The secret to Team Kalibers Success

The secret to Team Kaliber’s success

TK All Day

Team Kaliber is defying every metric we have found necessary in the past three years. Yet, they are still making history and it doesn’t seem to be stopping. After CWL Nola, Team Kaliber has joined an illustrious group of teams that have won back to back events, such as OpTic, coL and Impact.

Although Team Kaliber has joined the ranks of the Call of Duty elite, the way they have started this run can’t be compared to any other team. Team Kaliber ended CWL Nola with an overall team K/D of 0.96. Dylan “Theory” McGee finished the event with a 0.78, which is the lowest K/D by a player on a winning team in Call of Duty History. Yet, it gets weirder. Martin “Chino” Chino finished with a 1.05, Kenny “Kenny” Williams finished with a 1.04 and Lamar “Accuracy” Abedi with a 0.99.

The Secrets to Team Kalibers Success

Photo: Dot Esports

Stats Do Lie?

No player on Team Kaliber lit up the stat sheet, but for anyone who watched, they passed the eye test with flying colors. Watching Team Kaliber, and looking at a stat sheet after the event makes you question the overall stats they finished the weekend with. The truth lies in what has been over looked in the jet pack era.

Much of Team Kaliber’s success can be attributed to their roles being very clear for each individual player. In the jet pack era, roles were nearly nonexistent, with players being responsible for a little bit of everything. Call of Duty WWII finds itself going back to set roles for players, not exactly the same, but similar to the golden era of Black Ops 2. What needs clarification is that although roles are back, the specifics of roles are very different from days of old, and this may be where Team Kaliber has the upper hand over the competition.

The Secrets to Team Kalibers Success

Photo: Dexerto

Roles are Back

The terms Slayer and Objective player are still here, but how the roles are played are very different for the boys on Team Kaliber.

One notable change is that the main Objective player for Team Kaliber in Hardpoint is Accuracy, their main AR. What this lets the squad do is push out the hills farther and allow a bigger margin for error. With an AR sitting in hill it allows the SMG players to push farther out for cuts. This forces opposing teams to battle for the hill much farther up the map. Team Kaliber doesn’t allow teams to get from spawn to hill without contest. Slayers’ roles are transformed from roamers to essentially the first players pushed up on lanes.

Due to this you will see K/D’s fall. However, by being so pushed up and in front of the hill, it allows them to spawn back at the hill as the next team is arriving. It’s something very common to what we saw last year in Frost Uplink. Team Kaliber forces two sets of kills before gaining access to the hill.

A notable reason why many other teams don’t seem to use this same tactic is that the gunfights you are taking further up the map are less suitable than one closer to hill. However, the ability for Team Kaliber to have essentially two chances to defend their hill makes the loss of potential gunfights farther up the hill a benefit. If they are forced to defend the hill a second time, they are now in the more advantageous positions. Team Kaliber forces teams to essentially break the hill twice before getting time. Against one of the talented teams in the game so far, just one break would be considered a success.

 

The Champions Mold

Every championship roster in Call of Duty has had a roster that fits into this mold, but does Team Kaliber fit the bill? The mold consists of four specific types of players, no matter the game.

Firstly, you need your team based around top tier AR and SMG Slayers. Although they are easy to find, they tend to be harder to get. This is what causes big organizations in Call of Duty to maintain their success year after year, always keeping the cream of the crop AR and SMG Slayers in house.

The next position you need to fill is your flex, objective role. The guy who may take a backseat from headlines to do what needs to be done (the Kevin Love role). The final player needed is your SnD player. Not only a player who can make plays, but someone who is always consistent, strong under pressure and can be relied on in Call of Duty’s most inconsistent game mode.

 

Top tier AR – Chino, Top tier SMG – Kenny

This is the backbone of the squad. A duo that should be considered the best in the game. There is not one player in either role that you can point to that has performed better than either of these players all year.

Kevin Love – Theory

Theory has had an absolute 180 in his career this year. He sits in what is a very laid back, nice guy squad as the perfect leader. Not the flashiest player, not the best slayer, maybe not even the best leader. But there is no doubt he is the best leader for Team Kaliber. It is easy to say anyone in his position would flourish, and maybe they would. However, it’s hard to imagine the same consistency Team Kaliber brings without having Theory on the squad. He is surrounded by some of the best players in the world currently, but he is the guy who takes the sacrifice for the greater success of the team, and that’s much easier said than done.

The Secrets to Team Kalibers Success

Photo: Dexerto

SnD Star – Accuracy

This term has attracted some heat in recent years, but this is not the same type of SnD Star. We are not talking about the 14 year old with a keyboard and 1000 up/down for internet. We are talking about a player who plays the game one step ahead, and can be relied on for results in the most unexpected situations.

Let me be the first to say, I never would have thought this player could be Accuracy, even after Dallas I was doubtful. After CWL Nola, I bit the bullet, Accuracy is here to stay. He plays with a confidence, a trust in his teammates that you would expect in a previous champ. The thing with Accuracy is he has been a scapegoat for as long as I can remember his name in the scene. Always the player who would be the first dropped or the last to be picked up.

It very well may be that all he needed to make the jump to an elite level player was the support of his teammates. Accuracy walked away from CWL Nola with a 1.43 SnD K/D, the highest on his team. As much as many still doubt him, you can look to Accuracy to be the player grabbing victory out of the jaws of defeat for Team Kaliber all year long.

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Featured Image courtesy of VentureBeat.

Stats courtesy of CodCompStats.

New Rosters Looking to Take CWL Nola by Storm

The new rosters looking to take CWL Nola by storm

Rostermania has ended, rosters are locked, it’s Cod WWII fighting time

CWL Nola finds itself in a position to set up the rest of the competitive year. With rosters now locked, teams that make the LAN League will be unable to make changes. CWL Nola will mark the first time we see the newly constructed rosters compete for the highest stakes. For many teams it will be their fight to make the LAN League, for others it will be the first opportunity to see if they have the potential to fight for a title on LAN. Notable new rosters to look out for are Rise, Enigma 6, CompLexity, DooM and Echo Fox.

