Aghanim’s Scepters that could be and should be

Earlier this week I made a post on r/Dota2 about a horrible idea I had for a Techies Aghanim’s Scepter. Feel free to check it out for a few good laughs. After that, I started to think about the potential with the upcoming patch Valve has announced with a November first date. Before then, it might be time to try out some interesting Aghanim’s Scepter abilities.

The ultimate high-ground defense

As if this wasn’t already hard enough. Many games have been lost due to the enemy team holding high-ground, killing your whole team, walking down mid and ending the game. You’ve lost a lot of sleep and even more MMR over it. With a couple Aghanim’s Scepter’s you could create the ultimate defense.

Start out with Zeus’ Nimbus that he gains from having a Scepter. This ability in front of a tower already gets pretty annoying to push into, especially with Lightning Bolt gaining another half-second Ministun with his level 20 talent. Add onto this an Omniknight and Sniper both with Aghanim’s and you will never lose high-ground again! Sniper’s upgraded Assassinate becomes a ground-targeted spell that hits all visible player controlled units in a 400 AoE for a 2.8x critical strike while also proccing a Headshot, also changing the ability from Magic damage to Physical damage.

If this doesn’t make you hate 7.06 even more, then wait until the Omniknight comes in. Actually, he wouldn’t even need to as his Aghs upgrade makes Guardian Angel a global ability that also effects buildings for ten seconds at level three. Just imagine you walk up to high-ground into a Nimbus, Arc spam, a Sniper with a Mjollnir/Aghs and this Omni. Might as well gg.

dota 2 , omniknight, scepter

(Pinterest)

Space cow or clown car

Spirit Breakers resurgence into the 7.06 meta really drove the pace of games, transforming DotA into the chaotic mess of fights we see today. How could this get any better? Well, one of Spirit Breaker’s favorite heroes to play with is Lifestealer. Naix’s ultimate Infest has obvious natural synergy with Spirit Breaker’s Charge of Darkness. It provides a gap closing mechanism to two heroes that want to force fights once Lifestealer reaches level 6. The combo itself is already very potent. Adding a Scepter to Lifestealer grants him a new ability called Assimilate which allows him to swallow another hero. While inside Naix the other hero still gains gold and experience while maintaining auras.

This would allow for heroes like Alchemist with a Radiance to ride around with Naix and his Space Cow pal. On ejecting from Lifestealer the other hero would cause an explosion dealing 300 magic damage in an AoE. Very much like Infest which deals 400 magic damage in an AoE. Pair this with another global hero that does tons of magic damage like Meepo. In theory, Spirit Breaker shows up and bashes you. A Lifestealer jumps out hitting you for 400 damage. Then a Meepo pops out for another 300 damage and nets you while poofing as well. This would make a Black King Bar mandatory on every hero., while still not doing anything against Spirit Breaker. Properly executed, this clown car could dominate the map, making life miserable for all in its path.

Honorable mentions

Finally, I wanted to make sure I thanked the community for this awesome inspiration. Here are some of my favorite comments/theories from the thread.

“TheGreatGimmick” provided an incredibly interesting and well put-together list, but these were my favorite:

Slardar – True Strike now grants True Strike and is only purged by strong dispels.

Ember Spirit – If Flame Guard expires or is dispelled before it has absorbed all the magical damage possible, it deals half the remaining capacity in an AoE as a magical damage nuke. Additionally, Fire Remnants now possess Flame Guard as well as maintaining nuke damage on activation.

Both of these would be extremely fun to see. While the Slardar change would be the Phantom Assassin counter we have all been waiting for. Ember’s fire remnants having flame guard would probably need a little more balancing.

Another great idea came from “acbasco” who might have finally figured out how to help Terrorblade scale into late game.

Terrorblade – Metamorphosis is now a toggleable ability, consuming x mana per second.

This would be really cool for TB who is almost useless without Metamorphosis after the mid game. Also, I don’t think it would be too overpowered as Terrorblade’s mana pool isn’t the best. Regardless, it would be a fun change to the hero that would amplify the reasons that he is already good.

See you all November 1st for Dueling Fates!


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dota 2, talents, bulba, draft, heroes

Three of the most insane talents in DotA

Talent Trees have been the best addition to DotA

The addition of Talent Trees came with the Reborn patch along with a breath of fresh air into hero composition. Allowing for in-game adjustments to core aspects of your hero within each game. Simultaneously removing stat upgrades that were only useful on a handful of heroes. Talent Trees have also pushed the creativity of DotA players to new levels due to the nature of some of the upgrades.

