so far this split.

The final stat that factors into this is CS/M. On top of Jensen’s incredible KDA and KP he also holds the highest CS/M at 9.4, which is .8 CS/M over Bjergsen. This is where it is next level. Having the highest KDA, and a high KP is one thing, but still being able to have the best farm on top of that is truly incredible.

Intangibles

Via Lolesports Flickr

Numbers, however indicative of good performance, can only tell us so much. There are certain intangibles an MVP must demonstrate. This includes playmaking ability, consistency, and carry potential.

Jensen has demonstrated some amazing mechanical ability this split already. While he doesn’t have any huge teamfight turning plays this season, he does have a few solo kills like this. Jensen’s playmaking comes more in the vein of his consistency.

Jensen is the face of consistency. He performs well during most losses, and sports a 41% kill share throughout the regular season.  He isn’t getting quadrakills and pentakills, rather he is pumping out consistent damage in team fights and dominating the laning phase. In fact, Jensen has no quadrakills or pentakills this season, despite having three games with double digit kill scores.

As for his carry potential, Jensen brings that in spades. The man crushes lane opponents and snowballs from the midlane. His roams often net kills for himself and his other laners. From this lead, he is able to relieve pressure from elsewhere on the map by either taking it onto himself in the mid lane, or moving himself to where the pressure is. Take for example his Leblanc game against IMT.

Opponents

Jensen

Via Lolesports Flickr

 

As for the major contenders for the award. Xmithie has plays like this one. His mechanical prowess isn’t the only reason he’s a top three choice for MVP however. His stats are likely so low because of what he has been able to do for his laners. Xmithie has often controlled the jungle of the opponents and thus allowed himself to create large leads for his laners. He often snowballs the game by getting all of his laners ahead in the early game and having a stranglehold on neutral objectives in the mid game.

Bjergsen, on the other hand, spearheads the charge of TSM. He plays much like Bjergsen does, dominating the laning phase and snowballing the side lanes. However, he hasn’t been as nearly as dominant as Jensen has this season. What Bjergsen does have going for him, however, is a better win/loss. I think that speaks more to Bjergsen’s team as opposed to his own individual play, but may be a little bit of both.

In short, Jensen has been an animal this split. When he gets rolling, he’s nearly impossible to stop. He has performed very consistently this split and if he continues this level of play, I’m confident that he will finally take home the NALCS MVP award.


Stats via Best.gg and Lolesports.com

Cover Photo Via lolesports

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