Rise

Current Roster

Daniel “Loony” Loza

Tommy “TJHaLy” Haly

Pierce “Gunless” Hillman (acquired from Exho Fox)

Anthony “Methodz” Zinni (acquired from Next Threat)

 

Released Players

Ulysses “Aqua” Silva (picked up by Exho Fox)

Tyler “FeLonY” Johnson (picked up by CompLexity)

 

Rise’s roster has come out with a bang, winning the first online 2000 Series that they competed in. At first look, losing a player like Aqua is a hard pill to swallow. However, the man replacing Aqua in Methodz, has been an absolute star early on and is likely one of only a handful of players that could offer improvement to the performance of Aqua.

For Rise fans, the biggest thing to be excited for is the acquisition of Gunless for FeLonY. Although, at peak performance, both players are of the same caliber. Where Gunless offers value opposed to FeLonY is in consistency.

Together Gunless and Methodz give Rise the slaying they have lacked from teams of old. One thing that may also be beneficial with the squad is that it now places Loony front and center as the leader of the team, giving the squad leadership they have lacked for the past year.

Engima 6

New Rosters Looking to Take CWL Nola by Storm

Photo Courtesy of: Daily Entertainment News

Current Roster

Jordan “General” Holloway

Brandon “Dashy” Otell

Doug “Censor” Martin (acquired from Next Threat)

Rasim “Blazt” Ogresevic (acquired from Ground Zero)

 

Released Players

Casey “Pandur” Romano (picked up by eRa)

Adam “GodRx” Brown (picked up by eRa)

 

First things first, we have to address the gorilla in the room. This is, without a doubt a team formed with only pro-points in mind. The current set of players on this roster does place Engima 6 inside the top 10, but if last year proved anything, just forming a team to make the league will often find itself fall flat once they have reached the league. However, this squad does have the potential for results, although it relies heavily on Censor.

The return of the fan favorite player has gone better then most expected and has shown improvement in each event. The acquisition of Censor should open up the rest of the map for the players on the team, having someone dedicated for the dirty work objective role.

Another positive for this squad is the fact that they have three consistent players and you know what to expect from them event to event. Both General and Dashy can get kills with anyone in the world.

The weight really falls onto the shoulders of Blazt. If he is able to slay with close to that of other top SMG’s in the game, the new Enigma 6 roster should be fighting around the top 8.

 

CompLexity

New Rosters Looking to Take CWL Nola by Storm

Photo Courtesy of: Major League Gaming

Current Roster (Formerly Ground Zero)

Chris “Parasite” Duarte

Jeremy “Study” Astacio

Jared “Nagafen” Harrell (acquired from Next Threat)

Tyler “FeLonY” Johnson (acquired from Rise Nation)

 

Released Players

Rasim “Blazt” Ogresevic (picked up by Enigma 6)

Maurice “Fero” Henriquez (picked up by DooM)

 

This team takes on the personality of the team captain, Parasite. There likely wont be many average placings, but will have amazing results or huge disappointments.

A strength of this new roster is all the roles are very well assigned. You have the team leader and main AR in Parasite. You have your main SMG in Study, as well as your two flex SnD superstars in FeLonY and Nagafen. Although roles are set, question marks still remain. FeLonY and Naga are an old duo from the eLavate Black Ops 3 squad, and they bring the same strengths and weakness to coL as they did with their past squad. Although known for their SnD, the duo finds itself struggling in terms of slaying numbers over the last couple years.

FeLonY still has questions over his head, but Nagafen looks to be in his strongest form ever, boasting the 6th highest Capture the Flag K/D at CWL Dallas. If FeLonY and Parasite can slay consistently and up to their potential, this team can beat absolutely anyone; if not, they can lose to anyone as well.

 

DooM

Current Roster

Richard “Ricky” Stacy (acquired from Next Threat)

Maurice “Fero” Henriquez (acquired from Ground Zero)

Jacob “Decemate” Cato (acquired from Enigma 6)

Embry “Bevils” Bevil (acquired from eRa)

 

DooM is arguably the most interesting new team. It’s a brand new squad, with duo Bevils and Decemate from the CWL Dallas Enigma 6 roster being the only prior teammates.

Ricky finds himself as the solitary leader of this squad, and looking like the player of old. He is surrounded by three young players, who all have been hyped heading into season.

Early days have shown Decemate to be the strongest of the three young players on the squad, with Fero a close second. Bevils has had a tumultuous start to the year, having bounced around teams (Enigma 6, eRa) and seems to be the most unproven player on the current roster. However, there is good news. DooM will be the number one seeded team for open bracket, and gives them (in theory) the easiest path to pools. A good result can easily vault DooM past CompLexity for a league spot, but it’s going to be a long, tough run for this young squad.

 

Exho Fox

Current Roster

Renato “Saints” Forza

Brice “Faccento” Faccento

Adam “Assault” Garcia

Ulysses “Aqua” Silvia (acquired from Rise)

 

Although FaZe made a historic Open Bracket run, right behind them was the likes of Echo Fox. Echo Fox placed 5/6th from open bracket at CWL Dallas. They head into CWL Nola having acquired one of the best slayers of the past three years in Aqua.

The acquisition of Aqua joining Saints and Assault makes this one of the scariest slay heavy squads in the game. If they were ever to have a Faccento in 2017 MLG Vegas MVP form, they would be nearly unbeatable. That’s unlikely, but Faccento has a lot of pressure on his shoulders. If they struggle he will be the first many point at for their disappointing results.

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Cover image from: Call of Duty World League

CWL Over-reactions

The Optic Dynasty will Fall.

With boots on the ground back, the reign of OpTic was more than assumed to continue into WWII. The early 2000 Series showed this would be the case but everything changed at LAN. OpTic ended there CWL Dallas event getting 3-0’d by TK and Splyce, marking the first time for this roster to go out in that fashion. It hasn’t gotten better either. After recent rostermania, teams filling the top 8 have improved and look to knock OpTic further down the standings. OpTic, a roster formed around 4 of the 10 best players of all time will always have results but their recent drop in form is due surprisingly to player performance. Matthew “FormaL” Piper and the resurgent Ian “Crimsix” Porter gives hope but the recent “LAN struggles” of Damon “Karma” Barlow, and downturn in form from Seth “Scump” Abner should kick start some worry for the Greenwall. In the end, OpTic’s greatest strength is their roster, and a stronger roster may never be formed. Although Father Time is undefeated and OpTic will eventually fall. We may be looking at the year it does.