Early, a few heroes became basically broken thanks to their talent trees. Most memorably was Lina’s first talent tree that allowed her a respawn timer reduction. A small oversight on a hero that can easily justify a Bloodstone to further reduce her time off the map. This would spell the end for respawn talents. All of which were patched out a couple months later. Talents have seen a lot of touch-ups since, but a few remain extremely impactful. Not just Puck’s ridiculous Level 25 talent of +420 Gold/Min.

puck, dota 2, gpm, talents

Puck being blessed by IceFrog

Crazy Coconuts and a Scorched Earth campaign

Witch Doctor’s talent choice at level 15 is between +90 Damage and +2 Paralyzing Cask Bounces. Too bad carry Witch Doctor isn’t a thing. But, support Witch Doctor is boosted with another 2 seconds of lockdown and damage. On the surface this may not seem so powerful. A level 4 Paralyzing Cask already bounces 8 times. Though adding another 2 bounces adds another second of stun in a teamfight. The value of this cannot be underestimated. Coupled with Maledict, a Death Ward, or both can provide devastating damage from a support.

Another hero who’s teamfight presence benefits from a Level 15 Talent is Doom. Scorched Earth is already a powerful ability:

doom, scorched earth, dota 2

(Dotabuff)

So let’s add another 15 Damage and Heal per second to that. Doom has largely fallen out of the meta as an offlaner and support. But, this talent turns him into a very tanky frontliner in any teamfight. Think about it in terms of HP alone. With this talent Scorched earth does 640 magic damage over 16 seconds before reductions. in a 600 range area. While also healing Doom for the same amount. If you were to catch two heroes in a gank for seven seconds; that’s an HP swing of 1155 in favor of your team. In the early-mid game this is incredibly annoying to fight into before even taking into account his ultimate.

How much regen is too much regen

The answer is a Timbersaw with max Reactive Armor stacks at Level 15. Because this is when he gains a passive +14 Health Regen. If you haven’t played against this yet, pray you never do. A Timbersaw with no items and max stacks of Reactive Armor at this point would have a cool 46 HP regen/second. Add in another 21 HP regen with a Bloodstone and you have a real problem chaining all over the place. Physical damage becomes almost useless with all Timbersaw’s armor and regen. You would need a ton of magic damage burst just to make a Timbersaw think about leaving a fight.

DotA has always been a game about talent. With MMR dividing up players into skill brackets. A pro scene rich with extremely skilled players who are always pushing the game’s limits. Talent Trees just provide a in-game nuance that further ensures no two DotA games are the same.

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Making the case for Supporting in pubs

Supporting in DotA 2 pubs is not the most glamorous way to play, but it can be extremely effective when climbing MMR and enjoying the game.

We have all had games that start with fights over who buys the courier. Then someone caves and drops one in the Fountain, allowing it to sit there until First Blood. Meanwhile, the other mid already has a bottle, your offlaner is hiding in the trees waiting for the Shrine to be up, and your safe kaner keeps dying to get to the Side Shop.

Overall, it’s a pretty abysmal start to any game. This all stems from a vast majority of players wanting to pick core heroes and just trying to carry games. DotA is a team game, though it sometimes doesn’t feel that way. Playing the support role can give you a tangible leg up on a team that chooses not to draft at least one.

Supporting in pubs has incredibly high impact

There is so much going on during any given game. Every role is complex, coming with unique wrinkles in movement, play-style, farm pattern, item timings and teamfight participation. The list goes on. As a support, you have to be aware of all of this while also deciding how to best utilize your role. It becomes both an extremely challenging and rewarding task. Just buying wards and having vision down on the map can teach you something new each game. A well-executed early smoke can boost morale.

support, dota 2, crystal maiden, pudge, sven, drow ranger, faceless void

While these things seem trivial from an individual perspective, they can make or break a game. For example, pushing high-ground without any wards is the easiest way to throw away a lead. When playing against a team who is warding ganks becomes so much harder without counter-wards or smokes. The main knock against supporting is it’s “just not as fun”. Agree to disagree there. Nothing is more fun than winning games.

Supports that feel like Cores

The current meta is also allowing for a lot of heroes to be played in the 4 position while still having the ability to get kills. Heroes like Spirit Breaker and Earthshaker have insane win-rates. Both heroes are also a dream to play as a support due to their lack of early item dependence. Spirit Breaker can be anywhere on the map at any time thanks to his Charge of Darkness. Earthshaker can sit in trees and provide initiation from a distance while staying off the map. Both of these heroes benefit from early rotations, becoming a serious issue for the other team after 2-3 items have been farmed up, all the while boosting the performance of their kills by dominating lanes with early kills or pressure. While these heroes can be played as offlaners, they thrive as aggressive supports.

