ChuDat’s Run is Changing the Game
The Melee community is deep into a discussion on whether or not a ledge grab limit should be implemented to combat camping. Relative to ledge camping, the Maryland Melee scene recently banned wobbling in lieu of a community decision. All these issues arising in the last month can be traced back to one man: Daniel “ChuDat” Rodriguez.
However, ChuDat isn’t the root of the community’s discourse. He just happens to be excelling in a time where the community is keeping a close eye on these types of game mechanics. Since wobbling was discovered, it’s been a nuisance for some members of the Melee scene. It’s also cultivated a style of extreme defensive play predicated on getting as many grabs as possible.
ChuDat is seen as the proprietor of this Ice Climbers style in this dilemma. Chu has no shame as a player. He has his game plan and forces his opponents to counter it. The patience displayed by Chu should be commended. He’s not going to change his play based on a community outcry to try and make specific Ice Climbers matchups more entertaining.
For example, we’ll take a look at the Grand Finals from this weekend. Juan “Hungrybox” DeBiedma, the premier Jigglypuff player in Melee, fell down 2-0 to ChuDat. In most cases, Hungrybox will play an in-and-out style where he dances out of aerial range with Jigglypuff’s four extra jumps. This forces opponents to find a way into Hungrybox’s defensive zone.
In Grand Finals, ChuDat would never approach, and he essentially camped under platforms. After getting punished in the first couple games through approaching, Hungrybox decided to be more passive and stay away from the center of the stage. In turn, this made the next three games about outlasting one another and winning in a small number of micro engagements.
Ultimately, early leads were able to carry Hungrybox to his second Dreamhack title. But three straight games lasting 6+ minutes left a bad taste in some Melee fans’ mouths. Some people blame Hungrybox, some people blame ChuDat. In the end, no player is to blame, for this is just the nature of the game.
The question becomes, is this an actual problem? It’s funny because these types of complaints seem to be on a cycle. Many times in the past, the legitimacy of wobbling has been argued. Also, anytime Hungrybox is forced to use Jigglypuff’s ledge tactics, the conversation pops up again. It’s like clockwork.
Do we need a ledge guard limit?
Absolutely not. The only time it would be applicable is when it comes to Jigglypuff players. Taking away that advantage severely hinders that character’s ability to win. It’d be completely unfair to players like Hungrybox to implement a ruling that’s so outwardly unfair toward Puff mains.
The Brawl days are over. Despite the results on Sunday, we’ve seen plenty of tactics to counter ledge stalling. Adam “Armada” Lindgren had similar difficulties against Hbox in 2016, but kept making tweaks and forced him off that game plan.
In conclusion, anytime Hungrybox seems to play more defensive, the community throws a fit. Even against a player committed to not approaching, fans still show their dismay. As Hungrybox said on his stream, if money is on the line, then he’ll do whatever it takes to win. That’s the most sound argument to be made. The strategy can be beaten and isn’t broken. Anyone who dislikes this style doesn’t truly understand the game of Melee and how it’s meant to be played.
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