Swanny is Actually a God.

With Rhys “Rated” Price unable to compete in the most recent 2k, Red looked to the European legend in Callum “Swanny” Swan to replace him for the time being. The first tournament the team would compete in was the online 2000 Series, in which they would win by 3-0’ing Splyce. Swanny himself has not competed since the end of Black Ops 3, playing on the European god squad of Milenium. The roster of Swanny, Tom “Tommey” Trewen , Dylan “MadCat” Daly, and Jordan “Jurd” Crowley dominated the European scene all year, and now minus Swanny make up ¾ of the current Splyce roster. No one is surprised that Swanny still has it, but to take down a top 3 team in the world with less than one week is nothing short of a miracle, bar aside online play. The only reasonable response is that Swanny is truly a god. The question really becomes if he will find himself on a roster full time this year.

 

Classic is a Jetpacker?

The brand new Austin “SlasheR” Liddicoat handpicked EnVyUs roster had the most anticipation of any roster headed into the WWII season. The squad of “Slasher”,Nicholas “Classic” DiCostanzo, Donovan “Temp” Laroda, and Cuyler “Huke” Garlandhave the talent to rival any roster in the world but early days have shown the roster fall flat. Slasher has shown himself to be one of, if not the best player in WWII, so where does the blame fall? Temp and Huke both have showed potential but their comeback is still early, since turning 18 and being able to compete again. The player left on alone on island is Classic, a veteran, and arguably the backbone of the Rise and LG rosters from the last two years. Before the jet pack era Classsic was a known player but nowhere near rated as high as he is now. Unfortunately, we are back to boots though, and it may be too simple just to call Classic a jetpacker, but movement mechanics do play a role in player performance and it very well may be the cause of a notable decline with Classic.

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Call of Duty Ghosts for dummies: Part two

This is a follow-up to my first article in which I had started discussing some simple setups for Search and Destroy. In this post, I’ll be covering Sovereign and Warhawk and then moving onto some perk choices. If you enjoy the article or think it could be improved please comment.

Sovereign

This map is a different beast in comparison to the two I’ve already covered. Unlike Freight and Octane, there’s no easy way of knowing when the enemy has bomb control.

Sovereign incorporates a three lane system, similar to most Counter-Strike maps. This usually means that the defense is spread thinner to cover all the lanes. However, with the setup I’m going to suggest for beginners, it should make locking it down much easier.

Defence

My strategy focuses on stacking the B bombsite. This is because it is much harder to retake since Remington’s can hold the flank from way back in spawn while the Vector players lock down the control room. Your Remington players have next to no chance of retaking B as they lose gunfights inside the map room 99% of the time. That leaves the round on your sub-machine gunners to win a series of head-on gunfights. It also gives you enough information on where players are if they do take the A bombsite, making the likelihood of you retaking much greater.

Players one and two have the job of holding the actual bomb site. Player one will play in the bomb room killing anyone attempting to plant. Player two will play on the stairs just outside watching B domination. If P1 gets pushed on bomb, it’s on P2 to get a quick trade kill. If the attackers try to grenade him out, P2 should counter-nade. It’s a strong setup because even player one dying can be good since they won’t expect another player so quickly and might hastily try to plant meaning you drop the bomb on spot.

Player three should hold snake and the cupboard. This player doesn’t need to be aggressive at all, he is there to ensure that no one gets on our side of the map through B. With the Remington, he should be able to pick up some free kills if they are daring enough to peek either of the positions.

Click to enlarge.

The linchpin of the setup is player four, who guards the underground and the push into range. This is from a sneaky spot just below blue catwalk. Should the enemy team plant A, this player can kill anyone who tries to cross from A bomb into range. If no one does, it makes the pinch onto the bomb site much easier since you don’t have to worry about that side of the map. Player two should also quickly be able to tell whether they have a player holding B domination or not. With that information, it means that their entire team is likely trapped between servers and zig making it easy pickings for your team.

Attacking

As with most maps you can go for the standard smoke Incog rush plants. On Sovereign, I recommend letting another player smoke the bomb and for the bomber to take Trophy System since grenading the bomb is so easy on this map.

As I mentioned in the defensive setup, it’s easy for defenders to see when attackers cross over to their side of the map. A way you can catch them off guard is to leave a player in snake while the rest of the team goes A. This means that the snake player can flank the catwalk player after he moves towards the A site.

For going B, I like to have one player climb up the ladder and hold the flank into the bomb room. Then I’d have a player on yellow stairs watching over the bomber. This can be the player with the smoke if you go for an Incog rush plant. Finally, have a guy on back catwalk initially watching a snake push so that ladder cannot get flanked then switching to holding the caution and full flank from the stairs opposite ladder.

Warhawk

Defence

Warhawk also uses the three lane system. On this map, it is fairly easy for the attackers to get control of both bomb sites. There are a number of spots that the defenders can use to their advantage to net free kills.

My default setup would be to have player one on the tank just outside the diner. This guy can see if anyone rushes mid or blue tarp. They can also see if any players come from A into the Z connector. This player can also quickly rotate to help back truck or water tower if enemies are spotted.

Player two is the truck player spotting the A push. His primary job is to get information of them pushing the bomb and focus on staying alive as opposed to making kills. Since the attackers can get to this site so quickly, it’s often the brunt of three or four-man pushes. The player can peek the fences from the barrel near veranda (I’ve never heard it called that but hey-ho) with thermal and call how many players he sees. He could also play more passive from the tree and wait for someone to peek back American, or garage as this site calls it.