Currently, Witch Doctor is a traditional support hero that can have a significant impact on a game. If you were to craft the dream support toolkit it would probably end up pretty close to Witch Doctor, as he has a stun, heal and huge damage potential, not to mention one of the coolest Aghanim’s Scepter upgrades in the game.

dota 2, witch doctor, aghs

(Dotabuff)

Overall, Witch Doctor’s ultimate is a very powerful teamfight ability. Most important is that it deals physical damage and carries a true strike mechanic, making it a great counter to heroes with high evasion like Phantom Assassin. Every so often you’ll start channeling your Death Ward and the enemy will pop a Black King Bar charge while they take 150 damage per second anyway. One of the more satisfying feelings out there.

Playing support may not be the most glamorous thing to do in DotA 2. But its impact on games is hard to argue. Having a good support in a game can make even the closest loss enjoyable. Supporting is also so different than the other roles that you learn much more about the game, making for a better experience for your whole team.


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Centaur Warrunner: A pub stomping dream

After losing 200 MMR in ten games, Centaur Warrunner stampeded in and saved me from one of the worst stretches of solo-queuing I have ever had. I went back to a hero I hadn’t played in a while. Centaur Warrunner isn’t the most flashy of heroes, but his abilities and items allow him to get so much done during all aspects of the game. A hero that can tank and initiate with confidence. I hoped this would help the pains I was feeling while playing lately. Messy initiations and teamfights had really stood out to me, but this hero really made an impact on my overall enjoyment and performance in-game.

The Risk of Initiating in Pubs

It’s a dirty job but someone has to do it. Initiating ganks or teamfights and pubs can be one of the most thrilling/terrifying feelings in DotA. Thoughts like “will my teammates TP in or will they just leave me to farm?” will always haunt you. But Bradwarden the Warrunner will save you!

Centaur is one of the most tanky heroes in the entire game without any items due to a strength gain of 4.3 per level. That’s 86 health added per level. Already starting out with 640 health at level one, Centaur hits level ten and has 1,520 health without any itemsThis allowed me to buy just a pair of Tranquil Boots before rushing a Blink Dagger.

The hero is also essentially the world’s tankiest ward because his daytime vision is 1,800, greater than the 1,600 wards have. This innate vision buff makes early roaming and ganking that much easier.

(Dotabuff)

dota 2, centaur, warrunner, stats

(Dota 2)

Possibly the biggest knock against Centaur is that he has a small mana pool with a high mana stun. But, his level 10 talent gives him +2 Mana Regen and essentially nullifies that. His most useful ability only costs 100 mana anyway.

Not to mention the rest of his talents are also incredibly strong. Adding magic resistance to a natural Pipe of Insight carrier is a no-brainer. A bonus 15 strength grants Centaur 1,290 HP. Gaining a Return Aura in the late game at level 25 is impossible to fight into without some sort of magic immunity.

Skills for All Occasions

By far the most valuable part of Centaur Warrunner’s toolkit is his ultimate Stampede, a global ultimate then once cast provides an arguably broken buff.

(Dota 2)

This buff has no cast point and can be used to initiate, escape, and even save your teammates. Following up an ultimate with a Hoof Stomp is easy to line up and effective.

Enemy heroes have to invest in a Silver Edge against Centaur due to a powerful passive. Return does exactly what you may think. It returns damage to the attacker based on Centaur’s strength. His high strength gain makes him very hard to lane against with this aura and the HP that comes with it.

Centaur’s lack of dependence on items makes him very flexible in-game and you can justify buying almost any teamfight item. For instance, a Pipe of Insight, Glimmer Cape, Aghanim’s Scepter and Lotus Orb all have their use on this hero.

Overall, this hero is in a great place right now while being present in only 5 percent of games, despite a win-rate above 50%. If your looking for a hero to play in pubs in a patch that’s getting old, try Centaur.


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Majors and Minors: Patching Dota 2’s tournament system

Valve unveils a new tournament structure at TI7

This upcoming season of Dota is going to be unlike any other. This is thanks to a heavy commitment from Valve in the creation of a series of Majors and Minors. A new structure will help propel Dota 2 to the next level of mainstream esports.

