One of the first dark type Pokémon to be introduced by Game Freak, Murkrow originally hailed from the Johto region of the Gold & Silver games. It is considered an omen of bad luck, and has a propensity to play pranks on people and Pokémon.
In appearance, Murkrow bears a strong resemblance to a crow. The feathers on its head jut forward and up, creating a witch’s hat appearance, while its tail feathers mirror the head of a broom.
Along with its unique appearance, Murkrow possesses a unique ability, Prankster. Prankster allows Murkrow to use its status moves with increased priority. However, if evolved into Honchkrow, it loses access to the Prankster ability. Due to this, Murkrow finds itself fulfilling a niche role on certain teams.
Not only does forfeiting evolution grant Murkrow access to Prankster, but also allows it to use the item Eviolite. Holding this item boosts an un-evolved Pokémon’s defense and special defense.
Pranking the Competition
Murkrow’s main goal is supporting its party by using Prankster to get Tailwind up on turn one. Once Tailwind is up, the Trainer can take advantage of the speed boost to gain the upper hand in the match.
There is another surprise move that Murkrow can use against unsuspecting foes though, and it has the potential to really mess up a Trainer’s synergy. The move is Quash, and it forces the target to move last for the round. The key is for Quash to work, it needs to go before the target.
With Prankster, this is not an issue, however. Murkrow is free to Quash any threat that is faster than it, unless it is a dark type (dark types are immune to Prankster-enhanced moves). The result is a speedy sweeper, such as Kartana, being forced to go last and getting KO’d before it can even use its first Leaf Strike.
Using these two moves, Murkrow can dictate the flow of battle. Beware though, even with the boost to bulk provided by the Eviolite, Murkrow is still fairly delicate.
Example in the Wild
Spectators were able to observe the Darkness Pokémon in action during the Anaheim Regional Championship in February. Used by Trainer Gary Qian, the team managed to place in the Top 16.
Gary Qian’s Anaheim Regional Murkrow:
Gary’s Murkrow is par for the course as far as these birds go.
Moves are self explanatory with Tailwind and Quash providing immense tempo control as described in the previous section. Along with that, Taunt gives Murkrow a way to shut down opponents from setting up. Finally, Foul Play gives it a way to do some damage and not become worthless if taunted.
The EV spread, along with Calm Nature, gives enough special defense to survive a Moonblast from Tapu Lele. This bulk provides Murkrow enough staying power to hang around a couple rounds and be a real nuisance.
As for teammates, Pokémon that benefit from Tailwind and can immediately pressure the opponent are best. This includes, but is not limited to, Gyarados, Garchomp, Kartana, and Pheromosa.
All images courtesy Game Freak
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