Player three has the role of locking down the B site. This can be done from either the water tower or tin. I recommend using the thermal scope to spot players pushing into the back building or jumping on the bomb. One sneaky spot that can earn you kills is under the blue tarp at the tower. When the attackers try to plant bomb an assault rifle will often peek from loading bay giving you a free kill. Similarly to player two, the main job is getting the information that enemies are B. Once the enemies are called out you can ask for player two to come and help from tin.

Click to enlarge.

Last but not least we have player four. This guy is free to roam as the rounds develop. If the attackers are seemingly favoring the A bomb site he can sit in American and kill enemies that are trying to kill your truck player. Alternatively, he can rush post office on B and hit the flank fast. This allows for your tower player to quickly rotate to A. There are a number of options he has such as peeking mid more aggressively with a sniper or rushing blue tarp. I would say his role is actively trying to get first blood.

Attacking

Attacking on Warhawk usually ends up being four-man pushing either A or B. The smoke Incog pushes are particularly effective on this map since the thermal hybrid sight is a popular choice due to its long lanes. On Warhawk, I recommend the bomber using Trophy System again since it is easy to get good grenades onto the bomb sites.

The most effective strategy would be to have two people rush into American pre-firing the back door. If there’s a player there then he will either die or get traded by the second player. If no one is there the bomber can rush plant with his trophy system since the truck player will have no chance of killing him. This is effective since it puts pressure on the defense straight from the off since it only leaves them with forty seconds to retake.

When planting B, I think it’s best to wait for first blood before trying to plant. If the defenders spot no one A, they often get restless and flank early, which you can have a guy watching from the blitz portal or antiques. There is a little corner just below water tower where attackers can sit to get easy kills, I recommend trying to get a player there before planting.

Perk Choices

Before rounding out the article I wanted to make a little section on perk choices. This is because recently I’ve seen many players waste slots on unneeded perks. Firstly, you should always have Dead Silence and Focus. The latter is important as it reduces the flinch you get when hit and Dead Silence since almost all players will be using headsets and will be able to pick up on the smallest sounds.

A prime example of wasting slots I’ve encountered multiple times was quickdraw on the Vector. This shouldn’t even need explaining but the sub-machine guns aim down sights fast enough in this game and the difference isn’t great enough to warrant using up three create-a-class slots. You could have two grenades or Incog over that which is much more valuable.

List of all the perks and their cost in Ghosts. [Source: u/plokijuh1229]

Another is Sleight of Hand. In Search and Destroy there is no reason to use this perk, the MTAR and Vector have large enough magazines to confidently pick up three kills. If you’re using the Remington you’re most likely going to be far enough away that you have time to reload anyway. Obviously, it’s a nice perk to have and gives you peace of mind knowing you have a full clip but I’d take it as your first specialist bonus rather than two of your create-a-class points.

My final point will be that you don’t have to take Quickdraw on the Remington either. Although the increase in ADS speed is substantial on the assault rifles if you pre-aim the right places you should be able to get the kills regardless. Take playing truck on Warhawk for example, they can only push you from back American or from the open bomb site. Not having it definitely means you suffer on the retakes but it’s just something to consider. Perhaps you might take both Agility, Marathon and a pistol to fast peek the cross on Freight. It’s your choice.


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Call of Duty Ghosts for Dummies – Part One

With the CoD World League coming to an end with the World Championship there’s not much to do aside from wait for WWII. However, the professionals have turned to Call of Duty Ghosts, the competitive title from 2013-2014 in preparation for boots on the ground. With the rate at which esports are growing it’s needless to say that Call of Duty will have gained many new viewers over the past few years. If you never played Ghosts in its heyday and are interested in picking up a copy, here are a few tips for when you get started.

Weapon Choices

Assault Rifles

Starting with Assault Rifles, in which only one is used consistently, the Remington R5. Its high damage and low recoil make it the go to. The weapon’s only downfall is its low fire rate. Despite this, none of the other rifles can match it’s time to kill with the R5 consistently killing in three bullets.

The FAD assault rifle [Source: CoD Wiki]

At one point the professionals dabbled with the FAD. Due to its high fire rate and low recoil, it was tested as an alternative to the R5 on some of the shorter range maps. It was relatively unsuccessful since the low AR movement speed in Ghosts meant that it couldn’t compete with the Sub-Machine guns at medium range and was bested by the consistency of the R5 at long range. However, it is still an option if you aren’t a fan of the R5.

The most common attachments on Assault Rifles are Red Dot paired with Foregrip. The Red Dot is to free your eyes of the awkward iron sights. Meanwhile, the Foregrip simply improves accuracy slightly. On some of the longer range maps such as Octane, pros have been known to use Muzzle Brake as opposed to the Foregrip in order to keep the damage across longer sight lines.

Another popular attachment is the Thermal Hybrid Scope. It is used for its ability to more easily spot out enemies through heat signatures with the ability to switch back to a normal red dot. Giving you the best of both worlds but beware. Enemies can use the perk Incog so they become immune to thermal scopes making them very hard to spot.

Sub-Machine Guns

The Vector Sub-Machine Gun [Source: CoD Wiki]

By far the best gun in the game, the Vector CRB is the most common gun in CoD Ghosts. It’s high damage and fairly high fire rate means it more often than not kills in two bullets. Paired with a Foregrip and Muzzle Brake the Vector’s damage range is extended. Making it all the more deadly.

However, the Vector only became the best gun about two-thirds into Ghosts’ cycle. Before that, the MTAR-X was the most popular choice. The sub handles like an Assault Rifle with SMG movement speed. It’s fair time to kill means that some professionals stuck with it even after the Vector buff. It remains a good choice on maps like Warhawk and Octane where there are more medium—long range gunfights meaning the MTAR can best the Vector with its AR handling.

Popular attachments for sub-machine guns are Foregrip and Muzzle Brake. This is to extend their damage range whilst improving the already strong accuracy of the MTAR and Vector. Some pros prefer to use a red dot on the Vector. In my opinion, it’s personal preference as the Vector is already so strong you can clear up your vision by using it.