Get ready for a lot of Dota

A plan that features 22 organized tournaments of 11 Majors and 11 Minors was announced in Seattle this year. Minors will have a minimum prize-pool of $150,000 USD and the minimum for Majors will be $500,000 USD. These prize pools will then be matched by Valve, but not organized by them. An interesting move by Valve that also makes a lot of sense. By directly contributing resources to the prize-pool Valve is able to heighten the prestige of these tournaments. At the same time, they are placing trust into third-party organizers like DreamHack, BeyondTheSummit and Perfect World to run the events.

These organizers have shown the ability to produce top-notch events and will take a lot of pressure off of Valve and their event production. Valve events have consistently been criticized for their production due to hiccups along the way. Also, this removes the stigma surrounding “Valve Events” being more important than other large tournaments.

Now tournaments are clearly defined as Majors and Minors that contain a brand new point system. Most important is that these points will be the sole factor in obtaining an invite to next year’s International. No more arbitrary invites based on what sometimes felt like complete randomness. Points are given based on a tournament’s prize pool and the timing of the event. Events closer to the International will be worth more points and could provide for some interesting surges by teams late in the season.

An interesting detail to note is that points will be distributed to individual players before being added to a team. While only the points of the top three player point values will be applied to the team value. Roster locks will still exist, but Valve has stated that players will carry points between teams. How will this affect upcoming roster shuffles? Will teams be more inclined to keep a roster together through the season? Could this make dropping players even easier? The bottom line is we don’t know. Keep an eye on this player-based point system as it could shape the scene in new ways this season.

Majors and Minors provide structure to the scene

A season of Dota 2 can be hectic. Months can go by with tier one tournaments happening every weekend, or even simultaneously. Other times can feel void of competitive games. The Majors and Minors system will combat that with a set schedule for the tournaments that is already in place.

dota 2, majors, minors, schedule, 2018,

(Twitter)

This tweet from Team Secret’s Director of Operation, Cyborgmatt, shows a detailed schedule. Something that is already being appreciated by players. In a Reddit interview a few of EG’s players let us know their initial thoughts on Valve’s new system:

“The best thing they did about that is that they laid out a schedule for us, so we’re able to set up bootcamps way ahead of time, so I think that is really important for us.” – Arteezy

 “…If there is an event happening every single week you know, how special does it become? So there’s a couple things that we kind of have to watch out for. It should lead to more money and more stuff coming into Dota, which is good” – Universe

“…it’s pretty nice for the scene I guess, because all of the tier 2 or tier 3 teams are going to have more opportunities to play in tournaments and show themselves.” – Sumail

Dota is a game that is constantly changing. Now the professional scene is seeing a large shift in its structure. The effects will be interesting to see in the upcoming year. Undoubtedly changing the landscape of the competitive Dota 2 scene in ways we can’t foresee. What we do know is that it will be fun to watch!

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What’s to come for Dota after TI7

The International 7 was one to remember…

The International 7 has come and gone. Congrats to Team Liquid on the first ever sweep in TI Grand Finals history! There were some amazing moments, as always, during the entire tournament. Along with the highest stakes of any Esports event.

Kuroky finally secured the Aegis in his seventh TI. The whole team received a shoutout from an investor who knows about hardware:

magic johnson

(Twitter)

Bringing an end to this Dota 2 season does come with some perks. The downtime after TI usually brings a different kind of excitement to the community. One of hope and speculation. Players begin to experiment more with heroes. Trying to find the next pub stomper to raise their MMR.

What’s next for Dota fans?

Everyone has heard the saying: “there ain’t no rest for the wicked”. This could be altered to “there ain’t no rest for the Aegis” when it comes to Dota 2 teams. Not even a few weeks after the tournament and teams were already making big changes.

 

OG’s Ana takes a year off

The community was already buzzing with rumors that Newbee’s Sccc was thinking of leaving the TI7 runners-up for a new squad. Pictures of him at the The International 7 after party with OG’s n0.tail and Fly raised an eyebrow. This followed Ana’s announcement via the team’s Facebook page that he would be both leaving the team and taking a year off from competitive Dota 2. Setting a very interesting stage for Newbee and OG fans alike. Will Sccc stay with the team that gave him his start?

Newbee has been very successful during Sccc’s tenure with the team. A departure to OG would leave a big hole in the Newbee roster. Sccc would also be leaving two players (Moogy and Faith) whom he played with on Newbee Young prior to being called up to Newbee.

OG’s mid lane is one of the top spots available during this roster shuffle. Filling it with a superstar is going to be key for OG after another disappointing TI result.

