C9’s top lane: Looking into the stats for both Ray and Impact
Many were confused when Cloud 9 announced they’d be adding a sixth man to the roster. With starting top laner Jung “Impact” Eon-yeong coming off one of his best performances in playoffs/worlds, many didn’t see the need for a top lane sub. Jeon “Ray” Ji-won had come off an impressive rookie split with Apex where he showed flashes of potential stardom. Cloud 9 took a chance on Ray in hopes that he could add a unique playstyle to their talented roster.
With so much top talent being imported this split, things were going to be more competitive than ever. Legendary names like Flame, Ssumday and Looper would be added to the North America top lane talent. Impact and Ray would need to keep up for Cloud 9 to have any hopes of duplicating their success from previous splits.
Early days of Ray
In Ray’s first match with C9 he had the tall task of facing one of the best top laners in the world in Dignitas’ Kim “Ssumday” Chan-ho. In a matchup of tanks Ray did well in game 1 to go even with Ssumday. The second match, he fell behind 50 CS and Cloud 9 lost. Impact was subbed in for game three in which Cloud 9 would take the series.
It started to become evident exactly when Cloud 9 would want to play Ray. Whenever the team wanted to run a carry top laner, Ray was their guy. When the team needed a tank, Impact would start. Ray’s first few games for Cloud 9 were hard to watch at times. There were times where he’d flash his brilliant mechanics and earn a solo kill. There were also times when he’d get overaggressive and die to a gank.
Watching Impact and Ray play for the team was almost night/day. Impact’s communication with the team seemed to be much more fluid. Impact had the advantage of playing a full split with the team so he knows how to communicate properly and efficiently. Ray’s English still hadn’t reached a manageable level yet, but in time you could definitely see him overtaking Impact in the near future.
Early game struggles
In all honesty, neither Impact nor Ray have looked consistently great this split. They seem to always be left on an island to fend for themselves. Either dying to ganks or going even at best. Ray will get the occasional solo kill, but it usually doesn’t amount to much. With Ssumday and Flame finally looking like the superstars they were meant to be, Impact and Ray seem to be struggling to keep up.
Looking at the stats for summer, Impact and Ray sit in the middle of the pack in KDA and both hold the last place spots for CSdiff@10, with -5.4 for Impact and -11 for Ray. Those numbers aren’t too far off from their spring stats either. Often times they’ll die to ganks in the early game due to lack of vision and over aggression.
In the mid to late, they still do a decent job of team fighting and drawing pressure. Impact and Ray are near the top when it comes to damage percentage and damage per minute among top laners. Cloud 9 as a team still struggles at times to make plays in the early game. Due to this, top lane seems to be the lane that usually takes the hit in the early game.
Looking towards Worlds
With every teams’ goal set at qualifying for Worlds, Cloud 9’s top lane duo will need to be in top form if they want to attend Worlds for another season. With teams finally hitting their strides, Cloud 9 seems to have taken a step back. Ray and Impact in particular will need to step things up if C9 will have any chance at being back at Worlds. Rift Rivals will be a huge measuring stick in terms of seeing where they stand. EU’s top teams look a little better at the moment, but nobody really knows until they face off on the rift.
Cover photo by Riot Games