Sniper Rifles and Shotguns

That leaves us with the aforementioned, considering just about everything else is banned. There are two main snipers used which are the USR and L115. The USR has a slightly higher movement speed and handling than the L115 which makes it a good choice if you want to rush for first blood. However, it has lower damage meaning it gets more hit markers than its counterpart. While the L115 still gets hit markers from the knee down, it is a more consistent killing machine making it the more common option. Equipped with your sniper you might like to use the thermal scope to more easily spot out enemies.

The FP6 Shotgun [Source: CoD Wiki]

The most overpowered shotgun, the Bulldog, got banned halfway through Ghosts. More cunning pros tried out the pump-action shotgun, the FP6. While it wasn’t as potent as its predecessor it is still an annoying way to catch your enemies off guard. I find it particularly useful when defending the B bomb site on Sovereign.

Competitive Maps

For the sake of this article, I will just be looking at the maps used in Search and Destroy. Those maps being Octane, Freight, Sovereign and Warhawk.

Octane

I’ll start on the defensive side of Octane, which can be quite a challenge. How I like my team to setup is with two players holding the cross to the defender’s side of the map. You can have a player watching mid from the tank outside diner and one holding bottom broken. This frees up a player to play top pawn where they can repeatedly peek B bomb until they spot someone with the last player being free to roam. The fourth could rush motel or the B domination flag to get more map control. Or he could hold gas station to help the broken player if he gets rushed. If someone is spotted on the bomb from pawn then you can hurl a few grenades at them in an attempt to kill the bomb planter.

The attacking side is much harder since you only really have access to the B bombsite. A lot of players like to run smokes with Incog and try to get a fast plant. This is effective as the Remington players holding the likes of pawn and broken will struggle in motel’s close quarters. Other teams may rather hold to see if a guy rushes into the motel and pick him off before planting or doing everything possible to kill the player top pawn before they plant. This could be through grenades or sniping. There is also an explosive gas pipe which can be shot which can sometimes kill the player.

As aforementioned getting to A is a challenge. Sometimes teams go on an all-out rush to broken from the start of the round. Personally, I like to have a guy try to snipe the player pawn while the rest of the team rushes and tries to kill anyone playing broken. Another way is to play B as normal, kill the pawn player before rotating back and trying to cross again. As you can tell by now the pawn player is very crucial to the round as he has the most vision and can feed information to the rest of his team. With him dead it is much easier to cross to A as the only player that could spot it after that is the broken player, if he’s still there.

Freight

Defending on Freight normally involves heavily stacking towards the A bombsite. Since the attackers can only access B by crossing the train tracks or by breaking the underground gate, which makes a loud noise, it makes sense to focus your efforts on A.

If you catch the enemy crossing onto the bomb then it should be a free kill for someone playing in red. Players one and two should focus on holding red and the area between it and the bomb. Looking at the diagram I believe these are the optimal positions to play. All player one has to do is watch the main entrance to red. Meanwhile, player two can see the jump from the train into red, logs and B domination.

Player three should play in the Owens building and attempt to spot out the attacking assault rifle players. The emphasis should be on getting information for the team as opposed to getting a kill. Staying alive is more important as the Owens player stops players crossing from white to B bomb. Player four is free to roam, however, I believe he is best spent helping watch the cross. He can rush the electric box near the white train to see the entire cross or hold bottom Owens getting information from B domination and storage containers.

If the attackers do try to rush underground the bottom Owens player can watch if anyone pushes front while player three can watch the cross onto bomb from the second floor.

As you can tell attackers have a hard time on Freight. The most successful plays are usually explosive ones such as a double push red where you bait the first guy in to kill the red player. This is a favourable trade for attackers since red is such a pivotal point on the map. Similarly to Octane, you could try the smoke Incog rush onto bomb then your ARs can watch the defuse from Porter or White.

One unique strategy is leaving an assault rifle to get a pick from in base while three of you stack underground. Wait for the AR to hopefully make a kill then explode out of underground. This generates confusion since the AR will kill someone from spawn to A then all of a sudden the gate is broken. The defenders have to worry about being pinched while the main attackers focus on getting the bomb down.

Conclusion

Obviously, take these strategies with a pinch of salt. They are basic and mostly intended for newer players but it’s definitely a good starting point for anyone looking to incorporate more team play. Since this article is getting long, I’ll finish the remainder of the maps in Monday’s article. My paint skills aren’t great but if you find the diagrams helpful then I can make more. If there are other things you think I should bring up don’t hesitate to comment.

 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of callofduty.wikia, map layouts sourced from unofficialcallofduty.com

 

Songs of praise for 2017’s Call of Duty World League Championship

The culmination of every Call of Duty season is the World League Championship and this year was no different. It’s no secret that Infinite Warfare has been, let’s say, disappointing but I believe this championship to be one of the most memorable of all time in spite of that. In this article, I’ll pick out a few of the things that made this Worlds a pleasure for both competitors and fans alike.

A multitude of teams

Despite OpTic Gaming going into the tournament as favorites, it wasn’t as clear cut as previous years. Due to IW’s erratic nature, any of EnVyUs, eUnited, Splyce or Luminosity could have won the event on their day.

OpTic had to beat Anaheim champions Luminosity to get to the final. [Source: MLG]

When these teams clashed they produced amazing series worth re-watching while we wait for WWII: OpTic narrowly beating Splyce to defeat the seventh place meme, EnVy’s ridiculous comeback against eUnited and EnVy sending OpTic to the lower bracket, to name a few. Any times these teams had to face off against one another you could feel the tension. After EnVy forced OpTic to play against Luminosity, I’m sure Green Wall fans were worried their team would fall short again.

You even had Rise Nation and FaZe Clan making last ditch efforts to save their dismal seasons. At one point I thought a Team Revenge style run was on the cards. It made the majority of series thrilling to watch.

A beautiful venue

Last year was the first time Call of Duty had used an arena as a venue. At the time we were all in awe at how CoD could fill such a venue, but, looking back, that stage was nowhere near as beautiful as the Amway Centre.

At Call of Duty XP, the players were in towering booths away from the crowd meaning the fans couldn’t as easily see or hear the players. This, in turn, meant that fans were less likely to get hyped about huge plays and players less likely to feed off of the crowd’s energy. This year we got the open stage we are used to seeing, filled with an array of lights to make sure all eyes stayed focused on the CoD at hand.