 

Misery to Evil Geniuses?

One of the best parts of the Dota scene is how active some of the players are in the community. Many will have conversations via twitter, interact with fans or randomly post about the game. The overall level of engagement between players through social media can provide for some interesting theories. Such as this one which was hatched when Misery tweeted out about his casting experience post-TI:

dota 2, ti 7, misery, sumail, eg

(Twitter)

Admittedly, this is a little more convincing than the previous theory on Sccc and OG. Though it is also very possible that Sumail and Misery are just having a laugh at the expense of the fans. Initially this sounded like Sumail moving to Team Secret with Misery. Which was debunked once Khezu and MP left Team Secret while they retained their mid player (MidOne) and both supports (Puppey and Yapzor).

Taking this into account that leaves a return to EG as a possibility for Misery. So far, Evil Geniuses hasn’t announced any roster moves. This roster has been pretty stable since Fear and ppd left it. Adding Arteezy, Zai and Cr1t was the last big move this NA juggernaut made. Maybe this year EG will be the ones shaking the roster shuffle period.

Roster shuffles always provide a lot of hype for the community. Rumors circulate of team activity and fans craft their dream teams. Overall it is wildly unpredictable and always interesting to see where players land. Although, this offseason there is even more going on in-game!

 

The Dueling Fates update

Towards the end of TI7 Valve announced some huge news. They will be adding two heroes to Dota 2 via the “Dueling Fates” update. Most TIs have been followed-up with a gameplay patch that also adds a new hero (most recently Underlord and Monkey King). Valve has been consistently adding heroes to the game, but the “Dueling Fates” update is unique. It will add two shiny new heroes to the game that were not present in the original Dota or Dota All-Stars.

The video shows the first hero, we’ll call him “Pangolin”, moving over terrain with ease. At one point, even curling into a ball and rolling through a creep-wave. Showcasing some interesting mobility and even disarming a creep. The hero then fights BristleBack and cuts off the bristles. Could this be foreshadowing a new “Break” ability? As of today, there are only two sources of “Break” in the game with Doom and Silver Edge. Breaking an enemy hero’s passive has become an extremely useful mechanic in the current meta. Heroes like Earthshaker, Bloodseeker, Anti-Mage, Drow Ranger and Spirit Breaker were all popular at TI7. All of these heroes benefit from very powerful Passive abilities that can currently only be countered in two ways. Creating a new hero with a Break ability makes a lot of sense.

After Pangolin finishes off his intro with a flourish, fans everywhere were jbaited into thinking that was all Valve had in store for us this year. Until the video cuts back to an interaction between Pangolin and a new fairy hero, referred to as “Sylph”. This new hero ends the release video by propelling a ball of light from their lantern towards Pangolin. Not much more about this hero was revealed in the trailer as it was mainly focused on Pangolin’s first scene.

Regardless, this offseason of Dota 2 has a lot in store. The competitive games might be over, but the community is going to have a lot to think about and experiment with. A big roster shuffle always has fans mesmerized post-TI out-of-game. Adding two brand new heroes on one patch will keep us busy in-game.

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The Game Haus’ TI Regional Roulette – EU

The International 2017 Regional Roulette – Europe

Day 2 of Regional Roulette is upon us! Europe is sending four teams to Seattle for The International. Three of which are established organizations that can threaten any team. The other is a rising team that was able to make it to TI7 from the open qualifiers. Here we go:

Europe Hopes to Continue Collecting Hardware

This past year has been dominated by some of the teams below. Consistently performing at major events throughout the year. European DOTA is surging right now and showing no signs of slowing down before The International.

OG – Direct Invite

OG, dota 2 , international

(Liquipedia)

Roster

Position 1 (Carry) – N0tail

Position 2 (Mid) – ana

Position 3 (Offlane) – s4

Position 4 (Support) – Jerax 

Position 5 (Support) – Fly

Coming in as a favorite is certainly something OG is used to. By now it is no secret that this team can really play DOTA. Aside from last year’s International, OG has finished 1st in 5 of their last 6 events. With

OG, heores, dota 2, international

(Dotabuff)

their victory at the Kiev Major, OG became the first team to win four Valve sponsored events. They have yet to claim the Aegis in Seattle.

One aspect of OG’s game that really stands out is their support play. Jerax is considered one of the best supports in DOTA. At the same time, many agree that his Earth Spirit is the best there is. Thus he is commonly targeted as a first-phase ban when playing against them due to Jerax’s high impact on the mid lane.

