Welcome to my first ever Weekly Recall. A recap of the major events in StarCraft in the past week.

GSL Round of 16 – Group A

 

Players: Jun “TY” Tae Yang, Kim “Stats” Dae Yeob, Han “Byul” Ji Won, Han “Alive” Li Seok

 

Advancing Players: TY, Stats

 

TY: Fresh off his first premier tournament victory at WESG, TY continues to make a strong case for why he’s a tournament favorite. Advancing 4-1, TY cruised his way through Group A. While he did drop a game to Stats in the Winner’s Match, the games he did win were stomps. TY is as close to his peak form as he’s ever been. And based on performances across the board last week, he could be the best player in the world at the moment.

Stats: Stats’ games against Byul were as close to a Code-S level guidebook on defending early Zerg aggression as we’re ever going to get; he made short work of Byuls repeated attempts at early rushes with increasing effectiveness throughout the day. The few games that went into the late-game never showed Stats threatened in any real way. All-round, Stats’ PvZ at the moment is currently near pristine.

Against TY however, Stats looked simply outmatched. If Stats hopes to make it to the semi-finals he’ll need to step up his PvT to at least the level he showed against Byun and Ryung in the Round of 32. The good news for Stats is, if he can make it past his next round, he will have essentially booked his spot in the finals.

Byul vs. Alive: While Byul and Alive would fail to advance, their head-to-head would deliver the most climatic game of the week. Byul vs. Alive on Newkirk Precinct was a 35 minute deadlock. While Byul expanded more aggressively early, Alive’s MULEs would compensate hard. This was especially relevant as ultimately the deadlock would only be broken as Alive’s economy bled out just that much faster.

Recall

The kinds of games that remind you of why you watch StarCraft

GSL Round of 16 – Group B

 

Players: Lee “Innovation” Shin Hyung, Park “Dark” Ryung Woo, Eo “SoO” Yoon Soo, Kim “Classic” Doh Woo

 

Advancing Players: Innovation, SoO

 

Innovation: Innovation would advance 4-1 following a hard fought series against Classic in the Winner’s Match. Inno’s TvZ looked as clean as one would expect from the favorite coming into GSL, moving past SoO 2-0. Classic however was able to reveal cracks in his armor. His TvP was no longer looking as flawless as it did against Stats in IEM Gyeonggi. With a rematch against Stats coming up in the quarter-finals, Stats is without question going to be looking for revenge for Gyeonggi.

SoO: SoO put on an interesting show in Group B, seeming to get better as the day progressed. While he lost 2-0 against Innovation in the second match of the day, he won a clean 2-0 against Dark in the Loser’s Match. SoO would drop a game against Classic in the Final Match, but for the most part, SoO was never in any real danger of losing the series. The last game in particular saw the Protoss struggling to respond to SoO’s aggression, closing out the series against Classic far more cleanly than Innovation.

Classic: It says everything about Group B that Classic, one of the most decorated Protoss in StarCraft II, came in as the underdog. Yet in a Group stacked with monsters, it was Classic that turned out as the unexpected entertainer of the day. Opening Group B with an unusual early Immortal, Classic came out the gate putting on a show. After 2-0ing Dark, Classic went on to put on a spectacular display against Innovation. At the conclusion to a close 2-1, Classic at one point looked as if he were minutes away from punching his ticket into the quarterfinals. However, Classic overextended an advantageous situation, losing his main army as a result, and was wiped out in the counter-attack.

At the very least, Classic got his revenge on Dark for picking him into the group of death. A rare feat as any in Legacy of the Void.

Dark: Dark, the unrivaled King of WCS Korea in 2016. Dark came into the Round of 16 looking in top form, advancing 4-0 from his group. One round later, he exits GSL 0-4. While it would be easy to write Dark off based on this performance, StarCraft II isn’t that type of game. In StarCraft II, anyone can show up having a bad day. It actually says more about the competition at the highest level of StarCraft that even the best Zerg in the world will get destroyed on a bad day. In StarCraft, Gods will inevitably bleed.

But make no mistake, Dark is still a God. And his performance here will be remembered as nothing but an outlier in a legacy of greatness. If remembered at all.

Now I’m not going to pretend to know what Classic was thinking here but I’d imagine “F*** your extractor” is a reasonable guess.

Balance Team Community Feedback

 

Widow Mine
Reaction to the Widow Mine nerf has been positive. However, the balance team will be paying attention to concerns that, coupled with the Liberator nerf, may prove that it was an over-correction. The changes discussed are listed below for reference.

Widow Mine: Splash damage +shield bonus reduced from +40 to +25 (Currently Testing)

Liberator: Concord Cannon damage changed from 85 to 75 (Live)

 

Carrier
The balance team will be exploring buffs to the Corruptor rather than nerfs to the Carrier, based on feedback that the proposed changes have been ineffectual.

Carrier: Interceptor cost increased from 10 to 15

 

Hydralisk
Hydralisk buff will remain in testing due to lack of feedback. Hardly surprising and most likely as a result of community concerns being heavily fixated on the proposed Widow Mine buff.

Hydralisk: Health increased from 80 to 90.

 

 

Balance Team Community Feedback post.

Featured images courtesy AfreecaTV and Blizzard Entertainment.

Follow me on Twitter: @Stefan_SC2

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