From the stream, it also looked like the crowd was more tightly packed in this time. The upper rank and the floor looked pretty close, making it easier for quieter fans to get involved with the chanting when it’s going on all around them.  My final point is that the lesser amount of large venues this year made the fact that it was being held in this huge stadium all the more exciting.

Multi-stream, multi-stage

MLG’s decision to run four streams in the group stage on all of MLG.tv, Twitch and YouTube is something to be proud of. While there may have been a few hiccups with the audio and flickering video, for the most part it was solid.

The schedule was easy enough to follow using the graphic on the World League Twitter and meant that the tournament could be run with the best format with all the players having the same downtime between games. This is something other esports such as Counter-Strike and League of Legends have been ridiculed for. Maybe it’s time they took a leaf out of Call of Duty’s book.

Another surprise was the decision to give the Bravo stream its own stage, directly below the main one. This is the first time I’ve seen this happen in esports and I would say it was successful. Fans could enjoy the juiciest matches’ full screen and then watch the Bravo stream in-between the Alpha games. There were times when the loser of the game on the main stage would play the winner of the team on the lower stage, making it all the more exciting for fans as they could see both games as they were unfolding.

Four teams played simultaneously at the World Championship. [Source: Reddit u/theesportstv]

To the fans

And finally, thanks to the fans for showing up and supporting what they love. All the chanting, funny signs and talking down caster’s microphones only made the stream more entertaining for us stuck at home watching from our bedrooms. It’s amazing that even with such a lackluster title this year everyone made the effort to support the biggest event of the year. Hopefully, it’s a sign of even better things to come when we ditch the jetpacks in November.


You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of Astro Gaming.

scump optic

Scump and OpTic finally become CoD champs

The drought is over for the Greenwall. Over two years after forming a roster of impeccable skill, the longest standing roster in Call of Duty esports, OpTic Gaming, has finally been crowned a Call of Duty champion.

The Infinite Warfare season was not the greatest this OpTic Gaming roster has experienced, but they were able to finish it in style. With tournament wins at CWL Paris and CWL Dallas, OpTic was on the verge of another dominant season before poor placings in the Global Pro League (GPL) Stage One Playoffs and CWL Anaheim. They picked it up again just in time.

OpTic came into the Call of Duty Championship in Orlando fresh off a GPL Stage Two Playoff victory. That momentum made them a favorite, but not the only one, to win CoD Champs.

Unlike in years past, it was almost impossible to tell which team would emerge victorious. Would it be eUnited, or perhaps FaZe? The teams made high-profile roster swaps in hopes of a big payoff. How about Splyce? The European organization made it to the Grand Finals of CoD Champs on Black Ops III and was considered the best EU team again this year. Or what about Luminosity or Team EnVyUs? Both teams had solid years and were always able to contend with other top teams.

In the end, the Grand Final featured two of the oldest teams in Call of Duty esports: OpTic Gaming vs. Team EnVyUs. A regular ol’ eClassico.

OpTic and nV had played earlier on Championship Sunday in the winner’s bracket final, where nV was able to take a rare Hardpoint map off of OpTic to take the series 3-1. But OpTic surged right back in the loser’s final against Luminosity and the matchup was repeated. This time, OpTic had to defeat nV twice to take the crown. And they did just that.

The win cements OpTic Gaming as one of the greatest Call of Duty teams of all time, right up there with compLexity. Some would even say that with a CoD Champs title under their belt, OpTic has surpassed the old coL roster in that regard. Afterall, they were the team to beat for three years straight. It also helps that both Damon “Karma” Barlow and Ian “Crimsix” Porter were part of the coL dynasty, so essentially they have now surpassed themselves.

OpTic Gaming CoD Champs ring count

No other Call of Duty team collectively has as many CoD Champs rings as OpTic Gaming. They now have seven:

Damon “Karma (or three-rings)” Barlow x 3

Ian “Crimsix” Porter x 2

Seth “Scumpi” Abner 1

Matt “FormaL” Piper x 1

Along with his first Call of Duty Championship win, FormaL is also going home with an MVP award. For OpTic, FormaL has always been a rock with the AR, keeping his team in contention when his teammates are having a bad game. The MVP award adds an additional $25,000 to his winnings from the tournament.

Even though he didn’t win MVP, it’s hard to say anyone deserved the CoD Champs win more than Scump. In player polls, he has consistently been considered the best player in the game. A part of OpTic Gaming since Modern Warfare 3, Scump has been to five CoD Champs with the team. In his first two, he managed to take home third place. In his next two, OpTic settled with seventh place finishes. But now, Scump has finally earned himself a ring. Perhaps more willl come.

Trailing right behind OpTic in CoD Champs in rings is Team EnVyUs, who, with the same roster as last year, returned to the Grand Final looking for a repeat win. If they had been successful, Jordan “Jkap” Kaplan would have been the first to three rings instead of Karma and the team would have nine rings combined.

Now, just two months remain until the release of the next game in the Call of Duty franchise: WWII. The game will put boots back on the ground, a return to traditional gameplay. It’s too early to tell which players will excel and which will fall off, but the next year of Call of Duty esports will be starting off on the right foot.


Josh Billy is a long time Call of Duty fan. You can email him at joshuatbilly@gmail.com or follow him on Twitter.

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Image by Lalo Torres

Ranking the biggest events in esports

In honor of it being the week of the International, I wanted to discuss the events that have helped legitimize esports. From DOTA to League, all the way to fighting games and Counter-Strike, each game has pushed the scene forward with events that not only grab the attention of esports fans, but even more importantly the general public.

The five events mentioned below have all played an important role in building up their respective scenes. They have not only been great for publicity but have also made careers in esports a reality. They have partially changed the communities in which these events take place. Here are the five most essential events today.

5. Call of Duty World Championships

Activision has made serious strides into making Call of Duty a premiere title within the esports landscape. The creation of the Call of Duty Championship, with prize pools over $1 million, along with the creation of Call of Duty World League, is the support this game needed.