Prioritizing ana’s lane has become a priority as of late for OG, especially since he plays such a great Invoker. The hero is very gankable in the early game. Thankfully Jerax and Fly are always roaming the map in hopes to secure his start. Meanwhile N0tail is having the time of his life in the Safe Lane on his signature Visage. OG will look to dictate the pace of their games at the International. Anything besides a deep run in the tournament will be a surprise as they have dominated the recent meta.

Team Liquid – Direct Invite

liquid, dota 2, international

(Liquipedia)

Roster

Position 1 (Carry) – MATUMBAMAN

Position 2 (Mid) – Miracle-

Position 3 (Offlane) – MinD_ContRoL

Position 4 (Support) – GH

Position 5 (Support) – KuroKy

Look for Team Liquid to continue their winning ways coming off of a reverse-sweep at DreamLeague Season 7. They dropped the first two games of the Grand Final to Planet Odd before winning the next three. Liquid has been absolutely dominant, winning their last five events. Arguably the most complete “team” coming to the International when it comes to their movements around the map.

Beginning with their captain KuroKy, he has attended every International since 2011 and this May he became the first professional DOTA 2 player to reach 900 wins. Overall Liquid’s roster is extremely talented from top to bottom. Many of their core players’ favorite heroes perform at win rates over 50%, such as Miracle-‘s Invoker, MinD_ContRoL’s Dark Seer, and MATUMBAMAN’s Lone Druid. An already potent roster before adding Gh who has been one of the year’s breakout players.

After finishing in the top-ten at last year’s International Liquid looks poised for another strong performance.

Team Secret – Qualifier Record 8-1

 

secret, dota 2, international

(Liquipedia)

Roster

 

 

Position 1 (Carry) – MP

Position 2 (Mid) – MidOne

Position 3 (Offlane) – KheZu

Position 4 (Support) – YapzOr 

Position 5 (Support) – Puppey

Secret cruised to the automatic spot during the European Qualifiers. Dropping only one map in the group stage. Many believed Team Secret had fallen off from top-tier status when they had a rough start to the beginning of this year. But with the addition of YapzOr, Team Secret was reborn.

One reason this addition invigorated them was that it allowed Puppey to diversify their drafting. Watching Secret had become pretty predictable in the heroes and strategies they picked. This all changed with access to unique YapzOr supports like Rubick and Sand King. These playmaking supports have helped Secret adjust to the quicker pace of this meta.

Other heroes like Puppey’s Crytal Maiden and Khezu’s Bristleback have also been effective. The other addition to their roster was MP from MVP Phoenix. His aggressive playstyle on Troll Warlord and Weaver are great at split pushing the map and punishing the other team’s movements.

All of these changes make Team Secret a more diverse team. With these changes they are setting themselves up to be extremely competitive at The International.

Hellraisers (Formerly “Planet Dog”) – Qualifier Record 6-3

 

 Roster

Position 1 (Carry) – N0tail

Position 2 (Mid) – ana

Position 3 (Offlane) – s4

Position 4 (Support) – Jerax 

Position 5 (Support) – Fly

(Liquipedia)

 

Our final European team comes all the way from Open Qualifiers. Hell Raisers has a roster made up of some extremely talented players. Clearly exhibited throughout qualifiers with their dynamic teamwork in

(Dotabuff)

teamfights. Their captain, j4, is very fond of big ultimates. Seen while they were Planet Dog as one of only a few teams to run a viable Tidehunter. It’s just one of 33’s dynamic teamfighters. He also plays a strong Dark Seer and Batrider.

Another hero has become a problem for the opposition in the MiLAN Nightstalker. j4 has picked this hero for his fellow support 14 times. Winning 11 of those 14 games.

HellRaisers only earnings are from a minor tournament for $500. This was after TI7 qualifiers. Getting to the International is why this team was created. HellRaisers have already put themselves on the map by qualifying for this TI. They have nothing left to prove to the DOTA community and a team with nothing to lose can be a very dangerous opponent.

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The Game Haus’ TI Regional Roulette – SEA

The International 2017 Regional Roulette – Southeast Asia

Welcome to our Regional Roulette for The International! We will be previewing each region leading up the start of TI7. We begin with the “dark horse” region: Southeast Asia.

 

SEA Brings its Strongest Ticket to TI7

While the region did not receive any direct invites to Seattle, three teams will be attending through regional qualifiers. Each of these teams could make a run at the Aegis. Let’s get started:

TNC Pro Team – Qualifier Record 8-1

Dota 2 Power Rankings TNC

(Liquipedia)

Roster

Position 1 (Carry) – Raven

Position 2 (Mid) – Kuku

Position 3 (Offlane) – Sam_H

Position 4 (Support) – Tims 

Position 5 (Support) – 1437

 

TNC Pro Team at the International shouldn’t be a surprise. They finished in the top-10 last year. Knocking off OG (2-0) in the Lower Bracket. Last year they were the “Cinderella” of the tournament, but are considered a major threat at TI7. Placing top-5 at their last 5 events, they are also playing well at the best time.

A big boost for TNC came in the form of their new captain: 1437. His drafting has provided another layer to an already potent team. He is not afraid to reveal their cores early in the draft if they have been winning. For example, 1437 has regularly first-phased the Queen of Pain for Kuku. The picture below shows that this has been extremely effective. Being picked 12 times with an 83% win-rate. Only topped by the Batrider that has been picked 11 times for Sam_H.

dota 2, tnc, heroes

TNC’s Most Picked Heroes with Impressive Win-Rates (Dotabuff)

When it comes to playstyle, TNC loves having the initiation. Picking heroes like Slardar, Legion Commander, Nyx Assassin, and Sand King. All of these heroes are great initiators that become even stronger once they have a Blink Dagger. Their cores have great follow up and damage capabilities to delete heroes after the initiation comes through. For instance, the Raven usually plays a damage dealer like Sven, Drow Ranger, or Juggernaut. While Kuku brings in more damage and follow-up stun with Lina, QOP, or Puck. TNC wants to fight early and into the-game. Allowing space to be created for their farm-intensive cores. They will be fun to watch at the International and have a legitimate chance to finish in the top-5 this year.

Fnatic – Qualifier Record (7-2)

(Liquipedia)

Roster

Position 1 (Carry) – Ahjit

Position 2 (Mid) – QO

Position 3 (Offlane) – Ohaiyo

Position 4 (Support) – Febby 

Position 5 (Support) – DJ

 

Finishing fourth at last year’s International should have solidified a direct invite for Fnatic. They were the SEA team, but they lost both Raven and DeMoN from their roster after they took a few tough losses. All the while still being a respected team, even though they were no longer the cream of the SEA crop.

That all changed with TI7 qualifiers. Fnatic reasserted themselves as a powerhouse in the SEA scene. Only dropping two maps out of nine. They were the top seed in the playoff rounds and 2-0’d both teams on their way to a spot at TI. Their new captain, DJ, has prioritized team-fighting. Most notably by picking a Witch Doctor 12 times, while also winning 75% of their games with the hero. This has single-handedly brought this hero back into the meta.

ti7, fnatic, dota 2

(Dotabuff)

Another interesting through the qualifiers was Ohaiyo on the Underlord. Ohaiyo has been around for a long time. He has an incredibly deep hero pool and is the only pro who plays a truly impactful Underlord. Fnatic has an 80% win rate on the hero. Which was first-phase banned quite often. Fnatic has an interesting way in approaching this meta. They like to have a strong early-mid game where they can transition early pickoffs into objectives. Once this is done their cores can safely farm and scale into the late game. Their unique pace will make them a tough draw for anyone at Seattle.

Execration – Qualifiers Record (5-4)

dota 2, ti7, execration

(Liquipedia)

Roster

Position 1 (Carry) – Nando

Position 2 (Mid) – James

Position 3 (Offlane) – Raging Potato

Position 4 (Support) – RR

Position 5 (Support) – LeumiK

This team has been flying under the radar. If you look back at their player history a lot of familiar names pop-up. For example Abed and Tims both used to play for Execration. The team has kept its core and built some intriguing new talent with Raging Potato and Nando both impressing through qualifiers.

Playing at a similar early/mid game centric pace they fit well into the current meta. But, Execration loves to push the tempo even earlier. Their most picked supports are Tusk and Sand King. Two heroes that fight very well both early and often.

dota 2, execration, the international

(Dotabuff)

Probably the most interesting part of this team is their ability to shift playstyles. They much prefer teamfighting and snowballing early. Showing the ability to scale into the late game and pick-off heroes when needed. Picking heroes like Ursa and Lifestealer for Nando. Raging Potato is arguably the best Faceless Void player in Dota currently. He has a 66% win-rate with the hero always seeming to find great Chronosphere positions. Execration impressed through the qualifier. Beating Clutch Gamers and Mineski in three game series that were a great test before The International. Watch out for them to surprise a lot of teams.