It’s not only given fans more to watch each weekend but also gives them a reason to follow along as the season moves closer to the World Championship. In a short time, Call of Duty has become the premier console shooter and it’s thanks to this.

4. ESL CS:GO

Counter-Strike is different than the other esports. The scene doesn’t have one championship event that takes priority over the others. It’s an open landscape with many different events that offer plenty of payouts.

However, there’s one league that consistently puts together the most competitive and prestigious events. ESL has always been a major contributor to Counter-Strike dating back to 1.6, but in Global Offensive they’ve stepped up significantly. The one other event to rival ESL is Turner’s ELEAGUE which brought in a million unique viewers on Twitch alone.

For this reason, I have to mention Counter-Strike in this discussion. While it doesn’t have a keystone tournament like The International or Evo, the largest events in CS surpass any other event in terms of general interest. ESL is a great example of this, but there’s plenty of other tournaments that also take precedent in this argument.

3. League of Legends – Worlds

League of Legends wasn’t the first game to popularize the esports age, but it’s mostly responsible for the boom in popularity since the creation of the League Championship Series. The LCS has been a major success, in terms of growing esports, and has kept players interested in the game since release.

Continually, the League of Legends season culminates into the World Championships, a month long tournament that brings together all the regional champions. League is essentially the only title currently that has a system that funnels into a championship event. 15 days of competition while a litany of the best teams compete for millions in prizes on the big stage of Madison Square Garden and other stadiums.

2. Evo

By the same token, no other event comes close to the history of the Evolution series. Dating back to 1996, Evo has been the linchpin for all the growth in the fighting game community. Evo has single handily brought the underground community into the Mandalay Bay Stadium.

It’s hard to say that any other event matches the intensity that Evo cultivates. Once a player gets on that grand stage, it’s almost a guarantee that something amazing will follow. It’s also the one event that doesn’t require any knowledge coming in because of the simplicity of fighting games. Anyone can enjoy it and more importantly, anyone can feel the hype generated from the world’s most prestigious fighting game tournament.

In spite of the fact that Evo has a significantly lower prize pool than these other events, it’s still considered by many to be the most meaningful tournament for the players. Coupled with the history, an Evo trophy means something more than just a check. It’s a chance to cement a legacy as one of the greats.

The International 7. Photo courtesy of GosuGamers

1. The International

Finally, we reach The International. It’s an event responsible for bringing in a new generation of esports fans. It not only has the highest prize pool in esports, but in a short time has become the most sought after trophy in the entire scene.

It’s a life changing event. The rush of playing for millions of dollars amps up the intensity levels. Even as a fan, the adrenaline begins to pump. It’s a wild ride from start to finish, and not one event has been a let down in seven years. Valve’s responsible for making it an event in every sense of the word. It’s no longer just a DOTA tournament, it’s a happening in the Seattle area.


You can ‘like ’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Blake!

Initial thoughts on the World Championship draw

With the conclusion of the Stage Two playoffs, Call of Duty fans can look ahead to the World Championship in just over a week. The group stages were drawn live after yesterday’s grand final. While some teams will be happy with the outcome others may be starting to sweat. Here are some initial thoughts following the draw and who will make it through to the knockout stages.

In the clear

There are a few teams who I see making it through the groups undefeated. The first being stage two winners, OpTic Gaming. The Green Wall usually has no struggles versus the European teams and having already faced Epsilon in the pro league should only make it easier.

Clayster only recently joined eUnited from FaZe. [Source: MLG]

The second team I have going undefeated is eUnited. Clayster and Arcitys have more than enough slaying power between them to take down Mindfreak, Infused and Lethal Gaming. That’s without adding the other two into the equation. They shouldn’t be tested whilst getting out of groups.

Team number three is Luminosity for similar reasons to eUnited. Octane and Slacked are too strong for the rest of the field. Supremacy and Vitality simply don’t have slayers that can match up to them. Rise, on the other hand, have the potential with Aqua playing well as of late but the rest of the squad is far behind leading me to believe that they will also get steamrolled.

Finally, making it through undefeated I have Fnatic. It might seem like an odd choice considering the potential Str8 Rippin has, and Evil Geniuses’ veteran players, but something Fnatic has shown is that they consistently beat teams underneath them. A skill really undervalued in a game like Infinite Warfare.

The battles for second

Group A could go one of two ways. Epsilon could crush the two qualifiers or they lose out at the biggest tournament of the year. If Epsilon doesn’t return to their previous form they could struggle against Echo Fox and 3sUP who have a blend of experienced and young players. Hopefully, the European boot camp in Orlando helps them as they are a team that could make the playoff bracket interesting with their potential to take out NA giants.

Second seed Team EnVyUs might also have a rough ride in group B. The way they lost the grand final speaks to their inconsistencies. They are stacked up against Elevate, Projekt Evil and Mindfreak Black. Elevate are another team that disappointed in the global pro league so they will be looking to bounce back. Projekt Evil are a team on the rise after they qualified for group play at Anaheim through the open bracket. I am unsure on the Australians as I haven’t seen enough of them but I’m sure they have a few tricks up their sleeve that could catch the aforementioned out.

Rated is known for his aggressive plays. [Source: MLG]

I have a surprising prediction for group E in that I believe Red Reserve will take the first seed over Faze Clan. As I mentioned in a previous article, Red Reserve has all the makings of a quality team. If Seany plays the same as in the pro league I can see him consistently besting Enable. Meanwhile, Rated and Joe can outmatch Attach and Zooma in aggressive playmaking if they play their A-game.

My last thoughts are with group G and Splyce who were disappointing at playoffs. Ghost Gaming was unlucky not to qualify for stage two playoffs. They showed great promise despite having not been formed long before the league kicked off. There’s also Millennium led by MarkyB and Moose waiting in the wings to reclaim their spot at the top of European CoD. Splyce have time to sort out their play and I still expect them to top the group but it could be a tight finish.

What are the storylines to watch?

Previous World Champ from Advanced Warfare, Replays, is back out of retirement to captain the Echo Fox side. Much of the community will be rooting for him to make it deep as he’s loved for his stream and just being an all-around nice guy.

One grudge match everyone is looking forward to is between Str8 Rippin and Evil Geniuses. Str8 Rippin player Study was dropped from the latter not that long ago so he will be out for blood. Str8 is also responsible for bringing young gun Temp back to the top of the scene. He missed out on a lot of top Call of Duty after the age restriction was imposed on the World League, but now he has finally turned eighteen and is ready to dominate the competition.

Can Europe win a world championship? Splyce finished second at CoD XP last year which was a huge boost for the European scene. This year they’ve surpassed that by winning Stage One, the first time an EU team has won an international event in CoD history. Fans from the region will be wondering if there’s any chance they can take first this time around.

Team EnVyUs have the chance to win back to back Worlds, something that has never been done before. This roster has ridden the Infinite Warfare gauntlet but has stuck together in spite of that. The World Championship could be the reward worth all that wait. Not only that, but JKap could actually win three rings in a row. A feat that would probably never be reached again.

JKap first won the World Championship in 2015 with Denial. [Source: zimbio.com]

And finally, will OpTic Gaming do what they couldn’t before? Green Wall fans can be found far and wide but they all crave the same thing, the World Championship. OpTic Gaming has won MLGs to X-Games in recent years but has missed out on the illustrious ring despite fielding the God squad we know and love. With the win at stage two under their belt, is this Scump and Formal’s time to take it?

 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image courtesy of unionxvg.com

 

Ones to watch: GPL season two playoffs

Although the teams for the Call of Duty World Championship have just been finalized there is one more battle ready to take place. That battle is the playoffs of Call of Duty’s second LAN pro league. The first round matchups caused controversy within the scene as they were drawn off stream leading some players to believe they were fixed. Although that may be detrimental to some squad’s chances of winning the tournament, there will be some thrilling first matches for fans to tune in to.

This article will pick out some key players their team will need if they are to overcome the rest of the field.

FaZe Clan’s Pierce “Gunless” Hillman

Two of Call of Duty’s biggest brands go head to head in round one. The first, FaZe Clan, is still fresh off of the transfer of Gunless. Meanwhile, Team EnVyUs continue to falter against the top teams.

Call of Duty World Championship

Gunless led eUnited to the trophy at CWL Atlanta. [Source: MLG]

Both sides have struggled massively in Infinite Warfare so I expect this one to be a brawl. If FaZe are to come out on top Gunless needs to be the star he was back on eUnited. The team qualified for the players in the final series of group blue. They had to win the series versus Ghost Gaming without conceding two map losses. They managed to end it convincingly on the fourth map, although, games one and three were nail-biters.

Looking at FaZe’s stats, it seems odd that Gunless had the lowest overall kill death ratio. It could be that with Clayster’s departure Enable can embrace being the main assault rifler. Furthermore, opening up space for Attach to make plays but Gunless is going to have to be on that same level if they are to take down the likes of Splyce or Luminosity.

I’m not hating on Gunless’ performance by any means, the man was still a beast in Search and Destroy. The Canadian had the highest K/D whilst simultaneously having the most bombs planted. It’s just we know that the CWL Atlanta MVP has more to offer in the respawns.

Tom “Tommey” Trewen of Fnatic

Tommey has been at the top of European CoD for as long as I can remember. Even though nowadays Splyce is taking all the glory, the Brit remains a huge figure in the scene leading Fnatic’s foray into Call of Duty.

Call of Duty World Championship

Tommey was perfect for Fnatic’s entrance into CoD. [Source: @fnatic]

When the team was conceived many would have believed Tommey to be its star player, however, he has been overshadowed by adored brothers Skrapz and Wuskin. Much like Gunless, we know that Tommey can bring more to the table.

He has always been a clutch player, particularly in Search and Destroy. If the squad is to knock down the Green Wall, Fnatic is going to need that skill, especially since you could argue OpTic’s best game mode right now is SnD.

Enigma6’s Nicholas “Proto” Maldonado

Call of Duty World Championship

Proto does the dirty work for E6. [Source: enigma6group.com]

The notorious Enigma6 qualified from the same scrappy group as FaZe. They secured their playoff spot due to their head to head record against Ghost Gaming, beating the team both times they played. However, the wins didn’t come any easier.

Latest addition Royalty put his backpack on for the weekend leading the slaying in every single game mode with General usually not far behind. Proto was lacking in that department, finishing the weekend with an overall K/D of 0.90 being sub par in Uplink and SnD in terms of the slaying.

In spite of the stats, Proto holds his place in the team. He was their lead scorer in both Uplink and Hardpoint. However, the lack of fragging will be a problem against the likes of eUnited if the team want to make a deep run. With no guarantees that Royalty will go that nuclear again if Proto can step up and make the difference, they might be able to steal a win. Something Enigma6 is quite known for doing.

Trei “Zer0” Morris of Splyce

At MLG Anaheim, Zero was fighting to be the best player in the world. The man was hitting shots we thought not possible. The second place finish seems to have hit him hard with group yellow being one of his worst events yet.

Call of Duty World Championship

Zer0 pictured left on stage. [Source: MLG]

Similarly to Enigma6, Splyce qualified for the playoffs because of a 2-0 head to head against fellow Europeans Red Reserve. Despite their victories over Red, they were another team that looked unconvincing after being swept by eUnited and even losing to Rise Nation on the final day.

If Splyce is to beat the number one ranked team Luminosity in the first round, they are going to need their best player back on top form. His K/D in the pro league was at 0.90 while at Anaheim he racked up a deadly 1.17 over 38 maps. If Octane performs the way he did at Anaheim I honestly believe Zero is one of the only players that could possibly shut him down.

If Zero wants to defend Splyce’s title from season one he’ll have to prove that group yellow was an anomaly in an otherwise fantastic year for him. The playoffs start up later today with the first series being eUnited against Enigma6, tune into mlg.tv to see the action unfold.

 

You can ‘Like’ The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles. You can find me on Twitter at @JackWrightIGL. Feature image from MLG, Stats courtesy of codcompstats.com