 

Overall:

Southeast Asia is sending three very impressive teams to Seattle for The International 7. All of the teams should be competitive in the group stage. It would not be surprising to see them all move on to the Main Event. Their early and mid game focus around teamfighting is very strong in the current meta. Definitely going to be a very fun region to watch.

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DreamLeague Provides an Interesting Stage Pre-TI7

Eli Sherman

 

DOTA 2 fans everywhere have been caught up in the TI buzz that comes after qualifiers. The usual ritual looks something like this: pouring money into your compendium, praying to GabeN for a rare-drop, ogling over the now record prize pool, pub, and repeat! Qualifiers really delivered this year in both excitement and quality. TI7 looks to be another slugfest of DOTA 2. Complimented with a meta that feels extremely even. There is one more LAN before it: DreamLeague Season 7.

 

“There’s No Good DOTA 2 Before TI”

This is a complaint from fans during this perceived “lull” in the competitive action before Seattle. Luckily this statement is no longer true thanks to this weekend’s DreamLeague! Season 7 is no joke either with its 150,000 USD prize pool, including a grand prize of 80,000 USD. We should be seeing some really good DOTA 2 as well as a peek into the competitive meta on the edge of TI7. On the other hand, some would say the quality of games in this DreamLeague final weekend are meaningless and thus will not be taken seriously from teams with The International to worry about. But of the four teams taking place in the double elimination culmination of Season 7 only two are actually going to TI7 (Team Secret and Team Liquid).

Miracle- zoned in during Liquid’s DreamLeague championship run last year (CyBet.com)

Liquid was a direct invite while Secret won the EU Qualifier. We haven’t really seen much from Secret (qualifiers aside) since The Summit 7 a month ago. The same could be said of Team Liquid who last took home the hardware from Epicenter. Both teams looked quite strong in their respective LANs. Again, Secret dominated the EU qualifiers; while Liquid looked elite against a strong EG team at Epicenter. Now we will get to see how they have grown since then, right before the beginning of TI7.

Can Team Liquid Stay Dominant?

Team Liquid has stuck to their guns and continued to run heroes like Lasse “MATUMBAN” Urpalainen’s Lone Druid and Bristleback; Ivan “MinD_ContRoL” Ivanov’s Dark Seer; and obviously Amer “Miracle-“ Al-Barkawi’s impeccable Invoker. They beat Evil Geniuses in four games in the Grand Final as well as Virtus.pro and LGD.FY leading up. Liquid looked in control during these series defeating teams that are all considered contenders for TI7 this year making a strong case for a Team Liquid run at the Aegis. In their match for DreamLeague Season 7 they’ll face off against Vega Squadron who would love nothing more than to take down a TI bound opponent while making some serious money to end their season. So they will definitely be bringing their A-game. With players like Bragen “G” Sergey and Shishkin “Afterlife” Visilii, Vega should not be taken lightly.

Is it Finally Team Secret’s Year?

After some impressive work in the EU Qualifiers a lot of people are also excited for Team Secret’s prospects later this August. Secret only lost one map during the qualifiers and seemed very upset they did not

Team Secret’s Support, YapzOr, doing 18k damage in a match during the TI Qualifiers (Dotabuff)

receive a direct invite. They proved to be very versatile in the current meta flashing their new Support player Yazied “YapzOr” Zaradat who plays some unique heroes like the Bounty Hunter and Zeus. His presence can really be felt in the results Team Secret has had since the addition of YapzOr and Maurice “KheZu” Gutmann in the offlane. During the qualifiers Clement “Puppey” Ivanov was picking all sorts of heroes and strategies. With even an Pyo “MP” No-a Huskar making an appearance. This extremely strong showing from them at this stage in the year is a great sign moving into TI7.

They have shown the ability to play multiple strategies, as well as drafting in a way that allows them to role-swap heroes within the draft to confuse their opponents even more. For some reason Team Secret always finds a way to be relevant in the competitive teams this time of the year. Their opponent from DreamLeague is another team looking to make a statement.

Planet Odd is a team that has surprised many this year. After last year, this very similar roster finished second at TI6. The players then left their former organization who still remains invited to TI this year. Odd had a really strong run at the Galaxy LAN and beat TNC in a very impressive three game series. Though they did fall in the NA Qualifiers much earlier than they had hoped. They will also look to play spoiler at DreamLeague to round out their impressive season.

Overall, DreamLeague Season 7 should provide some top-notch competition. Hopefully we will get a glimpse at some of the favorites for TI7. Who knows what strategies teams might test out before the big tournament.

 

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